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-rw-r--r--libretro-common/encodings/encoding_utf.c512
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diff --git a/libretro-common/encodings/encoding_utf.c b/libretro-common/encodings/encoding_utf.c
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+/* Copyright (C) 2010-2020 The RetroArch team
+ *
+ * ---------------------------------------------------------------------------------------
+ * The following license statement only applies to this file (encoding_utf.c).
+ * ---------------------------------------------------------------------------------------
+ *
+ * Permission is hereby granted, free of charge,
+ * to any person obtaining a copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
+ * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdint.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <string.h>
+
+#include <boolean.h>
+#include <compat/strl.h>
+#include <retro_inline.h>
+
+#include <encodings/utf.h>
+
+#if defined(_WIN32) && !defined(_XBOX)
+#include <windows.h>
+#elif defined(_XBOX)
+#include <xtl.h>
+#endif
+
+#define UTF8_WALKBYTE(string) (*((*(string))++))
+
+static unsigned leading_ones(uint8_t c)
+{
+ unsigned ones = 0;
+ while (c & 0x80)
+ {
+ ones++;
+ c <<= 1;
+ }
+
+ return ones;
+}
+
+/* Simple implementation. Assumes the sequence is
+ * properly synchronized and terminated. */
+
+size_t utf8_conv_utf32(uint32_t *out, size_t out_chars,
+ const char *in, size_t in_size)
+{
+ unsigned i;
+ size_t ret = 0;
+ while (in_size && out_chars)
+ {
+ unsigned extra, shift;
+ uint32_t c;
+ uint8_t first = *in++;
+ unsigned ones = leading_ones(first);
+
+ if (ones > 6 || ones == 1) /* Invalid or desync. */
+ break;
+
+ extra = ones ? ones - 1 : ones;
+ if (1 + extra > in_size) /* Overflow. */
+ break;
+
+ shift = (extra - 1) * 6;
+ c = (first & ((1 << (7 - ones)) - 1)) << (6 * extra);
+
+ for (i = 0; i < extra; i++, in++, shift -= 6)
+ c |= (*in & 0x3f) << shift;
+
+ *out++ = c;
+ in_size -= 1 + extra;
+ out_chars--;
+ ret++;
+ }
+
+ return ret;
+}
+
+bool utf16_conv_utf8(uint8_t *out, size_t *out_chars,
+ const uint16_t *in, size_t in_size)
+{
+ size_t out_pos = 0;
+ size_t in_pos = 0;
+ static const
+ uint8_t utf8_limits[5] = { 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
+
+ for (;;)
+ {
+ unsigned num_adds;
+ uint32_t value;
+
+ if (in_pos == in_size)
+ {
+ *out_chars = out_pos;
+ return true;
+ }
+ value = in[in_pos++];
+ if (value < 0x80)
+ {
+ if (out)
+ out[out_pos] = (char)value;
+ out_pos++;
+ continue;
+ }
+
+ if (value >= 0xD800 && value < 0xE000)
+ {
+ uint32_t c2;
+
+ if (value >= 0xDC00 || in_pos == in_size)
+ break;
+ c2 = in[in_pos++];
+ if (c2 < 0xDC00 || c2 >= 0xE000)
+ break;
+ value = (((value - 0xD800) << 10) | (c2 - 0xDC00)) + 0x10000;
+ }
+
+ for (num_adds = 1; num_adds < 5; num_adds++)
+ if (value < (((uint32_t)1) << (num_adds * 5 + 6)))
+ break;
+ if (out)
+ out[out_pos] = (char)(utf8_limits[num_adds - 1]
+ + (value >> (6 * num_adds)));
+ out_pos++;
+ do
+ {
+ num_adds--;
+ if (out)
+ out[out_pos] = (char)(0x80
+ + ((value >> (6 * num_adds)) & 0x3F));
+ out_pos++;
+ }while (num_adds != 0);
+ }
+
+ *out_chars = out_pos;
+ return false;
+}
+
+/* Acts mostly like strlcpy.
+ *
+ * Copies the given number of UTF-8 characters,
+ * but at most d_len bytes.
+ *
+ * Always NULL terminates.
+ * Does not copy half a character.
+ *
+ * Returns number of bytes. 's' is assumed valid UTF-8.
+ * Use only if 'chars' is considerably less than 'd_len'. */
+size_t utf8cpy(char *d, size_t d_len, const char *s, size_t chars)
+{
+ const uint8_t *sb = (const uint8_t*)s;
+ const uint8_t *sb_org = sb;
+
+ if (!s)
+ return 0;
+
+ while (*sb && chars-- > 0)
+ {
+ sb++;
+ while ((*sb & 0xC0) == 0x80)
+ sb++;
+ }
+
+ if ((size_t)(sb - sb_org) > d_len-1 /* NUL */)
+ {
+ sb = sb_org + d_len-1;
+ while ((*sb & 0xC0) == 0x80)
+ sb--;
+ }
+
+ memcpy(d, sb_org, sb-sb_org);
+ d[sb-sb_org] = '\0';
+
+ return sb-sb_org;
+}
+
+const char *utf8skip(const char *str, size_t chars)
+{
+ const uint8_t *strb = (const uint8_t*)str;
+
+ if (!chars)
+ return str;
+
+ do
+ {
+ strb++;
+ while ((*strb & 0xC0)==0x80)
+ strb++;
+ chars--;
+ }while (chars);
+
+ return (const char*)strb;
+}
+
+size_t utf8len(const char *string)
+{
+ size_t ret = 0;
+
+ if (!string)
+ return 0;
+
+ while (*string)
+ {
+ if ((*string & 0xC0) != 0x80)
+ ret++;
+ string++;
+ }
+ return ret;
+}
+
+/* Does not validate the input, returns garbage if it's not UTF-8. */
+uint32_t utf8_walk(const char **string)
+{
+ uint8_t first = UTF8_WALKBYTE(string);
+ uint32_t ret = 0;
+
+ if (first < 128)
+ return first;
+
+ ret = (ret << 6) | (UTF8_WALKBYTE(string) & 0x3F);
+ if (first >= 0xE0)
+ {
+ ret = (ret << 6) | (UTF8_WALKBYTE(string) & 0x3F);
+ if (first >= 0xF0)
+ {
+ ret = (ret << 6) | (UTF8_WALKBYTE(string) & 0x3F);
+ return ret | (first & 7) << 18;
+ }
+ return ret | (first & 15) << 12;
+ }
+
+ return ret | (first & 31) << 6;
+}
+
+static bool utf16_to_char(uint8_t **utf_data,
+ size_t *dest_len, const uint16_t *in)
+{
+ unsigned len = 0;
+
+ while (in[len] != '\0')
+ len++;
+
+ utf16_conv_utf8(NULL, dest_len, in, len);
+ *dest_len += 1;
+ *utf_data = (uint8_t*)malloc(*dest_len);
+ if (*utf_data == 0)
+ return false;
+
+ return utf16_conv_utf8(*utf_data, dest_len, in, len);
+}
+
+bool utf16_to_char_string(const uint16_t *in, char *s, size_t len)
+{
+ size_t dest_len = 0;
+ uint8_t *utf16_data = NULL;
+ bool ret = utf16_to_char(&utf16_data, &dest_len, in);
+
+ if (ret)
+ {
+ utf16_data[dest_len] = 0;
+ strlcpy(s, (const char*)utf16_data, len);
+ }
+
+ free(utf16_data);
+ utf16_data = NULL;
+
+ return ret;
+}
+
+#if defined(_WIN32) && !defined(_XBOX) && !defined(UNICODE)
+/* Returned pointer MUST be freed by the caller if non-NULL. */
+static char *mb_to_mb_string_alloc(const char *str,
+ enum CodePage cp_in, enum CodePage cp_out)
+{
+ wchar_t *path_buf_wide = NULL;
+ int path_buf_wide_len = MultiByteToWideChar(cp_in, 0, str, -1, NULL, 0);
+
+ /* Windows 95 will return 0 from these functions with
+ * a UTF8 codepage set without MSLU.
+ *
+ * From an unknown MSDN version (others omit this info):
+ * - CP_UTF8 Windows 98/Me, Windows NT 4.0 and later:
+ * Translate using UTF-8. When this is set, dwFlags must be zero.
+ * - Windows 95: Under the Microsoft Layer for Unicode,
+ * MultiByteToWideChar also supports CP_UTF7 and CP_UTF8.
+ */
+
+ if (!path_buf_wide_len)
+ return strdup(str);
+
+ path_buf_wide = (wchar_t*)
+ calloc(path_buf_wide_len + sizeof(wchar_t), sizeof(wchar_t));
+
+ if (path_buf_wide)
+ {
+ MultiByteToWideChar(cp_in, 0,
+ str, -1, path_buf_wide, path_buf_wide_len);
+
+ if (*path_buf_wide)
+ {
+ int path_buf_len = WideCharToMultiByte(cp_out, 0,
+ path_buf_wide, -1, NULL, 0, NULL, NULL);
+
+ if (path_buf_len)
+ {
+ char *path_buf = (char*)
+ calloc(path_buf_len + sizeof(char), sizeof(char));
+
+ if (path_buf)
+ {
+ WideCharToMultiByte(cp_out, 0,
+ path_buf_wide, -1, path_buf,
+ path_buf_len, NULL, NULL);
+
+ free(path_buf_wide);
+
+ if (*path_buf)
+ return path_buf;
+
+ free(path_buf);
+ return NULL;
+ }
+ }
+ else
+ {
+ free(path_buf_wide);
+ return strdup(str);
+ }
+ }
+
+ free(path_buf_wide);
+ }
+
+ return NULL;
+}
+#endif
+
+/* Returned pointer MUST be freed by the caller if non-NULL. */
+char* utf8_to_local_string_alloc(const char *str)
+{
+ if (str && *str)
+ {
+#if defined(_WIN32) && !defined(_XBOX) && !defined(UNICODE)
+ return mb_to_mb_string_alloc(str, CODEPAGE_UTF8, CODEPAGE_LOCAL);
+#else
+ /* assume string needs no modification if not on Windows */
+ return strdup(str);
+#endif
+ }
+ return NULL;
+}
+
+/* Returned pointer MUST be freed by the caller if non-NULL. */
+char* local_to_utf8_string_alloc(const char *str)
+{
+ if (str && *str)
+ {
+#if defined(_WIN32) && !defined(_XBOX) && !defined(UNICODE)
+ return mb_to_mb_string_alloc(str, CODEPAGE_LOCAL, CODEPAGE_UTF8);
+#else
+ /* assume string needs no modification if not on Windows */
+ return strdup(str);
+#endif
+ }
+ return NULL;
+}
+
+/* Returned pointer MUST be freed by the caller if non-NULL. */
+wchar_t* utf8_to_utf16_string_alloc(const char *str)
+{
+#ifdef _WIN32
+ int len = 0;
+ int out_len = 0;
+#else
+ size_t len = 0;
+ size_t out_len = 0;
+#endif
+ wchar_t *buf = NULL;
+
+ if (!str || !*str)
+ return NULL;
+
+#ifdef _WIN32
+ len = MultiByteToWideChar(CP_UTF8, 0, str, -1, NULL, 0);
+
+ if (len)
+ {
+ buf = (wchar_t*)calloc(len, sizeof(wchar_t));
+
+ if (!buf)
+ return NULL;
+
+ out_len = MultiByteToWideChar(CP_UTF8, 0, str, -1, buf, len);
+ }
+ else
+ {
+ /* fallback to ANSI codepage instead */
+ len = MultiByteToWideChar(CP_ACP, 0, str, -1, NULL, 0);
+
+ if (len)
+ {
+ buf = (wchar_t*)calloc(len, sizeof(wchar_t));
+
+ if (!buf)
+ return NULL;
+
+ out_len = MultiByteToWideChar(CP_ACP, 0, str, -1, buf, len);
+ }
+ }
+
+ if (out_len < 0)
+ {
+ free(buf);
+ return NULL;
+ }
+#else
+ /* NOTE: For now, assume non-Windows platforms' locale is already UTF-8. */
+ len = mbstowcs(NULL, str, 0) + 1;
+
+ if (len)
+ {
+ buf = (wchar_t*)calloc(len, sizeof(wchar_t));
+
+ if (!buf)
+ return NULL;
+
+ out_len = mbstowcs(buf, str, len);
+ }
+
+ if (out_len == (size_t)-1)
+ {
+ free(buf);
+ return NULL;
+ }
+#endif
+
+ return buf;
+}
+
+/* Returned pointer MUST be freed by the caller if non-NULL. */
+char* utf16_to_utf8_string_alloc(const wchar_t *str)
+{
+#ifdef _WIN32
+ int len = 0;
+#else
+ size_t len = 0;
+#endif
+ char *buf = NULL;
+
+ if (!str || !*str)
+ return NULL;
+
+#ifdef _WIN32
+ {
+ UINT code_page = CP_UTF8;
+ len = WideCharToMultiByte(code_page,
+ 0, str, -1, NULL, 0, NULL, NULL);
+
+ /* fallback to ANSI codepage instead */
+ if (!len)
+ {
+ code_page = CP_ACP;
+ len = WideCharToMultiByte(code_page,
+ 0, str, -1, NULL, 0, NULL, NULL);
+ }
+
+ buf = (char*)calloc(len, sizeof(char));
+
+ if (!buf)
+ return NULL;
+
+ if (WideCharToMultiByte(code_page,
+ 0, str, -1, buf, len, NULL, NULL) < 0)
+ {
+ free(buf);
+ return NULL;
+ }
+ }
+#else
+ /* NOTE: For now, assume non-Windows platforms'
+ * locale is already UTF-8. */
+ len = wcstombs(NULL, str, 0) + 1;
+
+ if (len)
+ {
+ buf = (char*)calloc(len, sizeof(char));
+
+ if (!buf)
+ return NULL;
+
+ if (wcstombs(buf, str, len) == (size_t)-1)
+ {
+ free(buf);
+ return NULL;
+ }
+ }
+#endif
+
+ return buf;
+}