diff options
Diffstat (limited to 'libretro.c')
-rw-r--r-- | libretro.c | 20 |
1 files changed, 13 insertions, 7 deletions
@@ -305,7 +305,7 @@ void retro_init(void) else log_cb = NULL; - // State that the core supports achievements. + /* State that the core supports achievements. */ bool achievements = true; environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements); @@ -319,7 +319,7 @@ void retro_init(void) S9xInitDisplay(); S9xInitGFX(); #ifdef USE_BLARGG_APU - S9xInitSound(1000, 0); //just give it a 1 second buffer + S9xInitSound(1000, 0); /* just give it a 1 second buffer */ S9xSetSamplesAvailableCallback(S9xAudioCallback); #else S9xInitSound(); @@ -431,7 +431,7 @@ void retro_run(void) #ifdef PSP static unsigned int __attribute__((aligned(16))) d_list[32]; - void* const texture_vram_p = (void*)(0x44200000 - (512 * 512)); // max VRAM address - frame size + void* const texture_vram_p = (void*)(0x44200000 - (512 * 512)); /* max VRAM address - frame size */ sceKernelDcacheWritebackRange(GFX.Screen, GFX.Pitch * IPPU.RenderedScreenHeight); sceGuStart(GU_DIRECT, d_list); sceGuCopyImage(GU_PSM_4444, 0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch >> 1, GFX.Screen, 0, 0, 512, texture_vram_p); @@ -538,6 +538,12 @@ size_t retro_serialize_size(void) bool retro_serialize(void* data, size_t size) { int32_t i; +#ifdef LAGFIX + S9xPackStatus(); +#ifndef USE_BLARGG_APU + S9xAPUPackStatus(); +#endif +#endif S9xUpdateRTC(); S9xSRTCPreSaveState(); uint8_t* buffer = data; @@ -667,19 +673,19 @@ void retro_cheat_set(unsigned index, bool enabled, const char* code) uint8_t val; bool sram; - uint8_t bytes[3];//used only by GoldFinger, ignored for now + uint8_t bytes[3];/* used only by GoldFinger, ignored for now */ if (S9xGameGenieToRaw(code, &address, &val) && S9xProActionReplayToRaw(code, &address, &val) && S9xGoldFingerToRaw(code, &address, &sram, &val, bytes)) - return; // bad code, ignore + return; /* bad code, ignore */ if (index > Cheat.num_cheats) - return; // cheat added in weird order, ignore + return; /* cheat added in weird order, ignore */ if (index == Cheat.num_cheats) Cheat.num_cheats++; Cheat.c[index].address = address; Cheat.c[index].byte = val; Cheat.c[index].enabled = enabled; - Cheat.c[index].saved = false; // it'll be saved next time cheats run anyways + Cheat.c[index].saved = false; /* it'll be saved next time cheats run anyways */ Settings.ApplyCheats = true; S9xApplyCheats(); |