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-rw-r--r--sdk-modifications/include/ds2io.h285
1 files changed, 0 insertions, 285 deletions
diff --git a/sdk-modifications/include/ds2io.h b/sdk-modifications/include/ds2io.h
deleted file mode 100644
index 1d3be5b..0000000
--- a/sdk-modifications/include/ds2io.h
+++ /dev/null
@@ -1,285 +0,0 @@
-#ifndef __DS2IO_H__
-#define __DS2IO_H__
-
-#ifndef BIT
-#define BIT(a) (1<<a)
-#endif
-
-#define SCREEN_WIDTH 256
-#define SCREEN_HEIGHT 192
-
-#define AUDIO_BUFFER_COUNT 16
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct touchPosition {
- signed short x;
- signed short y;
-} touchPosition;
-
-typedef struct T_INPUT
-{
- unsigned int keysHeld;
- unsigned int keysUp;
- unsigned int keysDown;
- unsigned int keysDownRepeat;
- touchPosition touchPt;
- touchPosition movedPt;
- int touchDown;
- int touchUp;
- int touchHeld;
- int touchMoved;
-}INPUT;
-
-typedef enum KEYPAD_BITS {
- KEY_A = BIT(0), //!< Keypad A button.
- KEY_B = BIT(1), //!< Keypad B button.
- KEY_SELECT = BIT(2), //!< Keypad SELECT button.
- KEY_START = BIT(3), //!< Keypad START button.
- KEY_RIGHT = BIT(4), //!< Keypad RIGHT button.
- KEY_LEFT = BIT(5), //!< Keypad LEFT button.
- KEY_UP = BIT(6), //!< Keypad UP button.
- KEY_DOWN = BIT(7), //!< Keypad DOWN button.
- KEY_R = BIT(8), //!< Right shoulder button.
- KEY_L = BIT(9), //!< Left shoulder button.
- KEY_X = BIT(10), //!< Keypad X button.
- KEY_Y = BIT(11), //!< Keypad Y button.
- KEY_TOUCH = BIT(12), //!< Touchscreen pendown.
- KEY_LID = BIT(13) //!< Lid state.
-} KEYPAD_BITS;
-
-struct rtc{
- volatile unsigned char year; //add 2000 to get 4 digit year
- volatile unsigned char month; //1 to 12
- volatile unsigned char day; //1 to (days in month)
-
- volatile unsigned char weekday; // day of week
- volatile unsigned char hours; //0 to 11 for AM, 52 to 63 for PM
- volatile unsigned char minutes; //0 to 59
- volatile unsigned char seconds; //0 to 59
-};
-
-struct key_buf
-{
- unsigned short key;
- unsigned short x;
- unsigned short y;
-};
-
-typedef enum SCREEN_ID
-{
- UP_SCREEN = 1,
- DOWN_SCREEN = 2,
- DUAL_SCREEN = 3,
- JOINTUSE_SCREEN = 3
-} SCREEN_ID;
-
-#define UP_MASK 0x1
-#define DOWN_MASK 0x2
-#define DUAL_MASK 0x3
-
-//video buffer address of up screen
-extern void* up_screen_addr;
-
-//video buffer address of down screen
-extern void* down_screen_addr;
-
-//every time call ds2_updateAudio() function, the ds2io layer will transfer
-//audio_samples_per_trans *4 bytes audio data to NDS
-extern unsigned int audio_samples_per_trans;
-
-/*
-* Function: initialize ds2 I/O(DS2 Input and Output) layer
-* audio_samples_lenght: ds2io layer's audio buffer length, it unit is sample
-* which is fixed 4(ds2io use stereo and 16-bit audio) bytes,
-* audio_samples_lenght sholud be 128*n, 128 <= audio_samples_lenght <= 4096
-* NOTE: the audio sampling frequence be fixed to 44.1KHz, 2 channels 16-bit
-*/
-extern int ds2io_init(int audio_samples_lenght);
-
-/*
-* Function: initialize ds2 I/O(DS2 Input and Output) layer (b version)
-* audio_samples_lenght: ds2io layer's audio buffer length, it unit is sample
-* which is fixed 4(ds2io use stereo and 16-bit audio) bytes,
-* audio_samples_lenght sholud be 128*n, 128 <= audio_samples_lenght <= 4096
-* audio_samples_freq: audio samples frequence, it should be among 44100, 22050,
-* 11025
-* reserved1: reserved for future using
-* reserved2: reserved for future using
-* NOTE: the audio samples are 2 channels 16-bit
-*/
-extern int ds2io_initb(int audio_samples_lenght, int audio_samples_freq, int reserved1,
- int reserved2);
-
-/*
-* Function: update video data from buffer to screen, the ds2io layer have 2 video
-* buffers for up screen and 2 video buffers for down screen, everytime
-* ds2_flipScreen is called, up_screen_addr and/or down_buffer_addr
-* point to the other buffer, but not always do so, see below.
-* screen_num: UP_SCREEN, only update up screen
-* DOWN_SCREEN, only update down screen
-* DUAL_SCREEN, update both up screen and down screen
-* done: after updating video data, the up_screen_addr and/or down_buffer_addr
-* are ready to point the other buffer, but if the other buffer is busy:
-* when done = 0, ds2_flipScreen returns without change up_screen_addr
-* and/or down_buffer_addr pointer. it will not sure the graphic just
-* updated will appear on the screen
-* when done = 1, it will WAIT untill the other buffer idle and change
-* the pointers and returns. the graphic just updated will appear on
-* the screen, but please noting the word "WAIT"
-* when done = 2, it will WAIT untill the other buffer idle, then return
-* without change the pointers, it is convenient for GUI drawing
-*/
-extern void ds2_flipScreen(enum SCREEN_ID screen_num, int done);
-
-/*
-* Function: set the video buffer to a single color
-* screen_num: UP_SCREEN, only set up screen buffer
-* DOWN_SCREEN, only set down screen buffer
-* DUAL_SCREEN, set both up screen and down screen buffer
-*/
-extern void ds2_clearScreen(enum SCREEN_ID screen_num, unsigned short color);
-
-
-/*
-* Function: there are AUDIO_BUFFER_COUNT audio buffers on the ds2io layer, this function to
-* check how many buffers are occupied
-*/
-extern int ds2_checkAudiobuff(void);
-
-/*
-* Function: get audio buffer address
-* NOTE: ds2_getAudiobuff may return NULL, even if ds2_checkAudiobuff() < AUDIO_BUFFER_COUNT.
-* The fact are that, AUDIO_BUFFER_COUNT audio buffers are on NDS, the ds2io layer using
-* 2 other buffers transfering data to the AUDIO_BUFFER_COUNT audio buffers alternately,
-* this function checks the 2 buffers in ds2io layers whether are occupied,
-* it will return the address of the idle buffer, else it return NULL
-*/
-extern void* ds2_getAudiobuff(void);
-
-/*
-* Function: flush audio data from buffer to ds2io layer
- NOTE: execution of the function ds2_updateAudio() only put audio data transfer request to wait queue,
- it is not equal that the audio data reach NDS buffer.
-*/
-extern void ds2_updateAudio(void);
-
-
-/*
-* Function: set audio info
-* audio_samples_freq: default freq 44100Hz
-* audio_sample_bit: 16bit
-* audio_samples_lenght: sholud be 128*n, 128 <= audio_samples_lenght <= 4096
-* channels: 2
-* data_format: 0: interleave(L R L R L R L R ...) 1: group(L L L L ...R R R R ...)
-*/
-void ds2_setAudio( unsigned int audio_samples_freq, int audio_sample_bit, unsigned int audio_samples_lenght, int channels, int data_format );
-
-
-#ifndef RGB15
-#define RGB15(r,g,b) (((r)|((g)<<5)|((b)<<10))|BIT(15))
-#endif
-
-/*
-* Functin: get time
-*/
-extern void ds2_getTime(struct rtc *time);
-
-/*
-* Function: get brightness of the screens
-* return: fours levels 0, 1, 2, 3
-*/
-extern int ds2_getBrightness(void);
-
-/*
-* Function: set brightness of the screens
-* Input: level, there are 4 levels, 0, 1, 2 and 3
-*/
-extern void ds2_setBrightness(int level);
-
-/*
-* Function: get the swaping state of the screens
-*/
-extern int ds2_getSwap(void);
-
-/*
-* Funciotn: swap up screen and down screen
-*/
-extern void ds2_setSwap(int swap);
-
-/*
-* Function: get backlight status
-* input bit0 = 0 set down screen's backlight off
-* bit0 = 1 set down screen's backlight on
-* bit1 = 0 set up screen's backlight off
-* bit1 = 1 set up screen's backlight on
-*/
-extern void ds2_setBacklight(int backlight);
-
-/*
-* Function: get backlight status
-* return bit0 = 0 the down screen's backlight is off
-* bit0 = 1 the down screen's backlight is on
-* bit1 = 0 the up screen's backlight is off
-* bit1 = 1 the up screen's backlight is on
-*/
-extern int ds2_getBacklight(void);
-
-/*
-* Function: system suspend
-*/
-extern void ds2_setSupend(void);
-
-/*
-* Function: system wakeup
-*/
-extern void ds2_wakeup(void);
-
-/*
-* Function: NDS power offf
-*/
-extern void ds2_shutdown(void);
-
-/*
-* Function: set volume of NDS
-* Input: volume 0- mute
-* 1 - 127 hardware adjust the volume
-* 128-255 software adjust the volume, when close to 255, the sound may
-* be saturation distortion
-*/
-extern void ds2_setVolume(int volume);
-
-/*
-* Funciton: get key value and touch screen position value
-*/
-extern void ds2_getrawInput(struct key_buf *input);
-
-/*
-* Function: system exit, return to DSTWO Menu
-*/
-extern void ds2_plug_exit(void);
-
-/*
-* Function: return ds2sdk version string
-*/
-extern const char* ds2_getVersion(void);
-
-/*
-* Function: Register a function for debug purpos, such as CONSOLE. when keys
-* pressed, function fun will be called in the interruption
-*/
-extern void regist_escape_key(void (*fun)(void), unsigned int keys);
-
-/*
-* Function: release the function fointer registered by regist_escape_key
-*/
-extern void release_escape_key(void);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif //__DS2IO_H__
-