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-Control input names are completely defined by the individual ports. This
-document is intended to collect the rules for all ports.
-
-The various meta-characters in the rules are:
- # - A number. The range is detemined by the context
- ## - A two-digit number (i.e. with leading zeros)
- [...] - Something optional
- (...) - For grouping with |
- | - "or", choose one of the options.
- <...> - A named field
- {...} - A list of possible values. Multiple values may be used, but they
- must be in the order listed and joined with +-signs.
- "" - 'ditto', used to indicate the same list as the above line.
-
-================================================================================
-Unix
-================================================================================
-
-Input names:
- Jxx:Axis# Axis # on joystick xx. Axis0 may be
- Up/Down, and Axis1 Left/Right.
- Jxx:B# Button # on joystick xx.
-
- Jxx:{M1,M2,M3,M4,M5,M6,M7,M8}+B# Used with the 'JSx Meta#' port
- Jxx:{M1,M2,M3,M4,M5,M6,M7,M8}+Axis# command.
-
- Jxx:X+B# Used to 'define' this key for all
- Jxx:X+Axis# combinations of JS Meta.
-
-Port-specific Commands:
- JSx Meta# Used to specify modifier keys (i.e. Shift, Control) to
- affect the specified joystick. For example, you could
- map J00:B20 to "JS0 Meta1", then map J00:B0 to "Joypad1
- A" and J00:M1+B0 to "Joypad1 Turbo A". '#' may range
- from 1-8.
-
- Jsx ToggleMeta# Like the above, but toggles the meta-state each time
- the button is pressed.
-
-================================================================================
-Unix/X11
-================================================================================
-
-Keyboard Input:
-
- Note that only one keyboard (K00) is currently supported. If you know how
- to support multiple keyboards (and can test it!), feel free to fix x11.cpp
- and delete this note.
-
- Keyboard modifiers are S=Shift, C=Control, A=Alt, M=Meta. Combine them in
- order, i.e. all 4 would be "SCAM".
-
- Kxx:<keyname> Key names are as recognized by XStringToKeysym.
- Kxx:<mods>+<keyname> Note however that keys are mapped by keycode,
- so for example on a standard qwerty keyboard
- "K00:colon" and "K00:semicolon" are identical.
-
-Pointer Input:
-
- Note that only one mouse (M00) is currently supported. If you know how to
- support multiple pointing devices (and can test it!), feel free to fix
- x11.cpp and delete this note.
-
- Mxx:Pointer Map the mouse pointer. If someone has a mouse
- Mxx:Pointer# device with multiple pointers, fix x11.cpp to
- report that and you can use the second syntax.
-
- Mxx:B# Mouse buttons.