diff options
Diffstat (limited to 'source/gfx.c')
-rw-r--r-- | source/gfx.c | 188 |
1 files changed, 45 insertions, 143 deletions
diff --git a/source/gfx.c b/source/gfx.c index 4b88295..5694be6 100644 --- a/source/gfx.c +++ b/source/gfx.c @@ -29,8 +29,8 @@ extern LargePixelRenderer DrawLargePixelPtr; extern SBG BG; -extern struct SLineData LineData[240]; -extern struct SLineMatrixData LineMatrixData [240]; +extern SLineData LineData[240]; +extern SLineMatrixData LineMatrixData [240]; extern uint8_t Mode7Depths [2]; @@ -38,8 +38,7 @@ extern uint8_t Mode7Depths [2]; ((a) & ((1 << 10) - 1)) + (((((a) & (1 << 13)) ^ (1 << 13)) - (1 << 13)) >> 3) #define ON_MAIN(N) \ -(GFX.r212c & (1 << (N)) && \ - !(PPU.BG_Forced & (1 << (N)))) +(GFX.r212c & (1 << (N))) #define SUB_OR_ADD(N) \ (GFX.r2131 & (1 << (N))) @@ -47,8 +46,7 @@ extern uint8_t Mode7Depths [2]; #define ON_SUB(N) \ ((GFX.r2130 & 0x30) != 0x30 && \ (GFX.r2130 & 2) && \ - (GFX.r212d & (1 << N)) && \ - !(PPU.BG_Forced & (1 << (N)))) + (GFX.r212d & (1 << N))) #define ANYTHING_ON_SUB \ ((GFX.r2130 & 0x30) != 0x30 && \ @@ -61,6 +59,7 @@ extern uint8_t Mode7Depths [2]; #define FIX_INTERLACE(SCREEN, DO_DEPTH, DEPTH) \ uint32_t y; \ if (IPPU.DoubleHeightPixels && ((PPU.BGMode != 5 && PPU.BGMode != 6) || !IPPU.Interlace)) \ + { \ for (y = GFX.StartY; y <= GFX.EndY; y++) \ { \ /* memmove converted: Same malloc, non-overlapping addresses [Neb] */ \ @@ -73,7 +72,8 @@ extern uint8_t Mode7Depths [2]; DEPTH + y * GFX.PPL, \ GFX.PPLx2>>1); \ } \ - } + } \ + } #define BLACK BUILD_PIXEL(0,0,0) @@ -266,7 +266,6 @@ bool S9xInitGFX() GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1; GFX.DepthDelta = GFX.SubZBuffer - GFX.ZBuffer; - PPU.BG_Forced = 0; IPPU.OBJChanged = true; IPPU.DirectColourMapsNeedRebuild = true; @@ -274,16 +273,8 @@ bool S9xInitGFX() DrawTilePtr = DrawTile16; DrawClippedTilePtr = DrawClippedTile16; DrawLargePixelPtr = DrawLargePixel16; - if (Settings.SupportHiRes) - { - DrawHiResTilePtr = DrawTile16; - DrawHiResClippedTilePtr = DrawClippedTile16; - } - else - { - DrawHiResTilePtr = DrawTile16HalfWidth; - DrawHiResClippedTilePtr = DrawClippedTile16HalfWidth; - } + DrawHiResTilePtr = DrawTile16; + DrawHiResClippedTilePtr = DrawClippedTile16; GFX.PPL = GFX.Pitch >> 1; GFX.PPLx2 = GFX.Pitch; S9xFixColourBrightness(); @@ -437,9 +428,6 @@ void S9xBuildDirectColourMaps() void S9xStartScreenRefresh() { - if (GFX.InfoStringTimeout > 0 && --GFX.InfoStringTimeout == 0) - GFX.InfoString = NULL; - if (IPPU.RenderThisFrame) { if (!S9xInitUpdate()) @@ -448,14 +436,11 @@ void S9xStartScreenRefresh() return; } - IPPU.RenderedFramesCount++; IPPU.PreviousLine = IPPU.CurrentLine = 0; - IPPU.MaxBrightness = PPU.Brightness; - IPPU.LatchedBlanking = PPU.ForcedBlanking; if (PPU.BGMode == 5 || PPU.BGMode == 6) IPPU.Interlace = (Memory.FillRAM[0x2133] & 1); - if (Settings.SupportHiRes && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.Interlace)) + if (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.Interlace) { IPPU.RenderedScreenWidth = 512; IPPU.DoubleWidthPixels = true; @@ -478,14 +463,6 @@ void S9xStartScreenRefresh() GFX.PPLx2 = GFX.PPL << 1; } } - else if (!Settings.SupportHiRes && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.Interlace)) - { - IPPU.RenderedScreenWidth = 256; - IPPU.DoubleWidthPixels = false; - // Secret of Mana displays menus with mode 5. - // Make them readable. - IPPU.HalfWidthPixels = true; - } else { IPPU.RenderedScreenWidth = 256; @@ -507,11 +484,7 @@ void S9xStartScreenRefresh() } if (++IPPU.FrameCount % Memory.ROMFramesPerSecond == 0) - { - IPPU.DisplayedRenderedFrameCount = IPPU.RenderedFramesCount; - IPPU.RenderedFramesCount = 0; IPPU.FrameCount = 0; - } } void RenderLine(uint8_t C) @@ -525,7 +498,7 @@ void RenderLine(uint8_t C) if (PPU.BGMode == 7) { - struct SLineMatrixData* p = &LineMatrixData [C]; + SLineMatrixData* p = &LineMatrixData [C]; p->MatrixA = PPU.MatrixA; p->MatrixB = PPU.MatrixB; p->MatrixC = PPU.MatrixC; @@ -555,14 +528,14 @@ void RenderLine(uint8_t C) { /* if we're not rendering this frame, we still need to update this */ // XXX: Check ForceBlank? Or anything else? - if (IPPU.OBJChanged) S9xSetupOBJ(); + if (IPPU.OBJChanged) + S9xSetupOBJ(); PPU.RangeTimeOver |= GFX.OBJLines[C].RTOFlags; } } void S9xEndScreenRefresh() { - IPPU.HDMAStarted = false; if (IPPU.RenderThisFrame) { FLUSH_REDRAW(); @@ -577,20 +550,12 @@ void S9xEndScreenRefresh() GFX.PPL = GFX.PPLx2 >> 1; } -#ifdef WANT_CHEATS S9xApplyCheats(); -#endif if (CPU.SRAMModified) CPU.SRAMModified = false; } -void S9xSetInfoString(const char* string) -{ - GFX.InfoString = string; - GFX.InfoStringTimeout = 120; -} - static inline void SelectTileRenderer(bool normal) { if (normal) @@ -698,12 +663,6 @@ void S9xSetupOBJ() LargeWidth = LargeHeight = 32; break; } - if (IPPU.InterlaceSprites) - { - SmallHeight >>= 1; - LargeHeight >>= 1; - } - /* OK, we have three cases here. Either there's no priority, priority is * normal FirstSprite, or priority is FirstSprite+Y. The first two are * easy, the last is somewhat more ... interesting. So we split them up. */ @@ -892,7 +851,7 @@ static void DrawOBJS(bool OnMain, uint8_t D) struct { uint16_t Pos; - bool Value; + bool Value; } Windows[7]; int32_t clipcount = GFX.pCurrentClip->Count [4]; @@ -938,46 +897,31 @@ static void DrawOBJS(bool OnMain, uint8_t D) } } - if (Settings.SupportHiRes) + if (PPU.BGMode == 5 || PPU.BGMode == 6) { - if (PPU.BGMode == 5 || PPU.BGMode == 6) + // Bah, OnMain is never used except to determine if calling + // SelectTileRenderer is necessary. So let's hack it to false here + // to stop SelectTileRenderer from being called when it causes + // problems. + OnMain = false; + GFX.PixSize = 2; + if (IPPU.DoubleHeightPixels) { - // Bah, OnMain is never used except to determine if calling - // SelectTileRenderer is necessary. So let's hack it to false here - // to stop SelectTileRenderer from being called when it causes - // problems. - OnMain = false; - GFX.PixSize = 2; - if (IPPU.DoubleHeightPixels) - { - DrawTilePtr = DrawTile16x2x2; - DrawClippedTilePtr = DrawClippedTile16x2x2; - } - else - { - DrawTilePtr = DrawTile16x2; - DrawClippedTilePtr = DrawClippedTile16x2; - } + DrawTilePtr = DrawTile16x2x2; + DrawClippedTilePtr = DrawClippedTile16x2x2; } else { - DrawTilePtr = DrawTile16; - DrawClippedTilePtr = DrawClippedTile16; + DrawTilePtr = DrawTile16x2; + DrawClippedTilePtr = DrawClippedTile16x2; } } - else // if (!Settings.SupportHiRes) + else { - if (PPU.BGMode == 5 || PPU.BGMode == 6) - { - // Bah, OnMain is never used except to determine if calling - // SelectTileRenderer is necessary. So let's hack it to false here - // to stop SelectTileRenderer from being called when it causes - // problems. - OnMain = false; - } DrawTilePtr = DrawTile16; DrawClippedTilePtr = DrawClippedTile16; } + GFX.Z1 = D + 2; uint32_t Y, Offset; @@ -1941,8 +1885,6 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) case 5: case 6: // XXX: is also offset per tile. - if (!Settings.SupportHiRes) - SelectTileRenderer(true /* normal */); DrawBackgroundMode5(bg, Z1, Z2); return; } @@ -2291,7 +2233,7 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2) \ Screen += GFX.StartY * GFX.Pitch; \ uint8_t *Depth = GFX.DB + GFX.StartY * GFX.PPL; \ - struct SLineMatrixData *l = &LineMatrixData [GFX.StartY]; \ + SLineMatrixData *l = &LineMatrixData [GFX.StartY]; \ \ uint32_t Line; \ for (Line = GFX.StartY; Line <= GFX.EndY; Line++, Screen += GFX.Pitch, Depth += GFX.PPL, l++) \ @@ -2482,7 +2424,7 @@ static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int32_t bg) \ Screen += GFX.StartY * GFX.Pitch; \ uint8_t *Depth = GFX.DB + GFX.StartY * GFX.PPL; \ - struct SLineMatrixData *l = &LineMatrixData [GFX.StartY]; \ + SLineMatrixData *l = &LineMatrixData [GFX.StartY]; \ bool allowSimpleCase = false; \ if (!l->MatrixB && !l->MatrixC && (l->MatrixA == 0x0100) && (l->MatrixD == 0x0100) \ && !LineMatrixData[GFX.EndY].MatrixB && !LineMatrixData[GFX.EndY].MatrixC \ @@ -3063,20 +3005,10 @@ void S9xUpdateScreen() GFX.r212d = Memory.FillRAM [0x212d]; GFX.r2130 = Memory.FillRAM [0x2130]; -#ifdef JP_FIX - - GFX.Pseudo = (Memory.FillRAM [0x2133] & 8) != 0 && - (GFX.r212c & 15) != (GFX.r212d & 15) && - (GFX.r2131 == 0x3f); - -#else - GFX.Pseudo = (Memory.FillRAM [0x2133] & 8) != 0 && (GFX.r212c & 15) != (GFX.r212d & 15) && (GFX.r2131 & 0x3f) == 0; -#endif - if (IPPU.OBJChanged) S9xSetupOBJ(); @@ -3096,9 +3028,7 @@ void S9xUpdateScreen() uint32_t starty = GFX.StartY; uint32_t endy = GFX.EndY; - if (Settings.SupportHiRes && - (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.Interlace - || IPPU.DoubleHeightPixels)) + if (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.Interlace || IPPU.DoubleHeightPixels) { if (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.Interlace) { @@ -3158,27 +3088,6 @@ void S9xUpdateScreen() } } } - else if (!Settings.SupportHiRes) - { - if (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.Interlace) - { - if (!IPPU.HalfWidthPixels) - { - // The game has switched from lo-res to hi-res mode part way down - // the screen. Hi-res pixels must now be drawn at half width. - IPPU.HalfWidthPixels = true; - } - } - else - { - if (IPPU.HalfWidthPixels) - { - // The game has switched from hi-res to lo-res mode part way down - // the screen. Lo-res pixels must now be drawn at FULL width. - IPPU.HalfWidthPixels = false; - } - } - } uint32_t black = BLACK | (BLACK << 16); @@ -3196,7 +3105,7 @@ void S9xUpdateScreen() (GFX.r2130 & 0x30) != 0x30 && !((GFX.r2130 & 0x30) == 0x10 && IPPU.Clip[1].Count[5] == 0)) { - struct ClipData* pClip; + ClipData* pClip; GFX.FixedColour = BUILD_PIXEL(IPPU.XB [PPU.FixedColourRed], IPPU.XB [PPU.FixedColourGreen], @@ -3264,7 +3173,6 @@ void S9xUpdateScreen() // because there is a colour window in effect clipping // the main screen that will allow the sub-screen // 'underneath' to show through. - uint32_t b = GFX.FixedColour | (GFX.FixedColour << 16); uint32_t* p = (uint32_t*)(GFX.SubScreen + y * GFX.Pitch2); uint32_t* q = (uint32_t*)((uint16_t*) p + IPPU.RenderedScreenWidth); @@ -3593,30 +3501,24 @@ void S9xUpdateScreen() } } } - else - { - } - if (Settings.SupportHiRes) + if (PPU.BGMode != 5 && PPU.BGMode != 6 && IPPU.DoubleWidthPixels) { - if (PPU.BGMode != 5 && PPU.BGMode != 6 && IPPU.DoubleWidthPixels) + // Mixture of background modes used on screen - scale width + // of all non-mode 5 and 6 pixels. + uint32_t y; + for (y = starty; y <= endy; y++) { - // Mixture of background modes used on screen - scale width - // of all non-mode 5 and 6 pixels. - uint32_t y; - for (y = starty; y <= endy; y++) - { - int32_t x; - uint16_t* p = (uint16_t*)(GFX.Screen + y * GFX.Pitch2) + 255; - uint16_t* q = (uint16_t*)(GFX.Screen + y * GFX.Pitch2) + 510; - for (x = 255; x >= 0; x--, p--, q -= 2) - * q = *(q + 1) = *p; - } + int32_t x; + uint16_t* p = (uint16_t*)(GFX.Screen + y * GFX.Pitch2) + 255; + uint16_t* q = (uint16_t*)(GFX.Screen + y * GFX.Pitch2) + 510; + for (x = 255; x >= 0; x--, p--, q -= 2) + * q = *(q + 1) = *p; } - - // Double the height of the pixels just drawn - FIX_INTERLACE(GFX.Screen, false, GFX.ZBuffer); } + // Double the height of the pixels just drawn + FIX_INTERLACE(GFX.Screen, false, GFX.ZBuffer); + IPPU.PreviousLine = IPPU.CurrentLine; } |