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-rw-r--r--source/gfx.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/source/gfx.h b/source/gfx.h
index 582f7c2..2a5c6f9 100644
--- a/source/gfx.h
+++ b/source/gfx.h
@@ -33,8 +33,11 @@ typedef struct
uint32_t Pitch;
int32_t Delta;
+#if defined(USE_OLD_COLOUR_OPS)
+ /* Pre-1.60 colour operations */
uint16_t* X2;
uint16_t* ZERO_OR_X2;
+#endif
uint16_t* ZERO;
uint32_t RealPitch; /* True pitch of Screen buffer. */
uint32_t Pitch2; /* Same as RealPitch except while using speed up hack for Glide. */
@@ -148,12 +151,31 @@ extern uint8_t mul_brightness [16][32];
static INLINE uint16_t COLOR_ADD(uint16_t C1, uint16_t C2)
{
+#if defined(USE_OLD_COLOUR_OPS)
+ /* Pre-1.60 colour operations */
if (C1 == 0)
return C2;
else if (C2 == 0)
return C1;
else
return GFX.X2[(((C1 & RGB_REMOVE_LOW_BITS_MASK) + (C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + (C1 & C2 & RGB_LOW_BITS_MASK)] | ((C1 ^ C2) & RGB_LOW_BITS_MASK);
+#else
+ const int RED_MASK = 0x1F << RED_SHIFT_BITS;
+ const int GREEN_MASK = 0x1F << GREEN_SHIFT_BITS;
+ const int BLUE_MASK = 0x1F;
+
+ int rb = (C1 & (RED_MASK | BLUE_MASK)) + (C2 & (RED_MASK | BLUE_MASK));
+ int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0));
+ int g = (C1 & (GREEN_MASK)) + (C2 & (GREEN_MASK));
+ int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f;
+ uint16_t retval = (rb & (RED_MASK | BLUE_MASK)) | (g & GREEN_MASK) | rgbsaturate;
+
+#if GREEN_SHIFT_BITS == 6
+ retval |= (retval & 0x0400) >> 5;
+#endif
+
+ return retval;
+#endif
}
#define COLOR_ADD1_2(C1, C2) \
@@ -161,11 +183,31 @@ static INLINE uint16_t COLOR_ADD(uint16_t C1, uint16_t C2)
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
(((C1) & (C2) & RGB_LOW_BITS_MASK) | ALPHA_BITS_MASK))
+#if defined(USE_OLD_COLOUR_OPS)
+/* Pre-1.60 colour operations */
#define COLOR_SUB(C1, C2) \
(GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1] + \
((C1) & RGB_LOW_BITS_MASK) - \
((C2) & RGB_LOW_BITS_MASK))
+#else
+static INLINE uint16_t COLOR_SUB(uint16_t C1, uint16_t C2)
+{
+ int rb1 = (C1 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | ((0x20 << 0) | (0x20 << RED_SHIFT_BITS));
+ int rb2 = C2 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK);
+ int rb = rb1 - rb2;
+ int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0));
+ int g = ((C1 & (SECOND_COLOR_MASK)) | (0x20 << GREEN_SHIFT_BITS)) - (C2 & (SECOND_COLOR_MASK));
+ int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f;
+ uint16_t retval = ((rb & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | (g & SECOND_COLOR_MASK)) & rgbsaturate;
+
+#if GREEN_SHIFT_BITS == 6
+ retval |= (retval & 0x0400) >> 5;
+#endif
+
+ return retval;
+}
+#endif
#define COLOR_SUB1_2(C1, C2) \
GFX.ZERO [(((C1) | RGB_HI_BITS_MASKx2) - \