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+/*******************************************************************************
+ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
+
+ (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
+ Jerremy Koot (jkoot@snes9x.com)
+
+ (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
+
+ (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
+ funkyass (funkyass@spam.shaw.ca),
+ Joel Yliluoma (http://iki.fi/bisqwit/)
+ Kris Bleakley (codeviolation@hotmail.com),
+ Matthew Kendora,
+ Nach (n-a-c-h@users.sourceforge.net),
+ Peter Bortas (peter@bortas.org) and
+ zones (kasumitokoduck@yahoo.com)
+
+ C4 x86 assembler and some C emulation code
+ (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
+ _Demo_ (_demo_@zsnes.com), and Nach
+
+ C4 C++ code
+ (c) Copyright 2003 Brad Jorsch
+
+ DSP-1 emulator code
+ (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
+ John Weidman, neviksti (neviksti@hotmail.com),
+ Kris Bleakley, Andreas Naive
+
+ DSP-2 emulator code
+ (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
+ Lord Nightmare (lord_nightmare@users.sourceforge.net
+
+ OBC1 emulator code
+ (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
+ Kris Bleakley
+ Ported from x86 assembler to C by sanmaiwashi
+
+ SPC7110 and RTC C++ emulator code
+ (c) Copyright 2002 Matthew Kendora with research by
+ zsKnight, John Weidman, and Dark Force
+
+ S-DD1 C emulator code
+ (c) Copyright 2003 Brad Jorsch with research by
+ Andreas Naive and John Weidman
+
+ S-RTC C emulator code
+ (c) Copyright 2001 John Weidman
+
+ ST010 C++ emulator code
+ (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
+
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+
+ Super FX C emulator code
+ (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
+
+
+ SH assembler code partly based on x86 assembler code
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
+
+ Specific ports contains the works of other authors. See headers in
+ individual files.
+
+ Snes9x homepage: http://www.snes9x.com
+
+ Permission to use, copy, modify and distribute Snes9x in both binary and
+ source form, for non-commercial purposes, is hereby granted without fee,
+ providing that this license information and copyright notice appear with
+ all copies and any derived work.
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event shall the authors be held liable for any damages
+ arising from the use of this software.
+
+ Snes9x is freeware for PERSONAL USE only. Commercial users should
+ seek permission of the copyright holders first. Commercial use includes
+ charging money for Snes9x or software derived from Snes9x.
+
+ The copyright holders request that bug fixes and improvements to the code
+ should be forwarded to them so everyone can benefit from the modifications
+ in future versions.
+
+ Super NES and Super Nintendo Entertainment System are trademarks of
+ Nintendo Co., Limited and its subsidiary companies.
+*******************************************************************************/
+
+/* This is where all the GUI text strings will eventually end up */
+
+#define WINDOW_TITLE "Snes9X v%s for Windows"
+
+#define MY_REG_KEY "Software\\Emulators\\Snes9X"
+
+#define REG_KEY_VER "1.31"
+
+#define DISCLAIMER_TEXT "Snes9X v%s for Windows.\r\n" \
+ "(c) Copyright 1996 - 2002 Gary Henderson and Jerremy Koot.\r\n" \
+ "(c) Copyright 2001- 2004 John Weidman.\r\n" \
+ "(c) Copyright 2002 - 2004 blip, Brad Jorsch, funkyass, Joel Yliluoma, Kris Bleakley, Matthew Kendora, Nach, Peter Bortas, zones.\r\n\r\n" \
+ "Snes9X is a Super Nintendo Entertainment System\r\n" \
+ "emulator that allows you to play most games designed\r\n" \
+ "for the SNES on your PC.\r\n\r\n" \
+ "Please visit http://www.snes9x.com for\r\n" \
+ "up-to-the-minute information and help on Snes9X.\r\n\r\n" \
+ "Nintendo is a trade mark."
+
+
+#define APP_NAME "Snes9x"
+// possible global strings
+#define SNES9X_INFO "Snes9x: Information"
+#define SNES9X_WARN "Snes9x: WARNING!"
+#define SNES9X_DXS "Snes9X: DirectSound"
+#define SNES9X_SNDQ "Snes9X: Sound CPU Question"
+#define SNES9X_NP_ERROR "Snes9X: NetPlay Error"
+#define BUTTON_OK "&OK"
+#define BUTTON_CANCEL "&Cancel"
+
+// Gamepad Dialog Strings
+#define INPUTCONFIG_TITLE "Input Configuration"
+#define INPUTCONFIG_JPTOGGLE "Disabled"
+#define INPUTCONFIG_DIAGTOGGLE "Toggle Diagonals"
+//#define INPUTCONFIG_OK "&OK"
+//#define INPUTCONFIG_CANCEL "&Cancel"
+#define INPUTCONFIG_JPCOMBO "Joypad #%d"
+#define INPUTCONFIG_LABEL_UP "Up"
+#define INPUTCONFIG_LABEL_DOWN "Down"
+#define INPUTCONFIG_LABEL_LEFT "Left"
+#define INPUTCONFIG_LABEL_RIGHT "Right"
+#define INPUTCONFIG_LABEL_A "A"
+#define INPUTCONFIG_LABEL_B "B"
+#define INPUTCONFIG_LABEL_X "X"
+#define INPUTCONFIG_LABEL_Y "Y"
+#define INPUTCONFIG_LABEL_L "L"
+#define INPUTCONFIG_LABEL_R "R"
+#define INPUTCONFIG_LABEL_START "Start"
+#define INPUTCONFIG_LABEL_SELECT "Select"
+#define INPUTCONFIG_LABEL_UPLEFT "Up Left"
+#define INPUTCONFIG_LABEL_UPRIGHT "Up Right"
+#define INPUTCONFIG_LABEL_DOWNRIGHT "Down Right"
+#define INPUTCONFIG_LABEL_DOWNLEFT "Down Left"
+#define INPUTCONFIG_LABEL_BLUE "Blue means the current key/button is already mapped"
+
+//gaming buttons and axises
+#define GAMEDEVICE_JOYNUMPREFIX "(J%d)"
+#define GAMEDEVICE_JOYBUTPREFIX "#[%d]"
+#define GAMEDEVICE_XNEG "Left"
+#define GAMEDEVICE_XPOS "Right"
+#define GAMEDEVICE_YPOS "Up"
+#define GAMEDEVICE_YNEG "Down"
+#define GAMEDEVICE_POVLEFT "POV Left"
+#define GAMEDEVICE_POVRIGHT "POV Right"
+#define GAMEDEVICE_POVUP "POV Up"
+#define GAMEDEVICE_POVDOWN "POV Down"
+#define GAMEDEVICE_POVDNLEFT "POV Dn Left"
+#define GAMEDEVICE_POVDNRIGHT "POV Dn Right"
+#define GAMEDEVICE_POVUPLEFT "POV Up Left"
+#define GAMEDEVICE_POVUPRIGHT "POV Up Right"
+#define GAMEDEVICE_ZPOS "Z Up"
+#define GAMEDEVICE_ZNEG "Z Down"
+#define GAMEDEVICE_RPOS "R Up"
+#define GAMEDEVICE_RNEG "R Down"
+#define GAMEDEVICE_UPOS "U Up"
+#define GAMEDEVICE_UNEG "U Down"
+#define GAMEDEVICE_VPOS "V Up"
+#define GAMEDEVICE_VNEG "V Down"
+#define GAMEDEVICE_BUTTON "Button %d"
+
+//gaming general
+#define GAMEDEVICE_DISABLED "Disabled"
+
+//gaming keys
+#define GAMEDEVICE_KEY "#%d"
+#define GAMEDEVICE_NUMPADPREFIX "Numpad-%c"
+#define GAMEDEVICE_VK_TAB "Tab"
+#define GAMEDEVICE_VK_BACK "Backspace"
+#define GAMEDEVICE_VK_CLEAR "Delete"
+#define GAMEDEVICE_VK_RETURN "Enter"
+#define GAMEDEVICE_VK_LSHIFT "LShift"
+#define GAMEDEVICE_VK_RSHIFT "RShift"
+#define GAMEDEVICE_VK_LCONTROL "LCTRL"
+#define GAMEDEVICE_VK_RCONTROL "RCTRL"
+#define GAMEDEVICE_VK_LMENU "LAlt"
+#define GAMEDEVICE_VK_RMENU "RAlt"
+#define GAMEDEVICE_VK_PAUSE "Pause"
+#define GAMEDEVICE_VK_CAPITAL "Capslock"
+#define GAMEDEVICE_VK_ESCAPE "Disabled"
+#define GAMEDEVICE_VK_SPACE "Space"
+#define GAMEDEVICE_VK_PRIOR "PgUp"
+#define GAMEDEVICE_VK_NEXT "PgDn"
+#define GAMEDEVICE_VK_HOME "Home"
+#define GAMEDEVICE_VK_END "End"
+#define GAMEDEVICE_VK_LEFT "Left"
+#define GAMEDEVICE_VK_RIGHT "Right"
+#define GAMEDEVICE_VK_UP "Up"
+#define GAMEDEVICE_VK_DOWN "Down"
+#define GAMEDEVICE_VK_SELECT "Select"
+#define GAMEDEVICE_VK_PRINT "Print"
+#define GAMEDEVICE_VK_EXECUTE "Execute"
+#define GAMEDEVICE_VK_SNAPSHOT "SnapShot"
+#define GAMEDEVICE_VK_INSERT "Insert"
+#define GAMEDEVICE_VK_DELETE "Delete"
+#define GAMEDEVICE_VK_HELP "Help"
+#define GAMEDEVICE_VK_LWIN "LWinKey"
+#define GAMEDEVICE_VK_RWIN "RWinKey"
+#define GAMEDEVICE_VK_APPS "AppKey"
+#define GAMEDEVICE_VK_MULTIPLY "Numpad *"
+#define GAMEDEVICE_VK_ADD "Numpad +"
+#define GAMEDEVICE_VK_SEPARATOR "\\"
+#define GAMEDEVICE_VK_OEM_1 "Semi-Colon"
+#define GAMEDEVICE_VK_OEM_7 "Apostrophe"
+#define GAMEDEVICE_VK_OEM_COMMA "Comma"
+#define GAMEDEVICE_VK_OEM_PERIOD "Period"
+#define GAMEDEVICE_VK_SUBTRACT "Numpad -"
+#define GAMEDEVICE_VK_DECIMAL "Numpad ."
+#define GAMEDEVICE_VK_DIVIDE "Numpad /"
+#define GAMEDEVICE_VK_NUMLOCK "Num-lock"
+#define GAMEDEVICE_VK_SCROLL "Scroll-lock"
+
+//evil things I found in WinProc
+
+#define WINPROC_TURBOMODE_ON "Turbo Mode Activated"
+#define WINPROC_TURBOMODE_OFF "Turbo Mode Deactivated"
+#define WINPROC_TURBOMODE_TEXT "Turbo Mode"
+#define WINPROC_HDMA_TEXT "HDMA emulation"
+#define WINPROC_BG1 "BG#1" //Background Layers
+#define WINPROC_BG2 "BG#2"
+#define WINPROC_BG3 "BG#3"
+#define WINPROC_BG4 "BG#4"
+#define WINPROC_SPRITES "Sprites"
+#define WINPROC_PADSWAP "Joypad swapping"
+#define WINPROC_CONTROLERS0 "Multiplayer 5 on #0"
+#define WINPROC_CONTROLERS1 "Joypad on #0"
+#define WINPROC_CONTROLERS2 "Mouse on #1"
+#define WINPROC_CONTROLERS3 "Mouse on #0"
+#define WINPROC_CONTROLERS4 "Superscope on #1"
+#define WINPROC_CONTROLERS5 "Justifier 1 on #1"
+#define WINPROC_CONTROLERS6 "Justifier 2 on #1"
+#define WINPROC_BGHACK "Background layering hack"
+#define WINPROC_MODE7INTER "Mode 7 Interpolation"
+#define WINPROC_TRANSPARENCY "Transparency effects"
+#define WINPROC_CLIPWIN "Graphic clip windows"
+#define WINPROC_PAUSE "Pause"
+#define WINPROC_EMUFRAMETIME "Emulated frame time: %dms"
+#define WINPROC_AUTOSKIP "Auto Frame Skip"
+#define WINPROC_FRAMESKIP "Frame skip: %d"
+#define WINPROC_TURBO_R_ON "Turbo R Activated"
+#define WINPROC_TURBO_R_OFF "Turbo R Deactivated"
+#define WINPROC_TURBO_L_ON "Turbo L Activated"
+#define WINPROC_TURBO_L_OFF "Turbo L Deactivated"
+#define WINPROC_TURBO_X_ON "Turbo X Activated"
+#define WINPROC_TURBO_X_OFF "Turbo X Deactivated"
+#define WINPROC_TURBO_Y_ON "Turbo Y Activated"
+#define WINPROC_TURBO_Y_OFF "Turbo Y Deactivated"
+#define WINPROC_TURBO_A_ON "Turbo A Activated"
+#define WINPROC_TURBO_A_OFF "Turbo A Deactivated"
+#define WINPROC_TURBO_B_ON "Turbo B Activated"
+#define WINPROC_TURBO_B_OFF "Turbo B Deactivated"
+#define WINPROC_TURBO_SEL_ON "Turbo Select Activated"
+#define WINPROC_TURBO_SEL_OFF "Turbo Select Deactivated"
+#define WINPROC_TURBO_START_ON "Turbo Start Activated"
+#define WINPROC_TURBO_START_OFF "Turbo Start Deactivated"
+#define WINPROC_FILTER_RESTART "You will need to restart Snes9x before the output image\nprocessing option change will take effect."
+#define WINPROC_DISCONNECT "Disconnect from the NetPlay server first."
+#define WINPROC_NET_RESTART "Your game will be reset after the ROM has been sent due to\nyour 'Sync Using Reset Game' setting.\n\n"
+#define WINPROC_INTERPOLATED_SND "Interpolated sound"
+#define WINPROC_SYNC_SND "Sync sound"
+#define WINPROC_SND_OFF "Disabling the sound CPU emulation will help to improve\nemulation speed but you will not hear any sound effects\nor music. If you later want to re-enable the sound CPU\nemulation you will need to reset your game before it will\ntake effect.\n\nAre you sure this is what you want?"
+#define WINPROC_SND_RESTART "You will need to reset your game or load another one\nbefore enabling the sound CPU will take effect."
+
+//Emulator Settings
+
+#define EMUSET_TITLE "Emulation Settings"
+#define EMUSET_LABEL_FREEZE "Freeze Folder Directory"
+#define EMUSET_BROWSE "&Browse..."
+#define EMUSET_LABEL_ASRAM "Auto-Save S-RAM"
+#define EMUSET_LABEL_ASRAM_TEXT "seconds after last change (0 disables auto-save)"
+#define EMUSET_LABEL_SMAX "Skip at most"
+#define EMUSET_LABEL_SMAX_TEXT "frames in auto-frame rate mode"
+#define EMUSET_LABEL_STURBO "Skip Rendering"
+#define EMUSET_LABEL_STURBO_TEXT "frames in Turbo mode"
+#define EMUSET_TOGGLE_TURBO "Tab Toggles Turbo"
+
+//Netplay Options
+
+#define NPOPT_TITLE "Netplay Options"
+#define NPOPT_LABEL_PORTNUM "Socket Port Number"
+#define NPOPT_LABEL_PAUSEINTERVAL "Ask Server to Pause when"
+#define NPOPT_LABEL_PAUSEINTERVAL_TEXT "frames behind"
+#define NPOPT_LABEL_MAXSKIP "Maximum Frame Rate Skip"
+#define NPOPT_SYNCBYRESET "Sync By Reset"
+#define NPOPT_SENDROM "Send ROM Image to Client on Connect"
+#define NPOPT_ACTASSERVER "Act As Server"
+#define NPOPT_PORTNUMBLOCK "Port Settings"
+#define NPOPT_CLIENTSETTINGSBLOCK "Client Settings"
+#define NPOPT_SERVERSETTINGSBLOCK "Server Settings"
+
+//Netplay Connect
+
+
+#define NPCON_TITLE "Connect to Server"
+#define NPCON_LABEL_SERVERADDY "Server Address"
+#define NPCON_LABEL_PORTNUM "Port Number"
+#define NPCON_CLEARHISTORY "Clear History"
+
+
+//Movie Messages
+
+#define MOVIE_INFO_REPLAY "Movie replay"
+#define MOVIE_INFO_RECORD "Movie record"
+#define MOVIE_INFO_RERECORD "Movie re-record"
+#define MOVIE_INFO_REWIND "Movie rewind"
+#define MOVIE_INFO_STOP "Movie stop"
+#define MOVIE_INFO_END "Movie end"
+#define MOVIE_INFO_RECORDING_ENABLED "Recording enabled"
+#define MOVIE_INFO_RECORDING_DISABLED "Recording disabled"
+#define MOVIE_ERR_SNAPSHOT_WRONG_MOVIE "Snapshot not from this movie"
+#define MOVIE_ERR_SNAPSHOT_NOT_MOVIE "Not a movie snapshot"
+#define MOVIE_ERR_COULD_NOT_OPEN "Could not open movie file."
+#define MOVIE_ERR_NOT_FOUND "File not found."
+#define MOVIE_ERR_WRONG_FORMAT "File is wrong format."
+#define MOVIE_ERR_WRONG_VERSION "File is wrong version."
+
+
+// AVI Messages
+
+#define AVI_CONFIGURATION_CHANGED "AVI recording stopped (configuration settings changed)."