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-rw-r--r--source/missing.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/source/missing.h b/source/missing.h
index f3858b3..7762194 100644
--- a/source/missing.h
+++ b/source/missing.h
@@ -1,6 +1,6 @@
/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
+
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
@@ -43,46 +43,46 @@
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
-
+
S-RTC C emulator code
(c) Copyright 2001 John Weidman
-
+
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
- Super FX C emulator code
+ Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
-
Specific ports contains the works of other authors. See headers in
individual files.
-
+
Snes9x homepage: http://www.snes9x.com
-
+
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
-
+
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
-
+
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
-
+
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
-
+
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
@@ -92,71 +92,71 @@
struct HDMA
{
- uint8 used;
- uint8 bbus_address;
- uint8 abus_bank;
- uint16 abus_address;
- uint8 indirect_address;
- uint8 force_table_address_write;
- uint8 force_table_address_read;
- uint8 line_count_write;
- uint8 line_count_read;
+ uint8 used;
+ uint8 bbus_address;
+ uint8 abus_bank;
+ uint16 abus_address;
+ uint8 indirect_address;
+ uint8 force_table_address_write;
+ uint8 force_table_address_read;
+ uint8 line_count_write;
+ uint8 line_count_read;
};
struct Missing
{
- uint8 emulate6502;
- uint8 decimal_mode;
- uint8 mv_8bit_index;
- uint8 mv_8bit_acc;
- uint8 interlace;
- uint8 lines_239;
- uint8 pseudo_512;
- struct HDMA hdma [8];
- uint8 modes [8];
- uint8 mode7_fx;
- uint8 mode7_flip;
- uint8 mode7_bgmode;
- uint8 direct;
- uint8 matrix_multiply;
- uint8 oam_read;
- uint8 vram_read;
- uint8 cgram_read;
- uint8 wram_read;
- uint8 dma_read;
- uint8 vram_inc;
- uint8 vram_full_graphic_inc;
- uint8 virq;
- uint8 hirq;
- uint16 virq_pos;
- uint16 hirq_pos;
- uint8 h_v_latch;
- uint8 h_counter_read;
- uint8 v_counter_read;
- uint8 fast_rom;
- uint8 window1 [6];
- uint8 window2 [6];
- uint8 sprite_priority_rotation;
- uint8 subscreen;
- uint8 subscreen_add;
- uint8 subscreen_sub;
- uint8 fixed_colour_add;
- uint8 fixed_colour_sub;
- uint8 mosaic;
- uint8 sprite_double_height;
- uint8 dma_channels;
- uint8 dma_this_frame;
- uint8 oam_address_read;
- uint8 bg_offset_read;
- uint8 matrix_read;
- uint8 hdma_channels;
- uint8 hdma_this_frame;
- uint16 unknownppu_read;
- uint16 unknownppu_write;
- uint16 unknowncpu_read;
- uint16 unknowncpu_write;
- uint16 unknowndsp_read;
- uint16 unknowndsp_write;
+ uint8 emulate6502;
+ uint8 decimal_mode;
+ uint8 mv_8bit_index;
+ uint8 mv_8bit_acc;
+ uint8 interlace;
+ uint8 lines_239;
+ uint8 pseudo_512;
+ struct HDMA hdma [8];
+ uint8 modes [8];
+ uint8 mode7_fx;
+ uint8 mode7_flip;
+ uint8 mode7_bgmode;
+ uint8 direct;
+ uint8 matrix_multiply;
+ uint8 oam_read;
+ uint8 vram_read;
+ uint8 cgram_read;
+ uint8 wram_read;
+ uint8 dma_read;
+ uint8 vram_inc;
+ uint8 vram_full_graphic_inc;
+ uint8 virq;
+ uint8 hirq;
+ uint16 virq_pos;
+ uint16 hirq_pos;
+ uint8 h_v_latch;
+ uint8 h_counter_read;
+ uint8 v_counter_read;
+ uint8 fast_rom;
+ uint8 window1 [6];
+ uint8 window2 [6];
+ uint8 sprite_priority_rotation;
+ uint8 subscreen;
+ uint8 subscreen_add;
+ uint8 subscreen_sub;
+ uint8 fixed_colour_add;
+ uint8 fixed_colour_sub;
+ uint8 mosaic;
+ uint8 sprite_double_height;
+ uint8 dma_channels;
+ uint8 dma_this_frame;
+ uint8 oam_address_read;
+ uint8 bg_offset_read;
+ uint8 matrix_read;
+ uint8 hdma_channels;
+ uint8 hdma_this_frame;
+ uint16 unknownppu_read;
+ uint16 unknownppu_write;
+ uint16 unknowncpu_read;
+ uint16 unknowncpu_write;
+ uint16 unknowndsp_read;
+ uint16 unknowndsp_write;
};
struct Missing missing;