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-rw-r--r--source/nds/entry.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index a8e2217..9d0f0bc 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -175,7 +175,7 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/)
break;
}
- ds2_flipScreen(UP_SCREEN, 0);
+ ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
// A problem with update method 1 (wait, double buffer) means that, after
// about 15 minutes of play time, the screen starts to half-redraw every
// frame. With update method 0, this is mitigated. (Method 2 is too slow.)
@@ -586,9 +586,9 @@ int sfc_main (int argc, char **argv)
{
if (!Settings.Paused
#ifdef DEBUGGER
- || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG))
+ || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG)
#endif
- )
+ )
S9xMainLoop ();