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+/* gui.h
+ *
+ * Copyright (C) 2010 dking <dking024@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public Licens e as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef __GUI_H__
+#define __GUI_H__
+
+#include "ds2_types.h"
+#include "fs_api.h"
+#include "gcheat.h"
+
+#define MAX_GAMEPAD_MAP 16
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+//
+struct _EMU_CONFIG
+{
+ u32 language;
+ char rom_file[256];
+ char rom_path[256];
+ char latest_file[5][512];
+};
+
+struct _GAME_CONFIG
+{
+ u32 clock_speed_number;
+ u32 frameskip_type;
+ u32 frameskip_value;
+ u32 graphic;
+ u32 enable_audio;
+ u32 gamepad_config_menu;
+ u32 backward;
+ u32 backward_time;
+ u32 reserve[32];
+ u32 gamepad_config_map[MAX_GAMEPAD_MAP];
+ GCHEAT_STRUCT cheats_flag[MAX_CHEATS];
+ char cheat_filename[MAX_PATH];
+ unsigned int cheat_str_num;
+ unsigned int cheat_str_size;
+};
+
+typedef enum
+{
+ CURSOR_NONE = 0,
+ CURSOR_UP,
+ CURSOR_DOWN,
+ CURSOR_LEFT,
+ CURSOR_RIGHT,
+ CURSOR_SELECT,
+ CURSOR_BACK,
+ CURSOR_EXIT,
+ CURSOR_RTRIGGER,
+ CURSOR_LTRIGGER,
+ CURSOR_KEY_SELECT,
+ CURSOR_TOUCH
+} gui_action_type;
+
+typedef enum
+{
+ BUTTON_ID_A = 0x01,
+ BUTTON_ID_B = 0x02,
+ BUTTON_ID_SELECT = 0x04,
+ BUTTON_ID_START = 0x08,
+ BUTTON_ID_RIGHT = 0x10,
+ BUTTON_ID_LEFT = 0x20,
+ BUTTON_ID_UP = 0x40,
+ BUTTON_ID_DOWN = 0x80,
+ BUTTON_ID_R = 0x100,
+ BUTTON_ID_L = 0x200,
+ BUTTON_ID_X = 0x400,
+ BUTTON_ID_Y = 0x800,
+ BUTTON_ID_TOUCH = 0x1000,
+ BUTTON_ID_LID = 0x2000,
+ BUTTON_ID_FA = 0x4000,
+ BUTTON_ID_FB = 0x8000,
+ BUTTON_ID_NONE = 0
+} input_buttons_id_type;
+
+extern char main_path[MAX_PATH];
+extern char rom_path[MAX_PATH];
+
+extern u32 game_enable_audio;
+
+/******************************************************************************
+ ******************************************************************************/ extern char g_default_rom_dir[MAX_PATH];
+extern char DEFAULT_RTS_DIR[MAX_PATH];
+extern char DEFAULT_CFG_DIR[MAX_PATH];
+extern char DEFAULT_SS_DIR[MAX_PATH];
+extern char DEFAULT_CHEAT_DIR[MAX_PATH];
+
+typedef struct _EMU_CONFIG EMU_CONFIG;
+typedef struct _GAME_CONFIG GAME_CONFIG;
+
+extern EMU_CONFIG emu_config;
+extern GAME_CONFIG game_config;
+
+/******************************************************************************
+ ******************************************************************************/
+extern void gui_init(u32 lang_id);
+extern u32 menu(u16 *original_screen);
+extern void game_disableAudio();
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif //__GUI_H__