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Diffstat (limited to 'source/tile.cpp')
-rw-r--r--source/tile.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/source/tile.cpp b/source/tile.cpp
index 27e61f0..d4cdcbf 100644
--- a/source/tile.cpp
+++ b/source/tile.cpp
@@ -216,7 +216,7 @@ uint8 ConvertTile (uint8 *pCache, uint32 TileAddr)
return (non_zero ? TRUE : BLANK_TILE);
}
-inline void WRITE_4PIXELS (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS (uint32 Offset, uint8 *Pixels)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -236,7 +236,7 @@ inline void WRITE_4PIXELS (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS_FLIPPED (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS_FLIPPED (uint32 Offset, uint8 *Pixels)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -256,7 +256,7 @@ inline void WRITE_4PIXELS_FLIPPED (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELSx2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELSx2 (uint32 Offset, uint8 *Pixels)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -276,7 +276,7 @@ inline void WRITE_4PIXELSx2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS_FLIPPEDx2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS_FLIPPEDx2 (uint32 Offset, uint8 *Pixels)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -296,7 +296,7 @@ inline void WRITE_4PIXELS_FLIPPEDx2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELSx2x2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELSx2x2 (uint32 Offset, uint8 *Pixels)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -318,7 +318,7 @@ inline void WRITE_4PIXELSx2x2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -417,7 +417,7 @@ void DrawLargePixel (uint32 Tile, uint32 Offset,
RENDER_TILE_LARGE (((uint8) GFX.ScreenColors [pixel]), PLOT_PIXEL)
}
-inline void WRITE_4PIXELS16 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -437,7 +437,7 @@ inline void WRITE_4PIXELS16 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_FLIPPED (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_FLIPPED (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -457,7 +457,7 @@ inline void WRITE_4PIXELS16_FLIPPED (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -477,7 +477,7 @@ inline void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -497,7 +497,7 @@ inline void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -519,7 +519,7 @@ inline void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -614,7 +614,7 @@ void DrawLargePixel16 (uint32 Tile, uint32 Offset,
RENDER_TILE_LARGE (GFX.ScreenColors [pixel], PLOT_PIXEL)
}
-inline void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -646,7 +646,7 @@ inline void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_FLIPPED_ADD (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_FLIPPED_ADD (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -678,7 +678,7 @@ inline void WRITE_4PIXELS16_FLIPPED_ADD (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_ADD1_2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_ADD1_2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -710,7 +710,7 @@ inline void WRITE_4PIXELS16_ADD1_2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_FLIPPED_ADD1_2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_FLIPPED_ADD1_2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -742,7 +742,7 @@ inline void WRITE_4PIXELS16_FLIPPED_ADD1_2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_SUB (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_SUB (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -774,7 +774,7 @@ inline void WRITE_4PIXELS16_SUB (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_FLIPPED_SUB (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_FLIPPED_SUB (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -806,7 +806,7 @@ inline void WRITE_4PIXELS16_FLIPPED_SUB (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_SUB1_2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_SUB1_2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -838,7 +838,7 @@ inline void WRITE_4PIXELS16_SUB1_2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_FLIPPED_SUB1_2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_FLIPPED_SUB1_2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -951,7 +951,7 @@ void DrawClippedTile16Sub1_2 (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4)
}
-inline void WRITE_4PIXELS16_ADDF1_2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_ADDF1_2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -977,7 +977,7 @@ inline void WRITE_4PIXELS16_ADDF1_2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -1003,7 +1003,7 @@ inline void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_SUBF1_2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_SUBF1_2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -1029,7 +1029,7 @@ inline void WRITE_4PIXELS16_SUBF1_2 (uint32 Offset, uint8 *Pixels)
#undef FN
}
-inline void WRITE_4PIXELS16_FLIPPED_SUBF1_2 (uint32 Offset, uint8 *Pixels)
+void WRITE_4PIXELS16_FLIPPED_SUBF1_2 (uint32 Offset, uint8 *Pixels)
{
uint32 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;