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-rw-r--r--source/tile.h28
1 files changed, 9 insertions, 19 deletions
diff --git a/source/tile.h b/source/tile.h
index 2a273f6..12b294d 100644
--- a/source/tile.h
+++ b/source/tile.h
@@ -3,24 +3,18 @@
#ifndef _TILE_H_
#define _TILE_H_
-#define TILE_PREAMBLE \
+#define TILE_PREAMBLE() \
uint8_t *pCache; \
-\
uint32_t TileAddr = BG.TileAddress + ((Tile & 0x3ff) << BG.TileShift); \
if ((Tile & 0x1ff) >= 256) \
TileAddr += BG.NameSelect; \
-\
TileAddr &= 0xffff; \
-\
uint32_t TileNumber; \
pCache = &BG.Buffer[(TileNumber = (TileAddr >> BG.TileShift)) << 6]; \
-\
if (!BG.Buffered [TileNumber]) \
BG.Buffered[TileNumber] = ConvertTile (pCache, TileAddr); \
-\
if (BG.Buffered [TileNumber] == BLANK_TILE) \
return; \
-\
uint32_t l; \
uint16_t *ScreenColors; \
if (BG.DirectColourMode) \
@@ -30,7 +24,7 @@
ScreenColors = DirectColourMaps [(Tile >> 10) & BG.PaletteMask]; \
} \
else \
- ScreenColors = &IPPU.ScreenColors [(((Tile >> 10) & BG.PaletteMask) << BG.PaletteShift) + BG.StartPalette];
+ ScreenColors = &IPPU.ScreenColors [(((Tile >> 10) & BG.PaletteMask) << BG.PaletteShift) + BG.StartPalette]
#define RENDER_TILE(NORMAL, FLIPPED, N) \
switch (Tile & (V_FLIP | H_FLIP)) \
@@ -79,10 +73,9 @@
break; \
}
-#define TILE_CLIP_PREAMBLE \
+#define TILE_CLIP_PREAMBLE() \
uint32_t d1; \
uint32_t d2; \
-\
if (StartPixel < 4) \
{ \
d1 = HeadMask [StartPixel]; \
@@ -91,18 +84,16 @@
} \
else \
d1 = 0; \
-\
if (StartPixel + Width > 4) \
{ \
if (StartPixel > 4) \
d2 = HeadMask [StartPixel - 4]; \
else \
d2 = 0xffffffff; \
-\
d2 &= TailMask [(StartPixel + Width - 4)]; \
} \
else \
- d2 = 0;
+ d2 = 0
#define RENDER_CLIPPED_TILE(NORMAL, FLIPPED, N) \
uint32_t dd; \
@@ -114,8 +105,7 @@
{ \
/* This is perfectly OK, regardless of endianness. The tiles are \
* cached in leftmost-endian order (when not horiz flipped) by \
- * the ConvertTile function. \
- */ \
+ * the ConvertTile function. */ \
if ((dd = (*(uint32_t *) bp) & d1)) \
NORMAL (Offset, (uint8_t *) &dd, ScreenColors); \
if ((dd = (*(uint32_t *) (bp + 4)) & d2)) \
@@ -167,7 +157,7 @@
StartPixel = 7 - StartPixel; \
/* fallthrough for no-flip case - above was a horizontal flip */ \
case 0: \
- if ((pixel = *(pCache + StartLine + StartPixel))) \
+ if((pixel = pCache[StartLine + StartPixel])) \
{ \
pixel = PIXEL; \
for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \
@@ -188,7 +178,7 @@
StartPixel = 7 - StartPixel; \
/* fallthrough for V_FLIP-only case - above was a horizontal flip */ \
case V_FLIP: \
- if ((pixel = *(pCache + 56 - StartLine + StartPixel))) \
+ if((pixel = pCache[56 - StartLine + StartPixel])) \
{ \
pixel = PIXEL; \
for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \
@@ -216,7 +206,7 @@
StartPixel = 7 - StartPixel; \
/* fallthrough for no-flip case - above was a horizontal flip */ \
case 0: \
- if ((pixel = *(pCache + StartLine + StartPixel))) \
+ if((pixel = pCache[StartLine + StartPixel])) \
{ \
pixel = PIXEL; \
for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \
@@ -237,7 +227,7 @@
StartPixel = 7 - StartPixel; \
/* fallthrough for V_FLIP-only case - above was a horizontal flip */ \
case V_FLIP: \
- if ((pixel = *(pCache + 56 - StartLine + StartPixel))) \
+ if((pixel = pCache[56 - StartLine + StartPixel])) \
{ \
pixel = PIXEL; \
for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \