diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/cheats.cpp | 35 | ||||
-rw-r--r-- | source/cheats.h | 40 | ||||
-rw-r--r-- | source/cheats2.cpp | 2 | ||||
-rw-r--r-- | source/gfx.cpp | 3 | ||||
-rw-r--r-- | source/nds/bdf_font.c | 1 | ||||
-rw-r--r-- | source/nds/cheats3.cpp | 206 | ||||
-rw-r--r-- | source/nds/draw.c | 1 | ||||
-rw-r--r-- | source/nds/entry.cpp | 9 | ||||
-rw-r--r-- | source/nds/gcheat.c | 574 | ||||
-rw-r--r-- | source/nds/gcheat.h | 47 | ||||
-rw-r--r-- | source/nds/gui.c | 93 | ||||
-rw-r--r-- | source/nds/gui.h | 72 |
12 files changed, 203 insertions, 880 deletions
diff --git a/source/cheats.cpp b/source/cheats.cpp index 922e08d..dc388d2 100644 --- a/source/cheats.cpp +++ b/source/cheats.cpp @@ -104,20 +104,20 @@ static bool8 S9xAllHex (const char *code, int len) return (TRUE); } -const char *S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte) +const char *S9xProActionReplayToRaw (const char *code, uint32 *address, uint8 *byte) { uint32 data = 0; if (strlen (code) != 8 || !S9xAllHex (code, 8) || sscanf (code, "%x", &data) != 1) return ("Invalid Pro Action Replay code - should be 8 hex digits in length."); - address = data >> 8; - byte = (uint8) data; + *address = data >> 8; + *byte = (uint8) data; return (NULL); } -const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram, - uint8 &num_bytes, uint8 bytes[3]) +const char *S9xGoldFingerToRaw (const char *code, uint32 *address, bool8 *sram, + uint8 *num_bytes, uint8 bytes[3]) { char tmp [15]; if (strlen (code) != 14) @@ -125,7 +125,7 @@ const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram, strncpy (tmp, code, 5); tmp [5] = 0; - if (sscanf (tmp, "%x", &address) != 1) + if (sscanf (tmp, "%x", address) != 1) return ("Invalid Gold Finger code."); int i; @@ -138,12 +138,12 @@ const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram, break; bytes [i] = (uint8) byte; } - num_bytes = i; - sram = code [13] == '1'; + *num_bytes = i; + *sram = code [13] == '1'; return (NULL); } -const char *S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte) +const char *S9xGameGenieToRaw (const char *code, uint32 *address, uint8 *byte) { char new_code [12]; @@ -176,15 +176,14 @@ const char *S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte) } uint32 data = 0; sscanf (new_code, "%x", &data); - byte = (uint8)(data >> 24); - address = data & 0xffffff; - address = ((address & 0x003c00) << 10) + - ((address & 0x00003c) << 14) + - ((address & 0xf00000) >> 8) + - ((address & 0x000003) << 10) + - ((address & 0x00c000) >> 6) + - ((address & 0x0f0000) >> 12) + - ((address & 0x0003c0) >> 6); + *byte = (uint8)(data >> 24); + *address = ((data & 0x003c00) << 10) + + ((data & 0x00003c) << 14) + + ((data & 0xf00000) >> 8) + + ((data & 0x000003) << 10) + + ((data & 0x00c000) >> 6) + + ((data & 0x0f0000) >> 12) + + ((data & 0x0003c0) >> 6); return (NULL); } diff --git a/source/cheats.h b/source/cheats.h index c8bd716..bb2646f 100644 --- a/source/cheats.h +++ b/source/cheats.h @@ -93,21 +93,17 @@ extern "C" { #endif -#define MAX_SFCCHEAT_NAME 24 -#define MAX_CHEATS_T 200 +#define MAX_SFCCHEAT_NAME 48 +#define MAX_CHEATS_T 800 struct SCheat { uint32 address; uint8 byte; uint8 saved_byte; - bool8 enabled; + // bool8 enabled; + uint32 enabled; // THIS IS A TOTAL HACK FOR THE NDSSFC GUI, YOU HAVE BEEN WARNED [Neb] bool8 saved; - uint8 total_part; - uint8 part_id; - uint8 part_len; - uint8 cheat_type; - uint32 name_id; char name[MAX_SFCCHEAT_NAME]; }; @@ -140,10 +136,10 @@ typedef enum void S9xInitCheatData (); -const char *S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte); -const char *S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte); -const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram, - uint8 &num_bytes, uint8 bytes[3]); +const char *S9xGameGenieToRaw (const char *code, uint32 *address, uint8 *byte); +const char *S9xProActionReplayToRaw (const char *code, uint32 *address, uint8 *byte); +const char *S9xGoldFingerToRaw (const char *code, uint32 *address, bool8 *sram, + uint8 *num_bytes, uint8 bytes[3]); void S9xApplyCheats (); void S9xApplyCheat (uint32 which1); void S9xRemoveCheats (); @@ -158,25 +154,13 @@ void S9xDeleteCheat (uint32 which1); bool8 S9xLoadCheatFile (const char *filename); bool8 S9xSaveCheatFile (const char *filename); -void S9xStartCheatSearch (SCheatData *); -void S9xSearchForChange (SCheatData *, S9xCheatComparisonType cmp, +void S9xStartCheatSearch (struct SCheatData *cheats); +void S9xSearchForChange (struct SCheatData *cheats, S9xCheatComparisonType cmp, S9xCheatDataSize size, bool8 is_signed, bool8 update); -void S9xSearchForValue (SCheatData *, S9xCheatComparisonType cmp, +void S9xSearchForValue (struct SCheatData *cheats, S9xCheatComparisonType cmp, S9xCheatDataSize size, uint32 value, bool8 is_signed, bool8 update); -void S9xOutputCheatSearchResults (SCheatData *); - - -int S9xAddCheat_ex (unsigned int address, unsigned char* cheat_dat, unsigned int cheat_dat_len, - unsigned int cheat_cell_num, unsigned int part_id, unsigned int str_num); -void S9xAddCheat_ov(unsigned int cheat_cell_num, unsigned int total_part); -unsigned int S9xGetCheat_nameid(unsigned int start, unsigned int part); -void S9xCheat_switch(unsigned int start, unsigned int sub_part, unsigned int enable); -void S9xApplyCheats_ex(void); -void S9xCheat_Disable(void); -void S9xCheat_Enable(void); - -void S9x_dumpcheat(unsigned int id); +void S9xOutputCheatSearchResults (struct SCheatData *cheats); #ifdef __cplusplus } diff --git a/source/cheats2.cpp b/source/cheats2.cpp index 346a9b1..1423637 100644 --- a/source/cheats2.cpp +++ b/source/cheats2.cpp @@ -277,5 +277,3 @@ bool8 S9xSaveCheatFile (const char *filename) fclose (fs); return (TRUE); } - - diff --git a/source/gfx.cpp b/source/gfx.cpp index 14e28a5..16d006e 100644 --- a/source/gfx.cpp +++ b/source/gfx.cpp @@ -771,8 +771,7 @@ void S9xEndScreenRefresh () Settings.SixteenBit); } - //S9xApplyCheats (); - S9xApplyCheats_ex (); + S9xApplyCheats (); #ifdef DEBUGGER if (CPU.Flags & FRAME_ADVANCE_FLAG) { diff --git a/source/nds/bdf_font.c b/source/nds/bdf_font.c index b1e7ccd..773403a 100644 --- a/source/nds/bdf_font.c +++ b/source/nds/bdf_font.c @@ -18,6 +18,7 @@ */ //v1.1 +#include "port.h" #include <string.h> #include "ds2_types.h" #include "ds2_malloc.h" diff --git a/source/nds/cheats3.cpp b/source/nds/cheats3.cpp deleted file mode 100644 index bdb5545..0000000 --- a/source/nds/cheats3.cpp +++ /dev/null @@ -1,206 +0,0 @@ -/* cheats3.cpp - * - * Copyright (C) 2010 dking <dking024@gmail.com> - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as - * published by the Free Software Foundation; either version 2 of - * the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#include <stdio.h> -#include <ctype.h> -#include <string.h> -#include "snes9x.h" -#include "cheats.h" -#include "memmap.h" -#include "gcheat.h" - -extern SCheatData Cheat; - -int S9xAddCheat_ex (unsigned int address, unsigned char* cheat_dat, unsigned int cheat_dat_len, - unsigned int cheat_cell_num, unsigned int part_id, unsigned int str_num) -{ - if(cheat_cell_num < MAX_CHEATS_T) - { - Cheat.c[cheat_cell_num].address = address; - Cheat.c[cheat_cell_num].enabled = FALSE; - - if(cheat_dat_len > 1) - memcpy(Cheat.c[cheat_cell_num].name, cheat_dat, cheat_dat_len); - else - Cheat.c[cheat_cell_num].byte = cheat_dat[0]; - - Cheat.c[cheat_cell_num].total_part = 0; //default are sub-part - Cheat.c[cheat_cell_num].part_id = part_id; - Cheat.c[cheat_cell_num].part_len = cheat_dat_len; - Cheat.c[cheat_cell_num].cheat_type = 0; //default are sub-part - Cheat.c[cheat_cell_num].name_id = str_num; - - return 0; - } - - return -1; -} - -void S9xAddCheat_ov(unsigned int cheat_cell_num, unsigned int total_part) -{ - if(cheat_cell_num < MAX_CHEATS_T) - { - Cheat.c[cheat_cell_num].total_part = total_part; //default are sub-part - Cheat.c[cheat_cell_num].cheat_type = 0x80; - } -} - -static unsigned int S9xGetSub_id(unsigned int start, unsigned int sub_part) -{ - unsigned int i, m, n; - - if(0 == sub_part) - return start; - - if((start+1) >= g_cheat_cell_num) - return start; - - m = 0; - for(i= start; i < g_cheat_cell_num; ) - { - n = Cheat.c[i].total_part; - i += n; - m += 1; - if(m == sub_part) break; - } - - return i; -} - -unsigned int S9xGetCheat_nameid(unsigned int start, unsigned int part) -{ -#if 0 - unsigned int m, n, i; - unsigned int ret; - unsigned int cell_num; - - cell_num = g_cheat_cell_num; - - ret = Cheat.c[start].name_id; - if((start+1) >= cell_num) - return ret; - - m = 0; - for(i = start; i < cell_num; ) { - if(m == part) break; - n = Cheat.c[i].total_part; - i += n; - m += 1; - } - - if(i < cell_num) - ret = Cheat.c[i].name_id; - - return ret; -#else - unsigned int i; - - i = S9xGetSub_id(start, part); - return Cheat.c[i].name_id; -#endif -} - -void S9xCheat_switch(unsigned int start, unsigned int sub_part, unsigned int enable) -{ - unsigned int i, m, n; - - if((start+1) >= g_cheat_cell_num) - return; - - i = S9xGetSub_id(start, sub_part); - m = Cheat.c[i].total_part; - for(n = 0; n < m; n++) - Cheat.c[i+n].enabled = enable; -} - -static inline void S9xApplyCheat_ex(unsigned int start, unsigned int num) -{ - unsigned int i, m; - unsigned int address, len; - - for(i = 0; i < num; i++) - { - address = Cheat.c[start+i].address; - len = Cheat.c[start+i].part_len; - - int block = (address >> MEMMAP_SHIFT) & MEMMAP_MASK; - unsigned char *ptr = Memory.Map [block]; - - if(1 == len) - { - if (ptr >= (uint8 *) CMemory::MAP_LAST) - *(ptr + (address & 0xffff)) = Cheat.c[start+i].byte; - else - S9xSetByte (Cheat.c[start+i].byte, address); - } - else - { - for(m= 0; m < len; m++) - { - if (ptr >= (uint8 *) CMemory::MAP_LAST) - *(ptr + (address & 0xffff)) = Cheat.c[start+i].name[m]; - else - S9xSetByte (Cheat.c[start+i].name[m], address); - } - } - } -} - -void S9xApplyCheats_ex(void) -{ - unsigned int i, m, n; - - if (Settings.ApplyCheats) - { - for(i= 0; i < g_cheat_cell_num; i++) - { - m = Cheat.c[i].total_part; - if(Cheat.c[i].enabled) - S9xApplyCheat_ex(i, m); - i += m; - } - } -} - -#if 1 -extern "C" void dump_mem(unsigned char* addr, unsigned int len); - -void S9x_dumpcheat(unsigned int id) -{ - cprintf("\nid %d------------\n", id); - cprintf("total %d; part %d\n", Cheat.c[id].total_part, Cheat.c[id].part_id); - cprintf("address: %08x; data: %d\n", Cheat.c[id].address, Cheat.c[id].part_len); - if(Cheat.c[id].part_len == 1) - cprintf("data: %02x\n", Cheat.c[id].byte); - else - dump_mem((unsigned char*)Cheat.c[id].name, Cheat.c[id].part_len); - cprintf(" ------\n"); -} -#endif - -void S9xCheat_Disable(void) -{ - Settings.ApplyCheats = FALSE; -} - -void S9xCheat_Enable(void) -{ - Settings.ApplyCheats = TRUE; -} - diff --git a/source/nds/draw.c b/source/nds/draw.c index b6c3f9b..9d1b8ec 100644 --- a/source/nds/draw.c +++ b/source/nds/draw.c @@ -22,6 +22,7 @@ * draw.cpp * basic program to draw some graphic ******************************************************************************/ +#include "port.h" #include <string.h> #include <stdio.h> #include "ds2_malloc.h" diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 467461b..ea5f6ce 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -97,7 +97,8 @@ void S9xExit () S9xSetSoundMute (TRUE); S9xDeinitDisplay (); Memory.SaveSRAM (S9xGetFilename (".srm")); - S9xSaveCheatFile (S9xGetFilename (".cht")); + // S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary file + // Do this when loading a cheat file! Memory.Deinit (); S9xDeinitAPU (); @@ -258,7 +259,6 @@ const char *S9xGetSnapshotDirectory () return ((const char*)DEFAULT_RTS_DIR); } - const char *S9xGetFilename (const char *ex) { static char filename [PATH_MAX + 1]; @@ -391,7 +391,7 @@ void init_sfc_setting(void) Settings.ServerName [0] = 0; Settings.Port = NP_DEFAULT_PORT; #endif - Settings.ApplyCheats = FALSE; + Settings.ApplyCheats = TRUE; Settings.TurboMode = FALSE; Settings.TurboSkipFrames = 40; Settings.StretchScreenshots = 1; @@ -457,8 +457,7 @@ int load_gamepak(char* file) Memory.LoadSRAM (S9xGetFilename (".srm")); // mdelay(50); // Delete this delay - //S9xLoadCheatFile (S9xGetFilename (".cht")); - S9xCheat_Disable(); + S9xLoadCheatFile (S9xGetFilename (".chb")); // cheat binary file, as opposed to text #ifdef _NETPLAY_SUPPORT if (strlen (Settings.ServerName) == 0) diff --git a/source/nds/gcheat.c b/source/nds/gcheat.c index 062ce9d..648bfda 100644 --- a/source/nds/gcheat.c +++ b/source/nds/gcheat.c @@ -1,9 +1,9 @@ /* gcheat.c * - * Copyright (C) 2010 dking <dking024@gmail.com> + * Copyright (C) 2012 GBAtemp user Nebuleon. * * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public Licens e as + * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * @@ -17,511 +17,111 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ +#include "port.h" #include "string.h" #include "fs_api.h" #include "ds2_malloc.h" #include "gcheat.h" #include "charsets.h" +#include "cheats.h" -#define MAX_SFCCHEAT_NAME 24 +extern struct SCheatData Cheat; - -//GCHEAT_STRUCT gcheat[MAX_CHEATS]; -unsigned int g_cheat_cell_num; -unsigned int g_cheat_num; -
-#define SKIP_SPACE(pt) while(' ' == *pt) pt++
- -static unsigned char* check_is_cht(unsigned char *str) -{ - unsigned char *pt, *pt1; - - if(*str == '\0') return NULL; - - pt = str; - while(*pt == ' ') pt++; //Skip leading space - if(*pt != '[') return NULL; //valid entry should be:[string] - - pt1 = strrchr(str, ']'); - if(pt1 == NULL) return NULL; - - while(*(--pt1) == ' '); - *(pt1+1) = '\0'; //Cut trailing space between string and ']' - - while(*(++pt) == ' '); //Cut space between '[' and string - - return pt; -} - -static unsigned int sscanf_hex_value(unsigned char* str, unsigned int *value) -{ - unsigned char *pt; - unsigned int tmp; - unsigned char ch; - unsigned int len; - - pt = str; - len = 0; - tmp = 0; - while(*pt && len < 8) - { - ch = *pt; - if(ch >= 'a' && ch <= 'f') ch = ch - 'a' + 0xa; - else if(ch >= 'A' && ch <= 'F') ch = ch - 'A' + 0xa; - else if(ch >= '0' && ch <= '9') ch = ch - '0'; - else if(ch == ' ') continue; - else break; - - tmp = (tmp << 4) | ch; - pt++; - len += 1; - } - - *value = tmp; - return len; -} - -/* -* Convert the src string to UTF8 coding dst string, and cut to length -*/ -int string2utf8(unsigned char *src, unsigned char* dst, unsigned int length) +// Reads a cheat text file in BSNES's format. +int NDSSFCLoadCheatFile(const char* filename) { - unsigned char *pt; - unsigned char ch; - unsigned short ucode; - unsigned int type; - unsigned int len; + FILE* fp = fopen(filename, "r"); + if (fp == NULL) + return -1; - len = 0; - type = 0; - pt = src; - while(*pt) + S9xDeleteCheats(); + + // The construction is "a","b","c" <newline>. + // a is ignored. In BSNES, it decides whether the code is enabled. + // b is a series of codes separated by +. Each of the codes is in the form + // accepted by the Game Genie, Pro Action Replay, or the GoldFinger. + // c is the cheat's description. + char line[256], code[24]; + char *description, *codes_ptr; + uint32 address; + uint8 byte; + uint8 bytes [3]; + bool8 sram; + uint8 num_bytes; + + while (fgets(line, sizeof(line), fp)) { - pt = utf8decode(pt, &ucode); - if(ucode < 0x4e00) { - if(ucode == 0 || ucode > 0x7F) { - type = 1; - break; - } - } else if(ucode > 0x9FCF) { - type = 1; - break; + char* ptr = &line[0]; + // Ignore a. + while (*ptr && *ptr != ',') + ptr++; + // If there was no comma, declare a bad file. + if (*ptr == '\0') { + fclose(fp); + return -2; } - else - len++; - - if(len >= 3) break; //There is enough UTF8, so it is, to save time(>_*) - } + *ptr++; // Past the comma + + if (*ptr && *ptr == '"') + ptr++; // Starting quote of b. + codes_ptr = ptr; // Save this for later. + while (*ptr && *ptr != ',') + ptr++; + // If there was no comma, declare a bad file. + if (*ptr == '\0') { + fclose(fp); + return -2; + } + *ptr++; // Past the comma + *(ptr - 1) = '\0'; // End the codes there + + uint32 i = 0; + description = ptr; // Skip starting " in description + while (*description && *description == '"') + description++; + ptr = description; + while (*ptr && !(*ptr == '\r' || *ptr == '\n' || *ptr == '"') && i < MAX_SFCCHEAT_NAME - 1) { + ptr++; // Remove trailing newline/quote in description + i++; // Clip the cheat name to MAX_SFCCHEAT_NAME chars + } + *ptr = '\0'; - if(type == 0) //UTF8 - { - while(*src) - { - ch = *src++; - *dst++ = ch; + uint32 n = 0, c; + // n is the number of cheat codes. Beware of MAX_CHEATS_T. - if(ch < 0x80) { - if(length > 1) length -= 1; - else break; - } else if (ch < 0xe0) { /* U-00000080 - U-000007FF, 2 bytes */ - if(length > 2) length -= 2; - else break;
- *dst++ = *src++;
- } else if (ch < 0xf0) { /* U-00000800 - U-0000FFFF, 3 bytes */ - if(length > 3) length -= 3; - else break; - *dst++ = *src++;
- *dst++ = *src++;
- } else if (ch < 0xf5) { /* U-00010000 - U-001FFFFF, 4 bytes */ - if(length > 4) length -= 4; - else break; - *dst++ = *src++;
- *dst++ = *src++; - *dst++ = *src++;
- } else {
- break;
+ // List of cheat codes having the same description. + ptr = codes_ptr; + while (*ptr && !(*ptr == ',' || *ptr == '"')) { + if (n >= MAX_CHEATS_T) { + fclose(fp); + return 0; } - } - *dst = '\0'; - } - else //assume it is GBK code - { - //GBK to UTF8 - while(*src) - { - ch = *src; - if(ch < 0x80) - { - if(length > 1) length -= 1; - else break; - - *dst++= ch; - src ++; + i = 0; + while (*ptr && *ptr != '+' && i < sizeof(code) - 1) + code[i++] = *ptr++; + code[i] = '\0'; + if (!S9xGameGenieToRaw (code, &address, &byte)) { + S9xAddCheat (FALSE, TRUE, address, byte); + strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME); + } + else if (!S9xProActionReplayToRaw (code, &address, &byte)) { + S9xAddCheat (FALSE, TRUE, address, byte); + strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, MAX_SFCCHEAT_NAME); } - else + else if (!S9xGoldFingerToRaw (code, &address, &sram, &num_bytes, bytes)) { - ucode = charsets_gbk_to_ucs(src); - - if (ucode < 0x800) //2 bytes - { - if(length > 2) length -= 2; - else break; - - *dst++ = 0xC0 | ((ucode >> 6) & 0x1F); - *dst++ = 0x80 | (ucode & 0x3F); - } - else //3 bytes - { - if(length > 3) length -= 3; - else break; - - *dst++ = 0xE0 | (ucode >> 12); - *dst++ = 0x80 | ((ucode >>6) & 0x3F); - *dst++ = 0x80 | (ucode & 0x3F); + for (c = 0; c < num_bytes; c++) { + S9xAddCheat (FALSE, TRUE, address + c, bytes[c]); + strncpy (Cheat.c[Cheat.num_cheats - 1].name, description, 22); } - - src += 2; } - } - *dst = '\0'; - } - - return 0; -} - -int load_cheatname(const char* filename, unsigned int string_num, unsigned int string_len, MSG_TABLE* mssg_table) -{ - FILE *fp; - unsigned char current_line[256]; - unsigned char current_line_tmp[256];
- int len, m; - unsigned char** indexp; - unsigned char* msg; - unsigned char* pt; - - mssg_table->msg_index = (unsigned char**)malloc(string_num*4); - if(NULL == mssg_table->msg_index) - return -1; - - string_len = string_len + string_len/2; - mssg_table->msg_pool = (unsigned char*)malloc((string_len+31)&(~31)); - if(NULL == mssg_table->msg_pool) { - free((void*)mssg_table->msg_index); - return -1; - } - - fp = fopen(filename, "r"); - if(fp == NULL) { - free((void*)mssg_table->msg_index); - free((void*)mssg_table->msg_pool); - return -1; - } - - len = 0; - m= 0; - indexp = mssg_table->msg_index; - msg = mssg_table->msg_pool; - while(fgets(current_line, 256, fp))
- { - unsigned int str_len; - - if((pt = check_is_cht(current_line)) != NULL) - { - if(!strcasecmp(pt, "gameinfo")) - continue; - - string2utf8(pt, current_line_tmp, 255); - - str_len = strlen(current_line_tmp); - strncpy(msg+len, current_line_tmp, str_len); - - indexp[m++] = msg+len; - len += str_len; - msg[len] = '\0'; - len += 1; - - if(len >= string_len) break; - if(m >= string_num) break; - - while(fgets(current_line, 256, fp)) - { - str_len = strlen(current_line); - if(str_len < 4) break; - - if((pt = strchr(current_line, '=')) == NULL) //valid cheat item - break; - - *pt = '\0'; - pt = current_line; - - string2utf8(pt, current_line_tmp, 255); - - str_len = strlen(current_line_tmp); - strncpy(msg+len, current_line_tmp, str_len); - - indexp[m++] = msg+len; - len += str_len; - msg[len] = '\0'; - len += 1; - - if(len >= string_len) break; - if(m >= string_num) break; + else { + fclose(fp); + return -3; // Bad cheat format } - - if(len >= string_len) break; - if(m >= string_num) break; - }
- }
- - mssg_table -> msg_num = m;
- fclose(fp); - -#if 0 -cprintf("string_len %d; len %d\n", string_len, len); -for(m= 0; m<mssg_table -> msg_num; m++) -{ -cprintf("msg%d:%s\n", m, indexp[m]); -} -#endif - - return 0; -} - -#define MAX_CHEAT_DATE_LEN (MAX_SFCCHEAT_NAME/2) //other part hold the saved data -
-/* -* Load cheat file -*/ -int load_cheatfile(const char* filename, unsigned int *string_num, unsigned int *string_len, - GCHEAT_STRUCT *gcheat)
-{
- FILE *cheats_file;
- unsigned char current_line[256]; - unsigned char current_line_tmp[256]; - unsigned int current_line_len; - unsigned char *pt;
- int gcheat_num; -
- unsigned int str_num; - unsigned int str_len; - unsigned int cheat_cell_num; - int flag; -
- cheats_file = fopen(filename, "r"); - if(NULL == cheats_file) - return -1;
- g_cheat_cell_num = 0; - g_cheat_num = 0; - cheat_cell_num = 0; - gcheat_num = 0; - str_num = 0; - str_len = 0; - flag = 0; - - while(fgets(current_line, 256, cheats_file))
- { - if((pt = check_is_cht(current_line)) == NULL) //Check valid cht cheat - continue; - - if(!strcasecmp(pt, "gameinfo")) //maybe file end - continue; - - gcheat[gcheat_num].name_id = str_num; - gcheat[gcheat_num].item_id = cheat_cell_num; - gcheat[gcheat_num].item_num = 0; - - string2utf8(pt, current_line_tmp, CHEAT_NAME_LENGTH); - strcpy(gcheat[gcheat_num].name_shot, current_line_tmp); //store a cut name shot - //Initialize other parameter of gcheat - gcheat[gcheat_num].active = 0; - gcheat[gcheat_num].sub_active = 0; - - current_line_len = strlen(pt); - str_len += current_line_len +1; - str_num++; - - //Cheat items - while(fgets(current_line, 256, cheats_file) != NULL) - { - if(strlen(current_line) < 4) - break; - - if((pt = strchr(current_line, '=')) == NULL) //No valid content - break; - - //one sub item each pass - unsigned int first_part; //first part of a cheat item - unsigned int first_part_id; - unsigned int sub_part_id; - unsigned int hex_len; - - unsigned int cheat_addr; - unsigned char cheat_dat[MAX_CHEAT_DATE_LEN]; - unsigned int cheat_dat_len; - unsigned int str_num_saved; - - str_num_saved = str_num; - str_len += pt - current_line +1; - str_num++; - - first_part = 1; - first_part_id = cheat_cell_num; - sub_part_id = 0; - - //skip name part - pt += 1; - current_line_len = strlen(pt); - - //data part - while(1) - { - //fill current_line buffer as full as possible - if(current_line_len < (MAX_CHEAT_DATE_LEN*3+8)) - { //the data length can fill a cheat cell - if(NULL == strchr(pt, 0x0A)) { //this line not end - memmove(current_line, pt, current_line_len+1); - fgets(current_line+current_line_len, 256-current_line_len, cheats_file); - pt = current_line; - current_line_len = strlen(pt); - } - } -#if 0 -cprintf("------\n"); -cprintf("new %d:[%s]\n", current_line_len, pt); -dump_mem(pt, strlen(pt)); -cprintf("\n------\n"); -#endif - //get address - if(first_part) - { - hex_len = sscanf_hex_value(pt, &cheat_addr); - if(0 == hex_len) { - goto load_cheatfile_error; - } - - pt += hex_len; - current_line_len -= hex_len +1; - // strict to follow the formate - if(',' != *pt++ || '\0' == *pt || 0x0D == *pt || 0x0A == *pt) { - goto load_cheatfile_error; - } - - if(cheat_addr < 0x10000) - cheat_addr |= 0x7e0000; - else { - cheat_addr &= 0xffff; - cheat_addr |= 0x7f0000; - } - } - - //get data - unsigned int tmp, m; - - m = 0; - cheat_dat_len = 0; - while(m++ < MAX_CHEAT_DATE_LEN) - { - hex_len = sscanf_hex_value(pt, &tmp); - if(0 == hex_len) break; - - cheat_dat[cheat_dat_len++] = (unsigned char)tmp; - - pt += hex_len; - current_line_len -= hex_len +1; - if(',' == *pt) pt++; - } - - //In first part, get data error - if(0 == cheat_dat_len) { - if(0 == sub_part_id) - goto load_cheatfile_error; - } - else { - //record data - flag = S9xAddCheat_ex(cheat_addr, cheat_dat, cheat_dat_len, cheat_cell_num++, sub_part_id++, str_num_saved); - if(0 != flag) { - cheat_cell_num -= sub_part_id; - break; - } - } - - if(0 == *pt || 0x0D == *pt || 0x0A == *pt) break; //a line over - - first_part = 0; - if(';' == *pt) first_part = 1, pt += 1; //other address of the cheat cell - else cheat_addr += cheat_dat_len; //more data - } //data part - - //have no enough cheat_cell struct to store cheat - if(0 != flag) break; - - S9xAddCheat_ov(first_part_id, sub_part_id); - gcheat[gcheat_num].item_num += 1; - } //Cheat items - - if(0 != flag) break; - - gcheat_num += 1; - if(gcheat_num >= MAX_CHEATS) - break; - }
- - g_cheat_cell_num = cheat_cell_num; - g_cheat_num = gcheat_num; - *string_num = str_num; - *string_len = str_len; - fclose(cheats_file); - -#if 0 -cprintf("g_cheat_num %d; g_cheat_cell_num %d\n", g_cheat_num, g_cheat_cell_num); - -int i; -for(i= 0; i < g_cheat_cell_num; i++) -S9x_dumpcheat(i); - -for(i= 0; i < g_cheat_num; i++) -{ - cprintf("cheat %d\n", i); - cprintf("item num %d; item id %d\n", gcheat[i].item_num, gcheat[i].item_id); -} -#endif - - return 0; - -load_cheatfile_error:
- fclose(cheats_file); - return -1;
-}
- -void gcheat_Managment(GCHEAT_STRUCT *gcheat) -{ - unsigned int i, enable, m, en_flag; - unsigned int active, item_id, sub_active, item_num; - - //no cheat - if(0 == g_cheat_num || 0 == g_cheat_cell_num) { - S9xCheat_Disable(); - return; - } - - enable = 0; - for(i = 0; i < g_cheat_num; i++) - { - active = gcheat[i].active & 0x1; - item_id = gcheat[i].item_id; - item_num = gcheat[i].item_num; - sub_active = gcheat[i].sub_active; - - for(m = 0; m < item_num; m++) - { - en_flag = sub_active == m ? active : 0; - S9xCheat_switch(item_id, m, en_flag); } - - if(active) enable = 1; } - if(enable) - S9xCheat_Enable(); + fclose(fp); + return 0; } - diff --git a/source/nds/gcheat.h b/source/nds/gcheat.h index e5131f6..3c9e440 100644 --- a/source/nds/gcheat.h +++ b/source/nds/gcheat.h @@ -15,51 +15,24 @@ * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */
-
-#ifndef __GCHEAT_H__
-#define __GCHEAT_H__
+ */ + +#ifndef __GCHEAT_H__ +#define __GCHEAT_H__ #ifdef __cplusplus extern "C" { #endif -
-#define CHEAT_NAME_LENGTH (32)
-#define MAX_CHEATS_PAGE 10 -#define CHEATS_PER_PAGE 4
-#define MAX_CHEATS (MAX_CHEATS_PAGE * CHEATS_PER_PAGE)
-//Support EMU Cheat(emulator cheat) code
-typedef struct
-{
- u32 name_id; //name ID in another table
- u32 active; //status - u16 item_num; //sub-item number - u16 sub_active; - u32 item_id; //There is another struct array to store the cheat data - char name_shot[CHEAT_NAME_LENGTH]; - u32 reserved;
-} GCHEAT_STRUCT;
+#include "cheats.h" -typedef struct -{ - unsigned char** msg_index; - unsigned char* msg_pool; - unsigned int msg_num; -} MSG_TABLE; -
-extern GCHEAT_STRUCT gcheat[MAX_CHEATS]; -extern unsigned int g_cheat_cell_num; -extern unsigned int g_cheat_num; +#define CHEATS_PER_PAGE 4 +#define MAX_CHEATS_PAGE (MAX_CHEATS_T / CHEATS_PER_PAGE) -extern int load_cheatfile(const char* filename, unsigned int *string_num, - unsigned int *string_len, GCHEAT_STRUCT *gcheat); -extern int load_cheatname(const char* filename, unsigned int string_num, - unsigned int string_len, MSG_TABLE* mssg_table); -extern void gcheat_Managment(GCHEAT_STRUCT *gcheat); +extern int NDSSFCLoadCheatFile(const char* filename); #ifdef __cplusplus } #endif -
-#endif //__GCHEAT_H__
+ +#endif //__GCHEAT_H__ diff --git a/source/nds/gui.c b/source/nds/gui.c index 4a04efc..84f522f 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -23,6 +23,7 @@ #include <string.h> #include <sys/stat.h> +#include "port.h" #include "ds2_types.h" #include "ds2io.h" #include "ds2_malloc.h" @@ -35,6 +36,8 @@ #include "bitmap.h" #include "gcheat.h" +extern struct SCheatData Cheat; + char main_path[MAX_PATH]; char rom_path[MAX_PATH]; char gamepak_name[MAX_PATH]; @@ -69,7 +72,7 @@ char *language_options[] = { (char *) &lang[0], (char *) &lang[1], (char *) &lan EMU_CONFIG emu_config; //game configure file's header -#define GAME_CONFIG_HEADER "GSFC1.0" +#define GAME_CONFIG_HEADER "GSFC1.1" // 1.1 removed cheat names #define GAME_CONFIG_HEADER_SIZE 7 GAME_CONFIG game_config; @@ -110,7 +113,7 @@ static unsigned int savestate_index; NULL, \ &cheat_format_ptr[number], \ enable_disable_options, \ - &(game_config.cheats_flag[number].active), \ + &(Cheat.c[number].enabled), \ 2, \ NULL, \ line_number, \ @@ -1656,8 +1659,8 @@ u32 menu(u16 *screen) u32 first_load = 0; char tmp_filename[MAX_FILE]; char line_buffer[512]; - char cheat_format_str[MAX_CHEATS][41*4]; - char *cheat_format_ptr[MAX_CHEATS]; + char cheat_format_str[MAX_CHEATS_T][41*4]; + char *cheat_format_ptr[MAX_CHEATS_T]; MENU_TYPE *current_menu; MENU_OPTION_TYPE *current_option; @@ -2214,19 +2217,18 @@ u32 menu(u16 *screen) unsigned char **dynamic_cheat_pt = NULL; unsigned int dynamic_cheat_active; int dynamic_cheat_scroll_value= 0; - MSG_TABLE cheat_msg= {NULL, NULL}; void cheat_menu_init() { - for(i = 0; i < MAX_CHEATS; i++) + for(i = 0; i < MAX_CHEATS_T; i++) { - if(i >= g_cheat_num) + if(i >= Cheat.num_cheats) { sprintf(cheat_format_str[i], msg[MSG_CHEAT_MENU_NON_LOAD], i); } else { - sprintf(cheat_format_str[i], msg[MSG_CHEAT_MENU_LOADED], i, game_config.cheats_flag[i].name_shot); + sprintf(cheat_format_str[i], msg[MSG_CHEAT_MENU_LOADED], i, Cheat.c[i].name); } cheat_format_ptr[i]= cheat_format_str[i]; @@ -2237,13 +2239,11 @@ u32 menu(u16 *screen) void cheat_menu_end() { - if(!first_load) - gcheat_Managment(game_config.cheats_flag); } void dynamic_cheat_key() { - unsigned int m, n; + unsigned int m, n; switch(gui_action) { @@ -2455,11 +2455,12 @@ u32 menu(u16 *screen) unsigned int nums; nums = (CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1; - if(gui_action == CURSOR_SELECT && nums < g_cheat_num) + if(gui_action == CURSOR_SELECT && nums < Cheat.num_cheats) { unsigned int m; - nums = game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1].item_num; + // nums = game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1].item_num; + // REVISIT [Neb] if(dynamic_cheat_options) { @@ -2497,7 +2498,8 @@ u32 menu(u16 *screen) dynamic_cheat_options[0].action_function = NULL; dynamic_cheat_options[0].passive_function = NULL; dynamic_cheat_options[0].sub_menu = &cheats_menu; - dynamic_cheat_options[0].display_string = (char**)(dynamic_cheat_pt + game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1].name_id); + // dynamic_cheat_options[0].display_string = (char**)(dynamic_cheat_pt + game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1].name_id); + // REVISIT [Neb] dynamic_cheat_options[0].options = NULL; dynamic_cheat_options[0].current_option = NULL; dynamic_cheat_options[0].num_options = 0; @@ -2505,13 +2507,15 @@ u32 menu(u16 *screen) dynamic_cheat_options[0].line_number = 0; dynamic_cheat_options[0].option_type = SUBMENU_TYPE; - m = game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1].item_id; + // m = game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + current_option_num -1].item_id; + // REVISIT [Neb] for(i= 0; i < nums; i++) { dynamic_cheat_options[i+1].action_function = dynamic_cheat_action; dynamic_cheat_options[i+1].passive_function = NULL; dynamic_cheat_options[i+1].sub_menu = NULL; - dynamic_cheat_options[i+1].display_string = (char**)(dynamic_cheat_pt + S9xGetCheat_nameid(m, i, g_cheat_cell_num)); + // dynamic_cheat_options[i+1].display_string = (char**)(dynamic_cheat_pt + S9xGetCheat_nameid(m, i, g_cheat_cell_num)); + // REVISIT [Neb] dynamic_cheat_options[i+1].options = NULL; dynamic_cheat_options[i+1].current_option = NULL; dynamic_cheat_options[i+1].num_options = 2; @@ -2520,10 +2524,11 @@ u32 menu(u16 *screen) dynamic_cheat_options[i+1].option_type = ACTION_TYPE; } - dynamic_cheat_active = game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + - current_option_num -1].active & 0x1; - dynamic_cheat_active |= game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + - current_option_num -1].sub_active << 16; + // dynamic_cheat_active = game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + + // current_option_num -1].active & 0x1; + // dynamic_cheat_active |= game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + + // current_option_num -1].sub_active << 16; + // REVISIT [Neb] //Initial srollable options int k; @@ -2585,7 +2590,8 @@ u32 menu(u16 *screen) unsigned int m, k; m = cheats_menu.focus_option-1; - game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + m].sub_active = dynamic_cheat_active >> 16; + // game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + m].sub_active = dynamic_cheat_active >> 16; + // REVISIT [Neb] k = SUBMENU_ROW_NUM +1; for(m= 0; m<k; m++) @@ -2612,44 +2618,25 @@ u32 menu(u16 *screen) if(load_file(file_ext, tmp_filename, DEFAULT_CHEAT_DIR) != -1) { - if(NULL != cheat_msg.msg_index) free((void*)cheat_msg.msg_index); - if(NULL != cheat_msg.msg_pool) free((void*)cheat_msg.msg_pool); - - sprintf(line_buffer, "%s/%s", DEFAULT_CHEAT_DIR, tmp_filename); - - flag = load_cheatfile(line_buffer, &string_num, &string_len, game_config.cheats_flag); + strcpy(line_buffer, DEFAULT_CHEAT_DIR); + strcat(line_buffer, "/"); + strcat(line_buffer, tmp_filename); + flag = NDSSFCLoadCheatFile(line_buffer); if(0 != flag) { //load cheat file failure - game_config.cheat_str_num = 0; - game_config.cheat_str_size = 0; - game_config.cheat_filename[0] = '\0'; - g_cheat_num = 0; + S9xDeleteCheats(); cheat_menu_init(); return; } - flag = load_cheatname(line_buffer, string_num, string_len, &cheat_msg); - if(0 != flag) - { //load cheat string information failure - game_config.cheat_str_num = 0; - game_config.cheat_str_size = 0; - game_config.cheat_filename[0] = '\0'; - g_cheat_num = 0; + strcpy(line_buffer, (char *) S9xGetFilename (".chb")); - cheat_menu_init(); - return; - } - - game_config.cheat_str_num = string_num; - game_config.cheat_str_size = string_len; - strcpy(game_config.cheat_filename, line_buffer); + S9xSaveCheatFile (line_buffer); // cheat binary - dynamic_cheat_msg = cheat_msg.msg_pool; - dynamic_cheat_pt = cheat_msg.msg_index;; menu_cheat_page = 0; cheat_menu_init(); - } + } } void save_screen_snapshot() @@ -3593,7 +3580,7 @@ u32 menu(u16 *screen) for(i = 0; i < CHEATS_PER_PAGE; i++) { cheats_options[i+1].display_string = &cheat_format_ptr[(CHEATS_PER_PAGE * menu_cheat_page) + i]; - cheats_options[i+1].current_option = &(game_config.cheats_flag[(CHEATS_PER_PAGE * menu_cheat_page) + i].active); + cheats_options[i+1].current_option = &(Cheat.c[(CHEATS_PER_PAGE * menu_cheat_page) + i].enabled); } } @@ -4257,14 +4244,6 @@ void init_game_config(void) game_config.gamepad_config_menu = BUTTON_ID_TOUCH; memcpy(game_config.gamepad_config_map, gamepad_config_map_init, sizeof(gamepad_config_map_init)); - for(i = 0; i < MAX_CHEATS; i++) - { - game_config.cheats_flag[i].active = 0; - game_config.cheats_flag[i].name_shot[0] = '\0'; - } - - memset(game_config.cheat_filename, 0x0, MAX_PATH); - game_config.backward = 0; //time backward disable game_config.backward_time = 2; //time backward granularity 1s diff --git a/source/nds/gui.h b/source/nds/gui.h index e845994..3b222d1 100644 --- a/source/nds/gui.h +++ b/source/nds/gui.h @@ -15,47 +15,43 @@ * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */
-
-#ifndef __GUI_H__
-#define __GUI_H__
+ */ + +#ifndef __GUI_H__ +#define __GUI_H__ #include "ds2_types.h" #include "fs_api.h" #include "gcheat.h" -
+ #define MAX_GAMEPAD_MAP 16 -
+ #ifdef __cplusplus extern "C" { #endif -
-//
-struct _EMU_CONFIG
-{
- u32 language;
+ +// +struct _EMU_CONFIG +{ + u32 language; char rom_file[256]; char rom_path[256]; char latest_file[5][512]; -};
-
-struct _GAME_CONFIG
-{
+}; + +struct _GAME_CONFIG +{ u32 clock_speed_number; u32 frameskip_type; u32 frameskip_value; u32 graphic; - u32 enable_audio;
- u32 gamepad_config_menu;
+ u32 enable_audio; + u32 gamepad_config_menu; u32 backward; u32 backward_time; - u32 reserve[32];
+ u32 reserve[32]; u32 gamepad_config_map[MAX_GAMEPAD_MAP]; - GCHEAT_STRUCT cheats_flag[MAX_CHEATS]; - char cheat_filename[MAX_PATH]; - unsigned int cheat_str_num; - unsigned int cheat_str_size; -};
+}; typedef enum { @@ -98,28 +94,28 @@ extern char main_path[MAX_PATH]; extern char rom_path[MAX_PATH]; extern u32 game_enable_audio; -
-/******************************************************************************
- ******************************************************************************/
extern char g_default_rom_dir[MAX_PATH];
-extern char DEFAULT_RTS_DIR[MAX_PATH];
-extern char DEFAULT_CFG_DIR[MAX_PATH];
-extern char DEFAULT_SS_DIR[MAX_PATH];
-extern char DEFAULT_CHEAT_DIR[MAX_PATH];
+ +/****************************************************************************** + ******************************************************************************/
extern char g_default_rom_dir[MAX_PATH]; +extern char DEFAULT_RTS_DIR[MAX_PATH]; +extern char DEFAULT_CFG_DIR[MAX_PATH]; +extern char DEFAULT_SS_DIR[MAX_PATH]; +extern char DEFAULT_CHEAT_DIR[MAX_PATH]; typedef struct _EMU_CONFIG EMU_CONFIG; typedef struct _GAME_CONFIG GAME_CONFIG; -
-extern EMU_CONFIG emu_config;
-extern GAME_CONFIG game_config;
-/******************************************************************************
- ******************************************************************************/
-extern void gui_init(u32 lang_id);
+extern EMU_CONFIG emu_config; +extern GAME_CONFIG game_config; + +/****************************************************************************** + ******************************************************************************/ +extern void gui_init(u32 lang_id); extern u32 menu(u16 *original_screen); extern void game_disableAudio(); #ifdef __cplusplus } #endif -
-#endif //__GUI_H__
+ +#endif //__GUI_H__ |