Age | Commit message (Collapse) | Author | |
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2013-01-05 | Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, ↵ | Nebuleon Fumika | |
as of commit 3cd20e203f3b0af8c32921f86547a126d74b34eb (still not fixed in this commit!), Donkey Kong Country's Rareware icon is split by black columns. | |||
2013-01-04 | Move all CPU cycle calculations into cpuops.cpp. | Nebuleon Fumika | |
2013-01-04 | Move some CPU cycle calculation from address resolution to the opcodes. This ↵ | Nebuleon Fumika | |
is to eventually move it from the resolved-address ops as well, reducing the number of memory stores. | |||
2013-01-02 | Sleep when the lid is closed AND emulation is running. I don't know to what ↵ | Nebuleon Fumika | |
extent this will save on battery usage, though I do set the DSTWO's CPU to the lowest frequency while it sleeps. | |||
2013-01-02 | Release 1.13. | Nebuleon Fumika | |
2013-01-02 | Make Display Mode 4 an antialiased whole-screen mode. | Nebuleon Fumika | |
* source/nds/displaymodes.cpp: Rewritten, assigned copyright to myself (GPLv2). * CATSFC/system/language.msg: Changed the English and French text for display modes. | |||
2013-01-01 | Remove unused files. This reduces the plugin's size by 214 KB. | Nebuleon Fumika | |
unicode.c, unicode.h, charsets.c, charsets.h: UTF-8 is universally used in CATSFC. Drop unused support for GBK/SJIS encodings. | |||
2013-01-01 | Render double-width-res tiles from Background Mode 5 as half-width tiles. ↵ | Nebuleon Fumika | |
This makes the menu text in Secret of Mana readable. Sprites in Background Mode 5 are still messed up. At least they're at the right X coordinate, roughly... | |||
2012-12-31 | Release 1.12. | Nebuleon Fumika | |
2012-12-31 | ppu.cpp: Store multiplicands and quotients using aligned 16-bit writes ↵ | Nebuleon Fumika | |
(little-endian). Fold more identical case statements in the huge switch. | |||
2012-12-31 | Fix PPU resets. This fixes Legend of Zelda: A Link to the Past. | Nebuleon Fumika | |
2012-12-31 | MIPS requires 2-byte reads to be aligned to even addresses. #define ↵ | Nebuleon Fumika | |
FAST_ALIGNED_LSB_WORD_ACCESS and use it to read absolute 24-bit addresses as either 1 byte & 1 halfword, or 1 halfword & 1 byte. | |||
2012-12-30 | Image modifications. | Nebuleon Fumika | |
CATSFC/system/gui/boot.bmp: Remove the Engrish, although it was funny ("Enjoy yourself! All pleasure in it"). Replace it with a controller and the text "Loading...". catsfc.bmp: Remove the CAT and replace it with a controller. In the .ini, it's already written as CATSFC anyway. copyright: Update with image attribution per CC-BY-NC-ND 3.0. source/images: Create, with .psd files for the two modified .bmp files. | |||
2012-12-30 | 'make release' is now a thing. It makes the .zip file for a release. | Nebuleon Fumika | |
2012-12-30 | source.txt: Merged to ShadauxCat's repository. Update the source link. | Nebuleon Fumika | |
2012-12-30 | Update list of contributors in the copyright file. | Nebuleon Fumika | |
2012-12-30 | Bump to version 1.11 for another release. | Nebuleon Fumika | |
2012-12-30 | Return to 22050 Hz audio. 48000 Hz was just too much to handle, apparently. | Nebuleon Fumika | |
2012-12-30 | Clean up some backslashes at the end of lines. | Nebuleon Fumika | |
2012-12-30 | Memory access optimisations in sprite rendering. | Nebuleon Fumika | |
2012-12-30 | Rendering optimisations. | Nebuleon Fumika | |
tile.cpp: Optimise the common case of drawing an unclipped but possibly flipped 8x8 tile. Instead of calling WRITE_4PIXELS16 16 times, each performing setup and teardown, move the loop into DrawTile16. tile.h, tile.cpp, gfx.h, gfx.cpp: End the use of global variable GFX.ScreenColors to pass around the current frame's palette. This saves on memory stores/loads. | |||
2012-12-28 | Transform macros into loops to render tiles. | Nebuleon Fumika | |
At -O3 these get unrolled; at -Os they become shorter code, fitting into the cache with other code. | |||
2012-12-28 | Revert "Test commit, look for write privilege." | Nebuleon Fumika | |
This reverts commit a3fa0c23adc3ff77e72ce27257d837cc82f7b4b0. | |||
2012-12-28 | Test commit, look for write privilege. | Nebuleon Fumika | |
2012-12-27 | Merge pull request #26 from Nebuleon/master | Jaedyn Draper | |
Merge to CATSFC 1.10+ | |||
2012-12-28 | Keep the audio processing unit (APU) enabled even when the user disabled the ↵ | Nebuleon Fumika | |
audio for a game. This allows some games that synchronise on the APU's actions to continue working. | |||
2012-12-27 | Revert "Switch to the more complete Snes9x 1.53 documentation." It doesn't ↵ | Nebuleon Fumika | |
match the version used in NDSSFC, and I failed to port to 1.53 anyway. This reverts commit 2b23b5cbaf15bccc2aae0ff3ee91cedd26f101bd. | |||
2012-12-27 | Make cleanly without -DCPU_SHUTDOWN. | Nebuleon Fumika | |
2012-12-27 | Accidentally committed the previous revision with sound functions emptied. | Nebuleon Fumika | |
2012-12-27 | Speed up rendering by an unknown amount. | Nebuleon Fumika | |
gfx.cpp, others: Avoid always checking for Settings.SixteenBit if FOREVER_16_BIT is defined. port.h: Define FOREVER_16_BIT below PIXEL_FORMAT. | |||
2012-12-26 | Add the update methods for the upper and lower screen into defines. | Nebuleon Fumika | |
2012-12-26 | Merge Registers structures into their respective CPUs to avoid additional ↵ | Nebuleon Fumika | |
memory addresses being loaded every opcode. | |||
2012-12-26 | Smoother sound. Raise the sound sampling frequency to 48000 Hz. | Nebuleon Fumika | |
2012-12-26 | Universally use update method 2 for the lower screen and 0 for the upper ↵ | Nebuleon Fumika | |
screen. Method 1 causes problems after about 15 minutes; despite the double-buffering, screen updates start to tear in the middle consistently. | |||
2012-12-26 | Wait for keys to be released after the yes/no dialog for deleting saved ↵ | Nebuleon Fumika | |
states, instead of delaying. | |||
2012-12-24 | Readme to version 1.10. | Nebuleon Fumika | |
2012-12-24 | Bump version number to 1.10 for the APU half-carry bug and optimisations. | Nebuleon Fumika | |
2012-12-24 | End the use of global variables for CPU emulation. This creates fewer memory ↵ | Nebuleon Fumika | |
store instructions in many SNES, SA1 and APU opcodes. Fix the APU half-carry bug, which may be audible. globals.cpp: Get rid of A1, A2, A3, A4, W1, W2, W3, W4, Int8, Int16, Int32, Work8, Work16, Work32, Ans8, Ans16, Ans32. | |||
2012-12-24 | Bump to v. 1.09. Update the readme for cheats. Update the github link in ↵ | Nebuleon Fumika | |
source.txt. | |||
2012-12-24 | Merge branch 'optimisation' | Nebuleon Fumika | |
2012-12-24 | Merge branch 'cheats' | Nebuleon Fumika | |
2012-12-24 | Make the GUI accept and save Snes9x's cheat file format. Improve support for ↵ | Nebuleon Fumika | |
saving the values present in ROM/RAM before a cheat is applied. Beautify the cheat selection menu, making it more tabular. | |||
2012-12-23 | Correctly handle multi-part codes, for all cheat types (GG, PAR, GF). | Nebuleon Fumika | |
They are currently loaded as multiple codes, however. | |||
2012-12-23 | Screen tearing-related fix. | Nebuleon Fumika | |
2012-12-23 | Various optimisations in the CPU emulation. | Nebuleon Fumika | |
Run the opcode as a tail call from the address calculation. This cuts on the needed return instructions. Pass the opcode address as a parameter; this keeps it in a register most of the time and avoids memory stores. | |||
2012-12-22 | Preliminary Snes9x-based cheat code support. Not tested, because the file ↵ | Nebuleon Fumika | |
selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.) | |||
2012-12-22 | Correct the font. It formerly displayed columns every 8 pixels. | Nebuleon Fumika | |
2012-12-21 | Previous update made it impossible to press the Right and Down keys. | Nebuleon Fumika | |
2012-12-21 | ppu.cpp: Sync fewer bits of the joypad. | Nebuleon Fumika | |
2012-12-21 | Eliminate the latency of button press recognition, which was bad enough to ↵ | Nebuleon Fumika | |
lose keys entirely sometimes, and could otherwise delay a button press or release by 200 ms. This was the entire reason I created the fork, and I finally did it! It syncs the controls every scanline of a frame, which costs about 60,000 MIPS instructions per frame to deal with. Luckily, the processor runs at 396 MHz, which means the cost of checking the controls is 1% of the CPU's power. |