Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-03-01 | Release 1.32. | Nebuleon Fumika | |
2013-02-27 | Remove unneeded variables in draw.c. | Nebuleon Fumika | |
2013-02-27 | Remove unneeded functions in draw.c. | Nebuleon Fumika | |
2013-02-22 | Maybe Settings.FixFrequency is what's causing the emulated SNES to be slower ↵ | Nebuleon Fumika | |
than a real SNES? It does an adjustment of 15/1000, after all... | |||
2013-02-20 | Use the CATSFC directory in the root of the storage card if a SYSTEM/GUI ↵ | BassAceGold | |
directory is not found in the system folder provided by plugin arguments. | |||
2013-02-19 | Start option text more to the left to fit more text in a line. Widen cheat ↵ | Nebuleon Fumika | |
descriptions and file names in selectors, to the left AND to the right, to make the interface consistent again (and for practical purposes). | |||
2013-02-14 | Release 1.31. | Nebuleon Fumika | |
2013-02-14 | Adjust hotkeys to allow using the directional pad for them. Suggested usage ↵ | Nebuleon Fumika | |
is L+Up, R+Up, etc. | |||
2013-02-14 | Brazilian Portuguese adjustments. | Nebuleon Fumika | |
* Align text in columns for options. * Fix a spelling mistake, "relaizar". * Consistency with other languages. * Reorder the hotkey options, which I pasted in incorrectly. | |||
2013-02-14 | Add a Brazilian Portuguese localisation. | Diego Liberal | |
2013-02-14 | Merge pull request #35 from alexinfurs/master | Nebuleon Fumika | |
Add an Italian translation | |||
2013-02-14 | Add hotkeys to quickly load from and save to saved state #1, as well as to ↵ | Nebuleon Fumika | |
toggle full-screen (going from mode 3, middle of screen, to mode 4, full-screen smoothed). This commit uses text that has not been validated in some languages. | |||
2013-02-13 | Update source/nds/gui.c | Alessandro Pelliccia | |
Add Italian language | |||
2013-02-13 | Update source/nds/message.h | Alessandro Pelliccia | |
Add Italian language | |||
2013-02-12 | Reimplement grouped multipart cheat codes on top of Snes9x's cheat data. | Nebuleon Fumika | |
2013-02-11 | Language file adjustments and arrows for direction keys (*u, *d, *l, *r). | Nebuleon Fumika | |
* All languages except Chinese: Remove redundancy in the New game menu. Remove "from the card". * All languages except German and Chinese: Remove "games" in "recently played games". It's implied by the rest of the menu. * Spanish: menu should be menú. * All languages: modify keys in the screenshot slideshow message so that direction keys are arrows. * Tools/Screenshots, English, French, Spanish: Stop implying that you can browse the screenshots; instead imply that it's a slideshow you control only sequentially. * Dutch: Try to shorten "Ga terug naar het spel" so it can fit in a button, by removing the "Ga". It still splits. | |||
2013-02-10 | Release 1.30. | Nebuleon Fumika | |
2013-02-09 | Add retro sound as a setting in all languages except Chinese. | Nebuleon Fumika | |
2013-02-09 | Merge branch '8bitsound' | Nebuleon Fumika | |
2013-02-08 | Release 1.29. | Nebuleon Fumika | |
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika | |
2013-02-08 | Add a Spanish translation. | Boriar | |
2013-02-08 | Add a Dutch translation. | Aeter | |
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika | |
Conflicts: source/nds/entry.cpp | |||
2013-02-08 | Require one audio buffer to be free again. Otherwise, if the 4 buffers get ↵ | Nebuleon Fumika | |
full, it's already game over, and getAudiobuff becomes NULL for about 400 milliseconds, stopping all emulation. | |||
2013-02-07 | Synchronise fractions of a hertz correctly in the audio output timing code ↵ | Nebuleon Fumika | |
to avoid buffer overruns. Buffer overruns pause the game for about half a second. | |||
2013-02-07 | Remove remnants of a failed auto-CPU implementation. Changing CPU speeds ↵ | Nebuleon Fumika | |
on-the-fly is just not stable on the DSTwo. | |||
2013-02-07 | Allow the user to be pressing a button when the emulator starts. This allows ↵ | Nebuleon Fumika | |
the Loading screen to disappear, and allows invoking New Game straight away. | |||
2013-02-07 | EN: Added a German translation. DE: Deutsche Übersetzung hinzugefügt. | SignZ | |
2013-02-07 | De-interleave the ROM using DMA. This helps the more esoteric jumbo memory ↵ | Nebuleon Fumika | |
maps load faster. | |||
2013-02-06 | Remove 320 KiB of memory allocations in APU emulation that were completely ↵ | Nebuleon Fumika | |
unused but constantly re-zeroed. Frees up 320 KiB for other uses, and saves ~4 milliseconds at emulator startup, when resetting the APU and when loading a new game. | |||
2013-02-06 | gui.c: Require all keys to be released after the B, A or X button or the ↵ | Nebuleon Fumika | |
Touch Screen is pressed. This avoids bringing up, or exiting from, multiple menus if you happen to press something for longer than 1/5 second. The modification does not apply to the directional pad in all menus, or the L and R buttons in file selectors. | |||
2013-02-06 | Use key pictograms from Pictochat to display keys for yes/no dialog(ue)s. | Nebuleon Fumika | |
2013-02-06 | Yeah... Despite the audio optimisations, sound still crackles with display ↵ | Nebuleon Fumika | |
double-buffering. Disable that, again. | |||
2013-02-06 | When changing languages, quit doing the "Changing language, please wait..." ↵ | Nebuleon Fumika | |
as it only takes a few milliseconds. | |||
2013-02-06 | Raise the sound frequency from 22050 Hz to 32000 Hz, which is like the SNES. ↵ | Nebuleon Fumika | |
Use sound interpolation to make it sound even more like the SNES. | |||
2013-02-06 | Fix 2 compiler warnings in gui.c. | Nebuleon Fumika | |
2013-02-06 | Quit saving the files so often for nothing; that uses up erase cycles on ↵ | Nebuleon Fumika | |
storage cards! Instead, save them once when the menu that contains the settings that the user changed is exited, IF the settings' values changed, OR once when updating the list of most-recently played games. Automatically save the SRAM in most cases, including game changes. This commit also makes it unnecessary to save the game config of the previous game when loading another, makes it load certain settings correctly, and MAY make it avoid creating a file for a game's settings if the user never changes them from the defaults. | |||
2013-02-06 | Reinstate frame skipping options 0 and 1, but keep the new meaning (>= 2 ↵ | Nebuleon Fumika | |
equivalent skip level) for automatic frame skipping. Remove the automatic CPU frequency option, which was making audio emit 0.25 second of silence every so often. | |||
2013-02-06 | Allow all audio buffers to get full again before declaring underflow. | Nebuleon Fumika | |
2013-02-06 | Fix the loading screen for a ROM appearing for a split second after the ↵ | Nebuleon Fumika | |
splash screen. Fix uninitialised memory access in Check_LoadArg. | |||
2013-02-06 | Make all gamepak loads call LoadGameAndItsData, that way its "Loading" ↵ | Nebuleon Fumika | |
screen, current gamepak variables, game config stuff and so on are all consistent. | |||
2013-02-06 | Fix settings not getting loaded with a ROM provided by plugin arguments. | BassAceGold | |
2013-02-06 | Load the game from plug-in launch arguments. Make the CATSFC system ↵ | BassAceGold | |
directory become the one transferred via arguments in that case. | |||
2013-02-06 | Document the auto CPU behavior a bit. | Nebuleon Fumika | |
2013-02-06 | Implement automatic CPU frequency switching, which improves battery life if ↵ | Nebuleon Fumika | |
playing games that don't use all of the MIPS CPU. If all of it is indeed needed, then the game will constantly play at 396 MHz. | |||
2013-02-05 | Force both manual and automatic frameskipping to be at or above 2. Resets ↵ | Nebuleon Fumika | |
the default value for all games which previously had this value configured. | |||
2013-02-05 | Disable the free space line in the options for the time being. Currently it ↵ | Nebuleon Fumika | |
invokes a recursive directory scan to calculate how much space is used first. | |||
2013-02-05 | Change the upper screen updates to be double-buffered. Require that one ↵ | Nebuleon Fumika | |
audio buffer be free (1 out of 4). | |||
2013-02-04 | Fully integrate BassAceGold's libraries, finally. The README still states ↵ | Nebuleon Fumika | |
that 1.2 is required to overwrite 0.13's stuff; really, 0.13 is needed only for `gcc`. So the sequence goes 0.13's `gcc` -> 1.2 -> BassAceGold's libraries -> make `libds2a.a`. DMA function names changed to match BassAceGold's. |