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AgeCommit message (Expand)Author
2017-01-29Converted most types to stdint-style (fixing a few in the process).João Silva
2017-01-24Sound improvements - some by me, most from snes9x2002 and snes9x 1.51.João Silva
2017-01-16Many cleanups.João Silva
2017-01-14Removed a LOT of useless stuff.João Silva
2017-01-14Moved copyright information to copyright file.João Silva
2016-10-15Add copyright notices since certain guys try to push their lucktwinaphex
2016-08-08Take out ancient SGI/Sun ifdefstwinaphex
2015-11-05Start using stdint typestwinaphex
2014-11-03use stdint/stdboolaliaspider
2014-11-02start hooking up blargg's apu implementation to use as a reference.aliaspider
2014-10-30remove some unused functions/filesaliaspider
2014-10-30apply a faceliftaliaspider
2014-10-29C++ cleanups. (in progress)aliaspider
2014-10-29cleanups (cont.)aliaspider
2014-10-28cleanups (cont.)aliaspider
2013-02-10A type mismatch in sound channel data messed up the sound after loading a sav...Nebuleon Fumika
2013-02-08Merge branch 'master' into 8bitsoundNebuleon Fumika
2013-01-26Reverse the loop in MixStereo such that instead of "for each channel, for eac...Nebuleon Fumika
2013-01-20Initial 8-bit sound commit. For the lulz!Nebuleon Fumika
2013-01-19Remove unneeded volatility, enabling more optimisations. Sound volatility is ...Nebuleon Fumika
2013-01-12Revert "Remove shifted envelope heights from the code, because one is always ...Nebuleon Fumika
2013-01-12Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STE...Nebuleon Fumika
2013-01-12Remove shifted envelope heights from the code, because one is always set from...Nebuleon Fumika
2013-01-11Reduce memory access in noise generation.Nebuleon Fumika
2013-01-11Prepare for audio optimisations. Fix the indentation in MixStereo().Nebuleon Fumika
2013-01-11Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...Nebuleon Fumika
2011-03-05first commitKitty Draper