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snes9x2005
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dynarec
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trimui-s
Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC). Forked from https://github.com/libretro/snes9x2005
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soundux.h
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Author
2017-08-14
C++ comments need to become C
twinaphex
2017-06-18
Support for savestate versioning. Plenty of cleanups.
João Silva
2017-01-29
Converted most types to stdint-style (fixing a few in the process).
João Silva
2017-01-24
Sound improvements - some by me, most from snes9x2002 and snes9x 1.51.
João Silva
2017-01-16
Many cleanups.
João Silva
2017-01-14
Removed a LOT of useless stuff.
João Silva
2017-01-14
Moved copyright information to copyright file.
João Silva
2016-10-15
Add copyright notices since certain guys try to push their luck
twinaphex
2016-08-08
Take out ancient SGI/Sun ifdefs
twinaphex
2015-11-05
Start using stdint types
twinaphex
2014-11-03
use stdint/stdbool
aliaspider
2014-11-02
start hooking up blargg's apu implementation to use as a reference.
aliaspider
2014-10-30
remove some unused functions/files
aliaspider
2014-10-30
apply a facelift
aliaspider
2014-10-29
C++ cleanups. (in progress)
aliaspider
2014-10-29
cleanups (cont.)
aliaspider
2014-10-28
cleanups (cont.)
aliaspider
2013-02-10
A type mismatch in sound channel data messed up the sound after loading a sav...
Nebuleon Fumika
2013-02-08
Merge branch 'master' into 8bitsound
Nebuleon Fumika
2013-01-26
Reverse the loop in MixStereo such that instead of "for each channel, for eac...
Nebuleon Fumika
2013-01-20
Initial 8-bit sound commit. For the lulz!
Nebuleon Fumika
2013-01-19
Remove unneeded volatility, enabling more optimisations. Sound volatility is ...
Nebuleon Fumika
2013-01-12
Revert "Remove shifted envelope heights from the code, because one is always ...
Nebuleon Fumika
2013-01-12
Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STE...
Nebuleon Fumika
2013-01-12
Remove shifted envelope heights from the code, because one is always set from...
Nebuleon Fumika
2013-01-11
Reduce memory access in noise generation.
Nebuleon Fumika
2013-01-11
Prepare for audio optimisations. Fix the indentation in MixStereo().
Nebuleon Fumika
2013-01-11
Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...
Nebuleon Fumika
2011-03-05
first commit
Kitty Draper