aboutsummaryrefslogtreecommitdiff
path: root/libretro-common/include/libretro.h
blob: d9e28bfc7c502df4c7f18b6f3b5351192a8b1937 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
/* Copyright (C) 2010-2020 The RetroArch team
 *
 * ---------------------------------------------------------------------------------------
 * The following license statement only applies to this libretro API header (libretro.h).
 * ---------------------------------------------------------------------------------------
 *
 * Permission is hereby granted, free of charge,
 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef LIBRETRO_H__
#define LIBRETRO_H__

#include <stdint.h>
#include <stddef.h>
#include <limits.h>

#ifdef __cplusplus
extern "C" {
#endif

#ifndef __cplusplus
#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
/* Hack applied for MSVC when compiling in C89 mode
 * as it isn't C99-compliant. */
#define bool unsigned char
#define true 1
#define false 0
#else
#include <stdbool.h>
#endif
#endif

#ifndef RETRO_CALLCONV
#  if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
#    define RETRO_CALLCONV __attribute__((cdecl))
#  elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
#    define RETRO_CALLCONV __cdecl
#  else
#    define RETRO_CALLCONV /* all other platforms only have one calling convention each */
#  endif
#endif

#ifndef RETRO_API
#  if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
#    ifdef RETRO_IMPORT_SYMBOLS
#      ifdef __GNUC__
#        define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
#      else
#        define RETRO_API RETRO_CALLCONV __declspec(dllimport)
#      endif
#    else
#      ifdef __GNUC__
#        define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
#      else
#        define RETRO_API RETRO_CALLCONV __declspec(dllexport)
#      endif
#    endif
#  else
#      if defined(__GNUC__) && __GNUC__ >= 4
#        define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
#      else
#        define RETRO_API RETRO_CALLCONV
#      endif
#  endif
#endif

/* Used for checking API/ABI mismatches that can break libretro
 * implementations.
 * It is not incremented for compatible changes to the API.
 */
#define RETRO_API_VERSION         1

/*
 * Libretro's fundamental device abstractions.
 *
 * Libretro's input system consists of some standardized device types,
 * such as a joypad (with/without analog), mouse, keyboard, lightgun
 * and a pointer.
 *
 * The functionality of these devices are fixed, and individual cores
 * map their own concept of a controller to libretro's abstractions.
 * This makes it possible for frontends to map the abstract types to a
 * real input device, and not having to worry about binding input
 * correctly to arbitrary controller layouts.
 */

#define RETRO_DEVICE_TYPE_SHIFT         8
#define RETRO_DEVICE_MASK               ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)

/* Input disabled. */
#define RETRO_DEVICE_NONE         0

/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
 * controller, but with additional L2/R2/L3/R3 buttons, similar to a
 * PS1 DualShock. */
#define RETRO_DEVICE_JOYPAD       1

/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
 * X and Y coordinates are reported relatively to last poll (poll callback).
 * It is up to the libretro implementation to keep track of where the mouse
 * pointer is supposed to be on the screen.
 * The frontend must make sure not to interfere with its own hardware
 * mouse pointer.
 */
#define RETRO_DEVICE_MOUSE        2

/* KEYBOARD device lets one poll for raw key pressed.
 * It is poll based, so input callback will return with the current
 * pressed state.
 * For event/text based keyboard input, see
 * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
 */
#define RETRO_DEVICE_KEYBOARD     3

/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
 * It reports X/Y coordinates in screen space (similar to the pointer)
 * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
 * -0x8000 being out of bounds.
 * As well as reporting on/off screen state. It features a trigger,
 * start/select buttons, auxiliary action buttons and a
 * directional pad. A forced off-screen shot can be requested for
 * auto-reloading function in some games.
 */
#define RETRO_DEVICE_LIGHTGUN     4

/* The ANALOG device is an extension to JOYPAD (RetroPad).
 * Similar to DualShock2 it adds two analog sticks and all buttons can
 * be analog. This is treated as a separate device type as it returns
 * axis values in the full analog range of [-0x7fff, 0x7fff],
 * although some devices may return -0x8000.
 * Positive X axis is right. Positive Y axis is down.
 * Buttons are returned in the range [0, 0x7fff].
 * Only use ANALOG type when polling for analog values.
 */
#define RETRO_DEVICE_ANALOG       5

/* Abstracts the concept of a pointing mechanism, e.g. touch.
 * This allows libretro to query in absolute coordinates where on the
 * screen a mouse (or something similar) is being placed.
 * For a touch centric device, coordinates reported are the coordinates
 * of the press.
 *
 * Coordinates in X and Y are reported as:
 * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
 * and 0x7fff corresponds to the far right/bottom of the screen.
 * The "screen" is here defined as area that is passed to the frontend and
 * later displayed on the monitor.
 *
 * The frontend is free to scale/resize this screen as it sees fit, however,
 * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
 * game image, etc.
 *
 * To check if the pointer coordinates are valid (e.g. a touch display
 * actually being touched), PRESSED returns 1 or 0.
 *
 * If using a mouse on a desktop, PRESSED will usually correspond to the
 * left mouse button, but this is a frontend decision.
 * PRESSED will only return 1 if the pointer is inside the game screen.
 *
 * For multi-touch, the index variable can be used to successively query
 * more presses.
 * If index = 0 returns true for _PRESSED, coordinates can be extracted
 * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
 * index = 1, and so on.
 * Eventually _PRESSED will return false for an index. No further presses
 * are registered at this point. */
#define RETRO_DEVICE_POINTER      6

/* Buttons for the RetroPad (JOYPAD).
 * The placement of these is equivalent to placements on the
 * Super Nintendo controller.
 * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
 * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
#define RETRO_DEVICE_ID_JOYPAD_B        0
#define RETRO_DEVICE_ID_JOYPAD_Y        1
#define RETRO_DEVICE_ID_JOYPAD_SELECT   2
#define RETRO_DEVICE_ID_JOYPAD_START    3
#define RETRO_DEVICE_ID_JOYPAD_UP       4
#define RETRO_DEVICE_ID_JOYPAD_DOWN     5
#define RETRO_DEVICE_ID_JOYPAD_LEFT     6
#define RETRO_DEVICE_ID_JOYPAD_RIGHT    7
#define RETRO_DEVICE_ID_JOYPAD_A        8
#define RETRO_DEVICE_ID_JOYPAD_X        9
#define RETRO_DEVICE_ID_JOYPAD_L       10
#define RETRO_DEVICE_ID_JOYPAD_R       11
#define RETRO_DEVICE_ID_JOYPAD_L2      12
#define RETRO_DEVICE_ID_JOYPAD_R2      13
#define RETRO_DEVICE_ID_JOYPAD_L3      14
#define RETRO_DEVICE_ID_JOYPAD_R3      15

#define RETRO_DEVICE_ID_JOYPAD_MASK    256

/* Index / Id values for ANALOG device. */
#define RETRO_DEVICE_INDEX_ANALOG_LEFT       0
#define RETRO_DEVICE_INDEX_ANALOG_RIGHT      1
#define RETRO_DEVICE_INDEX_ANALOG_BUTTON     2
#define RETRO_DEVICE_ID_ANALOG_X             0
#define RETRO_DEVICE_ID_ANALOG_Y             1

/* Id values for MOUSE. */
#define RETRO_DEVICE_ID_MOUSE_X                0
#define RETRO_DEVICE_ID_MOUSE_Y                1
#define RETRO_DEVICE_ID_MOUSE_LEFT             2
#define RETRO_DEVICE_ID_MOUSE_RIGHT            3
#define RETRO_DEVICE_ID_MOUSE_WHEELUP          4
#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN        5
#define RETRO_DEVICE_ID_MOUSE_MIDDLE           6
#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP    7
#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN  8
#define RETRO_DEVICE_ID_MOUSE_BUTTON_4         9
#define RETRO_DEVICE_ID_MOUSE_BUTTON_5         10

/* Id values for LIGHTGUN. */
#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X        13 /*Absolute Position*/
#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y        14 /*Absolute*/
#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN    15 /*Status Check*/
#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER          2
#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD          16 /*Forced off-screen shot*/
#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A            3
#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B            4
#define RETRO_DEVICE_ID_LIGHTGUN_START            6
#define RETRO_DEVICE_ID_LIGHTGUN_SELECT           7
#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C            8
#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP          9
#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN       10
#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT       11
#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT      12
/* deprecated */
#define RETRO_DEVICE_ID_LIGHTGUN_X                0 /*Relative Position*/
#define RETRO_DEVICE_ID_LIGHTGUN_Y                1 /*Relative*/
#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR           3 /*Use Aux:A*/
#define RETRO_DEVICE_ID_LIGHTGUN_TURBO            4 /*Use Aux:B*/
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE            5 /*Use Start*/

/* Id values for POINTER. */
#define RETRO_DEVICE_ID_POINTER_X         0
#define RETRO_DEVICE_ID_POINTER_Y         1
#define RETRO_DEVICE_ID_POINTER_PRESSED   2
#define RETRO_DEVICE_ID_POINTER_COUNT     3

/* Returned from retro_get_region(). */
#define RETRO_REGION_NTSC  0
#define RETRO_REGION_PAL   1

/* Id values for LANGUAGE */
enum retro_language
{
   RETRO_LANGUAGE_ENGLISH             = 0,
   RETRO_LANGUAGE_JAPANESE            = 1,
   RETRO_LANGUAGE_FRENCH              = 2,
   RETRO_LANGUAGE_SPANISH             = 3,
   RETRO_LANGUAGE_GERMAN              = 4,
   RETRO_LANGUAGE_ITALIAN             = 5,
   RETRO_LANGUAGE_DUTCH               = 6,
   RETRO_LANGUAGE_PORTUGUESE_BRAZIL   = 7,
   RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
   RETRO_LANGUAGE_RUSSIAN             = 9,
   RETRO_LANGUAGE_KOREAN              = 10,
   RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
   RETRO_LANGUAGE_CHINESE_SIMPLIFIED  = 12,
   RETRO_LANGUAGE_ESPERANTO           = 13,
   RETRO_LANGUAGE_POLISH              = 14,
   RETRO_LANGUAGE_VIETNAMESE          = 15,
   RETRO_LANGUAGE_ARABIC              = 16,
   RETRO_LANGUAGE_GREEK               = 17,
   RETRO_LANGUAGE_TURKISH             = 18,
   RETRO_LANGUAGE_SLOVAK              = 19,
   RETRO_LANGUAGE_PERSIAN             = 20,
   RETRO_LANGUAGE_HEBREW              = 21,
   RETRO_LANGUAGE_ASTURIAN            = 22,
   RETRO_LANGUAGE_FINNISH             = 23,
   RETRO_LANGUAGE_LAST,

   /* Ensure sizeof(enum) == sizeof(int) */
   RETRO_LANGUAGE_DUMMY          = INT_MAX
};

/* Passed to retro_get_memory_data/size().
 * If the memory type doesn't apply to the
 * implementation NULL/0 can be returned.
 */
#define RETRO_MEMORY_MASK        0xff

/* Regular save RAM. This RAM is usually found on a game cartridge,
 * backed up by a battery.
 * If save game data is too complex for a single memory buffer,
 * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
 * callback can be used. */
#define RETRO_MEMORY_SAVE_RAM    0

/* Some games have a built-in clock to keep track of time.
 * This memory is usually just a couple of bytes to keep track of time.
 */
#define RETRO_MEMORY_RTC         1

/* System ram lets a frontend peek into a game systems main RAM. */
#define RETRO_MEMORY_SYSTEM_RAM  2

/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
#define RETRO_MEMORY_VIDEO_RAM   3

/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
enum retro_key
{
   RETROK_UNKNOWN        = 0,
   RETROK_FIRST          = 0,
   RETROK_BACKSPACE      = 8,
   RETROK_TAB            = 9,
   RETROK_CLEAR          = 12,
   RETROK_RETURN         = 13,
   RETROK_PAUSE          = 19,
   RETROK_ESCAPE         = 27,
   RETROK_SPACE          = 32,
   RETROK_EXCLAIM        = 33,
   RETROK_QUOTEDBL       = 34,
   RETROK_HASH           = 35,
   RETROK_DOLLAR         = 36,
   RETROK_AMPERSAND      = 38,
   RETROK_QUOTE          = 39,
   RETROK_LEFTPAREN      = 40,
   RETROK_RIGHTPAREN     = 41,
   RETROK_ASTERISK       = 42,
   RETROK_PLUS           = 43,
   RETROK_COMMA          = 44,
   RETROK_MINUS          = 45,
   RETROK_PERIOD         = 46,
   RETROK_SLASH          = 47,
   RETROK_0              = 48,
   RETROK_1              = 49,
   RETROK_2              = 50,
   RETROK_3              = 51,
   RETROK_4              = 52,
   RETROK_5              = 53,
   RETROK_6              = 54,
   RETROK_7              = 55,
   RETROK_8              = 56,
   RETROK_9              = 57,
   RETROK_COLON          = 58,
   RETROK_SEMICOLON      = 59,
   RETROK_LESS           = 60,
   RETROK_EQUALS         = 61,
   RETROK_GREATER        = 62,
   RETROK_QUESTION       = 63,
   RETROK_AT             = 64,
   RETROK_LEFTBRACKET    = 91,
   RETROK_BACKSLASH      = 92,
   RETROK_RIGHTBRACKET   = 93,
   RETROK_CARET          = 94,
   RETROK_UNDERSCORE     = 95,
   RETROK_BACKQUOTE      = 96,
   RETROK_a              = 97,
   RETROK_b              = 98,
   RETROK_c              = 99,
   RETROK_d              = 100,
   RETROK_e              = 101,
   RETROK_f              = 102,
   RETROK_g              = 103,
   RETROK_h              = 104,
   RETROK_i              = 105,
   RETROK_j              = 106,
   RETROK_k              = 107,
   RETROK_l              = 108,
   RETROK_m              = 109,
   RETROK_n              = 110,
   RETROK_o              = 111,
   RETROK_p              = 112,
   RETROK_q              = 113,
   RETROK_r              = 114,
   RETROK_s              = 115,
   RETROK_t              = 116,
   RETROK_u              = 117,
   RETROK_v              = 118,
   RETROK_w              = 119,
   RETROK_x              = 120,
   RETROK_y              = 121,
   RETROK_z              = 122,
   RETROK_LEFTBRACE      = 123,
   RETROK_BAR            = 124,
   RETROK_RIGHTBRACE     = 125,
   RETROK_TILDE          = 126,
   RETROK_DELETE         = 127,

   RETROK_KP0            = 256,
   RETROK_KP1            = 257,
   RETROK_KP2            = 258,
   RETROK_KP3            = 259,
   RETROK_KP4            = 260,
   RETROK_KP5            = 261,
   RETROK_KP6            = 262,
   RETROK_KP7            = 263,
   RETROK_KP8            = 264,
   RETROK_KP9            = 265,
   RETROK_KP_PERIOD      = 266,
   RETROK_KP_DIVIDE      = 267,
   RETROK_KP_MULTIPLY    = 268,
   RETROK_KP_MINUS       = 269,
   RETROK_KP_PLUS        = 270,
   RETROK_KP_ENTER       = 271,
   RETROK_KP_EQUALS      = 272,

   RETROK_UP             = 273,
   RETROK_DOWN           = 274,
   RETROK_RIGHT          = 275,
   RETROK_LEFT           = 276,
   RETROK_INSERT         = 277,
   RETROK_HOME           = 278,
   RETROK_END            = 279,
   RETROK_PAGEUP         = 280,
   RETROK_PAGEDOWN       = 281,

   RETROK_F1             = 282,
   RETROK_F2             = 283,
   RETROK_F3             = 284,
   RETROK_F4             = 285,
   RETROK_F5             = 286,
   RETROK_F6             = 287,
   RETROK_F7             = 288,
   RETROK_F8             = 289,
   RETROK_F9             = 290,
   RETROK_F10            = 291,
   RETROK_F11            = 292,
   RETROK_F12            = 293,
   RETROK_F13            = 294,
   RETROK_F14            = 295,
   RETROK_F15            = 296,

   RETROK_NUMLOCK        = 300,
   RETROK_CAPSLOCK       = 301,
   RETROK_SCROLLOCK      = 302,
   RETROK_RSHIFT         = 303,
   RETROK_LSHIFT         = 304,
   RETROK_RCTRL          = 305,
   RETROK_LCTRL          = 306,
   RETROK_RALT           = 307,
   RETROK_LALT           = 308,
   RETROK_RMETA          = 309,
   RETROK_LMETA          = 310,
   RETROK_LSUPER         = 311,
   RETROK_RSUPER         = 312,
   RETROK_MODE           = 313,
   RETROK_COMPOSE        = 314,

   RETROK_HELP           = 315,
   RETROK_PRINT          = 316,
   RETROK_SYSREQ         = 317,
   RETROK_BREAK          = 318,
   RETROK_MENU           = 319,
   RETROK_POWER          = 320,
   RETROK_EURO           = 321,
   RETROK_UNDO           = 322,
   RETROK_OEM_102        = 323,

   RETROK_LAST,

   RETROK_DUMMY          = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
};

enum retro_mod
{
   RETROKMOD_NONE       = 0x0000,

   RETROKMOD_SHIFT      = 0x01,
   RETROKMOD_CTRL       = 0x02,
   RETROKMOD_ALT        = 0x04,
   RETROKMOD_META       = 0x08,

   RETROKMOD_NUMLOCK    = 0x10,
   RETROKMOD_CAPSLOCK   = 0x20,
   RETROKMOD_SCROLLOCK  = 0x40,

   RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
};

/* If set, this call is not part of the public libretro API yet. It can
 * change or be removed at any time. */
#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
/* Environment callback to be used internally in frontend. */
#define RETRO_ENVIRONMENT_PRIVATE 0x20000

/* Environment commands. */
#define RETRO_ENVIRONMENT_SET_ROTATION  1  /* const unsigned * --
                                            * Sets screen rotation of graphics.
                                            * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
                                            * 270 degrees counter-clockwise respectively.
                                            */
#define RETRO_ENVIRONMENT_GET_OVERSCAN  2  /* bool * --
                                            * NOTE: As of 2019 this callback is considered deprecated in favor of
                                            * using core options to manage overscan in a more nuanced, core-specific way.
                                            *
                                            * Boolean value whether or not the implementation should use overscan,
                                            * or crop away overscan.
                                            */
#define RETRO_ENVIRONMENT_GET_CAN_DUPE  3  /* bool * --
                                            * Boolean value whether or not frontend supports frame duping,
                                            * passing NULL to video frame callback.
                                            */

                                           /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
                                            * and reserved to avoid possible ABI clash.
                                            */

#define RETRO_ENVIRONMENT_SET_MESSAGE   6  /* const struct retro_message * --
                                            * Sets a message to be displayed in implementation-specific manner
                                            * for a certain amount of 'frames'.
                                            * Should not be used for trivial messages, which should simply be
                                            * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
                                            * fallback, stderr).
                                            */
#define RETRO_ENVIRONMENT_SHUTDOWN      7  /* N/A (NULL) --
                                            * Requests the frontend to shutdown.
                                            * Should only be used if game has a specific
                                            * way to shutdown the game from a menu item or similar.
                                            */
#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
                                           /* const unsigned * --
                                            * Gives a hint to the frontend how demanding this implementation
                                            * is on a system. E.g. reporting a level of 2 means
                                            * this implementation should run decently on all frontends
                                            * of level 2 and up.
                                            *
                                            * It can be used by the frontend to potentially warn
                                            * about too demanding implementations.
                                            *
                                            * The levels are "floating".
                                            *
                                            * This function can be called on a per-game basis,
                                            * as certain games an implementation can play might be
                                            * particularly demanding.
                                            * If called, it should be called in retro_load_game().
                                            */
#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
                                           /* const char ** --
                                            * Returns the "system" directory of the frontend.
                                            * This directory can be used to store system specific
                                            * content such as BIOSes, configuration data, etc.
                                            * The returned value can be NULL.
                                            * If so, no such directory is defined,
                                            * and it's up to the implementation to find a suitable directory.
                                            *
                                            * NOTE: Some cores used this folder also for "save" data such as
                                            * memory cards, etc, for lack of a better place to put it.
                                            * This is now discouraged, and if possible, cores should try to
                                            * use the new GET_SAVE_DIRECTORY.
                                            */
#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
                                           /* const enum retro_pixel_format * --
                                            * Sets the internal pixel format used by the implementation.
                                            * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
                                            * This pixel format however, is deprecated (see enum retro_pixel_format).
                                            * If the call returns false, the frontend does not support this pixel
                                            * format.
                                            *
                                            * This function should be called inside retro_load_game() or
                                            * retro_get_system_av_info().
                                            */
#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
                                           /* const struct retro_input_descriptor * --
                                            * Sets an array of retro_input_descriptors.
                                            * It is up to the frontend to present this in a usable way.
                                            * The array is terminated by retro_input_descriptor::description
                                            * being set to NULL.
                                            * This function can be called at any time, but it is recommended
                                            * to call it as early as possible.
                                            */
#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
                                           /* const struct retro_keyboard_callback * --
                                            * Sets a callback function used to notify core about keyboard events.
                                            */
#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
                                           /* const struct retro_disk_control_callback * --
                                            * Sets an interface which frontend can use to eject and insert
                                            * disk images.
                                            * This is used for games which consist of multiple images and
                                            * must be manually swapped out by the user (e.g. PSX).
                                            */
#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
                                           /* struct retro_hw_render_callback * --
                                            * Sets an interface to let a libretro core render with
                                            * hardware acceleration.
                                            * Should be called in retro_load_game().
                                            * If successful, libretro cores will be able to render to a
                                            * frontend-provided framebuffer.
                                            * The size of this framebuffer will be at least as large as
                                            * max_width/max_height provided in get_av_info().
                                            * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
                                            * NULL to retro_video_refresh_t.
                                            */
#define RETRO_ENVIRONMENT_GET_VARIABLE 15
                                           /* struct retro_variable * --
                                            * Interface to acquire user-defined information from environment
                                            * that cannot feasibly be supported in a multi-system way.
                                            * 'key' should be set to a key which has already been set by
                                            * SET_VARIABLES.
                                            * 'data' will be set to a value or NULL.
                                            */
#define RETRO_ENVIRONMENT_SET_VARIABLES 16
                                           /* const struct retro_variable * --
                                            * Allows an implementation to signal the environment
                                            * which variables it might want to check for later using
                                            * GET_VARIABLE.
                                            * This allows the frontend to present these variables to
                                            * a user dynamically.
                                            * This should be called the first time as early as
                                            * possible (ideally in retro_set_environment).
                                            * Afterward it may be called again for the core to communicate
                                            * updated options to the frontend, but the number of core
                                            * options must not change from the number in the initial call.
                                            *
                                            * 'data' points to an array of retro_variable structs
                                            * terminated by a { NULL, NULL } element.
                                            * retro_variable::key should be namespaced to not collide
                                            * with other implementations' keys. E.g. A core called
                                            * 'foo' should use keys named as 'foo_option'.
                                            * retro_variable::value should contain a human readable
                                            * description of the key as well as a '|' delimited list
                                            * of expected values.
                                            *
                                            * The number of possible options should be very limited,
                                            * i.e. it should be feasible to cycle through options
                                            * without a keyboard.
                                            *
                                            * First entry should be treated as a default.
                                            *
                                            * Example entry:
                                            * { "foo_option", "Speed hack coprocessor X; false|true" }
                                            *
                                            * Text before first ';' is description. This ';' must be
                                            * followed by a space, and followed by a list of possible
                                            * values split up with '|'.
                                            *
                                            * Only strings are operated on. The possible values will
                                            * generally be displayed and stored as-is by the frontend.
                                            */
#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
                                           /* bool * --
                                            * Result is set to true if some variables are updated by
                                            * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
                                            * Variables should be queried with GET_VARIABLE.
                                            */
#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
                                           /* const bool * --
                                            * If true, the libretro implementation supports calls to
                                            * retro_load_game() with NULL as argument.
                                            * Used by cores which can run without particular game data.
                                            * This should be called within retro_set_environment() only.
                                            */
#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
                                           /* const char ** --
                                            * Retrieves the absolute path from where this libretro
                                            * implementation was loaded.
                                            * NULL is returned if the libretro was loaded statically
                                            * (i.e. linked statically to frontend), or if the path cannot be
                                            * determined.
                                            * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
                                            * be loaded without ugly hacks.
                                            */

                                           /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
                                            * It was not used by any known core at the time,
                                            * and was removed from the API. */
#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
                                           /* const struct retro_frame_time_callback * --
                                            * Lets the core know how much time has passed since last
                                            * invocation of retro_run().
                                            * The frontend can tamper with the timing to fake fast-forward,
                                            * slow-motion, frame stepping, etc.
                                            * In this case the delta time will use the reference value
                                            * in frame_time_callback..
                                            */
#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
                                           /* const struct retro_audio_callback * --
                                            * Sets an interface which is used to notify a libretro core about audio
                                            * being available for writing.
                                            * The callback can be called from any thread, so a core using this must
                                            * have a thread safe audio implementation.
                                            * It is intended for games where audio and video are completely
                                            * asynchronous and audio can be generated on the fly.
                                            * This interface is not recommended for use with emulators which have
                                            * highly synchronous audio.
                                            *
                                            * The callback only notifies about writability; the libretro core still
                                            * has to call the normal audio callbacks
                                            * to write audio. The audio callbacks must be called from within the
                                            * notification callback.
                                            * The amount of audio data to write is up to the implementation.
                                            * Generally, the audio callback will be called continously in a loop.
                                            *
                                            * Due to thread safety guarantees and lack of sync between audio and
                                            * video, a frontend  can selectively disallow this interface based on
                                            * internal configuration. A core using this interface must also
                                            * implement the "normal" audio interface.
                                            *
                                            * A libretro core using SET_AUDIO_CALLBACK should also make use of
                                            * SET_FRAME_TIME_CALLBACK.
                                            */
#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
                                           /* struct retro_rumble_interface * --
                                            * Gets an interface which is used by a libretro core to set
                                            * state of rumble motors in controllers.
                                            * A strong and weak motor is supported, and they can be
                                            * controlled indepedently.
                                            * Should be called from either retro_init() or retro_load_game().
                                            * Should not be called from retro_set_environment().
                                            * Returns false if rumble functionality is unavailable.
                                            */
#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
                                           /* uint64_t * --
                                            * Gets a bitmask telling which device type are expected to be
                                            * handled properly in a call to retro_input_state_t.
                                            * Devices which are not handled or recognized always return
                                            * 0 in retro_input_state_t.
                                            * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
                                            * Should only be called in retro_run().
                                            */
#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* struct retro_sensor_interface * --
                                            * Gets access to the sensor interface.
                                            * The purpose of this interface is to allow
                                            * setting state related to sensors such as polling rate,
                                            * enabling/disable it entirely, etc.
                                            * Reading sensor state is done via the normal
                                            * input_state_callback API.
                                            */
#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* struct retro_camera_callback * --
                                            * Gets an interface to a video camera driver.
                                            * A libretro core can use this interface to get access to a
                                            * video camera.
                                            * New video frames are delivered in a callback in same
                                            * thread as retro_run().
                                            *
                                            * GET_CAMERA_INTERFACE should be called in retro_load_game().
                                            *
                                            * Depending on the camera implementation used, camera frames
                                            * will be delivered as a raw framebuffer,
                                            * or as an OpenGL texture directly.
                                            *
                                            * The core has to tell the frontend here which types of
                                            * buffers can be handled properly.
                                            * An OpenGL texture can only be handled when using a
                                            * libretro GL core (SET_HW_RENDER).
                                            * It is recommended to use a libretro GL core when
                                            * using camera interface.
                                            *
                                            * The camera is not started automatically. The retrieved start/stop
                                            * functions must be used to explicitly
                                            * start and stop the camera driver.
                                            */
#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
                                           /* struct retro_log_callback * --
                                            * Gets an interface for logging. This is useful for
                                            * logging in a cross-platform way
                                            * as certain platforms cannot use stderr for logging.
                                            * It also allows the frontend to
                                            * show logging information in a more suitable way.
                                            * If this interface is not used, libretro cores should
                                            * log to stderr as desired.
                                            */
#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
                                           /* struct retro_perf_callback * --
                                            * Gets an interface for performance counters. This is useful
                                            * for performance logging in a cross-platform way and for detecting
                                            * architecture-specific features, such as SIMD support.
                                            */
#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
                                           /* struct retro_location_callback * --
                                            * Gets access to the location interface.
                                            * The purpose of this interface is to be able to retrieve
                                            * location-based information from the host device,
                                            * such as current latitude / longitude.
                                            */
#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
                                           /* const char ** --
                                            * Returns the "core assets" directory of the frontend.
                                            * This directory can be used to store specific assets that the
                                            * core relies upon, such as art assets,
                                            * input data, etc etc.
                                            * The returned value can be NULL.
                                            * If so, no such directory is defined,
                                            * and it's up to the implementation to find a suitable directory.
                                            */
#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
                                           /* const char ** --
                                            * Returns the "save" directory of the frontend, unless there is no
                                            * save directory available. The save directory should be used to
                                            * store SRAM, memory cards, high scores, etc, if the libretro core
                                            * cannot use the regular memory interface (retro_get_memory_data()).
                                            *
                                            * If the frontend cannot designate a save directory, it will return
                                            * NULL to indicate that the core should attempt to operate without a
                                            * save directory set.
                                            *
                                            * NOTE: early libretro cores used the system directory for save
                                            * files. Cores that need to be backwards-compatible can still check
                                            * GET_SYSTEM_DIRECTORY.
                                            */
#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
                                           /* const struct retro_system_av_info * --
                                            * Sets a new av_info structure. This can only be called from
                                            * within retro_run().
                                            * This should *only* be used if the core is completely altering the
                                            * internal resolutions, aspect ratios, timings, sampling rate, etc.
                                            * Calling this can require a full reinitialization of video/audio
                                            * drivers in the frontend,
                                            *
                                            * so it is important to call it very sparingly, and usually only with
                                            * the users explicit consent.
                                            * An eventual driver reinitialize will happen so that video and
                                            * audio callbacks
                                            * happening after this call within the same retro_run() call will
                                            * target the newly initialized driver.
                                            *
                                            * This callback makes it possible to support configurable resolutions
                                            * in games, which can be useful to
                                            * avoid setting the "worst case" in max_width/max_height.
                                            *
                                            * ***HIGHLY RECOMMENDED*** Do not call this callback every time
                                            * resolution changes in an emulator core if it's
                                            * expected to be a temporary change, for the reasons of possible
                                            * driver reinitialization.
                                            * This call is not a free pass for not trying to provide
                                            * correct values in retro_get_system_av_info(). If you need to change
                                            * things like aspect ratio or nominal width/height,
                                            * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
                                            * of SET_SYSTEM_AV_INFO.
                                            *
                                            * If this returns false, the frontend does not acknowledge a
                                            * changed av_info struct.
                                            */
#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
                                           /* const struct retro_get_proc_address_interface * --
                                            * Allows a libretro core to announce support for the
                                            * get_proc_address() interface.
                                            * This interface allows for a standard way to extend libretro where
                                            * use of environment calls are too indirect,
                                            * e.g. for cases where the frontend wants to call directly into the core.
                                            *
                                            * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
                                            * **MUST** be called from within retro_set_environment().
                                            */
#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
                                           /* const struct retro_subsystem_info * --
                                            * This environment call introduces the concept of libretro "subsystems".
                                            * A subsystem is a variant of a libretro core which supports
                                            * different kinds of games.
                                            * The purpose of this is to support e.g. emulators which might
                                            * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
                                            * It can also be used to pick among subsystems in an explicit way
                                            * if the libretro implementation is a multi-system emulator itself.
                                            *
                                            * Loading a game via a subsystem is done with retro_load_game_special(),
                                            * and this environment call allows a libretro core to expose which
                                            * subsystems are supported for use with retro_load_game_special().
                                            * A core passes an array of retro_game_special_info which is terminated
                                            * with a zeroed out retro_game_special_info struct.
                                            *
                                            * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
                                            * **MUST** be called from within retro_set_environment().
                                            */
#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
                                           /* const struct retro_controller_info * --
                                            * This environment call lets a libretro core tell the frontend
                                            * which controller subclasses are recognized in calls to
                                            * retro_set_controller_port_device().
                                            *
                                            * Some emulators such as Super Nintendo support multiple lightgun
                                            * types which must be specifically selected from. It is therefore
                                            * sometimes necessary for a frontend to be able to tell the core
                                            * about a special kind of input device which is not specifcally
                                            * provided by the Libretro API.
                                            *
                                            * In order for a frontend to understand the workings of those devices,
                                            * they must be defined as a specialized subclass of the generic device
                                            * types already defined in the libretro API.
                                            *
                                            * The core must pass an array of const struct retro_controller_info which
                                            * is terminated with a blanked out struct. Each element of the
                                            * retro_controller_info struct corresponds to the ascending port index
                                            * that is passed to retro_set_controller_port_device() when that function
                                            * is called to indicate to the core that the frontend has changed the
                                            * active device subclass. SEE ALSO: retro_set_controller_port_device()
                                            *
                                            * The ascending input port indexes provided by the core in the struct
                                            * are generally presented by frontends as ascending User # or Player #,
                                            * such as Player 1, Player 2, Player 3, etc. Which device subclasses are
                                            * supported can vary per input port.
                                            *
                                            * The first inner element of each entry in the retro_controller_info array
                                            * is a retro_controller_description struct that specifies the names and
                                            * codes of all device subclasses that are available for the corresponding
                                            * User or Player, beginning with the generic Libretro device that the
                                            * subclasses are derived from. The second inner element of each entry is the
                                            * total number of subclasses that are listed in the retro_controller_description.
                                            *
                                            * NOTE: Even if special device types are set in the libretro core,
                                            * libretro should only poll input based on the base input device types.
                                            */
#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* const struct retro_memory_map * --
                                            * This environment call lets a libretro core tell the frontend
                                            * about the memory maps this core emulates.
                                            * This can be used to implement, for example, cheats in a core-agnostic way.
                                            *
                                            * Should only be used by emulators; it doesn't make much sense for
                                            * anything else.
                                            * It is recommended to expose all relevant pointers through
                                            * retro_get_memory_* as well.
                                            *
                                            * Can be called from retro_init and retro_load_game.
                                            */
#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
                                           /* const struct retro_game_geometry * --
                                            * This environment call is similar to SET_SYSTEM_AV_INFO for changing
                                            * video parameters, but provides a guarantee that drivers will not be
                                            * reinitialized.
                                            * This can only be called from within retro_run().
                                            *
                                            * The purpose of this call is to allow a core to alter nominal
                                            * width/heights as well as aspect ratios on-the-fly, which can be
                                            * useful for some emulators to change in run-time.
                                            *
                                            * max_width/max_height arguments are ignored and cannot be changed
                                            * with this call as this could potentially require a reinitialization or a
                                            * non-constant time operation.
                                            * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
                                            *
                                            * A frontend must guarantee that this environment call completes in
                                            * constant time.
                                            */
#define RETRO_ENVIRONMENT_GET_USERNAME 38
                                           /* const char **
                                            * Returns the specified username of the frontend, if specified by the user.
                                            * This username can be used as a nickname for a core that has online facilities
                                            * or any other mode where personalization of the user is desirable.
                                            * The returned value can be NULL.
                                            * If this environ callback is used by a core that requires a valid username,
                                            * a default username should be specified by the core.
                                            */
#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
                                           /* unsigned * --
                                            * Returns the specified language of the frontend, if specified by the user.
                                            * It can be used by the core for localization purposes.
                                            */
#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* struct retro_framebuffer * --
                                            * Returns a preallocated framebuffer which the core can use for rendering
                                            * the frame into when not using SET_HW_RENDER.
                                            * The framebuffer returned from this call must not be used
                                            * after the current call to retro_run() returns.
                                            *
                                            * The goal of this call is to allow zero-copy behavior where a core
                                            * can render directly into video memory, avoiding extra bandwidth cost by copying
                                            * memory from core to video memory.
                                            *
                                            * If this call succeeds and the core renders into it,
                                            * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
                                            * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
                                            * the core must pass the exact
                                            * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
                                            * i.e. passing a pointer which is offset from the
                                            * buffer is undefined. The width, height and pitch parameters
                                            * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
                                            *
                                            * It is possible for a frontend to return a different pixel format
                                            * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
                                            * needs to perform conversion.
                                            *
                                            * It is still valid for a core to render to a different buffer
                                            * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
                                            *
                                            * A frontend must make sure that the pointer obtained from this function is
                                            * writeable (and readable).
                                            */
#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* const struct retro_hw_render_interface ** --
                                            * Returns an API specific rendering interface for accessing API specific data.
                                            * Not all HW rendering APIs support or need this.
                                            * The contents of the returned pointer is specific to the rendering API
                                            * being used. See the various headers like libretro_vulkan.h, etc.
                                            *
                                            * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
                                            * Similarly, after context_destroyed callback returns,
                                            * the contents of the HW_RENDER_INTERFACE are invalidated.
                                            */
#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* const bool * --
                                            * If true, the libretro implementation supports achievements
                                            * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
                                            * or via retro_get_memory_data/retro_get_memory_size.
                                            *
                                            * This must be called before the first call to retro_run.
                                            */
#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* const struct retro_hw_render_context_negotiation_interface * --
                                            * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
                                            * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
                                            * This interface will be used when the frontend is trying to create a HW rendering context,
                                            * so it will be used after SET_HW_RENDER, but before the context_reset callback.
                                            */
#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
                                           /* uint64_t * --
                                            * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
                                            * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
                                            */
#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* N/A (null) * --
                                            * The frontend will try to use a 'shared' hardware context (mostly applicable
                                            * to OpenGL) when a hardware context is being set up.
                                            *
                                            * Returns true if the frontend supports shared hardware contexts and false
                                            * if the frontend does not support shared hardware contexts.
                                            *
                                            * This will do nothing on its own until SET_HW_RENDER env callbacks are
                                            * being used.
                                            */
#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* struct retro_vfs_interface_info * --
                                            * Gets access to the VFS interface.
                                            * VFS presence needs to be queried prior to load_game or any
                                            * get_system/save/other_directory being called to let front end know
                                            * core supports VFS before it starts handing out paths.
                                            * It is recomended to do so in retro_set_environment
                                            */
#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* struct retro_led_interface * --
                                            * Gets an interface which is used by a libretro core to set
                                            * state of LEDs.
                                            */
#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* int * --
                                            * Tells the core if the frontend wants audio or video.
                                            * If disabled, the frontend will discard the audio or video,
                                            * so the core may decide to skip generating a frame or generating audio.
                                            * This is mainly used for increasing performance.
                                            * Bit 0 (value 1): Enable Video
                                            * Bit 1 (value 2): Enable Audio
                                            * Bit 2 (value 4): Use Fast Savestates.
                                            * Bit 3 (value 8): Hard Disable Audio
                                            * Other bits are reserved for future use and will default to zero.
                                            * If video is disabled:
                                            * * The frontend wants the core to not generate any video,
                                            *   including presenting frames via hardware acceleration.
                                            * * The frontend's video frame callback will do nothing.
                                            * * After running the frame, the video output of the next frame should be
                                            *   no different than if video was enabled, and saving and loading state
                                            *   should have no issues.
                                            * If audio is disabled:
                                            * * The frontend wants the core to not generate any audio.
                                            * * The frontend's audio callbacks will do nothing.
                                            * * After running the frame, the audio output of the next frame should be
                                            *   no different than if audio was enabled, and saving and loading state
                                            *   should have no issues.
                                            * Fast Savestates:
                                            * * Guaranteed to be created by the same binary that will load them.
                                            * * Will not be written to or read from the disk.
                                            * * Suggest that the core assumes loading state will succeed.
                                            * * Suggest that the core updates its memory buffers in-place if possible.
                                            * * Suggest that the core skips clearing memory.
                                            * * Suggest that the core skips resetting the system.
                                            * * Suggest that the core may skip validation steps.
                                            * Hard Disable Audio:
                                            * * Used for a secondary core when running ahead.
                                            * * Indicates that the frontend will never need audio from the core.
                                            * * Suggests that the core may stop synthesizing audio, but this should not
                                            *   compromise emulation accuracy.
                                            * * Audio output for the next frame does not matter, and the frontend will
                                            *   never need an accurate audio state in the future.
                                            * * State will never be saved when using Hard Disable Audio.
                                            */
#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                           /* struct retro_midi_interface ** --
                                            * Returns a MIDI interface that can be used for raw data I/O.
                                            */

#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                            /* bool * --
                                            * Boolean value that indicates whether or not the frontend is in
                                            * fastforwarding mode.
                                            */

#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                            /* float * --
                                            * Float value that lets us know what target refresh rate
                                            * is curently in use by the frontend.
                                            *
                                            * The core can use the returned value to set an ideal
                                            * refresh rate/framerate.
                                            */

#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                            /* bool * --
                                            * Boolean value that indicates whether or not the frontend supports
                                            * input bitmasks being returned by retro_input_state_t. The advantage
                                            * of this is that retro_input_state_t has to be only called once to
                                            * grab all button states instead of multiple times.
                                            *
                                            * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
                                            * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
                                            * It will return a bitmask of all the digital buttons.
                                            */

#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
                                           /* unsigned * --
                                            * Unsigned value is the API version number of the core options
                                            * interface supported by the frontend. If callback return false,
                                            * API version is assumed to be 0.
                                            *
                                            * In legacy code, core options are set by passing an array of
                                            * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
                                            * This may be still be done regardless of the core options
                                            * interface version.
                                            *
                                            * If version is >= 1 however, core options may instead be set by
                                            * passing an array of retro_core_option_definition structs to
                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
                                            * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
                                            * This allows the core to additionally set option sublabel information
                                            * and/or provide localisation support.
                                            *
                                            * If version is >= 2, core options may instead be set by passing
                                            * a retro_core_options_v2 struct to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
                                            * or an array of retro_core_options_v2 structs to
                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL. This allows the core
                                            * to additionally set optional core option category information
                                            * for frontends with core option category support.
                                            */

#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
                                           /* const struct retro_core_option_definition ** --
                                            * Allows an implementation to signal the environment
                                            * which variables it might want to check for later using
                                            * GET_VARIABLE.
                                            * This allows the frontend to present these variables to
                                            * a user dynamically.
                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
                                            * returns an API version of >= 1.
                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
                                            * This should be called the first time as early as
                                            * possible (ideally in retro_set_environment).
                                            * Afterwards it may be called again for the core to communicate
                                            * updated options to the frontend, but the number of core
                                            * options must not change from the number in the initial call.
                                            *
                                            * 'data' points to an array of retro_core_option_definition structs
                                            * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
                                            * retro_core_option_definition::key should be namespaced to not collide
                                            * with other implementations' keys. e.g. A core called
                                            * 'foo' should use keys named as 'foo_option'.
                                            * retro_core_option_definition::desc should contain a human readable
                                            * description of the key.
                                            * retro_core_option_definition::info should contain any additional human
                                            * readable information text that a typical user may need to
                                            * understand the functionality of the option.
                                            * retro_core_option_definition::values is an array of retro_core_option_value
                                            * structs terminated by a { NULL, NULL } element.
                                            * > retro_core_option_definition::values[index].value is an expected option
                                            *   value.
                                            * > retro_core_option_definition::values[index].label is a human readable
                                            *   label used when displaying the value on screen. If NULL,
                                            *   the value itself is used.
                                            * retro_core_option_definition::default_value is the default core option
                                            * setting. It must match one of the expected option values in the
                                            * retro_core_option_definition::values array. If it does not, or the
                                            * default value is NULL, the first entry in the
                                            * retro_core_option_definition::values array is treated as the default.
                                            *
                                            * The number of possible option values should be very limited,
                                            * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
                                            * i.e. it should be feasible to cycle through options
                                            * without a keyboard.
                                            *
                                            * Example entry:
                                            * {
                                            *     "foo_option",
                                            *     "Speed hack coprocessor X",
                                            *     "Provides increased performance at the expense of reduced accuracy",
                                            * 	  {
                                            *         { "false",    NULL },
                                            *         { "true",     NULL },
                                            *         { "unstable", "Turbo (Unstable)" },
                                            *         { NULL, NULL },
                                            *     },
                                            *     "false"
                                            * }
                                            *
                                            * Only strings are operated on. The possible values will
                                            * generally be displayed and stored as-is by the frontend.
                                            */

#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
                                           /* const struct retro_core_options_intl * --
                                            * Allows an implementation to signal the environment
                                            * which variables it might want to check for later using
                                            * GET_VARIABLE.
                                            * This allows the frontend to present these variables to
                                            * a user dynamically.
                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
                                            * returns an API version of >= 1.
                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
                                            * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS.
                                            * This should be called the first time as early as
                                            * possible (ideally in retro_set_environment).
                                            * Afterwards it may be called again for the core to communicate
                                            * updated options to the frontend, but the number of core
                                            * options must not change from the number in the initial call.
                                            *
                                            * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
                                            * with the addition of localisation support. The description of the
                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
                                            * for further details.
                                            *
                                            * 'data' points to a retro_core_options_intl struct.
                                            *
                                            * retro_core_options_intl::us is a pointer to an array of
                                            * retro_core_option_definition structs defining the US English
                                            * core options implementation. It must point to a valid array.
                                            *
                                            * retro_core_options_intl::local is a pointer to an array of
                                            * retro_core_option_definition structs defining core options for
                                            * the current frontend language. It may be NULL (in which case
                                            * retro_core_options_intl::us is used by the frontend). Any items
                                            * missing from this array will be read from retro_core_options_intl::us
                                            * instead.
                                            *
                                            * NOTE: Default core option values are always taken from the
                                            * retro_core_options_intl::us array. Any default values in
                                            * retro_core_options_intl::local array will be ignored.
                                            */

#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
                                           /* struct retro_core_option_display * --
                                            *
                                            * Allows an implementation to signal the environment to show
                                            * or hide a variable when displaying core options. This is
                                            * considered a *suggestion*. The frontend is free to ignore
                                            * this callback, and its implementation not considered mandatory.
                                            *
                                            * 'data' points to a retro_core_option_display struct
                                            *
                                            * retro_core_option_display::key is a variable identifier
                                            * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
                                            *
                                            * retro_core_option_display::visible is a boolean, specifying
                                            * whether variable should be displayed
                                            *
                                            * Note that all core option variables will be set visible by
                                            * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
                                            */

#define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
                                           /* unsigned * --
                                            *
                                            * Allows an implementation to ask frontend preferred hardware
                                            * context to use. Core should use this information to deal
                                            * with what specific context to request with SET_HW_RENDER.
                                            *
                                            * 'data' points to an unsigned variable
                                            */

#define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
                                           /* unsigned * --
                                            * Unsigned value is the API version number of the disk control
                                            * interface supported by the frontend. If callback return false,
                                            * API version is assumed to be 0.
                                            *
                                            * In legacy code, the disk control interface is defined by passing
                                            * a struct of type retro_disk_control_callback to
                                            * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
                                            * This may be still be done regardless of the disk control
                                            * interface version.
                                            *
                                            * If version is >= 1 however, the disk control interface may
                                            * instead be defined by passing a struct of type
                                            * retro_disk_control_ext_callback to
                                            * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
                                            * This allows the core to provide additional information about
                                            * disk images to the frontend and/or enables extra
                                            * disk control functionality by the frontend.
                                            */

#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
                                           /* const struct retro_disk_control_ext_callback * --
                                            * Sets an interface which frontend can use to eject and insert
                                            * disk images, and also obtain information about individual
                                            * disk image files registered by the core.
                                            * This is used for games which consist of multiple images and
                                            * must be manually swapped out by the user (e.g. PSX, floppy disk
                                            * based systems).
                                            */

#define RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
                                           /* unsigned * --
                                            * Unsigned value is the API version number of the message
                                            * interface supported by the frontend. If callback returns
                                            * false, API version is assumed to be 0.
                                            *
                                            * In legacy code, messages may be displayed in an
                                            * implementation-specific manner by passing a struct
                                            * of type retro_message to RETRO_ENVIRONMENT_SET_MESSAGE.
                                            * This may be still be done regardless of the message
                                            * interface version.
                                            *
                                            * If version is >= 1 however, messages may instead be
                                            * displayed by passing a struct of type retro_message_ext
                                            * to RETRO_ENVIRONMENT_SET_MESSAGE_EXT. This allows the
                                            * core to specify message logging level, priority and
                                            * destination (OSD, logging interface or both).
                                            */

#define RETRO_ENVIRONMENT_SET_MESSAGE_EXT 60
                                           /* const struct retro_message_ext * --
                                            * Sets a message to be displayed in an implementation-specific
                                            * manner for a certain amount of 'frames'. Additionally allows
                                            * the core to specify message logging level, priority and
                                            * destination (OSD, logging interface or both).
                                            * Should not be used for trivial messages, which should simply be
                                            * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
                                            * fallback, stderr).
                                            */

#define RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS 61
                                           /* unsigned * --
                                            * Unsigned value is the number of active input devices
                                            * provided by the frontend. This may change between
                                            * frames, but will remain constant for the duration
                                            * of each frame.
                                            * If callback returns true, a core need not poll any
                                            * input device with an index greater than or equal to
                                            * the number of active devices.
                                            * If callback returns false, the number of active input
                                            * devices is unknown. In this case, all input devices
                                            * should be considered active.
                                            */

#define RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK 62
                                           /* const struct retro_audio_buffer_status_callback * --
                                            * Lets the core know the occupancy level of the frontend
                                            * audio buffer. Can be used by a core to attempt frame
                                            * skipping in order to avoid buffer under-runs.
                                            * A core may pass NULL to disable buffer status reporting
                                            * in the frontend.
                                            */

#define RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY 63
                                           /* const unsigned * --
                                            * Sets minimum frontend audio latency in milliseconds.
                                            * Resultant audio latency may be larger than set value,
                                            * or smaller if a hardware limit is encountered. A frontend
                                            * is expected to honour requests up to 512 ms.
                                            *
                                            * - If value is less than current frontend
                                            *   audio latency, callback has no effect
                                            * - If value is zero, default frontend audio
                                            *   latency is set
                                            *
                                            * May be used by a core to increase audio latency and
                                            * therefore decrease the probability of buffer under-runs
                                            * (crackling) when performing 'intensive' operations.
                                            * A core utilising RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK
                                            * to implement audio-buffer-based frame skipping may achieve
                                            * optimal results by setting the audio latency to a 'high'
                                            * (typically 6x or 8x) integer multiple of the expected
                                            * frame time.
                                            *
                                            * WARNING: This can only be called from within retro_run().
                                            * Calling this can require a full reinitialization of audio
                                            * drivers in the frontend, so it is important to call it very
                                            * sparingly, and usually only with the users explicit consent.
                                            * An eventual driver reinitialize will happen so that audio
                                            * callbacks happening after this call within the same retro_run()
                                            * call will target the newly initialized driver.
                                            */

#define RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE 64
                                           /* const struct retro_fastforwarding_override * --
                                            * Used by a libretro core to override the current
                                            * fastforwarding mode of the frontend.
                                            * If NULL is passed to this function, the frontend
                                            * will return true if fastforwarding override
                                            * functionality is supported (no change in
                                            * fastforwarding state will occur in this case).
                                            */

#define RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE 65
                                           /* const struct retro_system_content_info_override * --
                                            * Allows an implementation to override 'global' content
                                            * info parameters reported by retro_get_system_info().
                                            * Overrides also affect subsystem content info parameters
                                            * set via RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO.
                                            * This function must be called inside retro_set_environment().
                                            * If callback returns false, content info overrides
                                            * are unsupported by the frontend, and will be ignored.
                                            * If callback returns true, extended game info may be
                                            * retrieved by calling RETRO_ENVIRONMENT_GET_GAME_INFO_EXT
                                            * in retro_load_game() or retro_load_game_special().
                                            *
                                            * 'data' points to an array of retro_system_content_info_override
                                            * structs terminated by a { NULL, false, false } element.
                                            * If 'data' is NULL, no changes will be made to the frontend;
                                            * a core may therefore pass NULL in order to test whether
                                            * the RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE and
                                            * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT callbacks are supported
                                            * by the frontend.
                                            *
                                            * For struct member descriptions, see the definition of
                                            * struct retro_system_content_info_override.
                                            *
                                            * Example:
                                            *
                                            * - struct retro_system_info:
                                            * {
                                            *    "My Core",                      // library_name
                                            *    "v1.0",                         // library_version
                                            *    "m3u|md|cue|iso|chd|sms|gg|sg", // valid_extensions
                                            *    true,                           // need_fullpath
                                            *    false                           // block_extract
                                            * }
                                            *
                                            * - Array of struct retro_system_content_info_override:
                                            * {
                                            *    {
                                            *       "md|sms|gg", // extensions
                                            *       false,       // need_fullpath
                                            *       true         // persistent_data
                                            *    },
                                            *    {
                                            *       "sg",        // extensions
                                            *       false,       // need_fullpath
                                            *       false        // persistent_data
                                            *    },
                                            *    { NULL, false, false }
                                            * }
                                            *
                                            * Result:
                                            * - Files of type m3u, cue, iso, chd will not be
                                            *   loaded by the frontend. Frontend will pass a
                                            *   valid path to the core, and core will handle
                                            *   loading internally
                                            * - Files of type md, sms, gg will be loaded by
                                            *   the frontend. A valid memory buffer will be
                                            *   passed to the core. This memory buffer will
                                            *   remain valid until retro_deinit() returns
                                            * - Files of type sg will be loaded by the frontend.
                                            *   A valid memory buffer will be passed to the core.
                                            *   This memory buffer will remain valid until
                                            *   retro_load_game() (or retro_load_game_special())
                                            *   returns
                                            *
                                            * NOTE: If an extension is listed multiple times in
                                            * an array of retro_system_content_info_override
                                            * structs, only the first instance will be registered
                                            */

#define RETRO_ENVIRONMENT_GET_GAME_INFO_EXT 66
                                           /* const struct retro_game_info_ext ** --
                                            * Allows an implementation to fetch extended game
                                            * information, providing additional content path
                                            * and memory buffer status details.
                                            * This function may only be called inside
                                            * retro_load_game() or retro_load_game_special().
                                            * If callback returns false, extended game information
                                            * is unsupported by the frontend. In this case, only
                                            * regular retro_game_info will be available.
                                            * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT is guaranteed
                                            * to return true if RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE
                                            * returns true.
                                            *
                                            * 'data' points to an array of retro_game_info_ext structs.
                                            *
                                            * For struct member descriptions, see the definition of
                                            * struct retro_game_info_ext.
                                            *
                                            * - If function is called inside retro_load_game(),
                                            *   the retro_game_info_ext array is guaranteed to
                                            *   have a size of 1 - i.e. the returned pointer may
                                            *   be used to access directly the members of the
                                            *   first retro_game_info_ext struct, for example:
                                            *
                                            *      struct retro_game_info_ext *game_info_ext;
                                            *      if (environ_cb(RETRO_ENVIRONMENT_GET_GAME_INFO_EXT, &game_info_ext))
                                            *         printf("Content Directory: %s\n", game_info_ext->dir);
                                            *
                                            * - If the function is called inside retro_load_game_special(),
                                            *   the retro_game_info_ext array is guaranteed to have a
                                            *   size equal to the num_info argument passed to
                                            *   retro_load_game_special()
                                            */

#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2 67
                                           /* const struct retro_core_options_v2 * --
                                            * Allows an implementation to signal the environment
                                            * which variables it might want to check for later using
                                            * GET_VARIABLE.
                                            * This allows the frontend to present these variables to
                                            * a user dynamically.
                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
                                            * returns an API version of >= 2.
                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
                                            * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS.
                                            * This should be called the first time as early as
                                            * possible (ideally in retro_set_environment).
                                            * Afterwards it may be called again for the core to communicate
                                            * updated options to the frontend, but the number of core
                                            * options must not change from the number in the initial call.
                                            * If RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION returns an API
                                            * version of >= 2, this callback is guaranteed to succeed
                                            * (i.e. callback return value does not indicate success)
                                            * If callback returns true, frontend has core option category
                                            * support.
                                            * If callback returns false, frontend does not have core option
                                            * category support.
                                            *
                                            * 'data' points to a retro_core_options_v2 struct, containing
                                            * of two pointers:
                                            * - retro_core_options_v2::categories is an array of
                                            *   retro_core_option_v2_category structs terminated by a
                                            *   { NULL, NULL, NULL } element. If retro_core_options_v2::categories
                                            *   is NULL, all core options will have no category and will be shown
                                            *   at the top level of the frontend core option interface. If frontend
                                            *   does not have core option category support, categories array will
                                            *   be ignored.
                                            * - retro_core_options_v2::definitions is an array of
                                            *   retro_core_option_v2_definition structs terminated by a
                                            *   { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL }
                                            *   element.
                                            *
                                            * >> retro_core_option_v2_category notes:
                                            *
                                            * - retro_core_option_v2_category::key should contain string
                                            *   that uniquely identifies the core option category. Valid
                                            *   key characters are [a-z, A-Z, 0-9, _, -]
                                            *   Namespace collisions with other implementations' category
                                            *   keys are permitted.
                                            * - retro_core_option_v2_category::desc should contain a human
                                            *   readable description of the category key.
                                            * - retro_core_option_v2_category::info should contain any
                                            *   additional human readable information text that a typical
                                            *   user may need to understand the nature of the core option
                                            *   category.
                                            *
                                            * Example entry:
                                            * {
                                            *     "advanced_settings",
                                            *     "Advanced",
                                            *     "Options affecting low-level emulation performance and accuracy."
                                            * }
                                            *
                                            * >> retro_core_option_v2_definition notes:
                                            *
                                            * - retro_core_option_v2_definition::key should be namespaced to not
                                            *   collide with other implementations' keys. e.g. A core called
                                            *   'foo' should use keys named as 'foo_option'. Valid key characters
                                            *   are [a-z, A-Z, 0-9, _, -].
                                            * - retro_core_option_v2_definition::desc should contain a human readable
                                            *   description of the key. Will be used when the frontend does not
                                            *   have core option category support. Examples: "Aspect Ratio" or
                                            *   "Video > Aspect Ratio".
                                            * - retro_core_option_v2_definition::desc_categorized should contain a
                                            *   human readable description of the key, which will be used when
                                            *   frontend has core option category support. Example: "Aspect Ratio",
                                            *   where associated retro_core_option_v2_category::desc is "Video".
                                            *   If empty or NULL, the string specified by
                                            *   retro_core_option_v2_definition::desc will be used instead.
                                            *   retro_core_option_v2_definition::desc_categorized will be ignored
                                            *   if retro_core_option_v2_definition::category_key is empty or NULL.
                                            * - retro_core_option_v2_definition::info should contain any additional
                                            *   human readable information text that a typical user may need to
                                            *   understand the functionality of the option.
                                            * - retro_core_option_v2_definition::info_categorized should contain
                                            *   any additional human readable information text that a typical user
                                            *   may need to understand the functionality of the option, and will be
                                            *   used when frontend has core option category support. This is provided
                                            *   to accommodate the case where info text references an option by
                                            *   name/desc, and the desc/desc_categorized text for that option differ.
                                            *   If empty or NULL, the string specified by
                                            *   retro_core_option_v2_definition::info will be used instead.
                                            *   retro_core_option_v2_definition::info_categorized will be ignored
                                            *   if retro_core_option_v2_definition::category_key is empty or NULL.
                                            * - retro_core_option_v2_definition::category_key should contain a
                                            *   category identifier (e.g. "video" or "audio") that will be
                                            *   assigned to the core option if frontend has core option category
                                            *   support. A categorized option will be shown in a subsection/
                                            *   submenu of the frontend core option interface. If key is empty
                                            *   or NULL, or if key does not match one of the
                                            *   retro_core_option_v2_category::key values in the associated
                                            *   retro_core_option_v2_category array, option will have no category
                                            *   and will be shown at the top level of the frontend core option
                                            *   interface.
                                            * - retro_core_option_v2_definition::values is an array of
                                            *   retro_core_option_value structs terminated by a { NULL, NULL }
                                            *   element.
                                            * --> retro_core_option_v2_definition::values[index].value is an
                                            *     expected option value.
                                            * --> retro_core_option_v2_definition::values[index].label is a
                                            *     human readable label used when displaying the value on screen.
                                            *     If NULL, the value itself is used.
                                            * - retro_core_option_v2_definition::default_value is the default
                                            *   core option setting. It must match one of the expected option
                                            *   values in the retro_core_option_v2_definition::values array. If
                                            *   it does not, or the default value is NULL, the first entry in the
                                            *   retro_core_option_v2_definition::values array is treated as the
                                            *   default.
                                            *
                                            * The number of possible option values should be very limited,
                                            * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
                                            * i.e. it should be feasible to cycle through options
                                            * without a keyboard.
                                            *
                                            * Example entries:
                                            *
                                            * - Uncategorized:
                                            *
                                            * {
                                            *     "foo_option",
                                            *     "Speed hack coprocessor X",
                                            *     NULL,
                                            *     "Provides increased performance at the expense of reduced accuracy.",
                                            *     NULL,
                                            *     NULL,
                                            * 	  {
                                            *         { "false",    NULL },
                                            *         { "true",     NULL },
                                            *         { "unstable", "Turbo (Unstable)" },
                                            *         { NULL, NULL },
                                            *     },
                                            *     "false"
                                            * }
                                            *
                                            * - Categorized:
                                            *
                                            * {
                                            *     "foo_option",
                                            *     "Advanced > Speed hack coprocessor X",
                                            *     "Speed hack coprocessor X",
                                            *     "Setting 'Advanced > Speed hack coprocessor X' to 'true' or 'Turbo' provides increased performance at the expense of reduced accuracy",
                                            *     "Setting 'Speed hack coprocessor X' to 'true' or 'Turbo' provides increased performance at the expense of reduced accuracy",
                                            *     "advanced_settings",
                                            * 	  {
                                            *         { "false",    NULL },
                                            *         { "true",     NULL },
                                            *         { "unstable", "Turbo (Unstable)" },
                                            *         { NULL, NULL },
                                            *     },
                                            *     "false"
                                            * }
                                            *
                                            * Only strings are operated on. The possible values will
                                            * generally be displayed and stored as-is by the frontend.
                                            */

#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL 68
                                           /* const struct retro_core_options_v2_intl * --
                                            * Allows an implementation to signal the environment
                                            * which variables it might want to check for later using
                                            * GET_VARIABLE.
                                            * This allows the frontend to present these variables to
                                            * a user dynamically.
                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
                                            * returns an API version of >= 2.
                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
                                            * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS.
                                            * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
                                            * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2.
                                            * This should be called the first time as early as
                                            * possible (ideally in retro_set_environment).
                                            * Afterwards it may be called again for the core to communicate
                                            * updated options to the frontend, but the number of core
                                            * options must not change from the number in the initial call.
                                            * If RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION returns an API
                                            * version of >= 2, this callback is guaranteed to succeed
                                            * (i.e. callback return value does not indicate success)
                                            * If callback returns true, frontend has core option category
                                            * support.
                                            * If callback returns false, frontend does not have core option
                                            * category support.
                                            *
                                            * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
                                            * with the addition of localisation support. The description of the
                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2 callback should be consulted
                                            * for further details.
                                            *
                                            * 'data' points to a retro_core_options_v2_intl struct.
                                            *
                                            * - retro_core_options_v2_intl::us is a pointer to a
                                            *   retro_core_options_v2 struct defining the US English
                                            *   core options implementation. It must point to a valid struct.
                                            *
                                            * - retro_core_options_v2_intl::local is a pointer to a
                                            *   retro_core_options_v2 struct defining core options for
                                            *   the current frontend language. It may be NULL (in which case
                                            *   retro_core_options_v2_intl::us is used by the frontend). Any items
                                            *   missing from this struct will be read from
                                            *   retro_core_options_v2_intl::us instead.
                                            *
                                            * NOTE: Default core option values are always taken from the
                                            * retro_core_options_v2_intl::us struct. Any default values in
                                            * the retro_core_options_v2_intl::local struct will be ignored.
                                            */

#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK 69
                                           /* const struct retro_core_options_update_display_callback * --
                                            * Allows a frontend to signal that a core must update
                                            * the visibility of any dynamically hidden core options,
                                            * and enables the frontend to detect visibility changes.
                                            * Used by the frontend to update the menu display status
                                            * of core options without requiring a call of retro_run().
                                            * Must be called in retro_set_environment().
                                            */

/* VFS functionality */

/* File paths:
 * File paths passed as parameters when using this API shall be well formed UNIX-style,
 * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
 * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
 * Other than the directory separator, cores shall not make assumptions about path format:
 * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
 * Cores may replace the basename or remove path components from the end, and/or add new components;
 * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
 * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
 * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
 * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
 * Cores are encouraged to use the libretro-common filestream functions for file I/O,
 * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
 * and provide platform-specific fallbacks in cases where front ends do not support VFS. */

/* Opaque file handle
 * Introduced in VFS API v1 */
struct retro_vfs_file_handle;

/* Opaque directory handle
 * Introduced in VFS API v3 */
struct retro_vfs_dir_handle;

/* File open flags
 * Introduced in VFS API v1 */
#define RETRO_VFS_FILE_ACCESS_READ            (1 << 0) /* Read only mode */
#define RETRO_VFS_FILE_ACCESS_WRITE           (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
#define RETRO_VFS_FILE_ACCESS_READ_WRITE      (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
#define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */

/* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
   and how they react to unlikely external interference (for example someone else writing to that file,
   or the file's server going down), behavior will not change. */
#define RETRO_VFS_FILE_ACCESS_HINT_NONE              (0)
/* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
#define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS   (1 << 0)

/* Seek positions */
#define RETRO_VFS_SEEK_POSITION_START    0
#define RETRO_VFS_SEEK_POSITION_CURRENT  1
#define RETRO_VFS_SEEK_POSITION_END      2

/* stat() result flags
 * Introduced in VFS API v3 */
#define RETRO_VFS_STAT_IS_VALID               (1 << 0)
#define RETRO_VFS_STAT_IS_DIRECTORY           (1 << 1)
#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL   (1 << 2)

/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
 * Introduced in VFS API v1 */
typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);

/* Open a file for reading or writing. If path points to a directory, this will
 * fail. Returns the opaque file handle, or NULL for error.
 * Introduced in VFS API v1 */
typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);

/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
 * Introduced in VFS API v1 */
typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);

/* Return the size of the file in bytes, or -1 for error.
 * Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);

/* Truncate file to specified size. Returns 0 on success or -1 on error
 * Introduced in VFS API v2 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);

/* Get the current read / write position for the file. Returns -1 for error.
 * Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);

/* Set the current read/write position for the file. Returns the new position, -1 for error.
 * Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);

/* Read data from a file. Returns the number of bytes read, or -1 for error.
 * Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);

/* Write data to a file. Returns the number of bytes written, or -1 for error.
 * Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);

/* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
 * Introduced in VFS API v1 */
typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);

/* Delete the specified file. Returns 0 on success, -1 on failure
 * Introduced in VFS API v1 */
typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);

/* Rename the specified file. Returns 0 on success, -1 on failure
 * Introduced in VFS API v1 */
typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);

/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
 * Additionally stores file size in given variable, unless NULL is given.
 * Introduced in VFS API v3 */
typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);

/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
 * Introduced in VFS API v3 */
typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);

/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
 * Support for the include_hidden argument may vary depending on the platform.
 * Introduced in VFS API v3 */
typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);

/* Read the directory entry at the current position, and move the read pointer to the next position.
 * Returns true on success, false if already on the last entry.
 * Introduced in VFS API v3 */
typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);

/* Get the name of the last entry read. Returns a string on success, or NULL for error.
 * The returned string pointer is valid until the next call to readdir or closedir.
 * Introduced in VFS API v3 */
typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);

/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
 * Introduced in VFS API v3 */
typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);

/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
 * Introduced in VFS API v3 */
typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);

struct retro_vfs_interface
{
   /* VFS API v1 */
	retro_vfs_get_path_t get_path;
	retro_vfs_open_t open;
	retro_vfs_close_t close;
	retro_vfs_size_t size;
	retro_vfs_tell_t tell;
	retro_vfs_seek_t seek;
	retro_vfs_read_t read;
	retro_vfs_write_t write;
	retro_vfs_flush_t flush;
	retro_vfs_remove_t remove;
	retro_vfs_rename_t rename;
   /* VFS API v2 */
   retro_vfs_truncate_t truncate;
   /* VFS API v3 */
   retro_vfs_stat_t stat;
   retro_vfs_mkdir_t mkdir;
   retro_vfs_opendir_t opendir;
   retro_vfs_readdir_t readdir;
   retro_vfs_dirent_get_name_t dirent_get_name;
   retro_vfs_dirent_is_dir_t dirent_is_dir;
   retro_vfs_closedir_t closedir;
};

struct retro_vfs_interface_info
{
   /* Set by core: should this be higher than the version the front end supports,
    * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
    * Introduced in VFS API v1 */
   uint32_t required_interface_version;

   /* Frontend writes interface pointer here. The frontend also sets the actual
    * version, must be at least required_interface_version.
    * Introduced in VFS API v1 */
   struct retro_vfs_interface *iface;
};

enum retro_hw_render_interface_type
{
	RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
	RETRO_HW_RENDER_INTERFACE_D3D9   = 1,
	RETRO_HW_RENDER_INTERFACE_D3D10  = 2,
	RETRO_HW_RENDER_INTERFACE_D3D11  = 3,
	RETRO_HW_RENDER_INTERFACE_D3D12  = 4,
   RETRO_HW_RENDER_INTERFACE_GSKIT_PS2  = 5,
   RETRO_HW_RENDER_INTERFACE_DUMMY  = INT_MAX
};

/* Base struct. All retro_hw_render_interface_* types
 * contain at least these fields. */
struct retro_hw_render_interface
{
   enum retro_hw_render_interface_type interface_type;
   unsigned interface_version;
};

typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
struct retro_led_interface
{
    retro_set_led_state_t set_led_state;
};

/* Retrieves the current state of the MIDI input.
 * Returns true if it's enabled, false otherwise. */
typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);

/* Retrieves the current state of the MIDI output.
 * Returns true if it's enabled, false otherwise */
typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);

/* Reads next byte from the input stream.
 * Returns true if byte is read, false otherwise. */
typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);

/* Writes byte to the output stream.
 * 'delta_time' is in microseconds and represent time elapsed since previous write.
 * Returns true if byte is written, false otherwise. */
typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);

/* Flushes previously written data.
 * Returns true if successful, false otherwise. */
typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);

struct retro_midi_interface
{
   retro_midi_input_enabled_t input_enabled;
   retro_midi_output_enabled_t output_enabled;
   retro_midi_read_t read;
   retro_midi_write_t write;
   retro_midi_flush_t flush;
};

enum retro_hw_render_context_negotiation_interface_type
{
   RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
   RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
};

/* Base struct. All retro_hw_render_context_negotiation_interface_* types
 * contain at least these fields. */
struct retro_hw_render_context_negotiation_interface
{
   enum retro_hw_render_context_negotiation_interface_type interface_type;
   unsigned interface_version;
};

/* Serialized state is incomplete in some way. Set if serialization is
 * usable in typical end-user cases but should not be relied upon to
 * implement frame-sensitive frontend features such as netplay or
 * rerecording. */
#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
/* The core must spend some time initializing before serialization is
 * supported. retro_serialize() will initially fail; retro_unserialize()
 * and retro_serialize_size() may or may not work correctly either. */
#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
/* Serialization size may change within a session. */
#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
/* Set by the frontend to acknowledge that it supports variable-sized
 * states. */
#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
/* Serialized state can only be loaded during the same session. */
#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
/* Serialized state cannot be loaded on an architecture with a different
 * endianness from the one it was saved on. */
#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
/* Serialized state cannot be loaded on a different platform from the one it
 * was saved on for reasons other than endianness, such as word size
 * dependence */
#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)

#define RETRO_MEMDESC_CONST      (1 << 0)   /* The frontend will never change this memory area once retro_load_game has returned. */
#define RETRO_MEMDESC_BIGENDIAN  (1 << 1)   /* The memory area contains big endian data. Default is little endian. */
#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2)   /* The memory area is system RAM.  This is main RAM of the gaming system. */
#define RETRO_MEMDESC_SAVE_RAM   (1 << 3)   /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
#define RETRO_MEMDESC_VIDEO_RAM  (1 << 4)   /* The memory area is video RAM (VRAM) */
#define RETRO_MEMDESC_ALIGN_2    (1 << 16)  /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
#define RETRO_MEMDESC_ALIGN_4    (2 << 16)
#define RETRO_MEMDESC_ALIGN_8    (3 << 16)
#define RETRO_MEMDESC_MINSIZE_2  (1 << 24)  /* All memory in this region is accessed at least 2 bytes at the time. */
#define RETRO_MEMDESC_MINSIZE_4  (2 << 24)
#define RETRO_MEMDESC_MINSIZE_8  (3 << 24)
struct retro_memory_descriptor
{
   uint64_t flags;

   /* Pointer to the start of the relevant ROM or RAM chip.
    * It's strongly recommended to use 'offset' if possible, rather than
    * doing math on the pointer.
    *
    * If the same byte is mapped my multiple descriptors, their descriptors
    * must have the same pointer.
    * If 'start' does not point to the first byte in the pointer, put the
    * difference in 'offset' instead.
    *
    * May be NULL if there's nothing usable here (e.g. hardware registers and
    * open bus). No flags should be set if the pointer is NULL.
    * It's recommended to minimize the number of descriptors if possible,
    * but not mandatory. */
   void *ptr;
   size_t offset;

   /* This is the location in the emulated address space
    * where the mapping starts. */
   size_t start;

   /* Which bits must be same as in 'start' for this mapping to apply.
    * The first memory descriptor to claim a certain byte is the one
    * that applies.
    * A bit which is set in 'start' must also be set in this.
    * Can be zero, in which case each byte is assumed mapped exactly once.
    * In this case, 'len' must be a power of two. */
   size_t select;

   /* If this is nonzero, the set bits are assumed not connected to the
    * memory chip's address pins. */
   size_t disconnect;

   /* This one tells the size of the current memory area.
    * If, after start+disconnect are applied, the address is higher than
    * this, the highest bit of the address is cleared.
    *
    * If the address is still too high, the next highest bit is cleared.
    * Can be zero, in which case it's assumed to be infinite (as limited
    * by 'select' and 'disconnect'). */
   size_t len;

   /* To go from emulated address to physical address, the following
    * order applies:
    * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */

   /* The address space name must consist of only a-zA-Z0-9_-,
    * should be as short as feasible (maximum length is 8 plus the NUL),
    * and may not be any other address space plus one or more 0-9A-F
    * at the end.
    * However, multiple memory descriptors for the same address space is
    * allowed, and the address space name can be empty. NULL is treated
    * as empty.
    *
    * Address space names are case sensitive, but avoid lowercase if possible.
    * The same pointer may exist in multiple address spaces.
    *
    * Examples:
    * blank+blank - valid (multiple things may be mapped in the same namespace)
    * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
    * 'A'+'B' - valid (neither is a prefix of each other)
    * 'S'+blank - valid ('S' is not in 0-9A-F)
    * 'a'+blank - valid ('a' is not in 0-9A-F)
    * 'a'+'A' - valid (neither is a prefix of each other)
    * 'AR'+blank - valid ('R' is not in 0-9A-F)
    * 'ARB'+blank - valid (the B can't be part of the address either, because
    *                      there is no namespace 'AR')
    * blank+'B' - not valid, because it's ambigous which address space B1234
    *             would refer to.
    * The length can't be used for that purpose; the frontend may want
    * to append arbitrary data to an address, without a separator. */
   const char *addrspace;

   /* TODO: When finalizing this one, add a description field, which should be
    * "WRAM" or something roughly equally long. */

   /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
    * which bits can vary and still refer to the same address (limit = ~select).
    * TODO: limit? range? vary? something else? */

   /* TODO: When finalizing this one, if 'len' is above what 'select' (or
    * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
    * and 'select' != 0, and the mappings don't tell how the system switches the
    * banks. */

   /* TODO: When finalizing this one, fix the 'len' bit removal order.
    * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
    * Algorithm: Take bits highest to lowest, but if it goes above len, clear
    * the most recent addition and continue on the next bit.
    * TODO: Can the above be optimized? Is "remove the lowest bit set in both
    * pointer and 'len'" equivalent? */

   /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
    * the emulated memory in 32-bit chunks, native endian. But that's nothing
    * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
    * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
    * RAM backwards! I'll want to represent both of those, via some flags.
    *
    * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
    * Not sure which, nor do I really care. */

   /* TODO: Some of those flags are unused and/or don't really make sense. Clean
    * them up. */
};

/* The frontend may use the largest value of 'start'+'select' in a
 * certain namespace to infer the size of the address space.
 *
 * If the address space is larger than that, a mapping with .ptr=NULL
 * should be at the end of the array, with .select set to all ones for
 * as long as the address space is big.
 *
 * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
 * SNES WRAM:
 * .start=0x7E0000, .len=0x20000
 * (Note that this must be mapped before the ROM in most cases; some of the
 * ROM mappers
 * try to claim $7E0000, or at least $7E8000.)
 * SNES SPC700 RAM:
 * .addrspace="S", .len=0x10000
 * SNES WRAM mirrors:
 * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
 * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
 * SNES WRAM mirrors, alternate equivalent descriptor:
 * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
 * (Various similar constructions can be created by combining parts of
 * the above two.)
 * SNES LoROM (512KB, mirrored a couple of times):
 * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
 * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
 * SNES HiROM (4MB):
 * .flags=CONST,                 .start=0x400000, .select=0x400000, .len=4*1024*1024
 * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
 * SNES ExHiROM (8MB):
 * .flags=CONST, .offset=0,                  .start=0xC00000, .select=0xC00000, .len=4*1024*1024
 * .flags=CONST, .offset=4*1024*1024,        .start=0x400000, .select=0xC00000, .len=4*1024*1024
 * .flags=CONST, .offset=0x8000,             .start=0x808000, .select=0xC08000, .len=4*1024*1024
 * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
 * Clarify the size of the address space:
 * .ptr=NULL, .select=0xFFFFFF
 * .len can be implied by .select in many of them, but was included for clarity.
 */

struct retro_memory_map
{
   const struct retro_memory_descriptor *descriptors;
   unsigned num_descriptors;
};

struct retro_controller_description
{
   /* Human-readable description of the controller. Even if using a generic
    * input device type, this can be set to the particular device type the
    * core uses. */
   const char *desc;

   /* Device type passed to retro_set_controller_port_device(). If the device
    * type is a sub-class of a generic input device type, use the
    * RETRO_DEVICE_SUBCLASS macro to create an ID.
    *
    * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
   unsigned id;
};

struct retro_controller_info
{
   const struct retro_controller_description *types;
   unsigned num_types;
};

struct retro_subsystem_memory_info
{
   /* The extension associated with a memory type, e.g. "psram". */
   const char *extension;

   /* The memory type for retro_get_memory(). This should be at
    * least 0x100 to avoid conflict with standardized
    * libretro memory types. */
   unsigned type;
};

struct retro_subsystem_rom_info
{
   /* Describes what the content is (SGB BIOS, GB ROM, etc). */
   const char *desc;

   /* Same definition as retro_get_system_info(). */
   const char *valid_extensions;

   /* Same definition as retro_get_system_info(). */
   bool need_fullpath;

   /* Same definition as retro_get_system_info(). */
   bool block_extract;

   /* This is set if the content is required to load a game.
    * If this is set to false, a zeroed-out retro_game_info can be passed. */
   bool required;

   /* Content can have multiple associated persistent
    * memory types (retro_get_memory()). */
   const struct retro_subsystem_memory_info *memory;
   unsigned num_memory;
};

struct retro_subsystem_info
{
   /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
   const char *desc;

   /* A computer friendly short string identifier for the subsystem type.
    * This name must be [a-z].
    * E.g. if desc is "Super GameBoy", this can be "sgb".
    * This identifier can be used for command-line interfaces, etc.
    */
   const char *ident;

   /* Infos for each content file. The first entry is assumed to be the
    * "most significant" content for frontend purposes.
    * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
    * as it is the most "significant" content to a user.
    * If a frontend creates new file paths based on the content used
    * (e.g. savestates), it should use the path for the first ROM to do so. */
   const struct retro_subsystem_rom_info *roms;

   /* Number of content files associated with a subsystem. */
   unsigned num_roms;

   /* The type passed to retro_load_game_special(). */
   unsigned id;
};

typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);

/* libretro API extension functions:
 * (None here so far).
 *
 * Get a symbol from a libretro core.
 * Cores should only return symbols which are actual
 * extensions to the libretro API.
 *
 * Frontends should not use this to obtain symbols to standard
 * libretro entry points (static linking or dlsym).
 *
 * The symbol name must be equal to the function name,
 * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
 * The returned function pointer must be cast to the corresponding type.
 */
typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);

struct retro_get_proc_address_interface
{
   retro_get_proc_address_t get_proc_address;
};

enum retro_log_level
{
   RETRO_LOG_DEBUG = 0,
   RETRO_LOG_INFO,
   RETRO_LOG_WARN,
   RETRO_LOG_ERROR,

   RETRO_LOG_DUMMY = INT_MAX
};

/* Logging function. Takes log level argument as well. */
typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
      const char *fmt, ...);

struct retro_log_callback
{
   retro_log_printf_t log;
};

/* Performance related functions */

/* ID values for SIMD CPU features */
#define RETRO_SIMD_SSE      (1 << 0)
#define RETRO_SIMD_SSE2     (1 << 1)
#define RETRO_SIMD_VMX      (1 << 2)
#define RETRO_SIMD_VMX128   (1 << 3)
#define RETRO_SIMD_AVX      (1 << 4)
#define RETRO_SIMD_NEON     (1 << 5)
#define RETRO_SIMD_SSE3     (1 << 6)
#define RETRO_SIMD_SSSE3    (1 << 7)
#define RETRO_SIMD_MMX      (1 << 8)
#define RETRO_SIMD_MMXEXT   (1 << 9)
#define RETRO_SIMD_SSE4     (1 << 10)
#define RETRO_SIMD_SSE42    (1 << 11)
#define RETRO_SIMD_AVX2     (1 << 12)
#define RETRO_SIMD_VFPU     (1 << 13)
#define RETRO_SIMD_PS       (1 << 14)
#define RETRO_SIMD_AES      (1 << 15)
#define RETRO_SIMD_VFPV3    (1 << 16)
#define RETRO_SIMD_VFPV4    (1 << 17)
#define RETRO_SIMD_POPCNT   (1 << 18)
#define RETRO_SIMD_MOVBE    (1 << 19)
#define RETRO_SIMD_CMOV     (1 << 20)
#define RETRO_SIMD_ASIMD    (1 << 21)

typedef uint64_t retro_perf_tick_t;
typedef int64_t retro_time_t;

struct retro_perf_counter
{
   const char *ident;
   retro_perf_tick_t start;
   retro_perf_tick_t total;
   retro_perf_tick_t call_cnt;

   bool registered;
};

/* Returns current time in microseconds.
 * Tries to use the most accurate timer available.
 */
typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);

/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
 * Can be used directly if desired (when creating a more sophisticated
 * performance counter system).
 * */
typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);

/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);

/* Asks frontend to log and/or display the state of performance counters.
 * Performance counters can always be poked into manually as well.
 */
typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);

/* Register a performance counter.
 * ident field must be set with a discrete value and other values in
 * retro_perf_counter must be 0.
 * Registering can be called multiple times. To avoid calling to
 * frontend redundantly, you can check registered field first. */
typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);

/* Starts a registered counter. */
typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);

/* Stops a registered counter. */
typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);

/* For convenience it can be useful to wrap register, start and stop in macros.
 * E.g.:
 * #ifdef LOG_PERFORMANCE
 * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
 * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
 * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
 * #else
 * ... Blank macros ...
 * #endif
 *
 * These can then be used mid-functions around code snippets.
 *
 * extern struct retro_perf_callback perf_cb;  * Somewhere in the core.
 *
 * void do_some_heavy_work(void)
 * {
 *    RETRO_PERFORMANCE_INIT(cb, work_1;
 *    RETRO_PERFORMANCE_START(cb, work_1);
 *    heavy_work_1();
 *    RETRO_PERFORMANCE_STOP(cb, work_1);
 *
 *    RETRO_PERFORMANCE_INIT(cb, work_2);
 *    RETRO_PERFORMANCE_START(cb, work_2);
 *    heavy_work_2();
 *    RETRO_PERFORMANCE_STOP(cb, work_2);
 * }
 *
 * void retro_deinit(void)
 * {
 *    perf_cb.perf_log();  * Log all perf counters here for example.
 * }
 */

struct retro_perf_callback
{
   retro_perf_get_time_usec_t    get_time_usec;
   retro_get_cpu_features_t      get_cpu_features;

   retro_perf_get_counter_t      get_perf_counter;
   retro_perf_register_t         perf_register;
   retro_perf_start_t            perf_start;
   retro_perf_stop_t             perf_stop;
   retro_perf_log_t              perf_log;
};

/* FIXME: Document the sensor API and work out behavior.
 * It will be marked as experimental until then.
 */
enum retro_sensor_action
{
   RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
   RETRO_SENSOR_ACCELEROMETER_DISABLE,
   RETRO_SENSOR_GYROSCOPE_ENABLE,
   RETRO_SENSOR_GYROSCOPE_DISABLE,
   RETRO_SENSOR_ILLUMINANCE_ENABLE,
   RETRO_SENSOR_ILLUMINANCE_DISABLE,

   RETRO_SENSOR_DUMMY = INT_MAX
};

/* Id values for SENSOR types. */
#define RETRO_SENSOR_ACCELEROMETER_X 0
#define RETRO_SENSOR_ACCELEROMETER_Y 1
#define RETRO_SENSOR_ACCELEROMETER_Z 2
#define RETRO_SENSOR_GYROSCOPE_X 3
#define RETRO_SENSOR_GYROSCOPE_Y 4
#define RETRO_SENSOR_GYROSCOPE_Z 5
#define RETRO_SENSOR_ILLUMINANCE 6

typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
      enum retro_sensor_action action, unsigned rate);

typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);

struct retro_sensor_interface
{
   retro_set_sensor_state_t set_sensor_state;
   retro_sensor_get_input_t get_sensor_input;
};

enum retro_camera_buffer
{
   RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
   RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,

   RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
};

/* Starts the camera driver. Can only be called in retro_run(). */
typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);

/* Stops the camera driver. Can only be called in retro_run(). */
typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);

/* Callback which signals when the camera driver is initialized
 * and/or deinitialized.
 * retro_camera_start_t can be called in initialized callback.
 */
typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);

/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
 * Width, height and pitch are similar to retro_video_refresh_t.
 * First pixel is top-left origin.
 */
typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
      unsigned width, unsigned height, size_t pitch);

/* A callback for when OpenGL textures are used.
 *
 * texture_id is a texture owned by camera driver.
 * Its state or content should be considered immutable, except for things like
 * texture filtering and clamping.
 *
 * texture_target is the texture target for the GL texture.
 * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
 * more depending on extensions.
 *
 * affine points to a packed 3x3 column-major matrix used to apply an affine
 * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
 * After transform, normalized texture coord (0, 0) should be bottom-left
 * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
 *
 * GL-specific typedefs are avoided here to avoid relying on gl.h in
 * the API definition.
 */
typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
      unsigned texture_target, const float *affine);

struct retro_camera_callback
{
   /* Set by libretro core.
    * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
    */
   uint64_t caps;

   /* Desired resolution for camera. Is only used as a hint. */
   unsigned width;
   unsigned height;

   /* Set by frontend. */
   retro_camera_start_t start;
   retro_camera_stop_t stop;

   /* Set by libretro core if raw framebuffer callbacks will be used. */
   retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;

   /* Set by libretro core if OpenGL texture callbacks will be used. */
   retro_camera_frame_opengl_texture_t frame_opengl_texture;

   /* Set by libretro core. Called after camera driver is initialized and
    * ready to be started.
    * Can be NULL, in which this callback is not called.
    */
   retro_camera_lifetime_status_t initialized;

   /* Set by libretro core. Called right before camera driver is
    * deinitialized.
    * Can be NULL, in which this callback is not called.
    */
   retro_camera_lifetime_status_t deinitialized;
};

/* Sets the interval of time and/or distance at which to update/poll
 * location-based data.
 *
 * To ensure compatibility with all location-based implementations,
 * values for both interval_ms and interval_distance should be provided.
 *
 * interval_ms is the interval expressed in milliseconds.
 * interval_distance is the distance interval expressed in meters.
 */
typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
      unsigned interval_distance);

/* Start location services. The device will start listening for changes to the
 * current location at regular intervals (which are defined with
 * retro_location_set_interval_t). */
typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);

/* Stop location services. The device will stop listening for changes
 * to the current location. */
typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);

/* Get the position of the current location. Will set parameters to
 * 0 if no new  location update has happened since the last time. */
typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
      double *horiz_accuracy, double *vert_accuracy);

/* Callback which signals when the location driver is initialized
 * and/or deinitialized.
 * retro_location_start_t can be called in initialized callback.
 */
typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);

struct retro_location_callback
{
   retro_location_start_t         start;
   retro_location_stop_t          stop;
   retro_location_get_position_t  get_position;
   retro_location_set_interval_t  set_interval;

   retro_location_lifetime_status_t initialized;
   retro_location_lifetime_status_t deinitialized;
};

enum retro_rumble_effect
{
   RETRO_RUMBLE_STRONG = 0,
   RETRO_RUMBLE_WEAK = 1,

   RETRO_RUMBLE_DUMMY = INT_MAX
};

/* Sets rumble state for joypad plugged in port 'port'.
 * Rumble effects are controlled independently,
 * and setting e.g. strong rumble does not override weak rumble.
 * Strength has a range of [0, 0xffff].
 *
 * Returns true if rumble state request was honored.
 * Calling this before first retro_run() is likely to return false. */
typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
      enum retro_rumble_effect effect, uint16_t strength);

struct retro_rumble_interface
{
   retro_set_rumble_state_t set_rumble_state;
};

/* Notifies libretro that audio data should be written. */
typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);

/* True: Audio driver in frontend is active, and callback is
 * expected to be called regularily.
 * False: Audio driver in frontend is paused or inactive.
 * Audio callback will not be called until set_state has been
 * called with true.
 * Initial state is false (inactive).
 */
typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);

struct retro_audio_callback
{
   retro_audio_callback_t callback;
   retro_audio_set_state_callback_t set_state;
};

/* Notifies a libretro core of time spent since last invocation
 * of retro_run() in microseconds.
 *
 * It will be called right before retro_run() every frame.
 * The frontend can tamper with timing to support cases like
 * fast-forward, slow-motion and framestepping.
 *
 * In those scenarios the reference frame time value will be used. */
typedef int64_t retro_usec_t;
typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
struct retro_frame_time_callback
{
   retro_frame_time_callback_t callback;
   /* Represents the time of one frame. It is computed as
    * 1000000 / fps, but the implementation will resolve the
    * rounding to ensure that framestepping, etc is exact. */
   retro_usec_t reference;
};

/* Notifies a libretro core of the current occupancy
 * level of the frontend audio buffer.
 *
 * - active: 'true' if audio buffer is currently
 *           in use. Will be 'false' if audio is
 *           disabled in the frontend
 *
 * - occupancy: Given as a value in the range [0,100],
 *              corresponding to the occupancy percentage
 *              of the audio buffer
 *
 * - underrun_likely: 'true' if the frontend expects an
 *                    audio buffer underrun during the
 *                    next frame (indicates that a core
 *                    should attempt frame skipping)
 *
 * It will be called right before retro_run() every frame. */
typedef void (RETRO_CALLCONV *retro_audio_buffer_status_callback_t)(
      bool active, unsigned occupancy, bool underrun_likely);
struct retro_audio_buffer_status_callback
{
   retro_audio_buffer_status_callback_t callback;
};

/* Pass this to retro_video_refresh_t if rendering to hardware.
 * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
 * */
#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)

/* Invalidates the current HW context.
 * Any GL state is lost, and must not be deinitialized explicitly.
 * If explicit deinitialization is desired by the libretro core,
 * it should implement context_destroy callback.
 * If called, all GPU resources must be reinitialized.
 * Usually called when frontend reinits video driver.
 * Also called first time video driver is initialized,
 * allowing libretro core to initialize resources.
 */
typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);

/* Gets current framebuffer which is to be rendered to.
 * Could change every frame potentially.
 */
typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);

/* Get a symbol from HW context. */
typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);

enum retro_hw_context_type
{
   RETRO_HW_CONTEXT_NONE             = 0,
   /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
   RETRO_HW_CONTEXT_OPENGL           = 1,
   /* OpenGL ES 2.0. */
   RETRO_HW_CONTEXT_OPENGLES2        = 2,
   /* Modern desktop core GL context. Use version_major/
    * version_minor fields to set GL version. */
   RETRO_HW_CONTEXT_OPENGL_CORE      = 3,
   /* OpenGL ES 3.0 */
   RETRO_HW_CONTEXT_OPENGLES3        = 4,
   /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
    * use the corresponding enums directly. */
   RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,

   /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
   RETRO_HW_CONTEXT_VULKAN           = 6,

   /* Direct3D, set version_major to select the type of interface
    * returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
   RETRO_HW_CONTEXT_DIRECT3D         = 7,

   RETRO_HW_CONTEXT_DUMMY = INT_MAX
};

struct retro_hw_render_callback
{
   /* Which API to use. Set by libretro core. */
   enum retro_hw_context_type context_type;

   /* Called when a context has been created or when it has been reset.
    * An OpenGL context is only valid after context_reset() has been called.
    *
    * When context_reset is called, OpenGL resources in the libretro
    * implementation are guaranteed to be invalid.
    *
    * It is possible that context_reset is called multiple times during an
    * application lifecycle.
    * If context_reset is called without any notification (context_destroy),
    * the OpenGL context was lost and resources should just be recreated
    * without any attempt to "free" old resources.
    */
   retro_hw_context_reset_t context_reset;

   /* Set by frontend.
    * TODO: This is rather obsolete. The frontend should not
    * be providing preallocated framebuffers. */
   retro_hw_get_current_framebuffer_t get_current_framebuffer;

   /* Set by frontend.
    * Can return all relevant functions, including glClear on Windows. */
   retro_hw_get_proc_address_t get_proc_address;

   /* Set if render buffers should have depth component attached.
    * TODO: Obsolete. */
   bool depth;

   /* Set if stencil buffers should be attached.
    * TODO: Obsolete. */
   bool stencil;

   /* If depth and stencil are true, a packed 24/8 buffer will be added.
    * Only attaching stencil is invalid and will be ignored. */

   /* Use conventional bottom-left origin convention. If false,
    * standard libretro top-left origin semantics are used.
    * TODO: Move to GL specific interface. */
   bool bottom_left_origin;

   /* Major version number for core GL context or GLES 3.1+. */
   unsigned version_major;

   /* Minor version number for core GL context or GLES 3.1+. */
   unsigned version_minor;

   /* If this is true, the frontend will go very far to avoid
    * resetting context in scenarios like toggling fullscreen, etc.
    * TODO: Obsolete? Maybe frontend should just always assume this ...
    */
   bool cache_context;

   /* The reset callback might still be called in extreme situations
    * such as if the context is lost beyond recovery.
    *
    * For optimal stability, set this to false, and allow context to be
    * reset at any time.
    */

   /* A callback to be called before the context is destroyed in a
    * controlled way by the frontend. */
   retro_hw_context_reset_t context_destroy;

   /* OpenGL resources can be deinitialized cleanly at this step.
    * context_destroy can be set to NULL, in which resources will
    * just be destroyed without any notification.
    *
    * Even when context_destroy is non-NULL, it is possible that
    * context_reset is called without any destroy notification.
    * This happens if context is lost by external factors (such as
    * notified by GL_ARB_robustness).
    *
    * In this case, the context is assumed to be already dead,
    * and the libretro implementation must not try to free any OpenGL
    * resources in the subsequent context_reset.
    */

   /* Creates a debug context. */
   bool debug_context;
};

/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
 * Called by the frontend in response to keyboard events.
 * down is set if the key is being pressed, or false if it is being released.
 * keycode is the RETROK value of the char.
 * character is the text character of the pressed key. (UTF-32).
 * key_modifiers is a set of RETROKMOD values or'ed together.
 *
 * The pressed/keycode state can be indepedent of the character.
 * It is also possible that multiple characters are generated from a
 * single keypress.
 * Keycode events should be treated separately from character events.
 * However, when possible, the frontend should try to synchronize these.
 * If only a character is posted, keycode should be RETROK_UNKNOWN.
 *
 * Similarily if only a keycode event is generated with no corresponding
 * character, character should be 0.
 */
typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
      uint32_t character, uint16_t key_modifiers);

struct retro_keyboard_callback
{
   retro_keyboard_event_t callback;
};

/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
 * Should be set for implementations which can swap out multiple disk
 * images in runtime.
 *
 * If the implementation can do this automatically, it should strive to do so.
 * However, there are cases where the user must manually do so.
 *
 * Overview: To swap a disk image, eject the disk image with
 * set_eject_state(true).
 * Set the disk index with set_image_index(index). Insert the disk again
 * with set_eject_state(false).
 */

/* If ejected is true, "ejects" the virtual disk tray.
 * When ejected, the disk image index can be set.
 */
typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);

/* Gets current eject state. The initial state is 'not ejected'. */
typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);

/* Gets current disk index. First disk is index 0.
 * If return value is >= get_num_images(), no disk is currently inserted.
 */
typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);

/* Sets image index. Can only be called when disk is ejected.
 * The implementation supports setting "no disk" by using an
 * index >= get_num_images().
 */
typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);

/* Gets total number of images which are available to use. */
typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);

struct retro_game_info;

/* Replaces the disk image associated with index.
 * Arguments to pass in info have same requirements as retro_load_game().
 * Virtual disk tray must be ejected when calling this.
 *
 * Replacing a disk image with info = NULL will remove the disk image
 * from the internal list.
 * As a result, calls to get_image_index() can change.
 *
 * E.g. replace_image_index(1, NULL), and previous get_image_index()
 * returned 4 before.
 * Index 1 will be removed, and the new index is 3.
 */
typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
      const struct retro_game_info *info);

/* Adds a new valid index (get_num_images()) to the internal disk list.
 * This will increment subsequent return values from get_num_images() by 1.
 * This image index cannot be used until a disk image has been set
 * with replace_image_index. */
typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);

/* Sets initial image to insert in drive when calling
 * core_load_game().
 * Since we cannot pass the initial index when loading
 * content (this would require a major API change), this
 * is set by the frontend *before* calling the core's
 * retro_load_game()/retro_load_game_special() implementation.
 * A core should therefore cache the index/path values and handle
 * them inside retro_load_game()/retro_load_game_special().
 * - If 'index' is invalid (index >= get_num_images()), the
 *   core should ignore the set value and instead use 0
 * - 'path' is used purely for error checking - i.e. when
 *   content is loaded, the core should verify that the
 *   disk specified by 'index' has the specified file path.
 *   This is to guard against auto selecting the wrong image
 *   if (for example) the user should modify an existing M3U
 *   playlist. We have to let the core handle this because
 *   set_initial_image() must be called before loading content,
 *   i.e. the frontend cannot access image paths in advance
 *   and thus cannot perform the error check itself.
 *   If set path and content path do not match, the core should
 *   ignore the set 'index' value and instead use 0
 * Returns 'false' if index or 'path' are invalid, or core
 * does not support this functionality
 */
typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);

/* Fetches the path of the specified disk image file.
 * Returns 'false' if index is invalid (index >= get_num_images())
 * or path is otherwise unavailable.
 */
typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);

/* Fetches a core-provided 'label' for the specified disk
 * image file. In the simplest case this may be a file name
 * (without extension), but for cores with more complex
 * content requirements information may be provided to
 * facilitate user disk swapping - for example, a core
 * running floppy-disk-based content may uniquely label
 * save disks, data disks, level disks, etc. with names
 * corresponding to in-game disk change prompts (so the
 * frontend can provide better user guidance than a 'dumb'
 * disk index value).
 * Returns 'false' if index is invalid (index >= get_num_images())
 * or label is otherwise unavailable.
 */
typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);

struct retro_disk_control_callback
{
   retro_set_eject_state_t set_eject_state;
   retro_get_eject_state_t get_eject_state;

   retro_get_image_index_t get_image_index;
   retro_set_image_index_t set_image_index;
   retro_get_num_images_t  get_num_images;

   retro_replace_image_index_t replace_image_index;
   retro_add_image_index_t add_image_index;
};

struct retro_disk_control_ext_callback
{
   retro_set_eject_state_t set_eject_state;
   retro_get_eject_state_t get_eject_state;

   retro_get_image_index_t get_image_index;
   retro_set_image_index_t set_image_index;
   retro_get_num_images_t  get_num_images;

   retro_replace_image_index_t replace_image_index;
   retro_add_image_index_t add_image_index;

   /* NOTE: Frontend will only attempt to record/restore
    * last used disk index if both set_initial_image()
    * and get_image_path() are implemented */
   retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */

   retro_get_image_path_t get_image_path;       /* Optional - may be NULL */
   retro_get_image_label_t get_image_label;     /* Optional - may be NULL */
};

enum retro_pixel_format
{
   /* 0RGB1555, native endian.
    * 0 bit must be set to 0.
    * This pixel format is default for compatibility concerns only.
    * If a 15/16-bit pixel format is desired, consider using RGB565. */
   RETRO_PIXEL_FORMAT_0RGB1555 = 0,

   /* XRGB8888, native endian.
    * X bits are ignored. */
   RETRO_PIXEL_FORMAT_XRGB8888 = 1,

   /* RGB565, native endian.
    * This pixel format is the recommended format to use if a 15/16-bit
    * format is desired as it is the pixel format that is typically
    * available on a wide range of low-power devices.
    *
    * It is also natively supported in APIs like OpenGL ES. */
   RETRO_PIXEL_FORMAT_RGB565   = 2,

   /* Ensure sizeof() == sizeof(int). */
   RETRO_PIXEL_FORMAT_UNKNOWN  = INT_MAX
};

struct retro_message
{
   const char *msg;        /* Message to be displayed. */
   unsigned    frames;     /* Duration in frames of message. */
};

enum retro_message_target
{
   RETRO_MESSAGE_TARGET_ALL = 0,
   RETRO_MESSAGE_TARGET_OSD,
   RETRO_MESSAGE_TARGET_LOG
};

enum retro_message_type
{
   RETRO_MESSAGE_TYPE_NOTIFICATION = 0,
   RETRO_MESSAGE_TYPE_NOTIFICATION_ALT,
   RETRO_MESSAGE_TYPE_STATUS,
   RETRO_MESSAGE_TYPE_PROGRESS
};

struct retro_message_ext
{
   /* Message string to be displayed/logged */
   const char *msg;
   /* Duration (in ms) of message when targeting the OSD */
   unsigned duration;
   /* Message priority when targeting the OSD
    * > When multiple concurrent messages are sent to
    *   the frontend and the frontend does not have the
    *   capacity to display them all, messages with the
    *   *highest* priority value should be shown
    * > There is no upper limit to a message priority
    *   value (within the bounds of the unsigned data type)
    * > In the reference frontend (RetroArch), the same
    *   priority values are used for frontend-generated
    *   notifications, which are typically assigned values
    *   between 0 and 3 depending upon importance */
   unsigned priority;
   /* Message logging level (info, warn, error, etc.) */
   enum retro_log_level level;
   /* Message destination: OSD, logging interface or both */
   enum retro_message_target target;
   /* Message 'type' when targeting the OSD
    * > RETRO_MESSAGE_TYPE_NOTIFICATION: Specifies that a
    *   message should be handled in identical fashion to
    *   a standard frontend-generated notification
    * > RETRO_MESSAGE_TYPE_NOTIFICATION_ALT: Specifies that
    *   message is a notification that requires user attention
    *   or action, but that it should be displayed in a manner
    *   that differs from standard frontend-generated notifications.
    *   This would typically correspond to messages that should be
    *   displayed immediately (independently from any internal
    *   frontend message queue), and/or which should be visually
    *   distinguishable from frontend-generated notifications.
    *   For example, a core may wish to inform the user of
    *   information related to a disk-change event. It is
    *   expected that the frontend itself may provide a
    *   notification in this case; if the core sends a
    *   message of type RETRO_MESSAGE_TYPE_NOTIFICATION, an
    *   uncomfortable 'double-notification' may occur. A message
    *   of RETRO_MESSAGE_TYPE_NOTIFICATION_ALT should therefore
    *   be presented such that visual conflict with regular
    *   notifications does not occur
    * > RETRO_MESSAGE_TYPE_STATUS: Indicates that message
    *   is not a standard notification. This typically
    *   corresponds to 'status' indicators, such as a core's
    *   internal FPS, which are intended to be displayed
    *   either permanently while a core is running, or in
    *   a manner that does not suggest user attention or action
    *   is required. 'Status' type messages should therefore be
    *   displayed in a different on-screen location and in a manner
    *   easily distinguishable from both standard frontend-generated
    *   notifications and messages of type RETRO_MESSAGE_TYPE_NOTIFICATION_ALT
    * > RETRO_MESSAGE_TYPE_PROGRESS: Indicates that message reports
    *   the progress of an internal core task. For example, in cases
    *   where a core itself handles the loading of content from a file,
    *   this may correspond to the percentage of the file that has been
    *   read. Alternatively, an audio/video playback core may use a
    *   message of type RETRO_MESSAGE_TYPE_PROGRESS to display the current
    *   playback position as a percentage of the runtime. 'Progress' type
    *   messages should therefore be displayed as a literal progress bar,
    *   where:
    *   - 'retro_message_ext.msg' is the progress bar title/label
    *   - 'retro_message_ext.progress' determines the length of
    *     the progress bar
    * NOTE: Message type is a *hint*, and may be ignored
    * by the frontend. If a frontend lacks support for
    * displaying messages via alternate means than standard
    * frontend-generated notifications, it will treat *all*
    * messages as having the type RETRO_MESSAGE_TYPE_NOTIFICATION */
   enum retro_message_type type;
   /* Task progress when targeting the OSD and message is
    * of type RETRO_MESSAGE_TYPE_PROGRESS
    * > -1:    Unmetered/indeterminate
    * > 0-100: Current progress percentage
    * NOTE: Since message type is a hint, a frontend may ignore
    * progress values. Where relevant, a core should therefore
    * include progress percentage within the message string,
    * such that the message intent remains clear when displayed
    * as a standard frontend-generated notification */
   int8_t progress;
};

/* Describes how the libretro implementation maps a libretro input bind
 * to its internal input system through a human readable string.
 * This string can be used to better let a user configure input. */
struct retro_input_descriptor
{
   /* Associates given parameters with a description. */
   unsigned port;
   unsigned device;
   unsigned index;
   unsigned id;

   /* Human readable description for parameters.
    * The pointer must remain valid until
    * retro_unload_game() is called. */
   const char *description;
};

struct retro_system_info
{
   /* All pointers are owned by libretro implementation, and pointers must
    * remain valid until it is unloaded. */

   const char *library_name;      /* Descriptive name of library. Should not
                                   * contain any version numbers, etc. */
   const char *library_version;   /* Descriptive version of core. */

   const char *valid_extensions;  /* A string listing probably content
                                   * extensions the core will be able to
                                   * load, separated with pipe.
                                   * I.e. "bin|rom|iso".
                                   * Typically used for a GUI to filter
                                   * out extensions. */

   /* Libretro cores that need to have direct access to their content
    * files, including cores which use the path of the content files to
    * determine the paths of other files, should set need_fullpath to true.
    *
    * Cores should strive for setting need_fullpath to false,
    * as it allows the frontend to perform patching, etc.
    *
    * If need_fullpath is true and retro_load_game() is called:
    *    - retro_game_info::path is guaranteed to have a valid path
    *    - retro_game_info::data and retro_game_info::size are invalid
    *
    * If need_fullpath is false and retro_load_game() is called:
    *    - retro_game_info::path may be NULL
    *    - retro_game_info::data and retro_game_info::size are guaranteed
    *      to be valid
    *
    * See also:
    *    - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
    *    - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
    */
   bool        need_fullpath;

   /* If true, the frontend is not allowed to extract any archives before
    * loading the real content.
    * Necessary for certain libretro implementations that load games
    * from zipped archives. */
   bool        block_extract;
};

/* Defines overrides which modify frontend handling of
 * specific content file types.
 * An array of retro_system_content_info_override is
 * passed to RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE
 * NOTE: In the following descriptions, references to
 *       retro_load_game() may be replaced with
 *       retro_load_game_special() */
struct retro_system_content_info_override
{
   /* A list of file extensions for which the override
    * should apply, delimited by a 'pipe' character
    * (e.g. "md|sms|gg")
    * Permitted file extensions are limited to those
    * included in retro_system_info::valid_extensions
    * and/or retro_subsystem_rom_info::valid_extensions */
   const char *extensions;

   /* Overrides the need_fullpath value set in
    * retro_system_info and/or retro_subsystem_rom_info.
    * To reiterate:
    *
    * If need_fullpath is true and retro_load_game() is called:
    *    - retro_game_info::path is guaranteed to contain a valid
    *      path to an existent file
    *    - retro_game_info::data and retro_game_info::size are invalid
    *
    * If need_fullpath is false and retro_load_game() is called:
    *    - retro_game_info::path may be NULL
    *    - retro_game_info::data and retro_game_info::size are guaranteed
    *      to be valid
    *
    * In addition:
    *
    * If need_fullpath is true and retro_load_game() is called:
    *    - retro_game_info_ext::full_path is guaranteed to contain a valid
    *      path to an existent file
    *    - retro_game_info_ext::archive_path may be NULL
    *    - retro_game_info_ext::archive_file may be NULL
    *    - retro_game_info_ext::dir is guaranteed to contain a valid path
    *      to the directory in which the content file exists
    *    - retro_game_info_ext::name is guaranteed to contain the
    *      basename of the content file, without extension
    *    - retro_game_info_ext::ext is guaranteed to contain the
    *      extension of the content file in lower case format
    *    - retro_game_info_ext::data and retro_game_info_ext::size
    *      are invalid
    *
    * If need_fullpath is false and retro_load_game() is called:
    *    - If retro_game_info_ext::file_in_archive is false:
    *       - retro_game_info_ext::full_path is guaranteed to contain
    *         a valid path to an existent file
    *       - retro_game_info_ext::archive_path may be NULL
    *       - retro_game_info_ext::archive_file may be NULL
    *       - retro_game_info_ext::dir is guaranteed to contain a
    *         valid path to the directory in which the content file exists
    *       - retro_game_info_ext::name is guaranteed to contain the
    *         basename of the content file, without extension
    *       - retro_game_info_ext::ext is guaranteed to contain the
    *         extension of the content file in lower case format
    *    - If retro_game_info_ext::file_in_archive is true:
    *       - retro_game_info_ext::full_path may be NULL
    *       - retro_game_info_ext::archive_path is guaranteed to
    *         contain a valid path to an existent compressed file
    *         inside which the content file is located
    *       - retro_game_info_ext::archive_file is guaranteed to
    *         contain a valid path to an existent content file
    *         inside the compressed file referred to by
    *         retro_game_info_ext::archive_path
    *            e.g. for a compressed file '/path/to/foo.zip'
    *            containing 'bar.sfc'
    *             > retro_game_info_ext::archive_path will be '/path/to/foo.zip'
    *             > retro_game_info_ext::archive_file will be 'bar.sfc'
    *       - retro_game_info_ext::dir is guaranteed to contain a
    *         valid path to the directory in which the compressed file
    *         (containing the content file) exists
    *       - retro_game_info_ext::name is guaranteed to contain
    *         EITHER
    *         1) the basename of the compressed file (containing
    *            the content file), without extension
    *         OR
    *         2) the basename of the content file inside the
    *            compressed file, without extension
    *         In either case, a core should consider 'name' to
    *         be the canonical name/ID of the the content file
    *       - retro_game_info_ext::ext is guaranteed to contain the
    *         extension of the content file inside the compressed file,
    *         in lower case format
    *    - retro_game_info_ext::data and retro_game_info_ext::size are
    *      guaranteed to be valid */
   bool need_fullpath;

   /* If need_fullpath is false, specifies whether the content
    * data buffer available in retro_load_game() is 'persistent'
    *
    * If persistent_data is false and retro_load_game() is called:
    *    - retro_game_info::data and retro_game_info::size
    *      are valid only until retro_load_game() returns
    *    - retro_game_info_ext::data and retro_game_info_ext::size
    *      are valid only until retro_load_game() returns
    *
    * If persistent_data is true and retro_load_game() is called:
    *    - retro_game_info::data and retro_game_info::size
    *      are valid until retro_deinit() returns
    *    - retro_game_info_ext::data and retro_game_info_ext::size
    *      are valid until retro_deinit() returns */
   bool persistent_data;
};

/* Similar to retro_game_info, but provides extended
 * information about the source content file and
 * game memory buffer status.
 * And array of retro_game_info_ext is returned by
 * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT
 * NOTE: In the following descriptions, references to
 *       retro_load_game() may be replaced with
 *       retro_load_game_special() */
struct retro_game_info_ext
{
   /* - If file_in_archive is false, contains a valid
    *   path to an existent content file (UTF-8 encoded)
    * - If file_in_archive is true, may be NULL */
   const char *full_path;

   /* - If file_in_archive is false, may be NULL
    * - If file_in_archive is true, contains a valid path
    *   to an existent compressed file inside which the
    *   content file is located (UTF-8 encoded) */
   const char *archive_path;

   /* - If file_in_archive is false, may be NULL
    * - If file_in_archive is true, contain a valid path
    *   to an existent content file inside the compressed
    *   file referred to by archive_path (UTF-8 encoded)
    *      e.g. for a compressed file '/path/to/foo.zip'
    *      containing 'bar.sfc'
    *      > archive_path will be '/path/to/foo.zip'
    *      > archive_file will be 'bar.sfc' */
   const char *archive_file;

   /* - If file_in_archive is false, contains a valid path
    *   to the directory in which the content file exists
    *   (UTF-8 encoded)
    * - If file_in_archive is true, contains a valid path
    *   to the directory in which the compressed file
    *   (containing the content file) exists (UTF-8 encoded) */
   const char *dir;

   /* Contains the canonical name/ID of the content file
    * (UTF-8 encoded). Intended for use when identifying
    * 'complementary' content named after the loaded file -
    * i.e. companion data of a different format (a CD image
    * required by a ROM), texture packs, internally handled
    * save files, etc.
    * - If file_in_archive is false, contains the basename
    *   of the content file, without extension
    * - If file_in_archive is true, then string is
    *   implementation specific. A frontend may choose to
    *   set a name value of:
    *   EITHER
    *   1) the basename of the compressed file (containing
    *      the content file), without extension
    *   OR
    *   2) the basename of the content file inside the
    *      compressed file, without extension
    *   RetroArch sets the 'name' value according to (1).
    *   A frontend that supports routine loading of
    *   content from archives containing multiple unrelated
    *   content files may set the 'name' value according
    *   to (2). */
   const char *name;

   /* - If file_in_archive is false, contains the extension
    *   of the content file in lower case format
    * - If file_in_archive is true, contains the extension
    *   of the content file inside the compressed file,
    *   in lower case format */
   const char *ext;

   /* String of implementation specific meta-data. */
   const char *meta;

   /* Memory buffer of loaded game content. Will be NULL:
    * IF
    * - retro_system_info::need_fullpath is true and
    *   retro_system_content_info_override::need_fullpath
    *   is unset
    * OR
    * - retro_system_content_info_override::need_fullpath
    *   is true */
   const void *data;

   /* Size of game content memory buffer, in bytes */
   size_t size;

   /* True if loaded content file is inside a compressed
    * archive */
   bool file_in_archive;

   /* - If data is NULL, value is unset/ignored
    * - If data is non-NULL:
    *   - If persistent_data is false, data and size are
    *     valid only until retro_load_game() returns
    *   - If persistent_data is true, data and size are
    *     are valid until retro_deinit() returns */
   bool persistent_data;
};

struct retro_game_geometry
{
   unsigned base_width;    /* Nominal video width of game. */
   unsigned base_height;   /* Nominal video height of game. */
   unsigned max_width;     /* Maximum possible width of game. */
   unsigned max_height;    /* Maximum possible height of game. */

   float    aspect_ratio;  /* Nominal aspect ratio of game. If
                            * aspect_ratio is <= 0.0, an aspect ratio
                            * of base_width / base_height is assumed.
                            * A frontend could override this setting,
                            * if desired. */
};

struct retro_system_timing
{
   double fps;             /* FPS of video content. */
   double sample_rate;     /* Sampling rate of audio. */
};

struct retro_system_av_info
{
   struct retro_game_geometry geometry;
   struct retro_system_timing timing;
};

struct retro_variable
{
   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
    * If NULL, obtains the complete environment string if more
    * complex parsing is necessary.
    * The environment string is formatted as key-value pairs
    * delimited by semicolons as so:
    * "key1=value1;key2=value2;..."
    */
   const char *key;

   /* Value to be obtained. If key does not exist, it is set to NULL. */
   const char *value;
};

struct retro_core_option_display
{
   /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
   const char *key;

   /* Specifies whether variable should be displayed
    * when presenting core options to the user */
   bool visible;
};

/* Maximum number of values permitted for a core option
 * > Note: We have to set a maximum value due the limitations
 *   of the C language - i.e. it is not possible to create an
 *   array of structs each containing a variable sized array,
 *   so the retro_core_option_definition values array must
 *   have a fixed size. The size limit of 128 is a balancing
 *   act - it needs to be large enough to support all 'sane'
 *   core options, but setting it too large may impact low memory
 *   platforms. In practise, if a core option has more than
 *   128 values then the implementation is likely flawed.
 *   To quote the above API reference:
 *      "The number of possible options should be very limited
 *       i.e. it should be feasible to cycle through options
 *       without a keyboard."
 */
#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128

struct retro_core_option_value
{
   /* Expected option value */
   const char *value;

   /* Human-readable value label. If NULL, value itself
    * will be displayed by the frontend */
   const char *label;
};

struct retro_core_option_definition
{
   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
   const char *key;

   /* Human-readable core option description (used as menu label) */
   const char *desc;

   /* Human-readable core option information (used as menu sublabel) */
   const char *info;

   /* Array of retro_core_option_value structs, terminated by NULL */
   struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];

   /* Default core option value. Must match one of the values
    * in the retro_core_option_value array, otherwise will be
    * ignored */
   const char *default_value;
};

struct retro_core_options_intl
{
   /* Pointer to an array of retro_core_option_definition structs
    * - US English implementation
    * - Must point to a valid array */
   struct retro_core_option_definition *us;

   /* Pointer to an array of retro_core_option_definition structs
    * - Implementation for current frontend language
    * - May be NULL */
   struct retro_core_option_definition *local;
};

struct retro_core_option_v2_category
{
   /* Variable uniquely identifying the
    * option category. Valid key characters
    * are [a-z, A-Z, 0-9, _, -] */
   const char *key;

   /* Human-readable category description
    * > Used as category menu label when
    *   frontend has core option category
    *   support */
   const char *desc;

   /* Human-readable category information
    * > Used as category menu sublabel when
    *   frontend has core option category
    *   support
    * > Optional (may be NULL or an empty
    *   string) */
   const char *info;
};

struct retro_core_option_v2_definition
{
   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
    * Valid key characters are [a-z, A-Z, 0-9, _, -] */
   const char *key;

   /* Human-readable core option description
    * > Used as menu label when frontend does
    *   not have core option category support
    *   e.g. "Video > Aspect Ratio" */
   const char *desc;

   /* Human-readable core option description
    * > Used as menu label when frontend has
    *   core option category support
    *   e.g. "Aspect Ratio", where associated
    *   retro_core_option_v2_category::desc
    *   is "Video"
    * > If empty or NULL, the string specified by
    *   desc will be used as the menu label
    * > Will be ignored (and may be set to NULL)
    *   if category_key is empty or NULL */
   const char *desc_categorized;

   /* Human-readable core option information
    * > Used as menu sublabel */
   const char *info;

   /* Human-readable core option information
    * > Used as menu sublabel when frontend
    *   has core option category support
    *   (e.g. may be required when info text
    *   references an option by name/desc,
    *   and the desc/desc_categorized text
    *   for that option differ)
    * > If empty or NULL, the string specified by
    *   info will be used as the menu sublabel
    * > Will be ignored (and may be set to NULL)
    *   if category_key is empty or NULL */
   const char *info_categorized;

   /* Variable specifying category (e.g. "video",
    * "audio") that will be assigned to the option
    * if frontend has core option category support.
    * > Categorized options will be displayed in a
    *   subsection/submenu of the frontend core
    *   option interface
    * > Specified string must match one of the
    *   retro_core_option_v2_category::key values
    *   in the associated retro_core_option_v2_category
    *   array; If no match is not found, specified
    *   string will be considered as NULL
    * > If specified string is empty or NULL, option will
    *   have no category and will be shown at the top
    *   level of the frontend core option interface */
   const char *category_key;

   /* Array of retro_core_option_value structs, terminated by NULL */
   struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];

   /* Default core option value. Must match one of the values
    * in the retro_core_option_value array, otherwise will be
    * ignored */
   const char *default_value;
};

struct retro_core_options_v2
{
   /* Array of retro_core_option_v2_category structs,
    * terminated by NULL
    * > If NULL, all entries in definitions array
    *   will have no category and will be shown at
    *   the top level of the frontend core option
    *   interface
    * > Will be ignored if frontend does not have
    *   core option category support */
   struct retro_core_option_v2_category *categories;

   /* Array of retro_core_option_v2_definition structs,
    * terminated by NULL */
   struct retro_core_option_v2_definition *definitions;
};

struct retro_core_options_v2_intl
{
   /* Pointer to a retro_core_options_v2 struct
    * > US English implementation
    * > Must point to a valid struct */
   struct retro_core_options_v2 *us;

   /* Pointer to a retro_core_options_v2 struct
    * - Implementation for current frontend language
    * - May be NULL */
   struct retro_core_options_v2 *local;
};

/* Used by the frontend to monitor changes in core option
 * visibility. May be called each time any core option
 * value is set via the frontend.
 * - On each invocation, the core must update the visibility
 *   of any dynamically hidden options using the
 *   RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY environment
 *   callback.
 * - On the first invocation, returns 'true' if the visibility
 *   of any core option has changed since the last call of
 *   retro_load_game() or retro_load_game_special().
 * - On each subsequent invocation, returns 'true' if the
 *   visibility of any core option has changed since the last
 *   time the function was called. */
typedef bool (RETRO_CALLCONV *retro_core_options_update_display_callback_t)(void);
struct retro_core_options_update_display_callback
{
   retro_core_options_update_display_callback_t callback;
};

struct retro_game_info
{
   const char *path;       /* Path to game, UTF-8 encoded.
                            * Sometimes used as a reference for building other paths.
                            * May be NULL if game was loaded from stdin or similar,
                            * but in this case some cores will be unable to load `data`.
                            * So, it is preferable to fabricate something here instead
                            * of passing NULL, which will help more cores to succeed.
                            * retro_system_info::need_fullpath requires
                            * that this path is valid. */
   const void *data;       /* Memory buffer of loaded game. Will be NULL
                            * if need_fullpath was set. */
   size_t      size;       /* Size of memory buffer. */
   const char *meta;       /* String of implementation specific meta-data. */
};

#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
   /* The core will write to the buffer provided by retro_framebuffer::data. */
#define RETRO_MEMORY_ACCESS_READ (1 << 1)
   /* The core will read from retro_framebuffer::data. */
#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
   /* The memory in data is cached.
    * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
struct retro_framebuffer
{
   void *data;                      /* The framebuffer which the core can render into.
                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
                                       The initial contents of data are unspecified. */
   unsigned width;                  /* The framebuffer width used by the core. Set by core. */
   unsigned height;                 /* The framebuffer height used by the core. Set by core. */
   size_t pitch;                    /* The number of bytes between the beginning of a scanline,
                                       and beginning of the next scanline.
                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
   enum retro_pixel_format format;  /* The pixel format the core must use to render into data.
                                       This format could differ from the format used in
                                       SET_PIXEL_FORMAT.
                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */

   unsigned access_flags;           /* How the core will access the memory in the framebuffer.
                                       RETRO_MEMORY_ACCESS_* flags.
                                       Set by core. */
   unsigned memory_flags;           /* Flags telling core how the memory has been mapped.
                                       RETRO_MEMORY_TYPE_* flags.
                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
};

/* Used by a libretro core to override the current
 * fastforwarding mode of the frontend */
struct retro_fastforwarding_override
{
   /* Specifies the runtime speed multiplier that
    * will be applied when 'fastforward' is true.
    * For example, a value of 5.0 when running 60 FPS
    * content will cap the fast-forward rate at 300 FPS.
    * Note that the target multiplier may not be achieved
    * if the host hardware has insufficient processing
    * power.
    * Setting a value of 0.0 (or greater than 0.0 but
    * less than 1.0) will result in an uncapped
    * fast-forward rate (limited only by hardware
    * capacity).
    * If the value is negative, it will be ignored
    * (i.e. the frontend will use a runtime speed
    * multiplier of its own choosing) */
   float ratio;

   /* If true, fastforwarding mode will be enabled.
    * If false, fastforwarding mode will be disabled. */
   bool fastforward;

   /* If true, and if supported by the frontend, an
    * on-screen notification will be displayed while
    * 'fastforward' is true.
    * If false, and if supported by the frontend, any
    * on-screen fast-forward notifications will be
    * suppressed */
   bool notification;

   /* If true, the core will have sole control over
    * when fastforwarding mode is enabled/disabled;
    * the frontend will not be able to change the
    * state set by 'fastforward' until either
    * 'inhibit_toggle' is set to false, or the core
    * is unloaded */
   bool inhibit_toggle;
};

/* Callbacks */

/* Environment callback. Gives implementations a way of performing
 * uncommon tasks. Extensible. */
typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);

/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
 * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
 *
 * Width and height specify dimensions of buffer.
 * Pitch specifices length in bytes between two lines in buffer.
 *
 * For performance reasons, it is highly recommended to have a frame
 * that is packed in memory, i.e. pitch == width * byte_per_pixel.
 * Certain graphic APIs, such as OpenGL ES, do not like textures
 * that are not packed in memory.
 */
typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
      unsigned height, size_t pitch);

/* Renders a single audio frame. Should only be used if implementation
 * generates a single sample at a time.
 * Format is signed 16-bit native endian.
 */
typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);

/* Renders multiple audio frames in one go.
 *
 * One frame is defined as a sample of left and right channels, interleaved.
 * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
 * Only one of the audio callbacks must ever be used.
 */
typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
      size_t frames);

/* Polls input. */
typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);

/* Queries for input for player 'port'. device will be masked with
 * RETRO_DEVICE_MASK.
 *
 * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
 * have been set with retro_set_controller_port_device()
 * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
 */
typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
      unsigned index, unsigned id);

/* Sets callbacks. retro_set_environment() is guaranteed to be called
 * before retro_init().
 *
 * The rest of the set_* functions are guaranteed to have been called
 * before the first call to retro_run() is made. */
RETRO_API void retro_set_environment(retro_environment_t);
RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
RETRO_API void retro_set_input_poll(retro_input_poll_t);
RETRO_API void retro_set_input_state(retro_input_state_t);

/* Library global initialization/deinitialization. */
RETRO_API void retro_init(void);
RETRO_API void retro_deinit(void);

/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
 * when the API is revised. */
RETRO_API unsigned retro_api_version(void);

/* Gets statically known system info. Pointers provided in *info
 * must be statically allocated.
 * Can be called at any time, even before retro_init(). */
RETRO_API void retro_get_system_info(struct retro_system_info *info);

/* Gets information about system audio/video timings and geometry.
 * Can be called only after retro_load_game() has successfully completed.
 * NOTE: The implementation of this function might not initialize every
 * variable if needed.
 * E.g. geom.aspect_ratio might not be initialized if core doesn't
 * desire a particular aspect ratio. */
RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);

/* Sets device to be used for player 'port'.
 * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
 * available ports.
 * Setting a particular device type is not a guarantee that libretro cores
 * will only poll input based on that particular device type. It is only a
 * hint to the libretro core when a core cannot automatically detect the
 * appropriate input device type on its own. It is also relevant when a
 * core can change its behavior depending on device type.
 *
 * As part of the core's implementation of retro_set_controller_port_device,
 * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
 * frontend if the descriptions for any controls have changed as a
 * result of changing the device type.
 */
RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);

/* Resets the current game. */
RETRO_API void retro_reset(void);

/* Runs the game for one video frame.
 * During retro_run(), input_poll callback must be called at least once.
 *
 * If a frame is not rendered for reasons where a game "dropped" a frame,
 * this still counts as a frame, and retro_run() should explicitly dupe
 * a frame if GET_CAN_DUPE returns true.
 * In this case, the video callback can take a NULL argument for data.
 */
RETRO_API void retro_run(void);

/* Returns the amount of data the implementation requires to serialize
 * internal state (save states).
 * Between calls to retro_load_game() and retro_unload_game(), the
 * returned size is never allowed to be larger than a previous returned
 * value, to ensure that the frontend can allocate a save state buffer once.
 */
RETRO_API size_t retro_serialize_size(void);

/* Serializes internal state. If failed, or size is lower than
 * retro_serialize_size(), it should return false, true otherwise. */
RETRO_API bool retro_serialize(void *data, size_t size);
RETRO_API bool retro_unserialize(const void *data, size_t size);

RETRO_API void retro_cheat_reset(void);
RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);

/* Loads a game.
 * Return true to indicate successful loading and false to indicate load failure.
 */
RETRO_API bool retro_load_game(const struct retro_game_info *game);

/* Loads a "special" kind of game. Should not be used,
 * except in extreme cases. */
RETRO_API bool retro_load_game_special(
  unsigned game_type,
  const struct retro_game_info *info, size_t num_info
);

/* Unloads the currently loaded game. Called before retro_deinit(void). */
RETRO_API void retro_unload_game(void);

/* Gets region of game. */
RETRO_API unsigned retro_get_region(void);

/* Gets region of memory. */
RETRO_API void *retro_get_memory_data(unsigned id);
RETRO_API size_t retro_get_memory_size(unsigned id);

#ifdef __cplusplus
}
#endif

#endif