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#include "../copyright"
#ifndef _CHEATS_H_
#define _CHEATS_H_
#define MAX_SFCCHEAT_NAME 48
#define MAX_CHEATS 800
typedef struct
{
uint32_t address;
uint8_t byte;
uint8_t saved_byte;
bool enabled;
bool saved;
char name[MAX_SFCCHEAT_NAME];
} SCheat;
typedef struct
{
SCheat c [MAX_CHEATS];
uint32_t num_cheats;
uint8_t CWRAM [0x20000];
uint8_t CSRAM [0x10000];
uint8_t CIRAM [0x2000];
uint8_t* RAM;
uint8_t* FillRAM;
uint8_t* SRAM;
uint32_t WRAM_BITS [0x20000 >> 3];
uint32_t SRAM_BITS [0x10000 >> 3];
uint32_t IRAM_BITS [0x2000 >> 3];
} SCheatData;
typedef enum
{
S9X_LESS_THAN, S9X_GREATER_THAN, S9X_LESS_THAN_OR_EQUAL,
S9X_GREATER_THAN_OR_EQUAL, S9X_EQUAL, S9X_NOT_EQUAL
} S9xCheatComparisonType;
typedef enum
{
S9X_8_BITS, S9X_16_BITS, S9X_24_BITS, S9X_32_BITS
} S9xCheatDataSize;
void S9xInitCheatData(void);
const char* S9xGameGenieToRaw(const char* code, uint32_t* address, uint8_t* byte);
const char* S9xProActionReplayToRaw(const char* code, uint32_t* address, uint8_t* byte);
const char* S9xGoldFingerToRaw(const char* code, uint32_t* address, bool* sram, uint8_t* num_bytes, uint8_t bytes[3]);
void S9xApplyCheats(void);
void S9xApplyCheat(uint32_t which1);
void S9xRemoveCheats(void);
void S9xRemoveCheat(uint32_t which1);
void S9xEnableCheat(uint32_t which1);
void S9xDisableCheat(uint32_t which1);
void S9xDisableAllCheat(void);
void S9xAddCheat(bool enable, bool save_current_value, uint32_t address, uint8_t byte);
void S9xDeleteCheats(void);
void S9xDeleteCheat(uint32_t which1);
#endif
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