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/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Joel Yliluoma (http://iki.fi/bisqwit/)
Kris Bleakley (codeviolation@hotmail.com),
Matthew Kendora,
Nach (n-a-c-h@users.sourceforge.net),
Peter Bortas (peter@bortas.org) and
zones (kasumitokoduck@yahoo.com)
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
_Demo_ (_demo_@zsnes.com), and Nach
C4 C++ code
(c) Copyright 2003 Brad Jorsch
DSP-1 emulator code
(c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
John Weidman, neviksti (neviksti@hotmail.com),
Kris Bleakley, Andreas Naive
DSP-2 emulator code
(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
Lord Nightmare (lord_nightmare@users.sourceforge.net
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight, John Weidman, and Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
S-RTC C emulator code
(c) Copyright 2001 John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
#ifndef _SNES9X_H_
#define _SNES9X_H_
#define VERSION "1.43-dev"
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <libretro.h>
extern int cprintf(const char* fmt, ...);
#ifdef __WIN32__
#include "..\wsnes9x.h"
#include "..\zlib\zlib.h"
#endif
#include "port.h"
#include "65c816.h"
#include "messages.h"
#define ROM_NAME_LEN 23
#ifdef ZLIB
#ifndef __WIN32__
#include "zlib.h"
#endif
#define STREAM gzFile
#define READ_STREAM(p,l,s) gzread (s,p,l)
#define WRITE_STREAM(p,l,s) gzwrite (s,p,l)
#define OPEN_STREAM(f,m) gzopen (f,m)
#define REOPEN_STREAM(f,m) gzdopen (f,m)
#define FIND_STREAM(f) gztell(f)
#define REVERT_STREAM(f,o,s) gzseek(f,o,s)
#define CLOSE_STREAM(s) gzclose (s)
#else
#define STREAM FILE*
#define READ_STREAM(p,l,s) fread (p,1,l,s)
#define WRITE_STREAM(p,l,s) fwrite (p,1,l,s)
#define OPEN_STREAM(f,m) fopen (f,m)
#define REOPEN_STREAM(f,m) fdopen (f,m)
#define FIND_STREAM(f) ftell(f)
#define REVERT_STREAM(f,o,s) fseek(f,o,s)
#define CLOSE_STREAM(s) fclose (s)
#endif
/* SNES screen width and height */
#define SNES_WIDTH 256
#define SNES_HEIGHT 224
#define SNES_HEIGHT_EXTENDED 239
#define IMAGE_WIDTH (Settings.SupportHiRes ? SNES_WIDTH * 2 : SNES_WIDTH)
#define IMAGE_HEIGHT (Settings.SupportHiRes ? SNES_HEIGHT_EXTENDED * 2 : SNES_HEIGHT_EXTENDED)
#define SNES_MAX_NTSC_VCOUNTER 262
#define SNES_MAX_PAL_VCOUNTER 312
#define SNES_HCOUNTER_MAX 342
#define SPC700_TO_65C816_RATIO 2
#define AUTO_FRAMERATE 200
/* NTSC master clock signal 21.47727MHz
* PPU: master clock / 4
* 1 / PPU clock * 342 -> 63.695us
* 63.695us / (1 / 3.579545MHz) -> 228 cycles per scanline
* From Earth Worm Jim: APU executes an average of 65.14285714 cycles per
* scanline giving an APU clock speed of 1.022731096MHz */
/* PAL master clock signal 21.28137MHz
* PPU: master clock / 4
* 1 / PPU clock * 342 -> 64.281us
* 64.281us / (1 / 3.546895MHz) -> 228 cycles per scanline. */
#define SNES_SCANLINE_TIME (63.695e-6)
#define SNES_CLOCK_SPEED (3579545)
#define SNES_CLOCK_LEN (1.0 / SNES_CLOCK_SPEED)
#define SNES_CYCLES_PER_SCANLINE ((uint32_t) ((SNES_SCANLINE_TIME / SNES_CLOCK_LEN) * 6 + 0.5))
#define ONE_CYCLE 6
#define SLOW_ONE_CYCLE 8
#define TWO_CYCLES 12
#define SNES_TR_MASK (1 << 4)
#define SNES_TL_MASK (1 << 5)
#define SNES_X_MASK (1 << 6)
#define SNES_A_MASK (1 << 7)
#define SNES_RIGHT_MASK (1 << 8)
#define SNES_LEFT_MASK (1 << 9)
#define SNES_DOWN_MASK (1 << 10)
#define SNES_UP_MASK (1 << 11)
#define SNES_START_MASK (1 << 12)
#define SNES_SELECT_MASK (1 << 13)
#define SNES_Y_MASK (1 << 14)
#define SNES_B_MASK (1 << 15)
enum
{
SNES_MULTIPLAYER5,
SNES_JOYPAD,
SNES_MOUSE_SWAPPED,
SNES_MOUSE,
SNES_SUPERSCOPE,
SNES_JUSTIFIER,
SNES_JUSTIFIER_2,
SNES_MAX_CONTROLLER_OPTIONS
};
#define DEBUG_MODE_FLAG (1 << 0)
#define TRACE_FLAG (1 << 1)
#define SINGLE_STEP_FLAG (1 << 2)
#define BREAK_FLAG (1 << 3)
#define SCAN_KEYS_FLAG (1 << 4)
#define SAVE_SNAPSHOT_FLAG (1 << 5)
#define DELAYED_NMI_FLAG (1 << 6)
#define NMI_FLAG (1 << 7)
#define PROCESS_SOUND_FLAG (1 << 8)
#define FRAME_ADVANCE_FLAG (1 << 9)
#define DELAYED_NMI_FLAG2 (1 << 10)
#define IRQ_PENDING_FLAG (1 << 11)
typedef struct
{
uint32_t Flags;
bool BranchSkip;
bool NMIActive;
bool IRQActive;
bool WaitingForInterrupt;
bool InDMA;
uint8_t WhichEvent;
uint8_t* PC;
uint8_t* PCBase;
uint8_t* PCAtOpcodeStart;
uint8_t* WaitAddress;
uint32_t WaitCounter;
long Cycles;
long NextEvent;
long V_Counter;
long MemSpeed;
long MemSpeedx2;
long FastROMSpeed;
uint32_t AutoSaveTimer;
bool SRAMModified;
uint32_t NMITriggerPoint;
bool BRKTriggered;
bool TriedInterleavedMode2;
uint32_t NMICycleCount;
uint32_t IRQCycleCount;
#ifdef DEBUG_MAXCOUNT
unsigned long GlobalLoopCount;
#endif
} SCPUState;
#define HBLANK_START_EVENT 0
#define HBLANK_END_EVENT 1
#define HTIMER_BEFORE_EVENT 2
#define HTIMER_AFTER_EVENT 3
#define NO_EVENT 4
typedef struct
{
/* CPU options */
bool APUEnabled;
bool Shutdown;
uint8_t SoundSkipMethod;
long H_Max;
long HBlankStart;
long CyclesPercentage;
bool DisableIRQ;
bool Paused;
bool ForcedPause;
bool StopEmulation;
bool FrameAdvance;
/* Tracing options */
bool TraceDMA;
bool TraceHDMA;
bool TraceVRAM;
bool TraceUnknownRegisters;
bool TraceDSP;
/* Joystick options */
bool SwapJoypads;
bool JoystickEnabled;
/* ROM timing options (see also H_Max above) */
bool ForcePAL;
bool ForceNTSC;
bool PAL;
uint32_t FrameTimePAL;
uint32_t FrameTimeNTSC;
uint32_t FrameTime;
uint32_t SkipFrames;
/* ROM image options */
bool ForceLoROM;
bool ForceHiROM;
bool ForceHeader;
bool ForceNoHeader;
bool ForceInterleaved;
bool ForceInterleaved2;
bool ForceNotInterleaved;
/* Peripherial options */
bool ForceSuperFX;
bool ForceNoSuperFX;
bool ForceDSP1;
bool ForceNoDSP1;
bool ForceSA1;
bool ForceNoSA1;
bool ForceC4;
bool ForceNoC4;
bool ForceSDD1;
bool ForceNoSDD1;
bool MultiPlayer5;
bool Mouse;
bool SuperScope;
bool SRTC;
uint32_t ControllerOption;
bool ShutdownMaster;
bool MultiPlayer5Master;
bool SuperScopeMaster;
bool MouseMaster;
bool SuperFX;
bool DSP1Master;
bool SA1;
bool C4;
bool SDD1;
bool SPC7110;
bool SPC7110RTC;
bool OBC1;
/* Sound options */
uint32_t SoundPlaybackRate;
#ifdef USE_BLARGG_APU
uint32_t SoundInputRate;
#endif
bool TraceSoundDSP;
bool EightBitConsoleSound; // due to caching, this needs S9xSetEightBitConsoleSound()
int SoundBufferSize;
int SoundMixInterval;
bool SoundEnvelopeHeightReading;
bool DisableSoundEcho;
bool DisableMasterVolume;
bool SoundSync;
bool InterpolatedSound;
bool ThreadSound;
bool Mute;
bool NextAPUEnabled;
/* Graphics options */
bool Transparency;
bool SupportHiRes;
bool Mode7Interpolate;
/* SNES graphics options */
bool BGLayering;
bool DisableGraphicWindows;
bool ForceTransparency;
bool ForceNoTransparency;
bool DisableHDMA;
bool DisplayFrameRate;
bool DisableRangeTimeOver; /* XXX: unused */
/* Others */
bool ApplyCheats;
/* Fixes for individual games */
bool StarfoxHack;
bool WinterGold;
bool BS; /* Japanese Satellite System games. */
bool DaffyDuck;
uint8_t APURAMInitialValue;
bool SampleCatchup;
bool JustifierMaster;
bool Justifier;
bool SecondJustifier;
int8_t SETA;
bool TakeScreenshot;
int8_t StretchScreenshots;
uint16_t DisplayColor;
int SoundDriver;
int AIDOShmId;
bool SDD1Pack;
bool NoPatch;
bool ForceInterleaveGD24;
#ifdef DEBUG_MAXCOUNT
unsigned int MaxCount;
#endif
} SSettings;
typedef struct
{
uint8_t alienVSpredetorFix;
uint8_t APU_OutPorts_ReturnValueFix;
uint8_t SoundEnvelopeHeightReading2;
uint8_t SRAMInitialValue;
uint8_t Uniracers;
bool EchoOnlyOutput;
} SSNESGameFixes;
extern SSettings Settings;
extern SCPUState CPU;
extern SSNESGameFixes SNESGameFixes;
extern char String [513];
void S9xMessage(int type, int number, const char* message);
void S9xLoadSDD1Data();
void S9xSetPause(uint32_t mask);
void S9xClearPause(uint32_t mask);
#endif
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