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#include "../copyright"

#ifndef USE_BLARGG_APU

#ifndef _SOUND_H_
#define _SOUND_H_

enum { SOUND_SAMPLE = 0, SOUND_NOISE, SOUND_EXTRA_NOISE, SOUND_MUTE };
enum { SOUND_SILENT, SOUND_ATTACK, SOUND_DECAY, SOUND_SUSTAIN,
       SOUND_RELEASE, SOUND_GAIN, SOUND_INCREASE_LINEAR,
       SOUND_INCREASE_BENT_LINE, SOUND_DECREASE_LINEAR,
       SOUND_DECREASE_EXPONENTIAL
     };

enum { MODE_NONE = SOUND_SILENT, MODE_ADSR, MODE_RELEASE = SOUND_RELEASE,
       MODE_GAIN, MODE_INCREASE_LINEAR, MODE_INCREASE_BENT_LINE,
       MODE_DECREASE_LINEAR, MODE_DECREASE_EXPONENTIAL
     };

#define MAX_ENVELOPE_HEIGHT 127
#define ENVELOPE_SHIFT 7
#define MAX_VOLUME 127
#define VOLUME_SHIFT 7
#define VOL_DIV 128
#define SOUND_DECODE_LENGTH 16

#define NUM_CHANNELS    8
#define SOUND_BUFFER_SIZE (1024 * 16)
#define MAX_BUFFER_SIZE SOUND_BUFFER_SIZE
#define SOUND_BUFFER_SIZE_MASK (SOUND_BUFFER_SIZE - 1)

#define SOUND_BUFS      4

typedef struct
{
   int sound_fd;
   int sound_switch;
   int playback_rate;
   int buffer_size;
   bool encoded;
   int32_t  samples_mixed_so_far;
   int32_t  play_position;
   uint32_t err_counter;
   uint32_t err_rate;
} SoundStatus;

SoundStatus so;


typedef struct
{
   int state;
   int type;
   int16_t volume_left;
   int16_t volume_right;
   uint32_t hertz;
   uint32_t frequency;
   uint32_t count;
   bool loop;
   int envx;
   int16_t left_vol_level;
   int16_t right_vol_level;
   int16_t envx_target;
   uint32_t env_error;
   uint32_t erate;
   int direction;
   uint32_t attack_rate;
   uint32_t decay_rate;
   uint32_t sustain_rate;
   uint32_t release_rate;
   uint32_t sustain_level;
   int16_t sample;
   int16_t decoded [16];
   int16_t previous16 [2];
   int16_t* block;
   uint16_t sample_number;
   bool last_block;
   bool needs_decode;
   uint32_t block_pointer;
   uint32_t sample_pointer;
   int* echo_buf_ptr;
   int mode;
   int32_t envxx;
   int16_t next_sample;
   int32_t interpolate;
   int32_t previous [2];
   // Just incase they are needed in the future, for snapshot compatibility.
   uint32_t dummy [8];
} Channel;

typedef struct
{
   int echo_enable;
   int echo_feedback; /* range is -128 .. 127 */
   int echo_ptr;
   int echo_buffer_size;
   int echo_write_enabled;
   int echo_channel_enable;
   int pitch_mod;
   // Just incase they are needed in the future, for snapshot compatibility.
   uint32_t dummy [3];
   Channel channels [NUM_CHANNELS];
   int16_t master_volume [2]; /* range is -128 .. 127 */
   int16_t echo_volume [2]; /* range is -128 .. 127 */
   int noise_hertz;
} SSoundData;

SSoundData SoundData;

void S9xSetEightBitConsoleSound(bool Enabled);

void S9xSetSoundVolume(int channel, int16_t volume_left, int16_t volume_right);
void S9xSetSoundFrequency(int channel, int hertz);
void S9xSetSoundHertz(int channel, int hertz);
void S9xSetSoundType(int channel, int type_of_sound);
void S9xSetMasterVolume(int16_t master_volume_left, int16_t master_volume_right);
void S9xSetEchoVolume(int16_t echo_volume_left, int16_t echo_volume_right);
void S9xSetSoundControl(int sound_switch);
void S9xSetEnvelopeHeight(int channel, int height);
void S9xSetSoundADSR(int channel, int attack, int decay, int sustain,
                     int sustain_level, int release);
void S9xSetSoundKeyOff(int channel);
void S9xSetSoundDecayMode(int channel);
void S9xSetSoundAttachMode(int channel);
void S9xSoundStartEnvelope(Channel*);
void S9xSetSoundSample(int channel, uint16_t sample_number);
void S9xSetEchoFeedback(int echo_feedback);
void S9xSetEchoEnable(uint8_t byte);
void S9xSetEchoDelay(int byte);
void S9xSetEchoWriteEnable(uint8_t byte);
void S9xSetFilterCoefficient(int tap, int value);
void S9xSetFrequencyModulationEnable(uint8_t byte);
void S9xSetEnvelopeRate(int channel, uint32_t rate, int direction,
                        int target);
bool S9xSetSoundMode(int channel, int mode);
int S9xGetEnvelopeHeight(int channel);
void S9xResetSound(bool full);
void S9xFixSoundAfterSnapshotLoad();
void S9xPlaybackSoundSetting(int channel);
void S9xPlaySample(int channel);
void S9xFixEnvelope(int channel, uint8_t gain, uint8_t adsr1, uint8_t adsr2);
void S9xStartSample(int channel);

void S9xMixSamples(uint8_t* buffer, int sample_count);
void S9xMixSamplesO(uint8_t* buffer, int sample_count, int byte_offset);
bool S9xOpenSoundDevice(int, bool, int);
void S9xSetPlaybackRate(uint32_t rate);
#endif

#endif