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authorJoe Rmz2018-08-20 21:47:16 -0500
committerJoe Rmz2018-08-20 21:47:16 -0500
commit294ac0bc3b2303c0af181924d08991e973053e5b (patch)
tree98d89b459ee1ea212fc6d847d8a6478962f3728c
parent00fd30fcf789ea5d0eb55092c56d123d3a475aeb (diff)
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Fix Jurassic Park transparency.
Code taken from snes9x 1.53
-rw-r--r--source/gfx.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gfx.c b/source/gfx.c
index 6dd9ff5..e01538d 100644
--- a/source/gfx.c
+++ b/source/gfx.c
@@ -2724,7 +2724,7 @@ void S9xUpdateScreen(void)
GFX.r212c = Memory.FillRAM [0x212c];
GFX.r212d = Memory.FillRAM [0x212d];
GFX.r2130 = Memory.FillRAM [0x2130];
- GFX.Pseudo = (Memory.FillRAM [0x2133] & 8) != 0 && (GFX.r212c & 15) != (GFX.r212d & 15) && (GFX.r2131 & 0x3f) == 0;
+ GFX.Pseudo = Memory.FillRAM [0x2133] & 8;
if (IPPU.OBJChanged)
S9xSetupOBJ();