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authorNebuleon Fumika2013-01-18 01:50:28 -0500
committerNebuleon Fumika2013-01-18 01:50:28 -0500
commit5c4e96b326073d411a577fc6a8c03ea1c0a7242e (patch)
tree5d6ea44004cd709d412a5ec8dc4c1004912f9c96
parentaa54875b056708d98dbff01b58b172de9efc692e (diff)
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Remove some unused functions. Raise the CPU frequency for sound mixing if auto frameskip is delaying because it's early.
-rw-r--r--source/nds/entry.cpp58
1 files changed, 14 insertions, 44 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index f470a43..8672a14 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -36,8 +36,7 @@ static u8 Buf[MAX_BUFFER_SIZE];
static volatile bool8 block_signal = FALSE;
static volatile bool8 pending_signal = FALSE;
-
-static void Init_Timer (void);
+static volatile bool8 DelayingForEarlyFrame = FALSE;
void S9xMessage (int /*type*/, int /*number*/, const char *message)
{
@@ -156,7 +155,7 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/)
default:
{
unsigned char *src, *dst;
- unsigned int m, n;
+ unsigned int m;
src = GFX.Screen;
dst = (unsigned char*)up_screen_addr;
@@ -561,41 +560,6 @@ int sfc_main (int argc, char **argv)
uint32 JoypadSkip = 0;
#endif
-// Init_Timer ();
-
- /* FIXME: Is someone using this dead code, or should it go? */
-#if 0
- {
- FILE *fs = fopen ("test.bin", "r");
- if (fs)
- {
- memset (IAPU.RAM, 0, 1024 * 64);
- int bytes = fread (IAPU.RAM + 1024, 1, 13, fs);
- bytes = fread (IAPU.RAM + 1024, 1, 1024 * 63, fs);
- fclose (fs);
-#ifdef SPCTOOL
- _FixSPC (1024, 0, 0, 0, 0, 0xff);
-#else
- IAPU.PC = IAPU.RAM + 1024;
-#endif
- APU.Flags ^= TRACE_FLAG;
- extern FILE *apu_trace;
- if (APU.Flags & TRACE_FLAG)
- {
-#ifdef SPCTOOL
- printf ("ENABLED\n");
- _SetSPCDbg (TraceSPC); //Install debug handler
-#endif
- if (apu_trace == NULL)
- apu_trace = fopen ("aputrace.log", "wb");
- }
- CPU.Cycles = 1024 * 10;
- APU_EXECUTE ();
- exit (0);
- }
- }
-#endif
-
Settings.Paused = 1;
while (1)
@@ -732,10 +696,12 @@ void S9xSyncSpeed ()
else // Early
{
skip_rate = 0;
+ DelayingForEarlyFrame = TRUE;
ds2_setCPUclocklevel(0);
if (syncdif > 0)
udelay(syncdif * 128 / 3 /* times 42 + 2/3 microseconds */);
set_cpu_clock(clock_speed_number);
+ DelayingForEarlyFrame = FALSE;
S9xProcessSound (0);
IPPU.RenderThisFrame = TRUE;
@@ -765,7 +731,11 @@ void S9xSyncSpeed ()
syncdif = sync_next - syncnow;
if (syncdif > 0)
{
+ DelayingForEarlyFrame = TRUE;
+ ds2_setCPUclocklevel(0);
udelay(syncdif * 128 / 3 /* times 42 + 2/3 microseconds */);
+ set_cpu_clock(clock_speed_number);
+ DelayingForEarlyFrame = FALSE;
S9xProcessSound (0);
// After that little delay, what time is it?
syncnow = getSysTime();
@@ -997,6 +967,9 @@ void NDSSFCProduceSound (unsigned int unused)
return;
InInterrupt = TRUE;
+ if (DelayingForEarlyFrame)
+ set_cpu_clock(clock_speed_number);
+
if (block_signal)
{
pending_signal = TRUE;
@@ -1149,14 +1122,12 @@ void NDSSFCProduceSound (unsigned int unused)
so.samples_mixed_so_far -= sample_count;
end:
- InInterrupt = FALSE;
-}
+ if (DelayingForEarlyFrame)
+ ds2_setCPUclocklevel(0);
-void Init_Timer (void)
-{
+ InInterrupt = FALSE;
}
-
/*
const unsigned int keymap[12] = {
0x80, //KEY_A
@@ -1198,7 +1169,6 @@ unsigned int S9xReadJoypad (int which1)
if(which1 < 1)
{
unsigned int key;
- unsigned int i;
// DS -> SNES
key = (inputdata.key & KEY_A ) << 7; // 0x0001 -> 0x0080