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author | Nebuleon Fumika | 2013-01-05 02:19:00 -0500 |
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committer | Nebuleon Fumika | 2013-01-05 02:19:00 -0500 |
commit | 6df0031bdb8b7de341512e7fb807097243c9f840 (patch) | |
tree | a7464f8acdbe8def0a4388d505d3c96b4d30ec76 | |
parent | 7c1327bd24d539a79824c504a9ac438c8a97a207 (diff) | |
download | snesemu-6df0031bdb8b7de341512e7fb807097243c9f840.tar.gz snesemu-6df0031bdb8b7de341512e7fb807097243c9f840.tar.bz2 snesemu-6df0031bdb8b7de341512e7fb807097243c9f840.zip |
Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, as of commit 3cd20e203f3b0af8c32921f86547a126d74b34eb (still not fixed in this commit!), Donkey Kong Country's Rareware icon is split by black columns.
-rw-r--r-- | source/gfx.cpp | 83 | ||||
-rw-r--r-- | source/tile.cpp | 26 | ||||
-rw-r--r-- | source/tile.h | 43 |
3 files changed, 94 insertions, 58 deletions
diff --git a/source/gfx.cpp b/source/gfx.cpp index 47fd826..f6a6217 100644 --- a/source/gfx.cpp +++ b/source/gfx.cpp @@ -191,6 +191,9 @@ void DrawClippedTilex2x2 (uint32 Tile, uint32 Offset, void DrawLargePixel (uint32 Tile, uint32 Offset, uint32 StartPixel, uint32 Pixels, uint32 StartLine, uint32 LineCount); +void DrawLargePixelHalfWidth (uint32 Tile, uint32 Offset, + uint32 StartPixel, uint32 Pixels, + uint32 StartLine, uint32 LineCount); #endif void DrawTile16 (uint32 Tile, uint32 Offset, uint32 StartLine, @@ -216,6 +219,9 @@ void DrawClippedTile16x2x2 (uint32 Tile, uint32 Offset, void DrawLargePixel16 (uint32 Tile, uint32 Offset, uint32 StartPixel, uint32 Pixels, uint32 StartLine, uint32 LineCount); +void DrawLargePixel16HalfWidth (uint32 Tile, uint32 Offset, + uint32 StartPixel, uint32 Pixels, + uint32 StartLine, uint32 LineCount); void DrawTile16Add (uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount); @@ -892,7 +898,7 @@ inline void SelectTileRenderer (bool8 normal) { DrawTilePtr = DrawTile16HalfWidth; DrawClippedTilePtr = DrawClippedTile16HalfWidth; - DrawLargePixelPtr = DrawLargePixel16; + DrawLargePixelPtr = DrawLargePixel16HalfWidth; } else { @@ -1302,71 +1308,31 @@ if(Settings.BGLayering) { #endif } } -#if 0 - else if (!Settings.SupportHiRes) + else // if (!Settings.SupportHiRes) { - if (PPU.BGMode == 5) + if (PPU.BGMode == 5 || PPU.BGMode == 6) { // Bah, OnMain is never used except to determine if calling // SelectTileRenderer is necessary. So let's hack it to false here // to stop SelectTileRenderer from being called when it causes // problems. OnMain = FALSE; - GFX.PixSize = 1; // half width - maybe? [Neb] - if (IPPU.HalfWidthPixels) - { -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif - DrawTilePtr = DrawTile16HalfWidth; - DrawClippedTilePtr = DrawClippedTile16HalfWidth; -#ifndef FOREVER_16_BIT - } - else - { - DrawTilePtr = DrawTileHalfWidth; - DrawClippedTilePtr = DrawClippedTileHalfWidth; - } -#endif - } - else - { + } #ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { + if (Settings.SixteenBit) + { #endif - DrawTilePtr = DrawTile16; - DrawClippedTilePtr = DrawClippedTile16; + DrawTilePtr = DrawTile16; + DrawClippedTilePtr = DrawClippedTile16; #ifndef FOREVER_16_BIT - } - else - { - DrawTilePtr = DrawTile; - DrawClippedTilePtr = DrawClippedTile; - } -#endif - } } else { -#ifndef FOREVER_16_BIT - if (Settings.SixteenBit) - { -#endif - DrawTilePtr = DrawTile16; - DrawClippedTilePtr = DrawClippedTile16; -#ifndef FOREVER_16_BIT - } - else - { - DrawTilePtr = DrawTile; - DrawClippedTilePtr = DrawClippedTile; - } -#endif + DrawTilePtr = DrawTile; + DrawClippedTilePtr = DrawClippedTile; } +#endif } -#endif // 0 GFX.Z1 = D + 2; for(uint32 Y=GFX.StartY, Offset=Y*GFX.PPL; Y<=GFX.EndY; Y++, Offset+=GFX.PPL){ @@ -1580,7 +1546,7 @@ static void DrawBackgroundMosaic (uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) } uint32 s = Y * GFX.PPL + Left * GFX.PixSize; for (uint32 x = Left; x < Right; x += PixWidth, - s += PixWidth * GFX.PixSize, + s += (IPPU.HalfWidthPixels ? PixWidth >> 1 : PixWidth) * GFX.PixSize, HPos += PixWidth, PixWidth = (PPU.Mosaic << m5)) { uint32 Quot = (HPos & OffsetMask) >> 3; @@ -1980,7 +1946,7 @@ static void DrawBackgroundOffset (uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) if (Count > MaxCount) Count = MaxCount; - s -= Offset * GFX.PixSize; + s -= (IPPU.HalfWidthPixels ? Offset >> 1 : Offset) * GFX.PixSize; Tile = READ_2BYTES(t); GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13]; @@ -2020,7 +1986,7 @@ static void DrawBackgroundOffset (uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) Left += Count; TotalCount += Count; - s += (Offset + Count) * GFX.PixSize; + s += (IPPU.HalfWidthPixels ? (Offset + Count) >> 1 : (Offset + Count)) * GFX.PixSize; MaxCount = 8; } } @@ -2156,7 +2122,7 @@ static void DrawBackgroundMode5 (uint32 /* BGMODE */, uint32 bg, uint8 Z1, uint8 continue; } - uint32 s = Left * GFX.PixSize + Y * GFX.PPL; + uint32 s = (IPPU.HalfWidthPixels ? Left >> 1 : Left) * GFX.PixSize + Y * GFX.PPL; uint32 HPos = (HOffset + Left * GFX.PixSize) & 0x3ff; uint32 Quot = HPos >> 3; @@ -2176,7 +2142,7 @@ static void DrawBackgroundMode5 (uint32 /* BGMODE */, uint32 bg, uint8 Z1, uint8 Count = 8 - Offset; if (Count > Width) Count = Width; - s -= Offset >> 1; + s -= (IPPU.HalfWidthPixels ? Offset >> 1 : Offset); Tile = READ_2BYTES (t); GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13]; @@ -2605,14 +2571,14 @@ static void DrawBackground (uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) t = b1; } Quot++; - s += 8 * GFX.PixSize; + s += (IPPU.HalfWidthPixels ? 4 : 8) * GFX.PixSize; } // Middle, unclipped tiles Count = Width - Count; int Middle = Count >> 3; Count &= 7; - for (int C = Middle; C > 0; s += 8 * GFX.PixSize, Quot++, C--) + for (int C = Middle; C > 0; s += (IPPU.HalfWidthPixels ? 4 : 8) * GFX.PixSize, Quot++, C--) { Tile = READ_2BYTES(t); GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13]; @@ -3748,6 +3714,7 @@ void S9xUpdateScreen () } #endif IPPU.DoubleWidthPixels = TRUE; + IPPU.HalfWidthPixels = FALSE; } // BJ: And we have to change the height if Interlace gets set, // too. diff --git a/source/tile.cpp b/source/tile.cpp index 4fb9de0..e18182d 100644 --- a/source/tile.cpp +++ b/source/tile.cpp @@ -441,6 +441,19 @@ void DrawLargePixel (uint32 Tile, uint32 Offset, RENDER_TILE_LARGE (((uint8) ScreenColors [pixel]), PLOT_PIXEL) } + +void DrawLargePixelHalfWidth (uint32 Tile, uint32 Offset, + uint32 StartPixel, uint32 Pixels, + uint32 StartLine, uint32 LineCount) +{ + TILE_PREAMBLE + + register uint8 *sp = GFX.S + Offset; + uint8 *Depth = GFX.DB + Offset; + uint8 pixel; + + RENDER_TILE_LARGE_HALFWIDTH (((uint8) ScreenColors [pixel]), PLOT_PIXEL) +} #endif static void WRITE_4PIXELS16 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) @@ -727,6 +740,19 @@ void DrawLargePixel16 (uint32 Tile, uint32 Offset, RENDER_TILE_LARGE (ScreenColors [pixel], PLOT_PIXEL) } +void DrawLargePixel16HalfWidth (uint32 Tile, uint32 Offset, + uint32 StartPixel, uint32 Pixels, + uint32 StartLine, uint32 LineCount) +{ + TILE_PREAMBLE + + register uint16 *sp = (uint16 *) GFX.S + Offset; + uint8 *Depth = GFX.DB + Offset; + uint16 pixel; + + RENDER_TILE_LARGE_HALFWIDTH (ScreenColors [pixel], PLOT_PIXEL) +} + static void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors) { uint8 Pixel; diff --git a/source/tile.h b/source/tile.h index c43e7af..73f2860 100644 --- a/source/tile.h +++ b/source/tile.h @@ -288,5 +288,48 @@ default: \ break; \ } + +#define RENDER_TILE_LARGE_HALFWIDTH(PIXEL, FUNCTION) \ + switch (Tile & (V_FLIP | H_FLIP)) \ + { \ + case H_FLIP: \ + StartPixel = 7 - StartPixel; \ + /* fallthrough for no-flip case - above was a horizontal flip */ \ + case 0: \ + if ((pixel = *(pCache + StartLine + StartPixel))) \ + { \ + pixel = PIXEL; \ + for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \ + { \ + for (int z = Pixels - 2; z >= 0; z -= 2) \ + if (GFX.Z1 > Depth [z]) \ + { \ + sp [z >> 1] = FUNCTION(sp + z, pixel); \ + Depth [z >> 1] = GFX.Z2; \ + }\ + } \ + } \ + break; \ + case H_FLIP | V_FLIP: \ + StartPixel = 7 - StartPixel; \ + /* fallthrough for V_FLIP-only case - above was a horizontal flip */ \ + case V_FLIP: \ + if ((pixel = *(pCache + 56 - StartLine + StartPixel))) \ + { \ + pixel = PIXEL; \ + for (l = LineCount; l != 0; l--, sp += GFX.PPL, Depth += GFX.PPL) \ + { \ + for (int z = Pixels - 2; z >= 0; z -= 2) \ + if (GFX.Z1 > Depth [z]) \ + { \ + sp [z >> 1] = FUNCTION(sp + z, pixel); \ + Depth [z >> 1] = GFX.Z2; \ + }\ + } \ + } \ + break; \ + default: \ + break; \ + } #endif |