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author | Nebuleon Fumika | 2013-02-02 02:21:52 -0500 |
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committer | Nebuleon Fumika | 2013-02-02 02:21:52 -0500 |
commit | 7aeebe97e72b07d60ea77041a5259086e68e2db2 (patch) | |
tree | 5874fbc984756f748032259a0dcb415fabc60789 | |
parent | 984682682c26edb5a9bbcd1e1d8f4aa6ce135596 (diff) | |
download | snesemu-7aeebe97e72b07d60ea77041a5259086e68e2db2.tar.gz snesemu-7aeebe97e72b07d60ea77041a5259086e68e2db2.tar.bz2 snesemu-7aeebe97e72b07d60ea77041a5259086e68e2db2.zip |
Fix an oddity in the sound when returning from a global mute. Fixes music loading in Super Mario World.
-rw-r--r-- | source/nds/entry.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 35ebec1..986ecce 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -922,7 +922,7 @@ unsigned int LastSoundEmissionTime = 0; void S9xProcessSound (unsigned int) { - if (so.mute_sound || !game_enable_audio) + if (!game_enable_audio) return; if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT * 3/4) |