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author | Nebuleon Fumika | 2013-01-08 23:53:31 -0500 |
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committer | Nebuleon Fumika | 2013-01-08 23:53:31 -0500 |
commit | 8872841ad12815fc00cd331992da1daea4d44d22 (patch) | |
tree | 31bca37cc1fc469a3e255bcdf7d7f80cca2c3285 | |
parent | 1896286ad5bbe3390ccaf2e7ca54917a3a48a42f (diff) | |
download | snesemu-8872841ad12815fc00cd331992da1daea4d44d22.tar.gz snesemu-8872841ad12815fc00cd331992da1daea4d44d22.tar.bz2 snesemu-8872841ad12815fc00cd331992da1daea4d44d22.zip |
Try fixing a crash in the sound interrupt.
-rw-r--r-- | source/nds/entry.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index a666a0b..788dd35 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -1061,7 +1061,7 @@ void NDSSFCProduceSound (unsigned int unused) { unsigned short *audiobuff; - if (!IsSoundGenerated || so.mute_sound || !game_enable_audio) + if (Settings.Paused || !IsSoundGenerated || so.mute_sound || !game_enable_audio) return; if(ds2_checkAudiobuff() > 4) |