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author | Nebuleon Fumika | 2013-01-11 21:11:12 -0500 |
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committer | Nebuleon Fumika | 2013-01-11 21:11:12 -0500 |
commit | e0259e54c2413c9fd24713e4abde4a49c1f329dc (patch) | |
tree | 9de21710b9ae165bf125d88f0bed8668cfd94341 | |
parent | 7896e83aa9a3da428d3a56423a5c613782d1ac18 (diff) | |
download | snesemu-e0259e54c2413c9fd24713e4abde4a49c1f329dc.tar.gz snesemu-e0259e54c2413c9fd24713e4abde4a49c1f329dc.tar.bz2 snesemu-e0259e54c2413c9fd24713e4abde4a49c1f329dc.zip |
Prepare for audio optimisations. Fix the indentation in MixStereo().
-rw-r--r-- | source/soundux.cpp | 243 | ||||
-rw-r--r-- | source/soundux.h | 14 |
2 files changed, 133 insertions, 124 deletions
diff --git a/source/soundux.cpp b/source/soundux.cpp index 7acbaa8..ae5bbad 100644 --- a/source/soundux.cpp +++ b/source/soundux.cpp @@ -203,10 +203,19 @@ void S9xSetEnvRate (Channel *ch, unsigned long rate, int direction, int target) else ch->direction = direction; - static int steps [] = + static int64 steps [] = { - // 0, 64, 1238, 1238, 256, 1, 64, 109, 64, 1238 - 0, 64, 619, 619, 128, 1, 64, 55, 64, 619 + // 0, 64, 1238, 1238, 256, 1, 64, 109, 64, 1238 + 0, + (int64) FIXED_POINT * 1000 * 64, + (int64) FIXED_POINT * 1000 * 619, + (int64) FIXED_POINT * 1000 * 619, + (int64) FIXED_POINT * 1000 * 128, + (int64) FIXED_POINT * 1000 * 1, + (int64) FIXED_POINT * 1000 * 64, + (int64) FIXED_POINT * 1000 * 55, + (int64) FIXED_POINT * 1000 * 64, + (int64) FIXED_POINT * 1000 * 619 }; if (rate == 0 || so.playback_rate == 0) @@ -214,8 +223,7 @@ void S9xSetEnvRate (Channel *ch, unsigned long rate, int direction, int target) else { ch->erate = (unsigned long) - (((int64) FIXED_POINT * 1000 * steps [ch->state]) / - (rate * so.playback_rate)); + (steps [ch->state] / (rate * so.playback_rate)); } } @@ -292,7 +300,7 @@ void S9xSetEchoEnable (uint8 byte) } SoundData.echo_enable = byte; - for (int i = 0; i < 8; i++) + for (int i = 0; i < NUM_CHANNELS; i++) { if (byte & (1 << i)) SoundData.channels [i].echo_buf_ptr = EchoBuffer; @@ -488,7 +496,7 @@ void S9xSetSoundFrequency (int channel, int hertz) if (Settings.FixFrequency) { SoundData.channels[channel].frequency = - (unsigned long) ((double) SoundData.channels[channel].frequency * 0.980); + (unsigned long) (SoundData.channels[channel].frequency * 49 / 50); } } } @@ -869,24 +877,25 @@ void DecodeBlock (Channel *ch) void MixStereo (int sample_count) { - static int wave[SOUND_BUFFER_SIZE]; + static int wave[SOUND_BUFFER_SIZE]; - int pitch_mod = SoundData.pitch_mod & ~APU.DSP[APU_NON]; - - for (uint32 J = 0; J < NUM_CHANNELS; J++) - { - int32 VL, VR; + int pitch_mod = SoundData.pitch_mod & ~APU.DSP[APU_NON]; + + for (uint32 J = 0; J < NUM_CHANNELS; J++) + { Channel *ch = &SoundData.channels[J]; - unsigned long freq0 = ch->frequency; - + if (ch->state == SOUND_SILENT || !(so.sound_switch & (1 << J))) continue; - -// freq0 = (unsigned long) ((double) freq0 * 0.985);//uncommented by jonathan gevaryahu, as it is necessary for most cards in linux + + int32 VL, VR; + unsigned long freq0 = ch->frequency; + + // freq0 = (unsigned long) ((double) freq0 * 0.985);//uncommented by jonathan gevaryahu, as it is necessary for most cards in linux freq0 = freq0 * 985/1000; bool8 mod = pitch_mod & (1 << J); - + if (ch->needs_decode) { DecodeBlock(ch); @@ -900,33 +909,33 @@ void MixStereo (int sample_count) ch->next_sample=ch->block[ch->sample_pointer]; ch->interpolate = 0; - + if (Settings.InterpolatedSound && freq0 < FIXED_POINT && !mod) - ch->interpolate = ((ch->next_sample - ch->sample) * - (long) freq0) / (long) FIXED_POINT; + ch->interpolate = ((ch->next_sample - ch->sample) * + (long) freq0) / (long) FIXED_POINT; } VL = (ch->sample * ch-> left_vol_level) / 128; VR = (ch->sample * ch->right_vol_level) / 128; - + for (uint32 I = 0; I < (uint32) sample_count; I += 2) { unsigned long freq = freq0; - + if (mod) freq = PITCH_MOD(freq, wave [I / 2]); - + ch->env_error += ch->erate; if (ch->env_error >= FIXED_POINT) { uint32 step = ch->env_error >> FIXED_POINT_SHIFT; - + switch (ch->state) { case SOUND_ATTACK: ch->env_error &= FIXED_POINT_REMAINDER; ch->envx += step << 1; ch->envxx = ch->envx << ENVX_SHIFT; - + if (ch->envx >= 126) { ch->envx = 127; @@ -936,14 +945,14 @@ void MixStereo (int sample_count) { S9xSetEnvRate (ch, ch->decay_rate, -1, (MAX_ENVELOPE_HEIGHT * ch->sustain_level) - >> 3); + >> 3); break; } ch->state = SOUND_SUSTAIN; S9xSetEnvRate (ch, ch->sustain_rate, -1, 0); } break; - + case SOUND_DECAY: while (ch->env_error >= FIXED_POINT) { @@ -962,7 +971,7 @@ void MixStereo (int sample_count) S9xSetEnvRate (ch, ch->sustain_rate, -1, 0); } break; - + case SOUND_SUSTAIN: while (ch->env_error >= FIXED_POINT) { @@ -976,7 +985,7 @@ void MixStereo (int sample_count) goto stereo_exit; } break; - + case SOUND_RELEASE: while (ch->env_error >= FIXED_POINT) { @@ -990,12 +999,12 @@ void MixStereo (int sample_count) goto stereo_exit; } break; - + case SOUND_INCREASE_LINEAR: ch->env_error &= FIXED_POINT_REMAINDER; ch->envx += step << 1; ch->envxx = ch->envx << ENVX_SHIFT; - + if (ch->envx >= 126) { ch->envx = 127; @@ -1005,7 +1014,7 @@ void MixStereo (int sample_count) S9xSetEnvRate (ch, 0, -1, 0); } break; - + case SOUND_INCREASE_BENT_LINE: if (ch->envx >= (MAX_ENVELOPE_HEIGHT * 3) / 4) { @@ -1022,7 +1031,7 @@ void MixStereo (int sample_count) ch->envx += step << 1; ch->envxx = ch->envx << ENVX_SHIFT; } - + if (ch->envx >= 126) { ch->envx = 127; @@ -1032,7 +1041,7 @@ void MixStereo (int sample_count) S9xSetEnvRate (ch, 0, -1, 0); } break; - + case SOUND_DECREASE_LINEAR: ch->env_error &= FIXED_POINT_REMAINDER; ch->envx -= step << 1; @@ -1043,7 +1052,7 @@ void MixStereo (int sample_count) goto stereo_exit; } break; - + case SOUND_DECREASE_EXPONENTIAL: while (ch->env_error >= FIXED_POINT) { @@ -1057,106 +1066,106 @@ void MixStereo (int sample_count) goto stereo_exit; } break; - + case SOUND_GAIN: S9xSetEnvRate (ch, 0, -1, 0); break; - } - ch-> left_vol_level = (ch->envx * ch->volume_left) / 128; - ch->right_vol_level = (ch->envx * ch->volume_right) / 128; - VL = (ch->sample * ch-> left_vol_level) / 128; - VR = (ch->sample * ch->right_vol_level) / 128; - } - - ch->count += freq; - if (ch->count >= FIXED_POINT) - { - VL = ch->count >> FIXED_POINT_SHIFT; - ch->sample_pointer += VL; - ch->count &= FIXED_POINT_REMAINDER; + } + ch-> left_vol_level = (ch->envx * ch->volume_left) / 128; + ch->right_vol_level = (ch->envx * ch->volume_right) / 128; + VL = (ch->sample * ch-> left_vol_level) / 128; + VR = (ch->sample * ch->right_vol_level) / 128; + } - ch->sample = ch->next_sample; - if (ch->sample_pointer >= SOUND_DECODE_LENGTH) + ch->count += freq; + if (ch->count >= FIXED_POINT) { - if (JUST_PLAYED_LAST_SAMPLE(ch)) - { - S9xAPUSetEndOfSample (J, ch); - goto stereo_exit; - } - do + VL = ch->count >> FIXED_POINT_SHIFT; + ch->sample_pointer += VL; + ch->count &= FIXED_POINT_REMAINDER; + + ch->sample = ch->next_sample; + if (ch->sample_pointer >= SOUND_DECODE_LENGTH) { - ch->sample_pointer -= SOUND_DECODE_LENGTH; - if (ch->last_block) + if (JUST_PLAYED_LAST_SAMPLE(ch)) { - if (!ch->loop) - { - ch->sample_pointer = LAST_SAMPLE; - ch->next_sample = ch->sample; - break; - } - else + S9xAPUSetEndOfSample (J, ch); + goto stereo_exit; + } + do + { + ch->sample_pointer -= SOUND_DECODE_LENGTH; + if (ch->last_block) { - S9xAPUSetEndX (J); - ch->last_block = FALSE; - uint8 *dir = S9xGetSampleAddress (ch->sample_number); - ch->block_pointer = READ_WORD(dir + 2); + if (!ch->loop) + { + ch->sample_pointer = LAST_SAMPLE; + ch->next_sample = ch->sample; + break; + } + else + { + S9xAPUSetEndX (J); + ch->last_block = FALSE; + uint8 *dir = S9xGetSampleAddress (ch->sample_number); + ch->block_pointer = READ_WORD(dir + 2); + } } - } - DecodeBlock (ch); - } while (ch->sample_pointer >= SOUND_DECODE_LENGTH); - if (!JUST_PLAYED_LAST_SAMPLE (ch)) + DecodeBlock (ch); + } while (ch->sample_pointer >= SOUND_DECODE_LENGTH); + if (!JUST_PLAYED_LAST_SAMPLE (ch)) + ch->next_sample = ch->block [ch->sample_pointer]; + } + else ch->next_sample = ch->block [ch->sample_pointer]; - } - else - ch->next_sample = ch->block [ch->sample_pointer]; - - if (ch->type == SOUND_SAMPLE) - { - if (Settings.InterpolatedSound && freq < FIXED_POINT && !mod) + + if (ch->type == SOUND_SAMPLE) { - ch->interpolate = ((ch->next_sample - ch->sample) * - (long) freq) / (long) FIXED_POINT; - ch->sample = (int16) (ch->sample + (((ch->next_sample - ch->sample) * - (long) (ch->count)) / (long) FIXED_POINT)); - } + if (Settings.InterpolatedSound && freq < FIXED_POINT && !mod) + { + ch->interpolate = ((ch->next_sample - ch->sample) * + (long) freq) / (long) FIXED_POINT; + ch->sample = (int16) (ch->sample + (((ch->next_sample - ch->sample) * + (long) (ch->count)) / (long) FIXED_POINT)); + } + else + ch->interpolate = 0; + } else + { + for (;VL > 0; VL--) + if ((so.noise_gen <<= 1) & 0x80000000L) + so.noise_gen ^= 0x0040001L; + ch->sample = (so.noise_gen << 17) >> 17; ch->interpolate = 0; + } + + VL = (ch->sample * ch-> left_vol_level) / 128; + VR = (ch->sample * ch->right_vol_level) / 128; } else { - for (;VL > 0; VL--) - if ((so.noise_gen <<= 1) & 0x80000000L) - so.noise_gen ^= 0x0040001L; - ch->sample = (so.noise_gen << 17) >> 17; - ch->interpolate = 0; + if (ch->interpolate) + { + int32 s = (int32) ch->sample + ch->interpolate; + + CLIP16(s); + ch->sample = (int16) s; + VL = (ch->sample * ch-> left_vol_level) / 128; + VR = (ch->sample * ch->right_vol_level) / 128; + } } - - VL = (ch->sample * ch-> left_vol_level) / 128; - VR = (ch->sample * ch->right_vol_level) / 128; - } - else - { - if (ch->interpolate) - { - int32 s = (int32) ch->sample + ch->interpolate; - - CLIP16(s); - ch->sample = (int16) s; - VL = (ch->sample * ch-> left_vol_level) / 128; - VR = (ch->sample * ch->right_vol_level) / 128; - } - } - - if (pitch_mod & (1 << (J + 1))) + + if (pitch_mod & (1 << (J + 1))) wave [I / 2] = ch->sample * ch->envx; - - MixBuffer [I ^ Settings.ReverseStereo] += VL; - MixBuffer [I + (1 ^ Settings.ReverseStereo)] += VR; - ch->echo_buf_ptr [I ^ Settings.ReverseStereo] += VL; - ch->echo_buf_ptr [I + (1 ^ Settings.ReverseStereo)] += VR; - } + + MixBuffer [I ^ Settings.ReverseStereo] += VL; + MixBuffer [I + (1 ^ Settings.ReverseStereo)] += VR; + ch->echo_buf_ptr [I ^ Settings.ReverseStereo] += VL; + ch->echo_buf_ptr [I + (1 ^ Settings.ReverseStereo)] += VR; + } stereo_exit: ; - } + } } #ifdef __DJGPP diff --git a/source/soundux.h b/source/soundux.h index fe96f73..a1417bd 100644 --- a/source/soundux.h +++ b/source/soundux.h @@ -188,12 +188,12 @@ typedef struct { typedef struct { - short master_volume_left; - short master_volume_right; - short echo_volume_left; - short echo_volume_right; + short master_volume_left; /* range is -128 .. 127 */ + short master_volume_right; /* range is -128 .. 127 */ + short echo_volume_left; /* range is -128 .. 127 */ + short echo_volume_right; /* range is -128 .. 127 */ int echo_enable; - int echo_feedback; + int echo_feedback; /* range is -128 .. 127 */ int echo_ptr; int echo_buffer_size; int echo_write_enabled; @@ -203,8 +203,8 @@ typedef struct uint32 dummy [3]; Channel channels [NUM_CHANNELS]; bool8 no_filter; - int master_volume [2]; - int echo_volume [2]; + int master_volume [2]; /* for reverse stereo */ + int echo_volume [2]; /* for reverse stereo */ int noise_hertz; } SSoundData; |