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authorNebuleon Fumika2013-01-11 21:11:12 -0500
committerNebuleon Fumika2013-01-11 21:11:12 -0500
commite0259e54c2413c9fd24713e4abde4a49c1f329dc (patch)
tree9de21710b9ae165bf125d88f0bed8668cfd94341
parent7896e83aa9a3da428d3a56423a5c613782d1ac18 (diff)
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Prepare for audio optimisations. Fix the indentation in MixStereo().
-rw-r--r--source/soundux.cpp243
-rw-r--r--source/soundux.h14
2 files changed, 133 insertions, 124 deletions
diff --git a/source/soundux.cpp b/source/soundux.cpp
index 7acbaa8..ae5bbad 100644
--- a/source/soundux.cpp
+++ b/source/soundux.cpp
@@ -203,10 +203,19 @@ void S9xSetEnvRate (Channel *ch, unsigned long rate, int direction, int target)
else
ch->direction = direction;
- static int steps [] =
+ static int64 steps [] =
{
- // 0, 64, 1238, 1238, 256, 1, 64, 109, 64, 1238
- 0, 64, 619, 619, 128, 1, 64, 55, 64, 619
+ // 0, 64, 1238, 1238, 256, 1, 64, 109, 64, 1238
+ 0,
+ (int64) FIXED_POINT * 1000 * 64,
+ (int64) FIXED_POINT * 1000 * 619,
+ (int64) FIXED_POINT * 1000 * 619,
+ (int64) FIXED_POINT * 1000 * 128,
+ (int64) FIXED_POINT * 1000 * 1,
+ (int64) FIXED_POINT * 1000 * 64,
+ (int64) FIXED_POINT * 1000 * 55,
+ (int64) FIXED_POINT * 1000 * 64,
+ (int64) FIXED_POINT * 1000 * 619
};
if (rate == 0 || so.playback_rate == 0)
@@ -214,8 +223,7 @@ void S9xSetEnvRate (Channel *ch, unsigned long rate, int direction, int target)
else
{
ch->erate = (unsigned long)
- (((int64) FIXED_POINT * 1000 * steps [ch->state]) /
- (rate * so.playback_rate));
+ (steps [ch->state] / (rate * so.playback_rate));
}
}
@@ -292,7 +300,7 @@ void S9xSetEchoEnable (uint8 byte)
}
SoundData.echo_enable = byte;
- for (int i = 0; i < 8; i++)
+ for (int i = 0; i < NUM_CHANNELS; i++)
{
if (byte & (1 << i))
SoundData.channels [i].echo_buf_ptr = EchoBuffer;
@@ -488,7 +496,7 @@ void S9xSetSoundFrequency (int channel, int hertz)
if (Settings.FixFrequency)
{
SoundData.channels[channel].frequency =
- (unsigned long) ((double) SoundData.channels[channel].frequency * 0.980);
+ (unsigned long) (SoundData.channels[channel].frequency * 49 / 50);
}
}
}
@@ -869,24 +877,25 @@ void DecodeBlock (Channel *ch)
void MixStereo (int sample_count)
{
- static int wave[SOUND_BUFFER_SIZE];
+ static int wave[SOUND_BUFFER_SIZE];
- int pitch_mod = SoundData.pitch_mod & ~APU.DSP[APU_NON];
-
- for (uint32 J = 0; J < NUM_CHANNELS; J++)
- {
- int32 VL, VR;
+ int pitch_mod = SoundData.pitch_mod & ~APU.DSP[APU_NON];
+
+ for (uint32 J = 0; J < NUM_CHANNELS; J++)
+ {
Channel *ch = &SoundData.channels[J];
- unsigned long freq0 = ch->frequency;
-
+
if (ch->state == SOUND_SILENT || !(so.sound_switch & (1 << J)))
continue;
-
-// freq0 = (unsigned long) ((double) freq0 * 0.985);//uncommented by jonathan gevaryahu, as it is necessary for most cards in linux
+
+ int32 VL, VR;
+ unsigned long freq0 = ch->frequency;
+
+ // freq0 = (unsigned long) ((double) freq0 * 0.985);//uncommented by jonathan gevaryahu, as it is necessary for most cards in linux
freq0 = freq0 * 985/1000;
bool8 mod = pitch_mod & (1 << J);
-
+
if (ch->needs_decode)
{
DecodeBlock(ch);
@@ -900,33 +909,33 @@ void MixStereo (int sample_count)
ch->next_sample=ch->block[ch->sample_pointer];
ch->interpolate = 0;
-
+
if (Settings.InterpolatedSound && freq0 < FIXED_POINT && !mod)
- ch->interpolate = ((ch->next_sample - ch->sample) *
- (long) freq0) / (long) FIXED_POINT;
+ ch->interpolate = ((ch->next_sample - ch->sample) *
+ (long) freq0) / (long) FIXED_POINT;
}
VL = (ch->sample * ch-> left_vol_level) / 128;
VR = (ch->sample * ch->right_vol_level) / 128;
-
+
for (uint32 I = 0; I < (uint32) sample_count; I += 2)
{
unsigned long freq = freq0;
-
+
if (mod)
freq = PITCH_MOD(freq, wave [I / 2]);
-
+
ch->env_error += ch->erate;
if (ch->env_error >= FIXED_POINT)
{
uint32 step = ch->env_error >> FIXED_POINT_SHIFT;
-
+
switch (ch->state)
{
case SOUND_ATTACK:
ch->env_error &= FIXED_POINT_REMAINDER;
ch->envx += step << 1;
ch->envxx = ch->envx << ENVX_SHIFT;
-
+
if (ch->envx >= 126)
{
ch->envx = 127;
@@ -936,14 +945,14 @@ void MixStereo (int sample_count)
{
S9xSetEnvRate (ch, ch->decay_rate, -1,
(MAX_ENVELOPE_HEIGHT * ch->sustain_level)
- >> 3);
+ >> 3);
break;
}
ch->state = SOUND_SUSTAIN;
S9xSetEnvRate (ch, ch->sustain_rate, -1, 0);
}
break;
-
+
case SOUND_DECAY:
while (ch->env_error >= FIXED_POINT)
{
@@ -962,7 +971,7 @@ void MixStereo (int sample_count)
S9xSetEnvRate (ch, ch->sustain_rate, -1, 0);
}
break;
-
+
case SOUND_SUSTAIN:
while (ch->env_error >= FIXED_POINT)
{
@@ -976,7 +985,7 @@ void MixStereo (int sample_count)
goto stereo_exit;
}
break;
-
+
case SOUND_RELEASE:
while (ch->env_error >= FIXED_POINT)
{
@@ -990,12 +999,12 @@ void MixStereo (int sample_count)
goto stereo_exit;
}
break;
-
+
case SOUND_INCREASE_LINEAR:
ch->env_error &= FIXED_POINT_REMAINDER;
ch->envx += step << 1;
ch->envxx = ch->envx << ENVX_SHIFT;
-
+
if (ch->envx >= 126)
{
ch->envx = 127;
@@ -1005,7 +1014,7 @@ void MixStereo (int sample_count)
S9xSetEnvRate (ch, 0, -1, 0);
}
break;
-
+
case SOUND_INCREASE_BENT_LINE:
if (ch->envx >= (MAX_ENVELOPE_HEIGHT * 3) / 4)
{
@@ -1022,7 +1031,7 @@ void MixStereo (int sample_count)
ch->envx += step << 1;
ch->envxx = ch->envx << ENVX_SHIFT;
}
-
+
if (ch->envx >= 126)
{
ch->envx = 127;
@@ -1032,7 +1041,7 @@ void MixStereo (int sample_count)
S9xSetEnvRate (ch, 0, -1, 0);
}
break;
-
+
case SOUND_DECREASE_LINEAR:
ch->env_error &= FIXED_POINT_REMAINDER;
ch->envx -= step << 1;
@@ -1043,7 +1052,7 @@ void MixStereo (int sample_count)
goto stereo_exit;
}
break;
-
+
case SOUND_DECREASE_EXPONENTIAL:
while (ch->env_error >= FIXED_POINT)
{
@@ -1057,106 +1066,106 @@ void MixStereo (int sample_count)
goto stereo_exit;
}
break;
-
+
case SOUND_GAIN:
S9xSetEnvRate (ch, 0, -1, 0);
break;
- }
- ch-> left_vol_level = (ch->envx * ch->volume_left) / 128;
- ch->right_vol_level = (ch->envx * ch->volume_right) / 128;
- VL = (ch->sample * ch-> left_vol_level) / 128;
- VR = (ch->sample * ch->right_vol_level) / 128;
- }
-
- ch->count += freq;
- if (ch->count >= FIXED_POINT)
- {
- VL = ch->count >> FIXED_POINT_SHIFT;
- ch->sample_pointer += VL;
- ch->count &= FIXED_POINT_REMAINDER;
+ }
+ ch-> left_vol_level = (ch->envx * ch->volume_left) / 128;
+ ch->right_vol_level = (ch->envx * ch->volume_right) / 128;
+ VL = (ch->sample * ch-> left_vol_level) / 128;
+ VR = (ch->sample * ch->right_vol_level) / 128;
+ }
- ch->sample = ch->next_sample;
- if (ch->sample_pointer >= SOUND_DECODE_LENGTH)
+ ch->count += freq;
+ if (ch->count >= FIXED_POINT)
{
- if (JUST_PLAYED_LAST_SAMPLE(ch))
- {
- S9xAPUSetEndOfSample (J, ch);
- goto stereo_exit;
- }
- do
+ VL = ch->count >> FIXED_POINT_SHIFT;
+ ch->sample_pointer += VL;
+ ch->count &= FIXED_POINT_REMAINDER;
+
+ ch->sample = ch->next_sample;
+ if (ch->sample_pointer >= SOUND_DECODE_LENGTH)
{
- ch->sample_pointer -= SOUND_DECODE_LENGTH;
- if (ch->last_block)
+ if (JUST_PLAYED_LAST_SAMPLE(ch))
{
- if (!ch->loop)
- {
- ch->sample_pointer = LAST_SAMPLE;
- ch->next_sample = ch->sample;
- break;
- }
- else
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ do
+ {
+ ch->sample_pointer -= SOUND_DECODE_LENGTH;
+ if (ch->last_block)
{
- S9xAPUSetEndX (J);
- ch->last_block = FALSE;
- uint8 *dir = S9xGetSampleAddress (ch->sample_number);
- ch->block_pointer = READ_WORD(dir + 2);
+ if (!ch->loop)
+ {
+ ch->sample_pointer = LAST_SAMPLE;
+ ch->next_sample = ch->sample;
+ break;
+ }
+ else
+ {
+ S9xAPUSetEndX (J);
+ ch->last_block = FALSE;
+ uint8 *dir = S9xGetSampleAddress (ch->sample_number);
+ ch->block_pointer = READ_WORD(dir + 2);
+ }
}
- }
- DecodeBlock (ch);
- } while (ch->sample_pointer >= SOUND_DECODE_LENGTH);
- if (!JUST_PLAYED_LAST_SAMPLE (ch))
+ DecodeBlock (ch);
+ } while (ch->sample_pointer >= SOUND_DECODE_LENGTH);
+ if (!JUST_PLAYED_LAST_SAMPLE (ch))
+ ch->next_sample = ch->block [ch->sample_pointer];
+ }
+ else
ch->next_sample = ch->block [ch->sample_pointer];
- }
- else
- ch->next_sample = ch->block [ch->sample_pointer];
-
- if (ch->type == SOUND_SAMPLE)
- {
- if (Settings.InterpolatedSound && freq < FIXED_POINT && !mod)
+
+ if (ch->type == SOUND_SAMPLE)
{
- ch->interpolate = ((ch->next_sample - ch->sample) *
- (long) freq) / (long) FIXED_POINT;
- ch->sample = (int16) (ch->sample + (((ch->next_sample - ch->sample) *
- (long) (ch->count)) / (long) FIXED_POINT));
- }
+ if (Settings.InterpolatedSound && freq < FIXED_POINT && !mod)
+ {
+ ch->interpolate = ((ch->next_sample - ch->sample) *
+ (long) freq) / (long) FIXED_POINT;
+ ch->sample = (int16) (ch->sample + (((ch->next_sample - ch->sample) *
+ (long) (ch->count)) / (long) FIXED_POINT));
+ }
+ else
+ ch->interpolate = 0;
+ }
else
+ {
+ for (;VL > 0; VL--)
+ if ((so.noise_gen <<= 1) & 0x80000000L)
+ so.noise_gen ^= 0x0040001L;
+ ch->sample = (so.noise_gen << 17) >> 17;
ch->interpolate = 0;
+ }
+
+ VL = (ch->sample * ch-> left_vol_level) / 128;
+ VR = (ch->sample * ch->right_vol_level) / 128;
}
else
{
- for (;VL > 0; VL--)
- if ((so.noise_gen <<= 1) & 0x80000000L)
- so.noise_gen ^= 0x0040001L;
- ch->sample = (so.noise_gen << 17) >> 17;
- ch->interpolate = 0;
+ if (ch->interpolate)
+ {
+ int32 s = (int32) ch->sample + ch->interpolate;
+
+ CLIP16(s);
+ ch->sample = (int16) s;
+ VL = (ch->sample * ch-> left_vol_level) / 128;
+ VR = (ch->sample * ch->right_vol_level) / 128;
+ }
}
-
- VL = (ch->sample * ch-> left_vol_level) / 128;
- VR = (ch->sample * ch->right_vol_level) / 128;
- }
- else
- {
- if (ch->interpolate)
- {
- int32 s = (int32) ch->sample + ch->interpolate;
-
- CLIP16(s);
- ch->sample = (int16) s;
- VL = (ch->sample * ch-> left_vol_level) / 128;
- VR = (ch->sample * ch->right_vol_level) / 128;
- }
- }
-
- if (pitch_mod & (1 << (J + 1)))
+
+ if (pitch_mod & (1 << (J + 1)))
wave [I / 2] = ch->sample * ch->envx;
-
- MixBuffer [I ^ Settings.ReverseStereo] += VL;
- MixBuffer [I + (1 ^ Settings.ReverseStereo)] += VR;
- ch->echo_buf_ptr [I ^ Settings.ReverseStereo] += VL;
- ch->echo_buf_ptr [I + (1 ^ Settings.ReverseStereo)] += VR;
- }
+
+ MixBuffer [I ^ Settings.ReverseStereo] += VL;
+ MixBuffer [I + (1 ^ Settings.ReverseStereo)] += VR;
+ ch->echo_buf_ptr [I ^ Settings.ReverseStereo] += VL;
+ ch->echo_buf_ptr [I + (1 ^ Settings.ReverseStereo)] += VR;
+ }
stereo_exit: ;
- }
+ }
}
#ifdef __DJGPP
diff --git a/source/soundux.h b/source/soundux.h
index fe96f73..a1417bd 100644
--- a/source/soundux.h
+++ b/source/soundux.h
@@ -188,12 +188,12 @@ typedef struct {
typedef struct
{
- short master_volume_left;
- short master_volume_right;
- short echo_volume_left;
- short echo_volume_right;
+ short master_volume_left; /* range is -128 .. 127 */
+ short master_volume_right; /* range is -128 .. 127 */
+ short echo_volume_left; /* range is -128 .. 127 */
+ short echo_volume_right; /* range is -128 .. 127 */
int echo_enable;
- int echo_feedback;
+ int echo_feedback; /* range is -128 .. 127 */
int echo_ptr;
int echo_buffer_size;
int echo_write_enabled;
@@ -203,8 +203,8 @@ typedef struct
uint32 dummy [3];
Channel channels [NUM_CHANNELS];
bool8 no_filter;
- int master_volume [2];
- int echo_volume [2];
+ int master_volume [2]; /* for reverse stereo */
+ int echo_volume [2]; /* for reverse stereo */
int noise_hertz;
} SSoundData;