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authorNebuleon Fumika2013-01-13 20:22:41 -0500
committerNebuleon Fumika2013-01-13 20:22:41 -0500
commite2359ee04954e2707d8ed7a1ecbf45e144663408 (patch)
treedb09f29e32934c3e1f84eef0db302f5db55e365f /CATSFC/system
parent12a838c767b01f6dd02d0c1f02f32a9390dfb8e7 (diff)
downloadsnesemu-e2359ee04954e2707d8ed7a1ecbf45e144663408.tar.gz
snesemu-e2359ee04954e2707d8ed7a1ecbf45e144663408.tar.bz2
snesemu-e2359ee04954e2707d8ed7a1ecbf45e144663408.zip
Localise Yes(A) and No(B) into English, French and Simplified Chinese as [A] Confirm and [B] Cancel.
CATSFC/system/gui/sbutto.bmp: Widen the button to accomodate this change.
Diffstat (limited to 'CATSFC/system')
-rw-r--r--CATSFC/system/gui/sbutto.bmpbin2040 -> 2486 bytes
-rw-r--r--CATSFC/system/language.msg56
2 files changed, 26 insertions, 30 deletions
diff --git a/CATSFC/system/gui/sbutto.bmp b/CATSFC/system/gui/sbutto.bmp
index a5e0943..2cad122 100644
--- a/CATSFC/system/gui/sbutto.bmp
+++ b/CATSFC/system/gui/sbutto.bmp
Binary files differ
diff --git a/CATSFC/system/language.msg b/CATSFC/system/language.msg
index 9395db1..d6889b0 100644
--- a/CATSFC/system/language.msg
+++ b/CATSFC/system/language.msg
@@ -105,6 +105,10 @@ Select a game
Off
#MSG_GENERAL_ON
On
+#MSG_GENERAL_CONFIRM_WITH_A
+[A] Confirm
+#MSG_GENERAL_CANCEL_WITH_B
+[B] Cancel
#MSG_AUDIO_ENABLED
On
#MSG_AUDIO_MUTED
@@ -115,17 +119,15 @@ No game is currently loaded
<None loaded here>
#MSG_SAVESTATE_FULL
The current slot holds a state.\n
-Do you wish to overwrite it?\n
-[A] Overwrite [B] Cancel
+Do you wish to overwrite it?
#MSG_PROGRESS_SAVED_STATE_CREATING
Saving state...
#MSG_PROGRESS_SAVED_STATE_CREATION_FAILED
-Failed!\n
-[A] Retry [B] Cancel
+Failed!
#MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED
OK!
#MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT
-No saved state is in the selected slot
+No saved state here
#MSG_PROGRESS_SAVED_STATE_CORRUPTED
The game state file is not found or is corrupt.
#MSG_PROGRESS_SAVED_STATE_LOADING
@@ -139,11 +141,9 @@ Delete all saved states
#FMT_SAVED_STATE_DELETE_ONE
Delete saved state %d
#MSG_DELETE_ALL_SAVESTATE_WARING
-Really delete all saved states?\n
-[A] Confirm [B] Cancel
+Really delete all saved states?
#FMT_DIALOG_SAVED_STATE_DELETE_ONE
-Really delete saved state %d?\n
-[A] Confirm [B] Cancel
+Really delete saved state %d?
#MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY
There's already nothing here.
#MSG_PROGRESS_SCREENSHOT_CREATING
@@ -278,6 +278,10 @@ CPU主频 %d
#MSG_GENERAL_ON
+#MSG_GENERAL_CONFIRM_WITH_A
+[A] 确认
+#MSG_GENERAL_CANCEL_WITH_B
+[B] 取消
#MSG_AUDIO_ENABLED
#MSG_AUDIO_MUTED
@@ -288,15 +292,11 @@ CPU主频 %d
<没有加载>
#MSG_SAVESTATE_FULL
当前存档槽已有存档文件,\n
-覆盖已有存档吗?\n
-按 A 键覆盖\n
-按 B 键取消
+覆盖已有存档吗?
#MSG_PROGRESS_SAVED_STATE_CREATING
正在写入...
#MSG_PROGRESS_SAVED_STATE_CREATION_FAILED
-写入存档失败!\n
-按 A 键重试\n
-按 B 键取消
+写入存档失败!
#MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED
写入存档成功!
#MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT
@@ -314,13 +314,9 @@ CPU主频 %d
#FMT_SAVED_STATE_DELETE_ONE
删除当前游戏的一个存档 %d
#MSG_DIALOG_SAVED_STATE_DELETE_ALL
-确定要删除所有存档吗?\n
-按 A 键确定 \n
-按 B 键取消
+确定要删除所有存档吗?
#FMT_DIALOG_SAVED_STATE_DELETE_ONE
-确定要删除存档槽 %d 的存档吗? \n
-按 A 键确定 \n
-按 B 键取消
+确定要删除存档槽 %d 的存档吗?
#MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY
没有存档可删除
#MSG_PROGRESS_SCREENSHOT_CREATING
@@ -455,6 +451,10 @@ Sélectionner un jeu
Hors fonction
#MSG_GENERAL_ON
En fonction
+#MSG_GENERAL_CONFIRM_WITH_A
+[A] Confirmer
+#MSG_GENERAL_CANCEL_WITH_B
+[B] Annuler
#MSG_AUDIO_ENABLED
Activé
#MSG_AUDIO_MUTED
@@ -465,17 +465,15 @@ Aucun jeu n'est actuellement chargé
<Aucun chargé ici>
#MSG_SAVESTATE_FULL
Il y a une sauvegarde dans cet emplacement.\n
-Voulez-vous l'écraser?\n
-[A] Écraser [B] Annuler
+Voulez-vous l'écraser?
#MSG_PROGRESS_SAVED_STATE_CREATING
Sauvegarde en cours...
#MSG_PROGRESS_SAVED_STATE_CREATION_FAILED
-Échec!\n
-[A] Réessayer [B] Annuler
+Échec!
#MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED
Terminé!
#MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT
-Aucune sauvegarde dans cet emplacement
+Aucune sauvegarde ici
#MSG_PROGRESS_SAVED_STATE_CORRUPTED
Le fichier de sauvegarde est introuvable ou corrompu.
#MSG_PROGRESS_SAVED_STATE_LOADING
@@ -489,11 +487,9 @@ Supprimer toutes les sauvegardes
#FMT_SAVED_STATE_DELETE_ONE
Supprimer l'emplacement %d
#MSG_DELETE_ALL_SAVESTATE_WARING
-Supprimer toutes les sauvegardes?\n
-[A] Confirmer [B] Annuler
+Supprimer toutes les sauvegardes?
#FMT_DIALOG_SAVED_STATE_DELETE_ONE
-Supprimer l'emplacement %d?\n
-[A] Confirmer [B] Annuler
+Supprimer l'emplacement %d?
#MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY
Cet emplacement est déjà vide.
#MSG_PROGRESS_SCREENSHOT_CREATING