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authorNebuleon Fumika2012-12-20 18:57:32 -0500
committerNebuleon Fumika2012-12-20 18:57:32 -0500
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Fix the Engrish in the readme. Make it a Markdown file for Github.
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+CATSFC version 1.08, 2012-12-20
+
+A Super Nintendo emulator for the Supercard DSTWO.
+
+Based on:
+* Snes9x 1.43, by the Snes9x team (with research by the ZSNES folks, anomie,
+ zsKnight, etc.)
+* NDSSFC 1.06, by the Supercard team (porting to the MIPS processor)
+* BAGSFC, by BassAceGold (improving over NDSSFC)
+* CATSFC, by ShadauxCat (improving over BAGSFC)
+
+== Compiling ==
+
+Compiling CATSFC is best done on Linux. Make sure you have access to a Linux
+system to perform these steps.
+
+=== The DS2 SDK ===
+To compile CATSFC, you need to have the Supercard team's DS2 SDK.
+The Makefile expects it at `/opt/ds2sdk`, but you can move it anywhere,
+provided that you update the Makefile's `DS2SDKPATH` variable to point to it.
+
+For best results, download version 0.13 of the DS2 SDK, which will have the
+MIPS compiler (`gcc`), extract it to `/opt/ds2sdk`, follow the instructions,
+then download version 1.2 of the DS2 SDK and extract its files into
+`opt/ds2sdk`, overwriting version 0.13.
+
+=== The MIPS compiler (`gcc`) ===
+You also need the MIPS compiler from the DS2 SDK.
+The Makefile expects it at `/opt/mipsel-4.1.2-nopic`, but you can move it
+anywhere, provided that you update the Makefile's `CROSS` variable to point to
+it.
+
+=== Making the plugin ===
+To make the plugin, `catsfc.plg`, use the `cd` command to change to the
+directory containing your copy of the CATSFC source, then type
+`make clean; make`. `catsfc.plg` should appear in the same directory.
+
+== Installing ==
+
+To install the plugin to your storage card after compiling it, copy
+`catsfc.plg`, `catsfc.ini` and `catsfc.bmp` to the card's `_dstwoplug`
+directory. Then, copy the source directory's CATSFC subdirectory to the
+root of the card.
+
+== The font ==
+
+The font used by CATSFC is now similar to the Pictochat font. To modify it,
+see `source/font/README.txt`.
+
+== Translations ==
+
+Translations for CATSFC may be submitted to the author(s) under many forms,
+one of which is the Github pull request. To complete a translation, you will
+need to do the following:
+
+* Open `CATSFC/system/language.msg`.
+* Copy what's between `STARTENGLISH` and `ENDENGLISH` and paste it at the end
+ of the file.
+* Change the tags. For example, if you want to translate to German, the tags
+ will become `STARTGERMAN` and `ENDGERMAN`.
+* Translate each of the messages, using the lines starting with `#MSG_` as a
+ guide to the context in which the messages will be used.
+* Edit `source/nds/message.h`. Find `enum LANGUAGE` and add the name of your
+ language there. For the example of German, you would add this at the end of
+ the list:
+ `, GERMAN`
+* Still in `source/nds/message.h`, just below `enum LANGUAGE`, you will find
+ `extern char* lang[` /some number/ `]`. Add 1 to that number.
+* Edit `source/nds/gui.c`. Find `char *lang[` /some number/ `] =`.
+ Add the name of your language, in the language itself. For the example of
+ German, you would add this at the end of the list:
+ `, "Deutsch"`
+* Still in `source/nds/gui.c`, find `case CHINESE_SIMPLIFIED`. Copy the lines
+ starting at the `case` and ending with `break`, inclusively. Paste them
+ before the `}`. Change the language name and tags, and update the `cmplen`
+ to be the length of the `START` tag. For the example of German, you would
+ use `cmplen= 11;`, because that's the length of `STARTGERMAN`.
+
+Compile again, copy the plugin and your new `language.msg` to your card
+under `CATSFC/system`, and you can now select your new language in CATSFC!