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authorNebuleon Fumika2013-02-01 20:09:24 -0500
committerNebuleon Fumika2013-02-01 20:09:24 -0500
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Add an option that controls which element should be more fluid, per game: video or audio.
This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks.
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@@ -86,6 +86,24 @@ It is recommended to start with frame skipping 4 (Show 1 frame every 5) and
go to 3 or 2 if the game doesn't run with major slowdowns with them. If you
don't like the slowdowns, return to frame skipping 4 or -.
+# Fluidity
+
+Fluidity is an option you can find under the Video & audio menu in a game.
+By default, video fluidity is preferred over audio fluidity in games.
+
+* Preferring video fluidity makes audio skip certain notes, up to
+ 23 milliseconds, in order to render more video. In many games, this
+ difference is not audible.
+ Use this option if you want to play games that require precise controls or
+ fluid imagery more than precise audio emulation. You can also use this option
+ when watching game introductions, endings and cutscenes.
+* Preferring audio fluidity makes video skip certain images, up to
+ 166 milliseconds, in order to render audio closer to 32,000 times per second.
+ Use this option if you want to play games mainly for their soundtracks, or in
+ a game's sound test mode. You can also use this option to experiment with the
+ green berry glitch in Super Mario World that makes TIME go over and under 100
+ units constantly and makes the music play very fast.
+
# Hotkeys
You can set buttons to press to perform certain actions. For each action,