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authorgameblabla2020-10-16 03:17:52 +0000
committerGitHub2020-10-16 03:17:52 +0000
commit9ea18f315c385ec85cb28d44659b45589cfc9ac0 (patch)
tree3661b6ec35f5900070acebc38fd975fb5f9cf84b /shell
parent1a51fa791356b52a88e8ae0e6941034b23cd354f (diff)
parent94b1765da3dd2b5121650e99e194020fb3c5b4b6 (diff)
downloadsnesemu-9ea18f315c385ec85cb28d44659b45589cfc9ac0.tar.gz
snesemu-9ea18f315c385ec85cb28d44659b45589cfc9ac0.tar.bz2
snesemu-9ea18f315c385ec85cb28d44659b45589cfc9ac0.zip
Merge pull request #1 from m45t3r/master
I am merging this because it has the new color opts
Diffstat (limited to 'shell')
-rw-r--r--shell/input/sdl/input.c8
-rw-r--r--shell/menu/menu.c128
-rw-r--r--shell/video/sdl/video_blit.c38
3 files changed, 78 insertions, 96 deletions
diff --git a/shell/input/sdl/input.c b/shell/input/sdl/input.c
index d47b889..b26af1f 100644
--- a/shell/input/sdl/input.c
+++ b/shell/input/sdl/input.c
@@ -50,9 +50,9 @@ uint32_t S9xReadJoypad(int32_t port)
int32_t i;
uint32_t joypad = 0;
-
+
keystate = SDL_GetKeyState(NULL);
-
+
SDL_PollEvent(&event);
CASE(option.config_buttons[0][10], SNES_START_MASK);
@@ -67,8 +67,8 @@ uint32_t S9xReadJoypad(int32_t port)
CASE(option.config_buttons[0][1], SNES_RIGHT_MASK);
CASE(option.config_buttons[0][2], SNES_DOWN_MASK);
CASE(option.config_buttons[0][3], SNES_LEFT_MASK);
-
- if (keystate[SDLK_END]) emulator_state = 1;
+
+ if (keystate[option.config_buttons[0][12]]) emulator_state = 1;
return joypad;
}
diff --git a/shell/menu/menu.c b/shell/menu/menu.c
index a8f5950..9eb2d2d 100644
--- a/shell/menu/menu.c
+++ b/shell/menu/menu.c
@@ -76,22 +76,24 @@ static void config_load()
else
{
/* Default mapping for Horizontal */
- option.config_buttons[0][0] = 273;
- option.config_buttons[0][1] = 275;
- option.config_buttons[0][2] = 274;
- option.config_buttons[0][3] = 276;
-
- option.config_buttons[0][4] = 306;
- option.config_buttons[0][5] = 308;
- option.config_buttons[0][6] = 304;
- option.config_buttons[0][7] = 32;
-
- option.config_buttons[0][8] = 9;
- option.config_buttons[0][9] = 8;
-
- option.config_buttons[0][10] = 13;
- option.config_buttons[0][11] = 27;
-
+ option.config_buttons[0][0] = 273; // UP
+ option.config_buttons[0][1] = 275; // RIGHT
+ option.config_buttons[0][2] = 274; // DOWN
+ option.config_buttons[0][3] = 276; // LEFT
+
+ option.config_buttons[0][4] = 308; // A
+ option.config_buttons[0][5] = 306; // B
+ option.config_buttons[0][6] = 304; // X
+ option.config_buttons[0][7] = 32; // Y
+
+ option.config_buttons[0][8] = 9; // L
+ option.config_buttons[0][9] = 8; // R
+
+ option.config_buttons[0][10] = 13; // START
+ option.config_buttons[0][11] = 27; // SELECT
+
+ option.config_buttons[0][12] = 305; // MENU
+
option.fullscreen = 1;
}
}
@@ -101,7 +103,7 @@ static void config_save()
FILE* fp;
char config_path[512];
snprintf(config_path, sizeof(config_path), "%s/%s.cfg", conf_path, GameName_emu);
-
+
fp = fopen(config_path, "wb");
if (fp)
{
@@ -184,7 +186,7 @@ static const char* Return_Text_Button(uint32_t button)
case 0:
return "...";
break;
- }
+ }
}
static void Input_Remapping()
@@ -195,12 +197,12 @@ static void Input_Remapping()
int32_t currentselection = 1;
int32_t exit_input = 0;
uint32_t exit_map = 0;
-
+
while(!exit_input)
{
pressed = 0;
SDL_FillRect( backbuffer, NULL, 0 );
-
+
while (SDL_PollEvent(&Event))
{
if (Event.type == SDL_KEYDOWN)
@@ -262,7 +264,7 @@ static void Input_Remapping()
SDL_FillRect( backbuffer, NULL, 0 );
print_string("Please press button for mapping", TextWhite, TextBlue, 37, 108, backbuffer->pixels);
bitmap_scale(0,0,320,240,sdl_screen->w,sdl_screen->h,320,0,(uint16_t* restrict)backbuffer->pixels,(uint16_t* restrict)sdl_screen->pixels);
-
+
while (SDL_PollEvent(&Event))
{
if (Event.type == SDL_KEYDOWN)
@@ -279,67 +281,67 @@ static void Input_Remapping()
break;
}
}
-
+
if (currentselection > 12) currentselection = 12;
if (controls_chosen == 0) print_string("Player 1", TextWhite, 0, 100, 10, backbuffer->pixels);
else print_string("Player 2", TextWhite, 0, 100, 10, backbuffer->pixels);
-
+
print_string("Press [A] to map to a button", TextWhite, TextBlue, 50, 210, backbuffer->pixels);
print_string("Press [B] to Exit", TextWhite, TextBlue, 85, 225, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "UP : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][0]));
if (currentselection == 1) print_string(text, TextRed, 0, 5, 25+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 25+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "DOWN : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][1]));
if (currentselection == 2) print_string(text, TextRed, 0, 5, 45+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 45+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "LEFT : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][2]));
if (currentselection == 3) print_string(text, TextRed, 0, 5, 65+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 65+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "RIGHT: %s\n", Return_Text_Button(option.config_buttons[controls_chosen][3]));
if (currentselection == 4) print_string(text, TextRed, 0, 5, 85+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 85+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "A : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][4]));
if (currentselection == 5) print_string(text, TextRed, 0, 5, 105+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 105+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "B : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][5]));
if (currentselection == 6) print_string(text, TextRed, 0, 5, 125+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 125+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "X : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][6]));
if (currentselection == 7) print_string(text, TextRed, 0, 5, 145+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 145+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "Y : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][7]));
if (currentselection == 8) print_string(text, TextRed, 0, 5, 165+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 165+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "L : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][8]));
if (currentselection == 9) print_string(text, TextRed, 0, 5, 185+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 185+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "R : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][9]));
if (currentselection == 10) print_string(text, TextRed, 0, 165, 25+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 165, 25+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "START : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][10]));
if (currentselection == 11) print_string(text, TextRed, 0, 165, 45+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 165, 45+2, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "SELECT : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][11]));
if (currentselection == 12) print_string(text, TextRed, 0, 165, 65+2, backbuffer->pixels);
else print_string(text, TextWhite, 0, 165, 65+2, backbuffer->pixels);
-
+
bitmap_scale(0,0,320,240,sdl_screen->w,sdl_screen->h,320,0,(uint16_t* restrict)backbuffer->pixels,(uint16_t* restrict)sdl_screen->pixels);
SDL_Flip(sdl_screen);
}
-
+
config_save();
}
@@ -350,34 +352,34 @@ void Menu()
int16_t currentselection = 1;
SDL_Rect dstRect;
SDL_Event Event;
-
+
Set_Video_Menu();
-
+
/* Save sram settings each time we bring up the menu */
SRAM_Menu(0);
RTC_Menu(0);
-
+
while (((currentselection != 1) && (currentselection != 6)) || (!pressed))
{
pressed = 0;
-
+
SDL_FillRect( backbuffer, NULL, 0 );
print_string("SNESEmu - Built on " __DATE__, TextWhite, 0, 5, 15, backbuffer->pixels);
-
+
if (currentselection == 1) print_string("Continue", TextRed, 0, 5, 45, backbuffer->pixels);
else print_string("Continue", TextWhite, 0, 5, 45, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "Load State %d", save_slot);
-
+
if (currentselection == 2) print_string(text, TextRed, 0, 5, 65, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 65, backbuffer->pixels);
-
+
snprintf(text, sizeof(text), "Save State %d", save_slot);
-
+
if (currentselection == 3) print_string(text, TextRed, 0, 5, 85, backbuffer->pixels);
else print_string(text, TextWhite, 0, 5, 85, backbuffer->pixels);
-
+
if (currentselection == 4)
{
switch(option.fullscreen)
@@ -417,7 +419,7 @@ void Menu()
if (currentselection == 5) print_string("Input remapping", TextRed, 0, 5, 125, backbuffer->pixels);
else print_string("Input remapping", TextWhite, 0, 5, 125, backbuffer->pixels);
-
+
if (currentselection == 6) print_string("Quit", TextRed, 0, 5, 145, backbuffer->pixels);
else print_string("Quit", TextWhite, 0, 5, 145, backbuffer->pixels);
@@ -519,19 +521,19 @@ void Menu()
bitmap_scale(0,0,320,240,sdl_screen->w,sdl_screen->h,320,0,(uint16_t* restrict)backbuffer->pixels,(uint16_t* restrict)sdl_screen->pixels);
SDL_Flip(sdl_screen);
}
-
+
SDL_FillRect(sdl_screen, NULL, 0);
SDL_Flip(sdl_screen);
#ifdef SDL_TRIPLEBUF
SDL_FillRect(sdl_screen, NULL, 0);
SDL_Flip(sdl_screen);
#endif
-
+
if (currentselection == 6)
{
exit_snes = 1;
}
-
+
/* Switch back to emulator core */
emulator_state = 0;
Set_Video_InGame();
@@ -547,51 +549,51 @@ static void Cleanup(void)
// Deinitialize audio and video output
Audio_Close();
-
+
SDL_Quit();
}
void Init_Configuration()
{
snprintf(home_path, sizeof(home_path), "%s/.snesemu", getenv("HOME"));
-
+
snprintf(conf_path, sizeof(conf_path), "%s/conf", home_path);
snprintf(save_path, sizeof(save_path), "%s/sstates", home_path);
snprintf(sram_path, sizeof(sram_path), "%s/sram", home_path);
snprintf(rtc_path, sizeof(sram_path), "%s/rtc", home_path);
-
- /* We check first if folder does not exist.
+
+ /* We check first if folder does not exist.
* Let's only try to create it if so in order to decrease boot times.
* */
-
+
if (access( home_path, F_OK ) == -1)
- {
+ {
mkdir(home_path, 0755);
}
-
+
if (access( save_path, F_OK ) == -1)
{
mkdir(save_path, 0755);
}
-
+
if (access( conf_path, F_OK ) == -1)
{
mkdir(conf_path, 0755);
}
-
+
if (access( sram_path, F_OK ) == -1)
{
mkdir(sram_path, 0755);
}
-
+
if (access( rtc_path, F_OK ) == -1)
{
mkdir(rtc_path, 0755);
}
-
+
/* Load sram file if it exists */
SRAM_Menu(1);
RTC_Menu(1);
-
+
config_load();
}
diff --git a/shell/video/sdl/video_blit.c b/shell/video/sdl/video_blit.c
index fef7033..b4a6bbe 100644
--- a/shell/video/sdl/video_blit.c
+++ b/shell/video/sdl/video_blit.c
@@ -17,7 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
+
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
@@ -51,11 +51,11 @@ uint32_t* Draw_to_Virtual_Screen;
void Init_Video()
{
SDL_Init( SDL_INIT_VIDEO );
-
+
SDL_ShowCursor(0);
-
- sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
-
+
+ sdl_screen = SDL_SetVideoMode(0, 0, 16, SDL_HWSURFACE);
+
backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, 16, 0,0,0,0);
Set_Video_InGame();
@@ -63,30 +63,10 @@ void Init_Video()
void Set_Video_Menu()
{
- /*if (sdl_screen->w != HOST_WIDTH_RESOLUTION)
- {
- sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
- }*/
}
void Set_Video_InGame()
{
- /*switch(option.fullscreen)
- {
- // Native
- #ifdef SUPPORT_NATIVE_RESOLUTION
- case 0:
- if (sdl_screen->w != INTERNAL_WSWAN_WIDTH) sdl_screen = SDL_SetVideoMode(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 16, SDL_HWSURFACE);
- Draw_to_Virtual_Screen = sdl_screen->pixels;
- width_of_surface = sdl_screen->w;
- break;
- #endif
- default:
- if (sdl_screen->w != HOST_WIDTH_RESOLUTION) sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
- Draw_to_Virtual_Screen = wswan_vs->pixels;
- width_of_surface = INTERNAL_WSWAN_WIDTH;
- break;
- }*/
}
void Video_Close()
@@ -106,9 +86,9 @@ void Update_Video_Ingame()
uint32_t *s, *d;
uint32_t h, w;
uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4);
-
+
SDL_LockSurface(sdl_screen);
-
+
switch(option.fullscreen)
{
case 0:
@@ -126,7 +106,7 @@ void Update_Video_Ingame()
break;
}
//bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels);
-
- SDL_UnlockSurface(sdl_screen);
+
+ SDL_UnlockSurface(sdl_screen);
SDL_Flip(sdl_screen);
}