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authorNebuleon Fumika2013-01-08 03:23:55 -0500
committerNebuleon Fumika2013-01-08 03:23:55 -0500
commit12c5afbe60035f52da6ae33e853ea01fe075d06c (patch)
tree021b1a3c2a5cfe2cfb1d08b3919852a36f10117d /source/c4.cpp
parente4d3aeac2ac45a5c8b650e04a81842ebed666d71 (diff)
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GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem isn't as apparent anymore, and automatic frame skipping doesn't go to 8 FPS all the time in Super Mario World. Thank the deities!
Reverses the auto frameskip synchronisation from commit dac11c74ac112728016e51625ac9f2a727152ddd, because that doesn't play well with interrupts.
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