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author | Nebuleon Fumika | 2012-12-18 00:40:18 -0500 |
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committer | Nebuleon Fumika | 2012-12-18 00:40:18 -0500 |
commit | 286bfd58050a13e2e0e30bb35a7a1d189ec7edd1 (patch) | |
tree | 41106a42625a53c744851d899821e8851e4aa164 /source/gfx.h | |
parent | 8951fdff1aada126257e07699ea6f132cb8d2e65 (diff) | |
download | snesemu-286bfd58050a13e2e0e30bb35a7a1d189ec7edd1.tar.gz snesemu-286bfd58050a13e2e0e30bb35a7a1d189ec7edd1.tar.bz2 snesemu-286bfd58050a13e2e0e30bb35a7a1d189ec7edd1.zip |
Sync sound.
In addition to having less sound skipping going on, certain platformer games (I'm looking at you, Super Mario World) are helped by having more synchronised controls. In other words, synchronising the audio also synchronises the controls a bit more.
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