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author | aliaspider | 2014-10-28 22:45:14 +0100 |
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committer | aliaspider | 2014-10-28 22:45:14 +0100 |
commit | f518934e3b664d0cf9535a391d6572300958d3bf (patch) | |
tree | ac24ebff344f7e8163a3b14ed228e3a26aa6915f /source/globals.cpp | |
parent | a9c9cc3e30e50e8d90e355aa7ea84ae846e0c9bc (diff) | |
download | snesemu-f518934e3b664d0cf9535a391d6572300958d3bf.tar.gz snesemu-f518934e3b664d0cf9535a391d6572300958d3bf.tar.bz2 snesemu-f518934e3b664d0cf9535a391d6572300958d3bf.zip |
cleanups (cont.)
Diffstat (limited to 'source/globals.cpp')
-rw-r--r-- | source/globals.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/source/globals.cpp b/source/globals.cpp index 8ff0c6b..d4476af 100644 --- a/source/globals.cpp +++ b/source/globals.cpp @@ -100,7 +100,6 @@ #include "soundux.h" #include "cheats.h" #include "sa1.h" -#include "netplay.h" #include "spc7110.h" START_EXTERN_C @@ -215,14 +214,7 @@ uint32 current_graphic_format = RGB565; struct SCheatData Cheat; -// Define NO_VOLATILE_SOUND if you're always reading or writing sound from one -// thread or one co-routine. If you're using interrupts or a thread, sound must -// be volatile. -#ifndef NO_VOLATILE_SOUND -volatile SoundStatus so; -#else SoundStatus so; -#endif int Echo [24000]; int DummyEchoBuffer [SOUND_BUFFER_SIZE]; @@ -341,9 +333,6 @@ uint8 APUROM [64] = 0xF4,0xC4,0xF4,0xDD,0x5D,0xD0,0xDB,0x1F,0x00,0x00,0xC0,0xFF }; -#ifdef NETPLAY_SUPPORT -struct SNetPlay NetPlay; -#endif // Raw SPC700 instruction cycle lengths uint16 S9xAPUCycleLengths [256] = |