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author | Nebuleon Fumika | 2013-01-08 03:23:55 -0500 |
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committer | Nebuleon Fumika | 2013-01-08 03:23:55 -0500 |
commit | 12c5afbe60035f52da6ae33e853ea01fe075d06c (patch) | |
tree | 021b1a3c2a5cfe2cfb1d08b3919852a36f10117d /source/nds/ds2sound.h | |
parent | e4d3aeac2ac45a5c8b650e04a81842ebed666d71 (diff) | |
download | snesemu-12c5afbe60035f52da6ae33e853ea01fe075d06c.tar.gz snesemu-12c5afbe60035f52da6ae33e853ea01fe075d06c.tar.bz2 snesemu-12c5afbe60035f52da6ae33e853ea01fe075d06c.zip |
GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem isn't as apparent anymore, and automatic frame skipping doesn't go to 8 FPS all the time in Super Mario World. Thank the deities!
Reverses the auto frameskip synchronisation from commit dac11c74ac112728016e51625ac9f2a727152ddd, because that doesn't play well with interrupts.
Diffstat (limited to 'source/nds/ds2sound.h')
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