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author | aliaspider | 2014-10-28 06:47:04 +0100 |
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committer | aliaspider | 2014-10-28 06:47:04 +0100 |
commit | ad4866e0cb1f7ddefbe1e31a890741e4cbc50181 (patch) | |
tree | 86b8351ca560156abbeaed5e2c1964de38a49544 /source/nds/ds2sound.h | |
parent | 2b75359c7ea0485b509460ea81606ac8052a6333 (diff) | |
download | snesemu-ad4866e0cb1f7ddefbe1e31a890741e4cbc50181.tar.gz snesemu-ad4866e0cb1f7ddefbe1e31a890741e4cbc50181.tar.bz2 snesemu-ad4866e0cb1f7ddefbe1e31a890741e4cbc50181.zip |
remove unused files
Diffstat (limited to 'source/nds/ds2sound.h')
-rw-r--r-- | source/nds/ds2sound.h | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h deleted file mode 100644 index 8c0e2bf..0000000 --- a/source/nds/ds2sound.h +++ /dev/null @@ -1,24 +0,0 @@ -// The sound buffer sizes used on the DS2's side, for each value of -// Settings.SoundPlaybackRate. -// * Don't buffer too much, otherwise audio is delayed from video. -// * Don't go below one frame (20 milliseconds). -// * Buffer sizes must be multiples of 128. -#define DS2_BUFFER_SIZE_4 512 /* tested working */ -#define DS2_BUFFER_SIZE_5 640 /* like the SNES! tested working */ -#define DS2_BUFFER_SIZE_6 896 /* tested working */ -#define DS2_BUFFER_SIZE_7 1024 /* tested working */ - -// The sampling rate for the sound, in Hz, for each value of -// Settings.SoundPlaybackRate. -#define SND_SAMPLE_RATE_1 8000 -#define SND_SAMPLE_RATE_2 11025 -#define SND_SAMPLE_RATE_3 16000 -#define SND_SAMPLE_RATE_4 22050 /* NDSSFC 1.06 - CATSFC 1.28 used this one */ -#define SND_SAMPLE_RATE_5 32000 /* like the SNES! */ -#define SND_SAMPLE_RATE_6 44100 -#define SND_SAMPLE_RATE_7 48000 /* CATSFC 1.25 made using this one possible */ - -// Settings in use. The number should match in all three settings. -#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_5 -#define SND_SAMPLE_RATE SND_SAMPLE_RATE_5 -#define SNES9X_SRATE_ID 5 |