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author | Nebuleon Fumika | 2013-02-02 17:37:51 -0500 |
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committer | Nebuleon Fumika | 2013-02-03 03:20:47 -0500 |
commit | 02f8184fe07d99cceb85f4abd3ef0e5e3765b5ea (patch) | |
tree | 263489cdf76389bc1b2d1bfb76c9f55114acd95f /source/nds/entry.cpp | |
parent | 7aeebe97e72b07d60ea77041a5259086e68e2db2 (diff) | |
download | snesemu-02f8184fe07d99cceb85f4abd3ef0e5e3765b5ea.tar.gz snesemu-02f8184fe07d99cceb85f4abd3ef0e5e3765b5ea.tar.bz2 snesemu-02f8184fe07d99cceb85f4abd3ef0e5e3765b5ea.zip |
Make it easier to change the "high" and "low" CPU frequencies, as well as to switch to the user's chosen frequency for the game.
Conflicts:
source/nds/ds2_main.c
source/nds/entry.cpp
source/nds/gui.c
Diffstat (limited to 'source/nds/entry.cpp')
-rw-r--r-- | source/nds/entry.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 986ecce..5d79b64 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -86,7 +86,7 @@ void S9xParseDisplayArg (char **argv, int &ind, int) void S9xExit () { - ds2_setCPUclocklevel(13); // Crank it up to exit quickly + HighFrequencyCPU(); // Crank it up to exit quickly if(Settings.SPC7110) (*CleanUp7110)(); @@ -1125,7 +1125,7 @@ unsigned int S9xReadJoypad (int which1) if (inputdata.key & KEY_LID) { - ds2_setCPUclocklevel(0); + LowFrequencyCPU(); ds2_setSupend(); do { ds2_getrawInput(&inputdata); @@ -1136,7 +1136,7 @@ unsigned int S9xReadJoypad (int which1) // screen's backlight. mdelay(100); // needed to avoid ds2_setBacklight crashing ds2_setBacklight(2); - set_cpu_clock(clock_speed_number); + GameFrequencyCPU(); } u32 HotkeyReturnToMenu = game_config.HotkeyReturnToMenu != 0 ? game_config.HotkeyReturnToMenu : emu_config.HotkeyReturnToMenu; |