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author | Nebuleon Fumika | 2013-02-03 06:25:12 -0500 |
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committer | Nebuleon Fumika | 2013-02-03 06:25:12 -0500 |
commit | 9b75c09a7fd7c78d8c42077478e796672fae5c1b (patch) | |
tree | f8afc9f2d41e0971f2c4d7838952bfd4f49cf88f /source/nds/gui.h | |
parent | 461f2406555faaee7191871390192d06625f5a81 (diff) | |
download | snesemu-9b75c09a7fd7c78d8c42077478e796672fae5c1b.tar.gz snesemu-9b75c09a7fd7c78d8c42077478e796672fae5c1b.tar.bz2 snesemu-9b75c09a7fd7c78d8c42077478e796672fae5c1b.zip |
Force waiting for a screen to be transferred (update mode 1) because otherwise the next screen can go into DMA.
Use channel 1 instead of channel 5, which must be busy for some reason.
Diffstat (limited to 'source/nds/gui.h')
-rw-r--r-- | source/nds/gui.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/nds/gui.h b/source/nds/gui.h index b2eae62..9df2ad2 100644 --- a/source/nds/gui.h +++ b/source/nds/gui.h @@ -24,7 +24,11 @@ #include "fs_api.h" #include "gcheat.h" +#ifdef DS2_DMA +#define UP_SCREEN_UPDATE_METHOD 1 +#else #define UP_SCREEN_UPDATE_METHOD 0 +#endif #define DOWN_SCREEN_UPDATE_METHOD 2 #define MAX_GAMEPAD_MAP 16 |