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author | Nebuleon Fumika | 2013-02-01 20:09:24 -0500 |
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committer | Nebuleon Fumika | 2013-02-01 20:09:24 -0500 |
commit | d4dd98e8c180532f24de342482e54f28874f06ef (patch) | |
tree | 17da3f95be8552681c29fe411e1266d422bb252a /source/nds/gui.h | |
parent | e61731a524028f8286f83a82686b2f4e236c1a9d (diff) | |
download | snesemu-d4dd98e8c180532f24de342482e54f28874f06ef.tar.gz snesemu-d4dd98e8c180532f24de342482e54f28874f06ef.tar.bz2 snesemu-d4dd98e8c180532f24de342482e54f28874f06ef.zip |
Add an option that controls which element should be more fluid, per game: video or audio.
This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks.
Diffstat (limited to 'source/nds/gui.h')
-rw-r--r-- | source/nds/gui.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/nds/gui.h b/source/nds/gui.h index 482ceec..0b91758 100644 --- a/source/nds/gui.h +++ b/source/nds/gui.h @@ -59,7 +59,8 @@ struct _GAME_CONFIG u32 HotkeyReturnToMenu; u32 HotkeyTemporaryFastForward; u32 HotkeyToggleSound; - u32 Reserved2[45]; + u32 SoundSync; + u32 Reserved2[44]; }; typedef enum @@ -127,6 +128,7 @@ extern void gui_init(u32 lang_id); extern u32 menu(u16 *original_screen, bool8 FirstInvocation); extern void game_disableAudio(); extern void game_set_frameskip(); +extern void game_set_fluidity(); extern void set_cpu_clock(u32 num); extern int load_language_msg(char *filename, u32 language); |