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author | Nebuleon Fumika | 2013-01-26 14:49:18 -0500 |
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committer | Nebuleon Fumika | 2013-01-26 14:49:18 -0500 |
commit | 2b715684087675747df7cb8995695936f20c782b (patch) | |
tree | 3ed587f38ed2cbb2aff474be8d372a6417e4ed2b /source/nds | |
parent | 2b9a9dc05b5c4abdf5dac5ceba9300734d4f1b65 (diff) | |
download | snesemu-2b715684087675747df7cb8995695936f20c782b.tar.gz snesemu-2b715684087675747df7cb8995695936f20c782b.tar.bz2 snesemu-2b715684087675747df7cb8995695936f20c782b.zip |
Reverse the loop in MixStereo such that instead of "for each channel, for each playback sample, add into the mix buffer", the playback sample is instead written to the mix buffer only when fully mixed from the 8 SNES sound channels.
Verified working with Secret of Mana, Super Bomberman 5 and Super Mario World.
Diffstat (limited to 'source/nds')
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