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author | Nebuleon Fumika | 2013-01-17 21:12:23 -0500 |
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committer | Nebuleon Fumika | 2013-01-17 21:12:23 -0500 |
commit | 4b642ccd3d27def735098db3f755a9d3b07c4dc1 (patch) | |
tree | 0f7c8ca116aa163d7eb9e11af3838a50a153d647 /source/nds | |
parent | 1bc1dfc1abf71795c43fe7abb2db487a70c524b2 (diff) | |
download | snesemu-4b642ccd3d27def735098db3f755a9d3b07c4dc1.tar.gz snesemu-4b642ccd3d27def735098db3f755a9d3b07c4dc1.tar.bz2 snesemu-4b642ccd3d27def735098db3f755a9d3b07c4dc1.zip |
Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows (silences).
Diffstat (limited to 'source/nds')
-rw-r--r-- | source/nds/ds2sound.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h index d8cfe09..b9cf5ae 100644 --- a/source/nds/ds2sound.h +++ b/source/nds/ds2sound.h @@ -14,7 +14,7 @@ // underflows. // * not exactly 16667 (NTSC 60 FPS) or 20000 (PAL 50 FPS), because then // the automatic frame skipper will be extremely messed up. -#define INTERRUPT_TIME_4 15360 /* 15360 tested working */ +#define INTERRUPT_TIME_4 13312 /* 15360 tested working, but underflows */ #define INTERRUPT_TIME_5 8000 /* like the SNES! tested working, but slow */ #define INTERRUPT_TIME_6 4000 /* tested working, slow because of upsampling */ #define INTERRUPT_TIME_7 4000 /* tested working, slow because of upsampling */ |