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author | Twinaphex | 2017-06-18 18:41:06 +0200 |
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committer | GitHub | 2017-06-18 18:41:06 +0200 |
commit | 1aecedc999445e9a27e04f665fd562b576775d08 (patch) | |
tree | c526c7d332be548a42364eea9113b6d33345b840 /source/ppu.h | |
parent | dc596c886e0ec2728dc353dd7862cdf1e5a5ff44 (diff) | |
parent | bcaf44c511efaad9d803dde9b0fdbb046498c66f (diff) | |
download | snesemu-1aecedc999445e9a27e04f665fd562b576775d08.tar.gz snesemu-1aecedc999445e9a27e04f665fd562b576775d08.tar.bz2 snesemu-1aecedc999445e9a27e04f665fd562b576775d08.zip |
Merge pull request #36 from jamsilva/master
Compatibility fixes.
Diffstat (limited to 'source/ppu.h')
-rw-r--r-- | source/ppu.h | 426 |
1 files changed, 321 insertions, 105 deletions
diff --git a/source/ppu.h b/source/ppu.h index 5101f02..d700497 100644 --- a/source/ppu.h +++ b/source/ppu.h @@ -5,7 +5,7 @@ #define FIRST_VISIBLE_LINE 1 -extern uint8_t GetBank; +extern uint8_t GetBank; extern uint16_t SignExtend [2]; #define TILE_2BIT 0 @@ -22,55 +22,47 @@ extern uint16_t SignExtend [2]; #define SA1_DMA_IRQ_SOURCE (1 << 5) #define SA1_IRQ_SOURCE (1 << 7) -struct ClipData +typedef struct { - uint32_t Count [6]; - uint32_t Left [6][6]; - uint32_t Right [6][6]; -}; + uint32_t Count [6]; + uint32_t Left [6][6]; + uint32_t Right [6][6]; +} ClipData; typedef struct { - bool ColorsChanged; - uint8_t HDMA; - bool HDMAStarted; - uint8_t MaxBrightness; - bool LatchedBlanking; - bool OBJChanged; - bool RenderThisFrame; - bool DirectColourMapsNeedRebuild; - uint32_t FrameCount; - uint32_t RenderedFramesCount; - uint32_t DisplayedRenderedFrameCount; - uint32_t SkippedFrames; - uint32_t FrameSkip; - uint8_t* TileCache [3]; - uint8_t* TileCached [3]; - bool FirstVRAMRead; - bool DoubleHeightPixels; - bool Interlace; - bool InterlaceSprites; - bool DoubleWidthPixels; - bool HalfWidthPixels; - int32_t RenderedScreenHeight; - int32_t RenderedScreenWidth; - uint32_t Red [256]; - uint32_t Green [256]; - uint32_t Blue [256]; - uint8_t* XB; - uint16_t ScreenColors [256]; - int32_t PreviousLine; - int32_t CurrentLine; - int32_t Controller; - uint32_t Joypads[5]; - uint32_t SuperScope; - uint32_t Mouse[2]; - int32_t PrevMouseX[2]; - int32_t PrevMouseY[2]; - struct ClipData Clip [2]; + bool ColorsChanged; + uint8_t HDMA; + bool OBJChanged; + bool RenderThisFrame; + bool DirectColourMapsNeedRebuild; + uint32_t FrameCount; + uint8_t* TileCache [3]; + uint8_t* TileCached [3]; + bool FirstVRAMRead; + bool DoubleHeightPixels; + bool Interlace; + bool DoubleWidthPixels; + bool HalfWidthPixels; + int32_t RenderedScreenHeight; + int32_t RenderedScreenWidth; + uint32_t Red [256]; + uint32_t Green [256]; + uint32_t Blue [256]; + uint8_t* XB; + uint16_t ScreenColors [256]; + int32_t PreviousLine; + int32_t CurrentLine; + int32_t Controller; + uint32_t Joypads [5]; + uint32_t SuperScope; + uint32_t Mouse [2]; + int32_t PrevMouseX[2]; + int32_t PrevMouseY[2]; + ClipData Clip [2]; } InternalPPU; -struct SOBJ +typedef struct { int16_t HPos; uint16_t VPos; @@ -80,7 +72,7 @@ struct SOBJ uint8_t Priority; uint8_t Palette; uint8_t Size; -}; +} SOBJ; typedef struct { @@ -108,35 +100,31 @@ typedef struct uint16_t SCSize; } BG [4]; - bool CGFLIP; - uint16_t CGDATA [256]; - uint8_t FirstSprite; - uint8_t LastSprite; - struct SOBJ OBJ [128]; - uint8_t OAMPriorityRotation; - uint16_t OAMAddr; - uint8_t RangeTimeOver; - + bool CGFLIP; + uint16_t CGDATA [256]; + uint8_t FirstSprite; + uint8_t UNUSED1; + SOBJ OBJ [128]; + uint8_t OAMPriorityRotation; + uint16_t OAMAddr; + uint8_t RangeTimeOver; uint8_t OAMFlip; - uint16_t OAMTileAddress; + uint16_t UNUSED2; uint16_t IRQVBeamPos; uint16_t IRQHBeamPos; uint16_t VBeamPosLatched; uint16_t HBeamPosLatched; - - uint8_t HBeamFlip; - uint8_t VBeamFlip; - uint8_t HVBeamCounterLatched; - - int16_t MatrixA; - int16_t MatrixB; - int16_t MatrixC; - int16_t MatrixD; - int16_t CentreX; - int16_t CentreY; - uint8_t Joypad1ButtonReadPos; - uint8_t Joypad2ButtonReadPos; - + uint8_t HBeamFlip; + uint8_t VBeamFlip; + uint8_t UNUSED3; + int16_t MatrixA; + int16_t MatrixB; + int16_t MatrixC; + int16_t MatrixD; + int16_t CentreX; + int16_t CentreY; + uint8_t Joypad1ButtonReadPos; + uint8_t Joypad2ButtonReadPos; uint8_t CGADD; uint8_t FixedColourRed; uint8_t FixedColourGreen; @@ -144,20 +132,20 @@ typedef struct uint16_t SavedOAMAddr; uint16_t ScreenHeight; uint32_t WRAM; - uint8_t BG_Forced; + uint8_t UNUSED4; bool ForcedBlanking; - bool OBJThroughMain; - bool OBJThroughSub; + bool UNUSED5; + bool UNUSED6; uint8_t OBJSizeSelect; uint16_t OBJNameBase; - bool OBJAddition; - uint8_t OAMReadFlip; - uint8_t OAMData [512 + 32]; + bool UNUSED7; + uint8_t UNUSED8; + uint8_t OAMData [512 + 32]; bool VTimerEnabled; bool HTimerEnabled; int16_t HTimerPosition; uint8_t Mosaic; - bool BGMosaic [4]; + bool BGMosaic [4]; bool Mode7HFlip; bool Mode7VFlip; uint8_t Mode7Repeat; @@ -165,20 +153,18 @@ typedef struct uint8_t Window1Right; uint8_t Window2Left; uint8_t Window2Right; - uint8_t ClipCounts [6]; + uint8_t UNUSED9 [6]; uint8_t ClipWindowOverlapLogic [6]; - uint8_t ClipWindow1Enable [6]; - uint8_t ClipWindow2Enable [6]; - bool ClipWindow1Inside [6]; - bool ClipWindow2Inside [6]; + uint8_t ClipWindow1Enable [6]; + uint8_t ClipWindow2Enable [6]; + bool ClipWindow1Inside [6]; + bool ClipWindow2Inside [6]; bool RecomputeClipWindows; bool CGFLIPRead; uint16_t OBJNameSelect; - bool Need16x8Mulitply; + bool Need16x8Multiply; uint8_t Joypad3ButtonReadPos; - uint8_t MouseSpeed[2]; - - // XXX Do these need to be added to snapshot.cpp? + uint8_t UNUSED10 [2]; uint16_t OAMWriteRegister; uint8_t BGnxOFSbyte; uint8_t OpenBus1; @@ -192,11 +178,10 @@ typedef struct typedef struct { - bool TransferDirection; - bool AAddressFixed; - bool AAddressDecrement; - uint8_t TransferMode; - + bool TransferDirection; + bool AAddressFixed; + bool AAddressDecrement; + uint8_t TransferMode; uint8_t ABank; uint16_t AAddress; uint16_t Address; @@ -209,9 +194,9 @@ typedef struct bool HDMAIndirectAddressing; uint16_t IndirectAddress; uint8_t IndirectBank; - uint8_t Repeat; + bool Repeat; uint8_t LineCount; - uint8_t FirstLine; + bool FirstLine; } SDMA; void S9xUpdateScreen(); @@ -251,23 +236,254 @@ extern SnesModel M1SNES; extern SnesModel M2SNES; #define MAX_5C77_VERSION 0x01 -#define MAX_5C78_VERSION 0x03 #define MAX_5A22_VERSION 0x02 - -extern uint8_t REGISTER_4212(); -extern void FLUSH_REDRAW(); -extern void REGISTER_2104(uint8_t byte); -extern void REGISTER_2118(uint8_t Byte); -extern void REGISTER_2118_tile(uint8_t Byte); -extern void REGISTER_2118_linear(uint8_t Byte); -extern void REGISTER_2119(uint8_t Byte); -extern void REGISTER_2119_tile(uint8_t Byte); -extern void REGISTER_2119_linear(uint8_t Byte); -extern void REGISTER_2122(uint8_t Byte); -extern void REGISTER_2180(uint8_t Byte); +#define MAX_5C78_VERSION 0x03 //Platform specific input functions used by PPU.CPP void JustifierButtons(uint32_t*); bool JustifierOffscreen(); +static inline void FLUSH_REDRAW() +{ + if (IPPU.PreviousLine != IPPU.CurrentLine) + S9xUpdateScreen(); +} + +static inline void REGISTER_2104(uint8_t byte) +{ + if (PPU.OAMAddr & 0x100) + { + int32_t addr = ((PPU.OAMAddr & 0x10f) << 1) + (PPU.OAMFlip & 1); + if (byte != PPU.OAMData [addr]) + { + FLUSH_REDRAW(); + PPU.OAMData [addr] = byte; + IPPU.OBJChanged = true; + + // X position high bit, and sprite size (x4) + SOBJ* pObj = &PPU.OBJ [(addr & 0x1f) * 4]; + + pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 0) & 1]; + pObj++->Size = byte & 2; + pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 2) & 1]; + pObj++->Size = byte & 8; + pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 4) & 1]; + pObj++->Size = byte & 32; + pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 6) & 1]; + pObj->Size = byte & 128; + } + PPU.OAMFlip ^= 1; + if (!(PPU.OAMFlip & 1)) + { + ++PPU.OAMAddr; + PPU.OAMAddr &= 0x1ff; + if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1)) + { + PPU.FirstSprite = (PPU.OAMAddr & 0xFE) >> 1; + IPPU.OBJChanged = true; + } + } + else if (PPU.OAMPriorityRotation && (PPU.OAMAddr & 1)) + IPPU.OBJChanged = true; + } + else if (!(PPU.OAMFlip & 1)) + { + PPU.OAMWriteRegister &= 0xff00; + PPU.OAMWriteRegister |= byte; + PPU.OAMFlip |= 1; + if (PPU.OAMPriorityRotation && (PPU.OAMAddr & 1)) + IPPU.OBJChanged = true; + } + else + { + PPU.OAMWriteRegister &= 0x00ff; + uint8_t lowbyte = (uint8_t)(PPU.OAMWriteRegister); + uint8_t highbyte = byte; + PPU.OAMWriteRegister |= byte << 8; + + int32_t addr = (PPU.OAMAddr << 1); + + if (lowbyte != PPU.OAMData [addr] || + highbyte != PPU.OAMData [addr + 1]) + { + FLUSH_REDRAW(); + PPU.OAMData [addr] = lowbyte; + PPU.OAMData [addr + 1] = highbyte; + IPPU.OBJChanged = true; + if (addr & 2) + { + // Tile + PPU.OBJ[addr = PPU.OAMAddr >> 1].Name = PPU.OAMWriteRegister & 0x1ff; + + // priority, h and v flip. + PPU.OBJ[addr].Palette = (highbyte >> 1) & 7; + PPU.OBJ[addr].Priority = (highbyte >> 4) & 3; + PPU.OBJ[addr].HFlip = (highbyte >> 6) & 1; + PPU.OBJ[addr].VFlip = (highbyte >> 7) & 1; + } + else + { + // X position (low) + PPU.OBJ[addr = PPU.OAMAddr >> 1].HPos &= 0xFF00; + PPU.OBJ[addr].HPos |= lowbyte; + + // Sprite Y position + PPU.OBJ[addr].VPos = highbyte; + } + } + PPU.OAMFlip &= ~1; + ++PPU.OAMAddr; + if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1)) + { + PPU.FirstSprite = (PPU.OAMAddr & 0xFE) >> 1; + IPPU.OBJChanged = true; + } + } + + Memory.FillRAM [0x2104] = byte; +} + +static inline void REGISTER_2118(uint8_t Byte) +{ + uint32_t address; + if (PPU.VMA.FullGraphicCount) + { + uint32_t rem = PPU.VMA.Address & PPU.VMA.Mask1; + address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) + + (rem >> PPU.VMA.Shift) + + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff; + Memory.VRAM [address] = Byte; + } + else + Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xFFFF] = Byte; + IPPU.TileCached [TILE_2BIT][address >> 4] = false; + IPPU.TileCached [TILE_4BIT][address >> 5] = false; + IPPU.TileCached [TILE_8BIT][address >> 6] = false; + if (!PPU.VMA.High) + PPU.VMA.Address += PPU.VMA.Increment; +} + +static inline void REGISTER_2118_tile(uint8_t Byte) +{ + uint32_t address; + uint32_t rem = PPU.VMA.Address & PPU.VMA.Mask1; + address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) + + (rem >> PPU.VMA.Shift) + + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff; + Memory.VRAM [address] = Byte; + IPPU.TileCached [TILE_2BIT][address >> 4] = false; + IPPU.TileCached [TILE_4BIT][address >> 5] = false; + IPPU.TileCached [TILE_8BIT][address >> 6] = false; + if (!PPU.VMA.High) + PPU.VMA.Address += PPU.VMA.Increment; +} + +static inline void REGISTER_2118_linear(uint8_t Byte) +{ + uint32_t address; + Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xFFFF] = Byte; + IPPU.TileCached [TILE_2BIT][address >> 4] = false; + IPPU.TileCached [TILE_4BIT][address >> 5] = false; + IPPU.TileCached [TILE_8BIT][address >> 6] = false; + if (!PPU.VMA.High) + PPU.VMA.Address += PPU.VMA.Increment; +} + +static inline void REGISTER_2119(uint8_t Byte) +{ + uint32_t address; + if (PPU.VMA.FullGraphicCount) + { + uint32_t rem = PPU.VMA.Address & PPU.VMA.Mask1; + address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) + + (rem >> PPU.VMA.Shift) + + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xFFFF; + Memory.VRAM [address] = Byte; + } + else + Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xFFFF] = Byte; + IPPU.TileCached [TILE_2BIT][address >> 4] = false; + IPPU.TileCached [TILE_4BIT][address >> 5] = false; + IPPU.TileCached [TILE_8BIT][address >> 6] = false; + if (PPU.VMA.High) + PPU.VMA.Address += PPU.VMA.Increment; +} + +static inline void REGISTER_2119_tile(uint8_t Byte) +{ + uint32_t rem = PPU.VMA.Address & PPU.VMA.Mask1; + uint32_t address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) + + (rem >> PPU.VMA.Shift) + + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xFFFF; + Memory.VRAM [address] = Byte; + IPPU.TileCached [TILE_2BIT][address >> 4] = false; + IPPU.TileCached [TILE_4BIT][address >> 5] = false; + IPPU.TileCached [TILE_8BIT][address >> 6] = false; + if (PPU.VMA.High) + PPU.VMA.Address += PPU.VMA.Increment; +} + +static inline void REGISTER_2119_linear(uint8_t Byte) +{ + uint32_t address; + Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xFFFF] = Byte; + IPPU.TileCached [TILE_2BIT][address >> 4] = false; + IPPU.TileCached [TILE_4BIT][address >> 5] = false; + IPPU.TileCached [TILE_8BIT][address >> 6] = false; + if (PPU.VMA.High) + PPU.VMA.Address += PPU.VMA.Increment; +} + +static inline void REGISTER_2122(uint8_t Byte) +{ + if (PPU.CGFLIP) + { + if ((Byte & 0x7f) != (PPU.CGDATA[PPU.CGADD] >> 8)) + { + FLUSH_REDRAW(); + PPU.CGDATA[PPU.CGADD] &= 0x00FF; + PPU.CGDATA[PPU.CGADD] |= (Byte & 0x7f) << 8; + IPPU.ColorsChanged = true; + IPPU.Blue [PPU.CGADD] = IPPU.XB [(Byte >> 2) & 0x1f]; + IPPU.Green [PPU.CGADD] = IPPU.XB [(PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f]; + IPPU.ScreenColors [PPU.CGADD] = (uint16_t) BUILD_PIXEL(IPPU.Red [PPU.CGADD], + IPPU.Green [PPU.CGADD], + IPPU.Blue [PPU.CGADD]); + } + PPU.CGADD++; + } + else if (Byte != (uint8_t)(PPU.CGDATA[PPU.CGADD] & 0xff)) + { + FLUSH_REDRAW(); + PPU.CGDATA[PPU.CGADD] &= 0x7F00; + PPU.CGDATA[PPU.CGADD] |= Byte; + IPPU.ColorsChanged = true; + IPPU.Red [PPU.CGADD] = IPPU.XB [Byte & 0x1f]; + IPPU.Green [PPU.CGADD] = IPPU.XB [(PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f]; + IPPU.ScreenColors [PPU.CGADD] = (uint16_t) BUILD_PIXEL(IPPU.Red [PPU.CGADD], IPPU.Green [PPU.CGADD], IPPU.Blue [PPU.CGADD]); + } + PPU.CGFLIP = !PPU.CGFLIP; +} + +static inline void REGISTER_2180(uint8_t Byte) +{ + Memory.RAM[PPU.WRAM++] = Byte; + PPU.WRAM &= 0x1FFFF; + Memory.FillRAM [0x2180] = Byte; +} + +static inline uint8_t REGISTER_4212() +{ + uint8_t GetBank = 0; + if (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE && + CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE + 3) + GetBank = 1; + + GetBank |= CPU.Cycles >= Settings.HBlankStart ? 0x40 : 0; + if (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE) + GetBank |= 0x80; /* XXX: 0x80 or 0xc0 ? */ + + return GetBank; +} + #endif |