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authorNebuleon Fumika2013-02-08 03:22:27 -0500
committerNebuleon Fumika2013-02-08 03:22:27 -0500
commitd4fcf2697c9a45594e3ee0b8bf82e480ddd0b69b (patch)
tree3588c9f6d03e034918dead8dcd3dd790b9d922f1 /source/screenshot.h
parent4676a520e1b181e5891550331100b2629d7cbd7f (diff)
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Require one audio buffer to be free again. Otherwise, if the 4 buffers get full, it's already game over, and getAudiobuff becomes NULL for about 400 milliseconds, stopping all emulation.
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