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author | Nebuleon Fumika | 2013-02-08 03:22:27 -0500 |
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committer | Nebuleon Fumika | 2013-02-08 03:22:27 -0500 |
commit | d4fcf2697c9a45594e3ee0b8bf82e480ddd0b69b (patch) | |
tree | 3588c9f6d03e034918dead8dcd3dd790b9d922f1 /source/screenshot.h | |
parent | 4676a520e1b181e5891550331100b2629d7cbd7f (diff) | |
download | snesemu-d4fcf2697c9a45594e3ee0b8bf82e480ddd0b69b.tar.gz snesemu-d4fcf2697c9a45594e3ee0b8bf82e480ddd0b69b.tar.bz2 snesemu-d4fcf2697c9a45594e3ee0b8bf82e480ddd0b69b.zip |
Require one audio buffer to be free again. Otherwise, if the 4 buffers get full, it's already game over, and getAudiobuff becomes NULL for about 400 milliseconds, stopping all emulation.
Diffstat (limited to 'source/screenshot.h')
0 files changed, 0 insertions, 0 deletions