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author | Nebuleon Fumika | 2013-02-07 22:27:44 -0500 |
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committer | Nebuleon Fumika | 2013-02-07 22:27:44 -0500 |
commit | 4676a520e1b181e5891550331100b2629d7cbd7f (patch) | |
tree | 121d273602493080589e6a43c20923e3bec15f8e /source/soundux.cpp | |
parent | 703d522c4c9ef83dda0bd386a6c5ac8870a8df50 (diff) | |
download | snesemu-4676a520e1b181e5891550331100b2629d7cbd7f.tar.gz snesemu-4676a520e1b181e5891550331100b2629d7cbd7f.tar.bz2 snesemu-4676a520e1b181e5891550331100b2629d7cbd7f.zip |
Synchronise fractions of a hertz correctly in the audio output timing code to avoid buffer overruns. Buffer overruns pause the game for about half a second.
Diffstat (limited to 'source/soundux.cpp')
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