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author | Nebuleon Fumika | 2013-01-11 23:21:41 -0500 |
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committer | Nebuleon Fumika | 2013-01-11 23:21:41 -0500 |
commit | 575e93abdcf6ca037f72943dca22d04861215e42 (patch) | |
tree | 0eef8db62f89853928179076094cfe6ac3707915 /source/soundux.h | |
parent | e0259e54c2413c9fd24713e4abde4a49c1f329dc (diff) | |
download | snesemu-575e93abdcf6ca037f72943dca22d04861215e42.tar.gz snesemu-575e93abdcf6ca037f72943dca22d04861215e42.tar.bz2 snesemu-575e93abdcf6ca037f72943dca22d04861215e42.zip |
Reduce memory access in noise generation.
Diffstat (limited to 'source/soundux.h')
-rw-r--r-- | source/soundux.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/soundux.h b/source/soundux.h index a1417bd..b67dc2a 100644 --- a/source/soundux.h +++ b/source/soundux.h @@ -122,7 +122,8 @@ typedef struct { int sound_switch; int playback_rate; int buffer_size; - int noise_gen; + // int noise_gen; + // Moved to soundux.cpp's noise_gen; this doesn't need volatility! [Neb] bool8 mute_sound; #ifndef FOREVER_STEREO int stereo; |