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authorKitty Draper2011-03-05 21:39:25 -0500
committerKitty Draper2011-03-05 21:39:25 -0500
commitd40ae99422e118188a7f48055dc340c6aca022aa (patch)
tree83ab93f49fd9e66e43bcd824091ae1dbcaa0c173 /source/soundux.h
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+/*******************************************************************************
+ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
+
+ (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
+ Jerremy Koot (jkoot@snes9x.com)
+
+ (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
+
+ (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
+ funkyass (funkyass@spam.shaw.ca),
+ Joel Yliluoma (http://iki.fi/bisqwit/)
+ Kris Bleakley (codeviolation@hotmail.com),
+ Matthew Kendora,
+ Nach (n-a-c-h@users.sourceforge.net),
+ Peter Bortas (peter@bortas.org) and
+ zones (kasumitokoduck@yahoo.com)
+
+ C4 x86 assembler and some C emulation code
+ (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
+ _Demo_ (_demo_@zsnes.com), and Nach
+
+ C4 C++ code
+ (c) Copyright 2003 Brad Jorsch
+
+ DSP-1 emulator code
+ (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
+ John Weidman, neviksti (neviksti@hotmail.com),
+ Kris Bleakley, Andreas Naive
+
+ DSP-2 emulator code
+ (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
+ Lord Nightmare (lord_nightmare@users.sourceforge.net
+
+ OBC1 emulator code
+ (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
+ Kris Bleakley
+ Ported from x86 assembler to C by sanmaiwashi
+
+ SPC7110 and RTC C++ emulator code
+ (c) Copyright 2002 Matthew Kendora with research by
+ zsKnight, John Weidman, and Dark Force
+
+ S-DD1 C emulator code
+ (c) Copyright 2003 Brad Jorsch with research by
+ Andreas Naive and John Weidman
+
+ S-RTC C emulator code
+ (c) Copyright 2001 John Weidman
+
+ ST010 C++ emulator code
+ (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
+
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+
+ Super FX C emulator code
+ (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
+
+
+ SH assembler code partly based on x86 assembler code
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
+
+ Specific ports contains the works of other authors. See headers in
+ individual files.
+
+ Snes9x homepage: http://www.snes9x.com
+
+ Permission to use, copy, modify and distribute Snes9x in both binary and
+ source form, for non-commercial purposes, is hereby granted without fee,
+ providing that this license information and copyright notice appear with
+ all copies and any derived work.
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event shall the authors be held liable for any damages
+ arising from the use of this software.
+
+ Snes9x is freeware for PERSONAL USE only. Commercial users should
+ seek permission of the copyright holders first. Commercial use includes
+ charging money for Snes9x or software derived from Snes9x.
+
+ The copyright holders request that bug fixes and improvements to the code
+ should be forwarded to them so everyone can benefit from the modifications
+ in future versions.
+
+ Super NES and Super Nintendo Entertainment System are trademarks of
+ Nintendo Co., Limited and its subsidiary companies.
+*******************************************************************************/
+#ifndef _SOUND_H_
+#define _SOUND_H_
+
+enum { SOUND_SAMPLE = 0, SOUND_NOISE, SOUND_EXTRA_NOISE, SOUND_MUTE };
+enum { SOUND_SILENT, SOUND_ATTACK, SOUND_DECAY, SOUND_SUSTAIN,
+ SOUND_RELEASE, SOUND_GAIN, SOUND_INCREASE_LINEAR,
+ SOUND_INCREASE_BENT_LINE, SOUND_DECREASE_LINEAR,
+ SOUND_DECREASE_EXPONENTIAL};
+
+enum { MODE_NONE = SOUND_SILENT, MODE_ADSR, MODE_RELEASE = SOUND_RELEASE,
+ MODE_GAIN, MODE_INCREASE_LINEAR, MODE_INCREASE_BENT_LINE,
+ MODE_DECREASE_LINEAR, MODE_DECREASE_EXPONENTIAL};
+
+#define MAX_ENVELOPE_HEIGHT 127
+#define ENVELOPE_SHIFT 7
+#define MAX_VOLUME 127
+#define VOLUME_SHIFT 7
+#define VOL_DIV 128
+#define SOUND_DECODE_LENGTH 16
+
+#define NUM_CHANNELS 8
+#define SOUND_BUFFER_SIZE (1024 * 16)
+#define MAX_BUFFER_SIZE SOUND_BUFFER_SIZE
+#define SOUND_BUFFER_SIZE_MASK (SOUND_BUFFER_SIZE - 1)
+
+#define SOUND_BUFS 4
+
+#ifdef __sgi
+# include <audio.h>
+#endif /* __sgi */
+
+typedef struct {
+ int sound_fd;
+ int sound_switch;
+ int playback_rate;
+ int buffer_size;
+ int noise_gen;
+ bool8 mute_sound;
+ int stereo;
+ bool8 sixteen_bit;
+ bool8 encoded;
+#ifdef __sun
+ int last_eof;
+#endif
+#ifdef __sgi
+ ALport al_port;
+#endif /* __sgi */
+ int32 samples_mixed_so_far;
+ int32 play_position;
+ uint32 err_counter;
+ uint32 err_rate;
+} SoundStatus;
+
+EXTERN_C volatile SoundStatus so;
+
+typedef struct {
+ int state;
+ int type;
+ short volume_left;
+ short volume_right;
+ uint32 hertz;
+ uint32 frequency;
+ uint32 count;
+ bool8 loop;
+ int envx;
+ short left_vol_level;
+ short right_vol_level;
+ short envx_target;
+ unsigned long int env_error;
+ unsigned long erate;
+ int direction;
+ unsigned long attack_rate;
+ unsigned long decay_rate;
+ unsigned long sustain_rate;
+ unsigned long release_rate;
+ unsigned long sustain_level;
+ signed short sample;
+ signed short decoded [16];
+ signed short previous16 [2];
+ signed short *block;
+ uint16 sample_number;
+ bool8 last_block;
+ bool8 needs_decode;
+ uint32 block_pointer;
+ uint32 sample_pointer;
+ int *echo_buf_ptr;
+ int mode;
+ int32 envxx;
+ signed short next_sample;
+ int32 interpolate;
+ int32 previous [2];
+ // Just incase they are needed in the future, for snapshot compatibility.
+ uint32 dummy [8];
+// unsigned short last_valid_header;
+} Channel;
+
+typedef struct
+{
+ short master_volume_left;
+ short master_volume_right;
+ short echo_volume_left;
+ short echo_volume_right;
+ int echo_enable;
+ int echo_feedback;
+ int echo_ptr;
+ int echo_buffer_size;
+ int echo_write_enabled;
+ int echo_channel_enable;
+ int pitch_mod;
+ // Just incase they are needed in the future, for snapshot compatibility.
+ uint32 dummy [3];
+ Channel channels [NUM_CHANNELS];
+ bool8 no_filter;
+ int master_volume [2];
+ int echo_volume [2];
+ int noise_hertz;
+} SSoundData;
+
+EXTERN_C SSoundData SoundData;
+
+void S9xSetSoundVolume (int channel, short volume_left, short volume_right);
+void S9xSetSoundFrequency (int channel, int hertz);
+void S9xSetSoundHertz (int channel, int hertz);
+void S9xSetSoundType (int channel, int type_of_sound);
+void S9xSetMasterVolume (short master_volume_left, short master_volume_right);
+void S9xSetEchoVolume (short echo_volume_left, short echo_volume_right);
+void S9xSetSoundControl (int sound_switch);
+bool8 S9xSetSoundMute (bool8 mute);
+void S9xSetEnvelopeHeight (int channel, int height);
+void S9xSetSoundADSR (int channel, int attack, int decay, int sustain,
+ int sustain_level, int release);
+void S9xSetSoundKeyOff (int channel);
+void S9xSetSoundDecayMode (int channel);
+void S9xSetSoundAttachMode (int channel);
+void S9xSoundStartEnvelope (Channel *);
+void S9xSetSoundSample (int channel, uint16 sample_number);
+void S9xSetEchoFeedback (int echo_feedback);
+void S9xSetEchoEnable (uint8 byte);
+void S9xSetEchoDelay (int byte);
+void S9xSetEchoWriteEnable (uint8 byte);
+void S9xSetFilterCoefficient (int tap, int value);
+void S9xSetFrequencyModulationEnable (uint8 byte);
+void S9xSetEnvelopeRate (int channel, unsigned long rate, int direction,
+ int target);
+bool8 S9xSetSoundMode (int channel, int mode);
+int S9xGetEnvelopeHeight (int channel);
+void S9xResetSound (bool8 full);
+void S9xFixSoundAfterSnapshotLoad ();
+void S9xPlaybackSoundSetting (int channel);
+void S9xPlaySample (int channel);
+void S9xFixEnvelope (int channel, uint8 gain, uint8 adsr1, uint8 adsr2);
+void S9xStartSample (int channel);
+
+EXTERN_C void S9xMixSamples (uint8 *buffer, int sample_count);
+EXTERN_C void S9xMixSamplesO (uint8 *buffer, int sample_count, int byte_offset);
+bool8 S9xOpenSoundDevice (int, bool8, int);
+void S9xSetPlaybackRate (uint32 rate);
+#endif
+