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authoraliaspider2014-10-28 05:53:44 +0100
committeraliaspider2014-10-28 05:53:44 +0100
commit2b75359c7ea0485b509460ea81606ac8052a6333 (patch)
tree6f76359583ea548766e0c00e5f8066474d0f6a0b /source
parent9d034e0ae0f04082cb562a78c94a2a4edb12a6a5 (diff)
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ugly 64-bit targets fix (cont.)
Diffstat (limited to 'source')
-rw-r--r--source/gfx.cpp75
-rw-r--r--source/gfx.h6
-rw-r--r--source/tile.cpp126
3 files changed, 103 insertions, 104 deletions
diff --git a/source/gfx.cpp b/source/gfx.cpp
index 438e094..e9e2e7f 100644
--- a/source/gfx.cpp
+++ b/source/gfx.cpp
@@ -170,116 +170,116 @@ extern uint8 Mode7Depths [2];
#define BLACK BUILD_PIXEL(0,0,0)
#ifndef FOREVER_16_BIT
-void DrawTile (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile (uint32 Tile, uint32 Offset,
+void DrawClippedTile (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTileHalfWidth (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTileHalfWidth (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTileHalfWidth (uint32 Tile, uint32 Offset,
+void DrawClippedTileHalfWidth (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTilex2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTilex2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTilex2 (uint32 Tile, uint32 Offset,
+void DrawClippedTilex2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTilex2x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTilex2x2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTilex2x2 (uint32 Tile, uint32 Offset,
+void DrawClippedTilex2x2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawLargePixel (uint32 Tile, uint32 Offset,
+void DrawLargePixel (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount);
-void DrawLargePixelHalfWidth (uint32 Tile, uint32 Offset,
+void DrawLargePixelHalfWidth (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount);
#endif
-void DrawTile16 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile16 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTile16HalfWidth (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16HalfWidth (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile16HalfWidth (uint32 Tile, uint32 Offset,
+void DrawClippedTile16HalfWidth (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTile16x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16x2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile16x2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16x2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTile16x2x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16x2x2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile16x2x2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16x2x2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawLargePixel16 (uint32 Tile, uint32 Offset,
+void DrawLargePixel16 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount);
-void DrawLargePixel16HalfWidth (uint32 Tile, uint32 Offset,
+void DrawLargePixel16HalfWidth (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount);
-void DrawTile16Add (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16Add (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile16Add (uint32 Tile, uint32 Offset,
+void DrawClippedTile16Add (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTile16Add1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16Add1_2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile16Add1_2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16Add1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTile16FixedAdd1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16FixedAdd1_2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile16FixedAdd1_2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16FixedAdd1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTile16Sub (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16Sub (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile16Sub (uint32 Tile, uint32 Offset,
+void DrawClippedTile16Sub (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTile16Sub1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16Sub1_2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile16Sub1_2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16Sub1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawTile16FixedSub1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16FixedSub1_2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawClippedTile16FixedSub1_2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16FixedSub1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-void DrawLargePixel16Add (uint32 Tile, uint32 Offset,
+void DrawLargePixel16Add (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount);
-void DrawLargePixel16Add1_2 (uint32 Tile, uint32 Offset,
+void DrawLargePixel16Add1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount);
-void DrawLargePixel16Sub (uint32 Tile, uint32 Offset,
+void DrawLargePixel16Sub (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount);
-void DrawLargePixel16Sub1_2 (uint32 Tile, uint32 Offset,
+void DrawLargePixel16Sub1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount);
@@ -2516,8 +2516,7 @@ static void DrawBackground (uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
uint32 Offset = (HPos & 7);
Count = 8 - Offset;
if (Count > Width)
- Count = Width;
-// if (s >= Offset * GFX.PixSize)
+ Count = Width;
s -= Offset * GFX.PixSize;
Tile = READ_2BYTES(t);
GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13];
diff --git a/source/gfx.h b/source/gfx.h
index 590db7c..24364f8 100644
--- a/source/gfx.h
+++ b/source/gfx.h
@@ -312,12 +312,12 @@ inline uint16 COLOR_SUB(uint16 C1, uint16 C2)
GFX.ZERO [(((C1) | RGB_HI_BITS_MASKx2) - \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]
-typedef void (*NormalTileRenderer) (uint32 Tile, uint32 Offset,
+typedef void (*NormalTileRenderer) (uint32 Tile, int32 Offset,
uint32 StartLine, uint32 LineCount);
-typedef void (*ClippedTileRenderer) (uint32 Tile, uint32 Offset,
+typedef void (*ClippedTileRenderer) (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
-typedef void (*LargePixelRenderer) (uint32 Tile, uint32 Offset,
+typedef void (*LargePixelRenderer) (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount);
diff --git a/source/tile.cpp b/source/tile.cpp
index f8c1400..332580a 100644
--- a/source/tile.cpp
+++ b/source/tile.cpp
@@ -218,7 +218,7 @@ static uint8 ConvertTile (uint8 *pCache, uint32 TileAddr)
#define PLOT_PIXEL(screen, pixel) (pixel)
#ifndef FOREVER_16_BIT
-static void WRITE_4PIXELS (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -234,7 +234,7 @@ static void WRITE_4PIXELS (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
}
}
-static void WRITE_4PIXELS_FLIPPED (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS_FLIPPED (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -249,7 +249,7 @@ static void WRITE_4PIXELS_FLIPPED (uint32 Offset, uint8 *Pixels, uint16 *ScreenC
}
}
}
-static void WRITE_4PIXELS_HALFWIDTH (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS_HALFWIDTH (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -265,7 +265,7 @@ static void WRITE_4PIXELS_HALFWIDTH (uint32 Offset, uint8 *Pixels, uint16 *Scree
}
}
-static void WRITE_4PIXELS_FLIPPED_HALFWIDTH (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS_FLIPPED_HALFWIDTH (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -281,7 +281,7 @@ static void WRITE_4PIXELS_FLIPPED_HALFWIDTH (uint32 Offset, uint8 *Pixels, uint1
}
}
-static void WRITE_4PIXELSx2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELSx2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -297,7 +297,7 @@ static void WRITE_4PIXELSx2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
}
}
-static void WRITE_4PIXELS_FLIPPEDx2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS_FLIPPEDx2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -313,7 +313,7 @@ static void WRITE_4PIXELS_FLIPPEDx2 (uint32 Offset, uint8 *Pixels, uint16 *Scree
}
}
-static void WRITE_4PIXELSx2x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELSx2x2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -329,7 +329,7 @@ static void WRITE_4PIXELSx2x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColor
}
}
-static void WRITE_4PIXELS_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS_FLIPPEDx2x2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint8 *Screen = GFX.S + Offset;
@@ -345,7 +345,7 @@ static void WRITE_4PIXELS_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels, uint16 *Scr
}
}
-void DrawTile (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -355,7 +355,7 @@ void DrawTile (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS, WRITE_4PIXELS_FLIPPED, 4)
}
-void DrawClippedTile (uint32 Tile, uint32 Offset,
+void DrawClippedTile (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -366,7 +366,7 @@ void DrawClippedTile (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS, WRITE_4PIXELS_FLIPPED, 4)
}
-void DrawTileHalfWidth (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTileHalfWidth (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -376,7 +376,7 @@ void DrawTileHalfWidth (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS_HALFWIDTH, WRITE_4PIXELS_FLIPPED_HALFWIDTH, 2)
}
-void DrawClippedTileHalfWidth (uint32 Tile, uint32 Offset,
+void DrawClippedTileHalfWidth (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -387,7 +387,7 @@ void DrawClippedTileHalfWidth (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS_HALFWIDTH, WRITE_4PIXELS_FLIPPED_HALFWIDTH, 2)
}
-void DrawTilex2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTilex2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -397,7 +397,7 @@ void DrawTilex2 (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELSx2, WRITE_4PIXELS_FLIPPEDx2, 8)
}
-void DrawClippedTilex2 (uint32 Tile, uint32 Offset,
+void DrawClippedTilex2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -408,7 +408,7 @@ void DrawClippedTilex2 (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELSx2, WRITE_4PIXELS_FLIPPEDx2, 8)
}
-void DrawTilex2x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTilex2x2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -418,7 +418,7 @@ void DrawTilex2x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELSx2x2, WRITE_4PIXELS_FLIPPEDx2x2, 8)
}
-void DrawClippedTilex2x2 (uint32 Tile, uint32 Offset,
+void DrawClippedTilex2x2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -429,7 +429,7 @@ void DrawClippedTilex2x2 (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELSx2x2, WRITE_4PIXELS_FLIPPEDx2x2, 8)
}
-void DrawLargePixel (uint32 Tile, uint32 Offset,
+void DrawLargePixel (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount)
{
@@ -442,7 +442,7 @@ void DrawLargePixel (uint32 Tile, uint32 Offset,
RENDER_TILE_LARGE (((uint8) ScreenColors [pixel]), PLOT_PIXEL)
}
-void DrawLargePixelHalfWidth (uint32 Tile, uint32 Offset,
+void DrawLargePixelHalfWidth (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount)
{
@@ -488,7 +488,7 @@ static void WRITE_4PIXELS16_FLIPPED (int32 Offset, uint8 *Pixels, uint16 *Screen
}
}
-static void WRITE_4PIXELS16_HALFWIDTH (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_HALFWIDTH (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -504,7 +504,7 @@ static void WRITE_4PIXELS16_HALFWIDTH (uint32 Offset, uint8 *Pixels, uint16 *Scr
}
}
-static void WRITE_4PIXELS16_FLIPPED_HALFWIDTH (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_HALFWIDTH (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -520,7 +520,7 @@ static void WRITE_4PIXELS16_FLIPPED_HALFWIDTH (uint32 Offset, uint8 *Pixels, uin
}
}
-static void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16x2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -536,7 +536,7 @@ static void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColor
}
}
-static void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_FLIPPEDx2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -552,7 +552,7 @@ static void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels, uint16 *Scr
}
}
-static void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16x2x2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -568,7 +568,7 @@ static void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenCol
}
}
-static void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_FLIPPEDx2x2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -584,7 +584,7 @@ static void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels, uint16 *S
}
}
-void DrawTile16 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -593,7 +593,7 @@ void DrawTile16 (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4)
}
-void DrawClippedTile16 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -604,7 +604,7 @@ void DrawClippedTile16 (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4)
}
-void DrawTile16HalfWidth (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16HalfWidth (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -613,7 +613,7 @@ void DrawTile16HalfWidth (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS16_HALFWIDTH, WRITE_4PIXELS16_FLIPPED_HALFWIDTH, 2)
}
-void DrawClippedTile16HalfWidth (uint32 Tile, uint32 Offset,
+void DrawClippedTile16HalfWidth (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -624,7 +624,7 @@ void DrawClippedTile16HalfWidth (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16_HALFWIDTH, WRITE_4PIXELS16_FLIPPED_HALFWIDTH, 2)
}
-void DrawTile16x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16x2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -633,7 +633,7 @@ void DrawTile16x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8)
}
-void DrawClippedTile16x2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16x2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -644,7 +644,7 @@ void DrawClippedTile16x2 (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8)
}
-void DrawTile16x2x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16x2x2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -653,7 +653,7 @@ void DrawTile16x2x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8)
}
-void DrawClippedTile16x2x2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16x2x2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -664,7 +664,7 @@ void DrawClippedTile16x2x2 (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8)
}
-void DrawLargePixel16 (uint32 Tile, uint32 Offset,
+void DrawLargePixel16 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount)
{
@@ -677,7 +677,7 @@ void DrawLargePixel16 (uint32 Tile, uint32 Offset,
RENDER_TILE_LARGE (ScreenColors [pixel], PLOT_PIXEL)
}
-void DrawLargePixel16HalfWidth (uint32 Tile, uint32 Offset,
+void DrawLargePixel16HalfWidth (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount)
{
@@ -690,7 +690,7 @@ void DrawLargePixel16HalfWidth (uint32 Tile, uint32 Offset,
RENDER_TILE_LARGE_HALFWIDTH (ScreenColors [pixel], PLOT_PIXEL)
}
-static void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_ADD (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -700,7 +700,7 @@ static void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels, uint16 *ScreenCol
for (uint8 N = 0; N < 4; N++)
{
if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N]))
- {
+ {
switch (SubDepth [N])
{
case 0:
@@ -718,7 +718,7 @@ static void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels, uint16 *ScreenCol
}
}
-static void WRITE_4PIXELS16_FLIPPED_ADD (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_ADD (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -746,7 +746,7 @@ static void WRITE_4PIXELS16_FLIPPED_ADD (uint32 Offset, uint8 *Pixels, uint16 *S
}
}
-static void WRITE_4PIXELS16_ADD1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_ADD1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -774,7 +774,7 @@ static void WRITE_4PIXELS16_ADD1_2 (uint32 Offset, uint8 *Pixels, uint16 *Screen
}
}
-static void WRITE_4PIXELS16_FLIPPED_ADD1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_ADD1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -802,7 +802,7 @@ static void WRITE_4PIXELS16_FLIPPED_ADD1_2 (uint32 Offset, uint8 *Pixels, uint16
}
}
-static void WRITE_4PIXELS16_SUB (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_SUB (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -830,7 +830,7 @@ static void WRITE_4PIXELS16_SUB (uint32 Offset, uint8 *Pixels, uint16 *ScreenCol
}
}
-static void WRITE_4PIXELS16_FLIPPED_SUB (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_SUB (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -858,7 +858,7 @@ static void WRITE_4PIXELS16_FLIPPED_SUB (uint32 Offset, uint8 *Pixels, uint16 *S
}
}
-static void WRITE_4PIXELS16_SUB1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_SUB1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -886,7 +886,7 @@ static void WRITE_4PIXELS16_SUB1_2 (uint32 Offset, uint8 *Pixels, uint16 *Screen
}
}
-static void WRITE_4PIXELS16_FLIPPED_SUB1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_SUB1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -915,7 +915,7 @@ static void WRITE_4PIXELS16_FLIPPED_SUB1_2 (uint32 Offset, uint8 *Pixels, uint16
}
-void DrawTile16Add (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16Add (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -1032,7 +1032,7 @@ void DrawTile16Add (uint32 Tile, uint32 Offset, uint32 StartLine,
}
}
-void DrawClippedTile16Add (uint32 Tile, uint32 Offset,
+void DrawClippedTile16Add (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -1043,7 +1043,7 @@ void DrawClippedTile16Add (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD, WRITE_4PIXELS16_FLIPPED_ADD, 4)
}
-void DrawTile16Add1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16Add1_2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -1052,7 +1052,7 @@ void DrawTile16Add1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4)
}
-void DrawClippedTile16Add1_2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16Add1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -1063,7 +1063,7 @@ void DrawClippedTile16Add1_2 (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4)
}
-void DrawTile16Sub (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16Sub (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -1072,7 +1072,7 @@ void DrawTile16Sub (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4)
}
-void DrawClippedTile16Sub (uint32 Tile, uint32 Offset,
+void DrawClippedTile16Sub (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -1083,7 +1083,7 @@ void DrawClippedTile16Sub (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4)
}
-void DrawTile16Sub1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16Sub1_2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -1092,7 +1092,7 @@ void DrawTile16Sub1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4)
}
-void DrawClippedTile16Sub1_2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16Sub1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -1103,7 +1103,7 @@ void DrawClippedTile16Sub1_2 (uint32 Tile, uint32 Offset,
RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4)
}
-static void WRITE_4PIXELS16_ADDF1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_ADDF1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -1123,7 +1123,7 @@ static void WRITE_4PIXELS16_ADDF1_2 (uint32 Offset, uint8 *Pixels, uint16 *Scree
}
}
-static void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -1143,7 +1143,7 @@ static void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (uint32 Offset, uint8 *Pixels, uint1
}
}
-static void WRITE_4PIXELS16_SUBF1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_SUBF1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -1163,7 +1163,7 @@ static void WRITE_4PIXELS16_SUBF1_2 (uint32 Offset, uint8 *Pixels, uint16 *Scree
}
}
-static void WRITE_4PIXELS16_FLIPPED_SUBF1_2 (uint32 Offset, uint8 *Pixels, uint16 *ScreenColors)
+static void WRITE_4PIXELS16_FLIPPED_SUBF1_2 (int32 Offset, uint8 *Pixels, uint16 *ScreenColors)
{
uint8 Pixel;
uint16 *Screen = (uint16 *) GFX.S + Offset;
@@ -1183,7 +1183,7 @@ static void WRITE_4PIXELS16_FLIPPED_SUBF1_2 (uint32 Offset, uint8 *Pixels, uint1
}
}
-void DrawTile16FixedAdd1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16FixedAdd1_2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -1192,7 +1192,7 @@ void DrawTile16FixedAdd1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS16_ADDF1_2, WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4)
}
-void DrawClippedTile16FixedAdd1_2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16FixedAdd1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -1204,7 +1204,7 @@ void DrawClippedTile16FixedAdd1_2 (uint32 Tile, uint32 Offset,
WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4)
}
-void DrawTile16FixedSub1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
+void DrawTile16FixedSub1_2 (uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount)
{
TILE_PREAMBLE
@@ -1213,7 +1213,7 @@ void DrawTile16FixedSub1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
RENDER_TILE(WRITE_4PIXELS16_SUBF1_2, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4)
}
-void DrawClippedTile16FixedSub1_2 (uint32 Tile, uint32 Offset,
+void DrawClippedTile16FixedSub1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount)
{
@@ -1225,7 +1225,7 @@ void DrawClippedTile16FixedSub1_2 (uint32 Tile, uint32 Offset,
WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4)
}
-void DrawLargePixel16Add (uint32 Tile, uint32 Offset,
+void DrawLargePixel16Add (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount)
{
@@ -1244,7 +1244,7 @@ void DrawLargePixel16Add (uint32 Tile, uint32 Offset,
RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_ADD_PIXEL)
}
-void DrawLargePixel16Add1_2 (uint32 Tile, uint32 Offset,
+void DrawLargePixel16Add1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount)
{
@@ -1263,7 +1263,7 @@ void DrawLargePixel16Add1_2 (uint32 Tile, uint32 Offset,
RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_ADD_PIXEL1_2)
}
-void DrawLargePixel16Sub (uint32 Tile, uint32 Offset,
+void DrawLargePixel16Sub (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount)
{
@@ -1282,7 +1282,7 @@ void DrawLargePixel16Sub (uint32 Tile, uint32 Offset,
RENDER_TILE_LARGE (ScreenColors [pixel], LARGE_SUB_PIXEL)
}
-void DrawLargePixel16Sub1_2 (uint32 Tile, uint32 Offset,
+void DrawLargePixel16Sub1_2 (uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Pixels,
uint32 StartLine, uint32 LineCount)
{