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author | Nebuleon Fumika | 2013-02-22 02:41:50 -0500 |
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committer | Nebuleon Fumika | 2013-02-22 02:41:50 -0500 |
commit | 339cdb48281846943e631a36128d53b241d3c176 (patch) | |
tree | 38e30cd4c46487d176b9bbb422a99923a8df0389 /source | |
parent | 10ed45ad763a8385f6d34a96a94f2c3b1b23a6f1 (diff) | |
download | snesemu-339cdb48281846943e631a36128d53b241d3c176.tar.gz snesemu-339cdb48281846943e631a36128d53b241d3c176.tar.bz2 snesemu-339cdb48281846943e631a36128d53b241d3c176.zip |
Maybe Settings.FixFrequency is what's causing the emulated SNES to be slower than a real SNES? It does an adjustment of 15/1000, after all...
Diffstat (limited to 'source')
-rw-r--r-- | source/nds/entry.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 042991c..456f078 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -444,7 +444,7 @@ void init_sfc_setting(void) Settings.DisableSoundEcho = FALSE; //sound settings Settings.APUEnabled = Settings.NextAPUEnabled = TRUE; - Settings.FixFrequency = 1; + // Settings.FixFrequency = 1; Settings.H_Max = SNES_CYCLES_PER_SCANLINE; Settings.SkipFrames = AUTO_FRAMERATE; |