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authorNebuleon Fumika2013-02-22 02:41:50 -0500
committerNebuleon Fumika2013-02-22 02:41:50 -0500
commit339cdb48281846943e631a36128d53b241d3c176 (patch)
tree38e30cd4c46487d176b9bbb422a99923a8df0389 /source
parent10ed45ad763a8385f6d34a96a94f2c3b1b23a6f1 (diff)
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Maybe Settings.FixFrequency is what's causing the emulated SNES to be slower than a real SNES? It does an adjustment of 15/1000, after all...
Diffstat (limited to 'source')
-rw-r--r--source/nds/entry.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index 042991c..456f078 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -444,7 +444,7 @@ void init_sfc_setting(void)
Settings.DisableSoundEcho = FALSE;
//sound settings
Settings.APUEnabled = Settings.NextAPUEnabled = TRUE;
- Settings.FixFrequency = 1;
+ // Settings.FixFrequency = 1;
Settings.H_Max = SNES_CYCLES_PER_SCANLINE;
Settings.SkipFrames = AUTO_FRAMERATE;