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authorxperia642016-08-22 00:24:37 -0400
committerGitHub2016-08-22 00:24:37 -0400
commit7dc3469237068e1cdaae44be31c8be04811cfa39 (patch)
treeb2f2a3abf06392bec9e05f502457e01d83e1a978 /source
parentf3db21a50a0036abe72490511c64875588d96ae2 (diff)
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Fix type of SSA1.IRQActive
Exact same issue as the main CPU fixed here: https://github.com/libretro/snes9x2005/commit/735bc9b39a4eb1de6aef4c4b1af6e0b48d578bde Fixes Super Mario RPG's level up screen freezing.
Diffstat (limited to 'source')
-rw-r--r--source/sa1.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/sa1.h b/source/sa1.h
index 5f3bad1..a52df1e 100644
--- a/source/sa1.h
+++ b/source/sa1.h
@@ -119,7 +119,7 @@ typedef struct
uint32_t Flags;
bool Executing;
bool NMIActive;
- bool IRQActive;
+ uint8_t IRQActive;
bool WaitingForInterrupt;
bool Waiting;
// uint8_t WhichEvent;