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author | xperia64 | 2016-08-22 00:24:37 -0400 |
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committer | GitHub | 2016-08-22 00:24:37 -0400 |
commit | 7dc3469237068e1cdaae44be31c8be04811cfa39 (patch) | |
tree | b2f2a3abf06392bec9e05f502457e01d83e1a978 /source | |
parent | f3db21a50a0036abe72490511c64875588d96ae2 (diff) | |
download | snesemu-7dc3469237068e1cdaae44be31c8be04811cfa39.tar.gz snesemu-7dc3469237068e1cdaae44be31c8be04811cfa39.tar.bz2 snesemu-7dc3469237068e1cdaae44be31c8be04811cfa39.zip |
Fix type of SSA1.IRQActive
Exact same issue as the main CPU fixed here: https://github.com/libretro/snes9x2005/commit/735bc9b39a4eb1de6aef4c4b1af6e0b48d578bde
Fixes Super Mario RPG's level up screen freezing.
Diffstat (limited to 'source')
-rw-r--r-- | source/sa1.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/sa1.h b/source/sa1.h index 5f3bad1..a52df1e 100644 --- a/source/sa1.h +++ b/source/sa1.h @@ -119,7 +119,7 @@ typedef struct uint32_t Flags; bool Executing; bool NMIActive; - bool IRQActive; + uint8_t IRQActive; bool WaitingForInterrupt; bool Waiting; // uint8_t WhichEvent; |