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authorNebuleon Fumika2012-12-25 03:18:36 -0500
committerNebuleon Fumika2012-12-26 11:29:41 -0500
commit7f0e1fee814df6c44ced04246f511b0f91787673 (patch)
tree295a5af578ba4e4f53de7173d4875c878645e2c3 /source
parent328b5bd6c17330d5213ed28c6fa29ca9a2fac444 (diff)
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Wait for keys to be released after the yes/no dialog for deleting saved states, instead of delaying.
Diffstat (limited to 'source')
-rw-r--r--source/nds/gui.c15
1 files changed, 11 insertions, 4 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 91e1aa3..964944b 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -2170,6 +2170,7 @@ u32 menu(u16 *screen)
{
if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes(A)", "No(B)"))
{
+ wait_Allkey_release(0);
for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
{
get_savestate_filename(i, tmp_filename);
@@ -2198,8 +2199,10 @@ u32 menu(u16 *screen)
sprintf(line_buffer, msg[MSG_DELETTE_SINGLE_SAVESTATE_WARING], delette_savestate_num);
draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, line_buffer);
- if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes(A)", "No(B)"))
+ if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes(A)", "No(B)")) {
+ wait_Allkey_release(0);
clear_savestate_slot(delette_savestate_num);
+}
}
else
{
@@ -2740,6 +2743,7 @@ u32 menu(u16 *screen)
if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes", "No"))
{
+ wait_Allkey_release(0);
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_DEFAULT_LOADING]);
ds2_flipScreen(DOWN_SCREEN, 2);
@@ -2803,11 +2807,10 @@ u32 menu(u16 *screen)
ds2_clearScreen(UP_SCREEN, 0);
draw_string_vcenter(up_screen_addr, 0, 80, 256, COLOR_WHITE, msg[MSG_NON_LOAD_GAME]);
ds2_flipScreen(UP_SCREEN, 1);
- mdelay(10); //FIXME: Stranger?
}
save_emu_config_file();
- // mdelay(500); // Delete this delay
+ wait_Allkey_release(0);
}
}
@@ -3556,6 +3559,11 @@ u32 menu(u16 *screen)
}
else
{
+ /*
+ * It's pretty complicated. These two flips are needed because,
+ * otherwise, the menu freezes if S9xAutoSaveSRAM was called after
+ * loading from a save state.
+ */
ds2_flipScreen(UP_SCREEN, 1);
ds2_flipScreen(UP_SCREEN, 1);
}
@@ -3563,7 +3571,6 @@ u32 menu(u16 *screen)
choose_menu(&main_menu);
// Menu loop
- // mdelay(50); // Delete this delay, shortened from 200
while(repeat)
{